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5 years ago ::
Jun 16, 2008 - 3:19PM
#11
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Date Joined:
Jun 10, 2008
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Excellent thread! I second the motion for a sticky.
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5 years ago ::
Jun 16, 2008 - 3:33PM
#12
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Joe from CustServ on Hunter's Quarry: http://forums.gleemax.com/showthread.php?t=1047717Question 1: Is it necessary to make an attack on the Quarry each round in order for it to take the extra damage, or does the damage occur regardless (like an Ongoing Damage effect)? 1. You must successfully hit the Quarry with an attack and choose to apply the extra damage from Hunter's Quarry.Question 2: Is each additional Quarry subject to the extra damage each round? IE: does only one Quarry take the damage, which is one reading of the rules on page 104, or does each Quarry that you attack that round take the extra damage?2. If you have multiple Quarries, and you hit multiple Quarries, you choose which one takes the extra damage.Question 3: Page 104 states that you can designate the enemy nearest you as your Quarry (errata modifies that to "nearest enemy you can see". In order to designate additional Quarries per page 113, is it necessary to adjust position before doing so, so that the new Quarry is the nearest enemy target, or is it sufficient to designate quarries in order of proximity from the character?3. This appears to be a minor over sight but order of proximity will cover it.
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5 years ago ::
Jun 16, 2008 - 3:45PM
#13
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Date Joined:
Aug 17, 2007
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I found a very similar thread with a lot of questions and answers over at en-world. http://www.enworld.org/showthread.php?t=231261
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5 years ago ::
Jun 16, 2008 - 4:15PM
#14
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Date Joined:
Jan 10, 2004
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PHB question answer by John K.
Q. Can I use the wand of Accuracy implement mastery after I see my attack roll or does it have to be declared before rolling?
A. Most of the time powers that allow you to use the "additional value" to a roll calls out if you can use it after the roll. Wand of Accuracy ideally should be declared before you are using your attack. Your DM may rule otherwise, but everytime I have seen it used it was when you "really needed to land" a power such as an important daily or a big spell that needed to hit a lot of enemies.
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5 years ago ::
Jun 16, 2008 - 5:16PM
#15
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Date Joined:
Aug 17, 2007
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I wrote I believe that this has had an unintended impact on the Flaming Sphere spell. My reading of the current rules says it's now possible to move into the same square that the flaming sphere is in and stay there not taking damage while those adjacent do take damage.
So now the questions ...
Is my interpretation of what the rules are correct in this case?
Is the person in charge of the PHB Update aware of this issue?
Is there likely to be a change in this area in the near future?
Assuming I'm correct on what the rules say now, how would you recommend running handling things? Would you Have the sphere Block movement of enemies? Of Allies? Should it provide cover for allies? for enemies? Joe Answered
Thanks for the great feedback! We’ve passed this along to the good folks that make the games and hopefully we’ll see some errata covering this situation soon. Until then, it is up to your Dungeon Master to determine how he/she wants to handle this particular situation in their campaign.
I apologize for the inconvenience this has caused.
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5 years ago ::
Jun 16, 2008 - 8:23PM
#16
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Date Joined:
Feb 12, 2007
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Information about Warlock's Curse and Hunter's Quarry here, from Charles:
Warlock's Curse and hunter's quarry both have ambiguous wording. They both initially say that I can deal extra damage to an enemy; they then go on to talk about multiple attacks in a round. They do not, however, explicitly say that you must attack to deal the extra damage.
1) Can Warlock's Curse and Hunter's Quarry trigger off of damage from a power's Miss condition?
2) Can Warlock's Curse and Hunter's Quarry trigger off damage from an Effect that doesn't require an attack roll?
3) Can Warlock's Curse and Hunter's Quarry trigger off a completely non-power based damage, such at the automatic damage from a Pact Blade?
1. Hunter's Quarry and Warlock Curses triggers off of damage. If the miss condition for a power still deals damage, the Hunter's Quarry/Curse damage bonus can apply to it. 2. Yes, for the same reason mentioned above. 3. Also yes.
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5 years ago ::
Jun 16, 2008 - 8:38PM
#17
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Ooh, those are nice Reyemile.
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5 years ago ::
Jun 16, 2008 - 8:54PM
#18
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Dear heffroncm,
I think I might steal—*ahem*—borrow the layout of your post for the thread over at ENWorld (already linked to earlier), is that okay?
Sincerely, me
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5 years ago ::
Jun 16, 2008 - 10:31PM
#19
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From Tony, Wizards Customer Service, 06/16/2008 08:26 PM 1. Does attacking (melee or ranged, using an at-will power) with a weapon with the Frost Weapon enchantment constitute "hitting with a power that has the cold keyword" for the purpose of the Lasting Frost feat? That is, will using an Frost Weapon enchanted sword with its at-will cold power enabled, trigger Lasting Frost if the player has the feat?2. Does the same apply to triggering Winter Touched?1. The power will have to have the cold keyword, not the implement or weapon used to deliver the attack.
2. Again, the power you are using will have to have the cold keyword.(This might be seen to contradict a reading of page 226) UPDATE:See updated answer here (below)
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5 years ago ::
Jun 17, 2008 - 12:34AM
#20
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Taking most multiclassing feats gives you access to paragon paths for that class, but all the ranger paragon paths require taking a particular fighting style, which WotW does not give you access to. Is this intentional or will there be an errata for this?
This is intentional. Some paragon paths are indeed available to those that dabble in another class, however, some are so specialized that only someone who has dedicated their lives to a certain kind of training can reap their benefits.
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