Player's Handbook CustServ Answers
Pages 73, 202 Divine Oracle Foresight and Danger Sense Feat Answered by Charles and TonySpoiler:
Q. How do the initiative-rerolling abilities of the Danger Sense feat and the Divine Oracle paragon path interact?
A. In this case, you choose which ability to use and go with that one. The effects do not stack.
Page 79, Rain of Blows Answered by CharlesSpoiler:
Rain of Blows works as follows:
You make two primary attacks against target A that do 1[W] + Str to them.
If you meet the requirements for the secondary attack, you may also make the secondary attacks against target A or target B, which is the same damage as the primary attack. You can one secondary attack per primary attack, so a total of 4 attacks if you meet the requirements.
Page 80, Thicket of Blades Answered by CharlesSpoiler:
Q) When are powers with multiple targets and the Reliable keyword expended? As written, it appears that if any part of the attack misses the power is not expended. Specifically, Thicket of Blades.
A)As written, if any part of a reliable attack misses the power is not expended. We have passed this along to the update team, and your feedback is appreciated.
Page 101, Hospitaler's Care and Healing Hands interaction Answered by PaulSpoiler:
Q: Are the Healing Hands feat and Hospitaler level 16 powers redundant for your Lay on Hands ability or do they stack? I realize in 3rd there was a rule implimented later to prevent one stat from adding to the same roll more than once, but this is a new addition and the only way I can see in the PHB that powers don't stack is if they are the same bonus type, which these are both unnamed bonuses.
A: Hospitaler's Care and the Healing Hands feat do stack. One source is from a feat and the other is from a power.
Page 104, Hunter's Quarry questions Answered by JoeSpoiler:
Question 2: Is each additional Quarry subject to the extra damage each round? IE: does only one Quarry take the damage, which is one reading of the rules on page 104, or does each Quarry that you attack that round take the extra damage?
2. If you have multiple Quarries, and you hit multiple Quarries, you choose which one takes the extra damage.
Question 3: Page 104 states that you can designate the enemy nearest you as your Quarry (errata modifies that to "nearest enemy you can see". In order to designate additional Quarries per page 113, is it necessary to adjust position before doing so, so that the new Quarry is the nearest enemy target, or is it sufficient to designate quarries in order of proximity from the character?
3. This appears to be a minor over sight but order of proximity will cover it.
Page 117, Critical Attacks w/ Striker extra dice Answered by JoeSpoiler:
q: If you score a critical hit on an attack you wish to apply sneak attack damage it are the sneak attack dice maximized?
a: Yes, there are. Sneak Attack, Hunter's Quarry, and Warlock's Curse are all maximized on a successful critical hit.
Page 144, Warlord's Commanding Presence Answered by PaulSpoiler:
The warlord feature Inspiring Presence is a continous effect the heals an ally who can see the warlord when the ally spends an action point. What if the warlord in under a negative condition? For example, does Inspiring Presence function is the warlord is dead, unconcious, helpless, stunned, blinded, petrified, etc? What conditions, if any, prohibit a warlord's allies from benefiting from Inspiring Presence?
Note: Tactical Presence, by contrast, says that it functions for allies the warlord can see, which implies that it requires that the warlord is able to both be able to see (eg not blind) and be able to take free actions to direct the ally (eg not helpless).
It would not function if the warlord were dead or invisible. Any other conditions would be up for your DM to decide.
Page 146, Ranged Utility Powers and Opportunity Attacks (Specificall, Crescendo of Violence)Answered by JoeSpoiler:
q) Do the ranged warlord utility powers invoke opportunity attacks (see Crescendo of Violence pg 146)
a) Yes, these are all ranged powers so if you use one while adjacent to an enemy, you will provoke an opportunity attack.
I have already passed this along for possible updates.
For a more flavorful explanation of the situation, the Warlord is no just shouting, but is concentrating on a different area of the battlefield, perhaps pointing to an ally and commanding them to go do something. Then the monster standing next to the Warlord, which the Warlord is not currently paying attention to says, "Its not polite to point!" and attacks.
Page 157, Wand of Accuracy Answered by John K.Spoiler:
Q: Can I use the Wand of Accuracy implement mastery after I see my attack roll, or does it have to be declared before rolling?
A:. Most of the time powers that allow you to use the "additional value" to a roll calls out if you can use it after the roll. Wand of Accuracy ideally should be declared before you are using your attack. Your DM may rule otherwise, but everytime I have seen it used it was when you "really needed to land" a power such as an important daily or a big spell that needed to hit a lot of
Page 170, Blood Mage: Blood Pulse Answered by JoeSpoiler:
Q1. Does Forced Movement count for damage?
A1. Forced Movement still counts as leaving squares so yes, it will trigger the extra damage.
Q2. Does Falling count for this ability?
A2. Falling is also going to cause lots of d10s for the distance the creature falls. However falling distance is counted in 10 foot increments, not in squares, so this is more hazy. Your DM will have to make a ruling until official word is given.
Q3. Does a Large or larger creature take multiple d6's because it is leaving multiple squares with each square of movement?
A3. Large creatures will not take extra damage. Only count one of the squares the base leaves when it moves.
Page 171, Wizard of the Spiral Tower: Corellon's Implement Answered by TonySpoiler:
Q:Do you need to have Wizard as your main class to benefit from the Corellon's Implement class feature of Wizard of the Spiral Tower?
A:Yes, you will need the Arcane Implement Mastery class feature in order to gain any benefit from Corellon's Implement.
Page 194, Dwarven Weapon Training and static damage Answered by John K.Spoiler:
Q:Does Dwarven Weapon Training effect static damage, such as that done to a secondary target by Cleave or that done on a miss by Reaping Strike?
A:Both Cleave and Reaping Strike call for damage based on the character's Strength Modifier. That means no additional damage added from other feats, racial benefits, spells, or powers. 4E reads very literally and when the book stays Strength modifier, it really means Strength modifier only!
Page 201, Wintertouched with a Frost weapon Answered by JoeSpoiler:
Q: Does a Frost weapon trigger effects based on the Cold keyword such as Wintertouched and Lasting Frost?
a: As PHB page 226 states, using a weapon with a keyword in an attack made with a racial or class power, the power you are using does gain the weapon's keyword.
Thus making using attack with a Frost Weapon makes that power be Cold as well as whatever other types of damage it was. If you use the weapon's free action power, all damage will be cold.
This will function with both the Winter Touched and Lasting Frost feats
Page 209, Warrior of the Wild and Ranger MulticlassingSpoiler:
Qa) Is multiclassing into Ranger paragon paths not allowed for some reason? If so, why?
Aa)It is allowed. Page 209 clearly states that the Warrior of the Wild feat means that the a mutliclassing character counts as a member of that class for the purpose of meeting the pre-reqs of that Paragon Class. I take this to mean that it automatically qualifies you for the Ranger Paragon Classes. Now I can submit this up to our specialists to make sure that this is 100% accurate.
However, as I read it that is how it is applied for 7 of the 8 classes and thus should be for the Ranger. If not, we'll be sure to get that into the errata!
Qb) Is it a typo, and the restrictions on battle styles should not be there at all?
Ab)The battle styles are written as intended. If there's a typo, see #1 and we'll get that ironed out by verifying with our specialists/dev that indeed they should or shouldn't be there.
Qc) At some point, the Ranger multiclass feat provided a combat style but when that was changed to only give Hunter's Quarry the paragon paths were not correctly updated?
Qc)Likely this was the case to be honest and why I'm going to have this checked. If I recall right in playtesting it did give you some benefits of the ranger combat styles. The benefits of the multiclassing may have been changed to Hunter's Mark and the rest was overlooked. However, we'll get it straightened out and if I get a direct answer I will go ahead and update you.
Page 219, Cost of Magic Shurikens Answered by CharlesSpoiler:
Q:Shuriken are normally sold in stacks of 5. Does this mean that Magic Shuriken are also sold in stakcs of 5, for the same cost as any other single magic weapon of the same level?
A:5 Shurikens is equivalent to the cost of another magic item of the same level.
Page 270-271, Close and Area Attacks with Magic Thrown Weaponry Answered by CodySpoiler:
Q:A Rogue with a Magic Dagger or Shuriken using Blinding Barrage, Cloud of Steel, or Steel Entrapment. These powers seems tailor-made for the Shuriken, yet the rules seem to make it very hard to use thrown weaponry for them. Not only would you need up to 25 magic weapons, depending on number of targets, but aparently magic thrown weapons only return after ranged attacks, so you'll need to gather them all up by hand later. Is this intended?
A: For powers such as the ones you mention, you would need enough ammo to hit each viable target, i.e. up to 25 missiles for Steel Entrapment. If you have a magic thrown weapon you would like to use, you must designate which target will be hit by that weapon.
For a magic thrown weapon's returning ability, the rules do not cover their use in close attacks; your DM will have to adjudicate whether the weapon will come back or not after the power has resolved
Page 295, Healing while Dieing Answered by JoeSpoiler:
If you are unconcious and stable can you take a short rest and spend your own healing surges to gain back hit points without the use of powers or item or allies?
If you are unconscious but stable, other characters can of course heal you, or if no one else is around, you can spend Healing Surges to heal as long as you have had 5 minutes of rest.