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Sticky: Consolidated Customer Service Answers
5 years ago  ::  Jun 17, 2008 - 12:44AM #21
Seeker_Of_Truth
Date Joined: Aug 17, 2007
Posts: 626

Ebi wrote:

Taking most multiclassing feats gives you access to paragon paths for that class, but all the ranger paragon paths require taking a particular fighting style, which WotW does not give you access to. Is this intentional or will there be an errata for this?

This is intentional. Some paragon paths are indeed available to those that dabble in another class, however, some are so specialized that only someone who has dedicated their lives to a certain kind of training can reap their benefits.


Do you have the time stamp and the person who gave the answer? I've seen previous answers where they thought there might be a chance it was in error and am curious if this is a newer response or just a different person.

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5 years ago  ::  Jun 17, 2008 - 2:46PM #22
Seeker_Of_Truth
Date Joined: Aug 17, 2007
Posts: 626
Wintertouched + Lasting Frost
I asked
Spoiler: Show

I thought I understood the rules on this point but someone posted what is purported to be a customer service response (shown below) that seems to contradict the rules on pare 226.

The rules on page 226 say that you add the keywords of an item power to the keywords of the class power. I'm hoping for a better explanation of what this rule means if, in fact, this is an actual correct response and a frost weapon does not work with the lasting frost feat.

Thank you,

James
>From Tony, Wizards Customer Service, 06/16/2008 08:26 PM
1. Does attacking (melee or ranged, using an at-will power) with a weapon with the Frost Weapon enchantment constitute "hitting with a power that has the cold keyword" for the purpose of the Lasting Frost feat? That is, will using an Frost Weapon enchanted sword with its at-will cold power enabled, trigger Lasting Frost if the player has the feat?
2. Does the same apply to triggering Winter Touched?

*1. The power will have to have the cold keyword, not the implement or weapon used to deliver the attack.

2. Again, the power you are using will have to have the cold keyword.*

********************
Page Number: 226
Book Name: Players Handbook 4th Edition




Joe Answered
Spoiler: Show

James,

I apologize for the confusion in the ranks.

As PHB page 226 states, using a weapon with a keyword in an attack made with a racial or class power, the power you are using does gain the weapon's keyword.

Thus making using attack with a Frost Weapon makes that power be Cold as well as whatever other types of damage it was. If you use the weapon's free action power, all damage will be cold.

This will function with both the Winter Touched and Lasting Frost feats.

Again, I apologize for the previously incorrect answer.

Good Gaming!


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5 years ago  ::  Jun 17, 2008 - 4:23PM #23
Zillah
Date Joined: Jun 29, 2006
Posts: 1,032

Seeker_Of_Truth wrote:

Both by joe

Spoiler: Show

q) Do the ranged warlord utility powers invoke opportunity attacks (see Crescendo of Violence pg 146)

a) Yes, these are all ranged powers so if you use one while adjacent to an enemy, you will provoke an opportunity attack.

I have already passed this along for possible updates.
For a more flavorful explanation of the situation, the Warlord is no just shouting, but is concentrating on a different area of the battlefield, perhaps pointing to an ally and commanding them to go do something. Then the monster standing next to the Warlord, which the Warlord is not currently paying attention to says, "Its not polite to point!" and attacks.


Spoiler: Show
q: If you score a critical hit on an attack you wish to apply sneak attack damage it are the sneak attack dice maximized?

a: Yes, there are. Sneak Attack, Hunter's Quarry, and Warlock's Curse are all maximized on a successful critical hit.


please tell joe to go look on page 278, in the PHB. Extra damage- Magic weapons and implements as well as high crit weapons, can increase the damage you deal when you score a critical hit. If this extra damage is a DIE ROLL, it is NOT automatically maximum damage; you add the result of the roll.

yea, i wonder if customer service is somewhere around the world, and not knowing what DND is

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5 years ago  ::  Jun 17, 2008 - 4:26PM #24
Seeker_Of_Truth
Date Joined: Aug 17, 2007
Posts: 626

Zillah wrote:

please tell joe to go look on page 278, in the PHB. Extra damage- Magic weapons and implements as well as high crit weapons, can increase the damage you deal when you score a critical hit. If this extra damage is a DIE ROLL, it is NOT automatically maximum damage; you add the result of the roll.

yea, i wonder if customer service is somewhere around the world, and not knowing what DND is


Right ... Extra damage that happens only on a crit isn't maximized. I don't understand why you want me to bug joe again.

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5 years ago  ::  Jun 17, 2008 - 4:28PM #25
koshea
Date Joined: Mar 24, 2002
Posts: 36
Are the Healing Hands feat and Hospitaler level 16 powers redundant for your Lay on Hands ability or do they stack? I realize in 3rd there was a rule implimented later to prevent one stat from adding to the same roll more than once, but this is a new addition and the only way I can see in the PHB that powers don't stack is if they are the same bonus type, which these are both unnamed bonus'

---

Thank you for writing.

Hospitaler's Care and the Healing Hands feat do stack. One source is from a feat and the other is from a power.

Good Gaming!

Paul
Customer Service Representative
Wizards of the Coast
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5 years ago  ::  Jun 17, 2008 - 4:31PM #26
Ziana
Date Joined: Jan 7, 2008
Posts: 835

Zillah wrote:

please tell joe to go look on page 278, in the PHB. Extra damage- Magic weapons and implements as well as high crit weapons, can increase the damage you deal when you score a critical hit. If this extra damage is a DIE ROLL, it is NOT automatically maximum damage; you add the result of the roll.


*sigh*

Damage from Sneak Attack/Hunter's Quarry/Curse is NOT damage dealt as a result of a crit. It's part of the original attack damage.

Multiple CSRs have repeatedly confirmed this now. SA/HQ/Cu are maximized on a crit, along with the weapon damage dice. What is NOT maximized, are dice rolls you make BECAUSE you got a crit: that's enchanted weapon special damage, Devastating Critical, and so on.

P278: "Maximum Damage: Rather than roll damage, determine the maximum damage you can roll with your attack. This is your critical damage."

Ranger attacks their quarry with bow: damage = [1d10] + [Dex] + [Focus] + [1d6 HQ]. Total = 1d10 + 4 + 1 + 1d6.
On a crit, those values are maximized. None of this damage is contingent on the crit, it is part of the normal attack. So 10 + 4 + 1 + 6 = 21.

Now if that bow is a +1 Flaming Weapon, it will add +1 damage, and +1d6 critical damage. If the ranger has Devastating Critical, that's another 1d10. THOSE are the types of extra damage that are not maximized, because they only occur when you get a crit.

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5 years ago  ::  Jun 17, 2008 - 4:37PM #27
Zillah
Date Joined: Jun 29, 2006
Posts: 1,032

Ziana wrote:

*sigh*

Damage from Sneak Attack/Hunter's Quarry/Curse is NOT damage dealt as a result of a crit. It's part of the original attack damage.

Multiple CSRs have repeatedly confirmed this now. SA/HQ/Cu are maximized on a crit, along with the weapon damage dice. What is NOT maximized, are dice rolls you make BECAUSE you got a crit: that's enchanted weapon special damage, Devastating Critical, and so on.


you are right. its EXTRA damage. i have to use a minor action to use hunters quarry and a warlocks curse. so if it wasn't there i wouldn't even roll a d6. its extra. no where in any of the warlocks powers or hunters powers say that i get an extra d6 damage just because. the effect has to be applied. its EXTRA damage.

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5 years ago  ::  Jun 17, 2008 - 4:45PM #28
Ziana
Date Joined: Jan 7, 2008
Posts: 835
"Extra" is not some meaningful keyword, it's simply damage added on top of what you normally would. And you don't use a minor action to apply it each round; only when you apply the curse or designate a quarry. The damage is part of the attack.

P278 is VERY SPECIFICALLY referring to damage that is added to critical hits only:

"Magic weapons and implements, as well as high crit weapons, can increase the damage you deal when you score a critical hit. If this extra damage is a die roll, it’s not automatically maximum damage; you add the result of the roll."

This paragraph has nothing to so with SA/HQ/Cu. Damage you dealt as a normal part of the attack is maximized.

Examples:
Flaming Weapon +1: +1 damage, +1d6 fire damage on a critical
Devastating Critical: Extra 1d10 damage
Rod of First Blood: +1d6 per plus, 1d8 against those with max HP

Also from Wizard's CS:
http://forums.gleemax.com/showpost.php? … stcount=23

You asked the following question:

1. On a critical hit, are the die rolls for Sneak Attack or Hunter's Quarry maximized as well?

Yes, both of those attack types are maximized. What is NOT maximized is the any damage that is assigned from a magical weapon on critical hits only. Those are listed with each weapon type and rolled each time a critical is landed. For instance if you take a look at Vicious Weapons it deals 1d12 per plus on a critical. A +4 vicious weapon deals max damage + random 4d12 roll.


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5 years ago  ::  Jun 17, 2008 - 4:46PM #29
Bodyknock
Date Joined: Oct 24, 2007
Posts: 1,785
Here's a few questions I've had answered for your thread:

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Dwarven Weapon Training does not add to static results in Cleave and Reaping Strike
Spoiler: Show
Question 1:
The feat Dwarven Weapon Training in both the PHB and KotS says that you "gain a +2 feat bonus to damage rolls with axes and hammers." Does that damage bonus apply to the static damage done to the secondary adjacent creature hit by Cleave? And likewise does that damage bonus apply to the static damage done by a Miss effect with Reaping Strike?

It seems like the feat should affect both powers, but technically I'm not sure if those static damages count as "damage rolls" for purpose of the feat.

Note that this question applies to both the PHB and KotS, since the sample dwarf fighter in KotS has the feat and both Cleave and Reaping Strike.

Answer:
You asked the following question:

1. Does that damage bonus apply to the static damage done to the secondary adjacent creature hit by Cleave?

The power reads "Strength bonus". That means no additional damage added from other feats, racial benefits, spells, or powers.

For example, a Dwarf fighter with an 18 strength hits with his Axe and does 1[W] + 6 and the adjacent opponent takes 4 damage for his strength modifier.

2. And likewise does that damage bonus apply to the static damage done by a Miss effect with Reaping Strike?

Same as above. The book indicates your Strength modifier and that is what is added.

4E reads very literally and when the book stays Strength modifier, it really means Strength modifier only!

Good luck with the games and let us know if you have any additional questions.

John K.
Customer Service Representative
Wizards of the Coast

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You can spend your own healing surges while unconcious and stable during a short rest

Spoiler: Show

Question 2:
If you are unconcious and stable can you take a short rest and spend your own healing surges to gain back hit points without the use of powers or item or allies?

Answer:
If you are unconscious but stable, other characters can of course heal you, or if no one else is around, you can spend Healing Surges to heal as long as you have had 5 minutes of rest.

Good Gaming!

Joe
Customer Service Representative
Wizards of the Coast

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Warlord's Inspiring Presence does not work if warlord is dead or invisible. Other conditions at DM's discretion
Spoiler: Show

Question 3:
The warlord feature Inspiring Presence is a continous effect the heals an ally who can see the warlord when the ally spends an action point. What if the warlord in under a negative condition? For example, does Inspiring Presence function is the warlord is dead, unconcious, helpless, stunned, blinded, petrified, etc? What conditions, if any, prohibit a warlord's allies from benefiting from Inspiring Presence?

Note: Tactical Presence, by contrast, says that it functions for allies the warlord can see, which implies that it requires that the warlord is able to both be able to see (eg not blind) and be able to take free actions to direct the ally (eg not helpless).

Answer:
It would not function if the warlord were dead or invisible. Any other conditions would be up for your DM to decide.

Good Gaming!

Paul
Customer Service Representative
Wizards of the Coast
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5 years ago  ::  Jun 17, 2008 - 5:29PM #30
DavidArgall
Date Joined: Dec 5, 2007
Posts: 1,613
Keep in mind that Customer Service has been known to given different answers to the same question. Still a list of their previous answers can hardly hurt.
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