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3 years ago  ::  Nov 25, 2010 - 11:06AM #741
Rathyr
Date Joined: Dec 3, 2009
Posts: 1,613
Question: If your character has already taken death saving throw in the  encounter, is that important to the Revenant's feature? Does the amount  of saving throws you have taken previously in the same encounter affect  Unnatural Vitality, or does the death saving throws "reset" for the  purpose of the class feature (even if it doesn't reset for other  purposes like dying after 3 failed saving throws).
EXAMPLE: A  Revenant drops to zero hitpoints for the first time in an encounter. He  decides to remain conscious. He takes his next turn, only getting a  standard, and falls unconscious once he attempts his first death saving  throw. Before his turn comes around again, he gets a heal, and is no  longer dying. However, he is reduced to zero hitpoints a second time  that encounter. Is he able to remain conscious, or does he start dying  again due the fact that he has already taken his "first death saving  throw" that encounter?
Answer: Unnatural Vitality has no effect after you have attempted at your first death saving throw for the encounter.

Question:  For Unnatural Vitality, it states "you can only take one standard  action before you attempt your first death saving throw".  Does this  affect out of turn actions such as Opportunity Attacks or Immediate  Actions? "One standard action" seems like it is referring to your own  turn, and if designers wanted to limit the character to a single action  throughout the entire round, they could have used the "dazed" condition.
Answer: Since Unnatural Vitality allows you to remain conscious, you  could still take opportunity attacks and immediate actions out of turn  as normal.

Question: Are you able to take your full allotment of  actions after your first death saving throw but before you fail two  death saving throws (not just a standard, but move and minor as well)?
Answer: Not until you can remain conscious without action restrictions.   Unnatural Vitality says "you can only take one standard action". This  restriction still applies while you have the Fierce Vitality feat, you  are simply able to remain conscious until you fail you second death  saving throw.

I hope this helps to clear things up. Please let me know if you need anymore help!
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Robert
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3 years ago  ::  Nov 29, 2010 - 9:29PM #742
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,311

Nov 25, 2010 -- 11:06AM, Rathyr wrote:


Question: Are you able to take your full allotment of actions after your first death saving throw but before you fail two death saving throws (not just a standard, but move and minor as well)?
Answer: Not until you can remain conscious without action restrictions. Unnatural Vitality says "you can only take one standard action". This restriction still applies while you have the Fierce Vitality feat, you are simply able to remain conscious until you fail you second death saving throw.




This is misleading.  The text of Unnatural Vitality says

Unnatural Vitality: Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you attempt your first death saving throw. If you remain conscious, you can take only one standard action before you attempt your first death saving throw.




The last sentence is the important part here.  If you remain conscious, you can take only one standard action before you attempt your first death saving throw.  After that first saving throw?  Well, the feature doesn't apply anymore, so if you have a way to remain conscious after making the first saving throw, the feature isn't limiting your number of actions anymore.

Also, note that the wording of Fierce Vitality: You main conscious until you fail two death saving throws.  But, since it doesn't modify your actions, Unnatural Vitality is still in play for that part, so you are limited to one standard action before your first death saving throw.  After that, you would no longer be limited.

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3 years ago  ::  Nov 30, 2010 - 1:53AM #743
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,945
I agree with Undrhil since nothing is said about your actions limitation in Unatural Vitality or Fierce Vitality after you attempt your first, then nothing prevent you from getting your full allotement of actions.

The two elements combined  togheter read as follows:

Unnatural Vitality + Fierce Vitality: Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you fail two death saving throw. If you remain conscious, you can take only one standard action before you attempt your first death saving throw.

EDIT 1  I reported it on the Dragon Magazine Errata Board community.wizards.com/go/thread/view/758...

EDIT 2 Funily it was mentionned a year ago by Erik and you Undhril here Laughing  community.wizards.com/go/thread/view/758...
Yan
Montréal, Canada
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3 years ago  ::  Dec 04, 2010 - 2:32PM #744
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,976
On the topic of damage dealing aura:


Question:  "Some feel the section on auras needs clarification regarding damage dealing auras. If a creature is standing in three auras that deal five fire damage each does the creature take:


Five fire damage
or
Five fire damage three times
or
Fifteen fire damage


Thank you."

Answer:  "Thank you for writing.


In the situation you describe, they will take 5 fire damage three times for being in the three auras.


Good Gaming!"

OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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3 years ago  ::  Dec 09, 2010 - 4:32PM #745
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,311

Dec 4, 2010 -- 2:32PM, RedSiegfried wrote:

On the topic of damage dealing aura:


Question:  "Some feel the section on auras needs clarification regarding damage dealing auras. If a creature is standing in three auras that deal five fire damage each does the creature take:


Five fire damage
or
Five fire damage three times
or
Fifteen fire damage


Thank you."

Answer:  "Thank you for writing.


In the situation you describe, they will take 5 fire damage three times for being in the three auras.


Good Gaming!"




Wow.  Well, if auras stack by default then the Chillborn Zombie's aura is quite redundant, since it specifically calls out that the auras stack.  If there is some game element that calls out something specific like that, it has to be an exception to *something* right?

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3 years ago  ::  Dec 10, 2010 - 1:20AM #746
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,777
Either that, or the original writer of that aura simply wanted to be clear about the rules, or didn't realise them.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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3 years ago  ::  Dec 10, 2010 - 12:30PM #747
bgibbons
Date Joined: Aug 22, 2007
Posts: 1,674

Dec 9, 2010 -- 4:32PM, Undrhil wrote:

Wow.  Well, if auras stack by default then the Chillborn Zombie's aura is quite redundant, since it specifically calls out that the auras stack.  If there is some game element that calls out something specific like that, it has to be an exception to *something* right?


It was.  Multiple damaging auras originally didn't stack.  That was changed in the May 2010 errata.

Chillborn Zombies were an exception to the rules when they were written.  Now, all auras work that way.

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2 years ago  ::  Dec 27, 2010 - 3:37PM #748
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,976
Very quick response from CS on a question about what happens if you fall while phasing:


Question:  "Does a phasing creature still end its movement at the ground and take normal damage while falling? If not, where does the creature end its movement, and when and do they take any damage?"


Answer:  "Phasing has no game effect on falling damage. Resolve it like any other creature."

 

OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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2 years ago  ::  Dec 27, 2010 - 3:57PM #749
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,976

Dec 10, 2010 -- 12:30PM, bgibbons wrote:

Dec 9, 2010 -- 4:32PM, Undrhil wrote:

Wow.  Well, if auras stack by default then the Chillborn Zombie's aura is quite redundant, since it specifically calls out that the auras stack.  If there is some game element that calls out something specific like that, it has to be an exception to *something* right?


It was.  Multiple damaging auras originally didn't stack.  That was changed in the May 2010 errata.

Chillborn Zombies were an exception to the rules when they were written.  Now, all auras work that way.




Damage from auras was not specifically addressed in the Rules Compendium.  They only really addressed penalty-causing auras, hence the question to CS.  

Part of the problem is that it depends on what your definition of "stack" is.  People use the term differently.  If by "stack" you mean that standing in three auras that deal 5 damage each means you take 15 damage one time then no, they don't stack.  If by "stack" you mean that you take 5 damage three times, then yes, they do stack.  This is why I specifically avoided using the term "stack" in the question - not everyone uses it the same way.  I still avoid using it because two different people at the same table could get two different ideas on what their damage is and how much their resistance to said damage will help.

I'm still iffy about the definition of "cumulative" in the Chillborn Zombie's writeup but I side with bgibbons here.  Chillborn Zombies were originally an exception to how auras worked, now all auras work that way.  If you're in three chillborn auras you take 5 damage three times.  Not 5 damage once or 15 damage once.

OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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2 years ago  ::  Dec 28, 2010 - 6:37AM #750
crayne
Date Joined: Dec 18, 2009
Posts: 1,133

Dec 27, 2010 -- 3:37PM, RedSiegfried wrote:

Very quick response from CS on a question about what happens if you fall while phasing:


Question:  "Does a phasing creature still end its movement at the ground and take normal damage while falling? If not, where does the creature end its movement, and when and do they take any damage?"


Answer:  "Phasing has no game effect on falling damage. Resolve it like any other creature."


Phasing allows a creature to ignore difficult terrain and obstacles, but not blocking terrain. So such a creature cannot move (or fall) through walls, the ceiling or the floor.

Want anime-style Power cards? Then try the Touhou Power Cards!
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