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5 years ago ::
Jul 01, 2008 - 10:13AM
#121
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Date Joined:
Apr 22, 2006
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Here's another from Joe, which contradicts another out there:
Questions Asked: A couple of Warlock Star Pact questions: 1. Fate of the Void gives "+1 bonus to any single d20 roll you make during your next turn" when a cursed enemy is taken out, and the bonus is cumulative. Is there any way for this bonus to be split amongst more than one roll on the next turn, e.g., if two cursed enemies drop, you get +2 - can they be split among two rolls in the next turn? The references to "a single d20 roll" and "This bonus is cumulative...you gain a...bonus to a d20 roll" indicate a single roll.
2. Improved Fate of the Void gives " an additional +1 bonus to the d20 roll". Is this an extra +1 per cursed enemy dropped (i.e., drop 2, and get +4 next round), or just a flat +1 bonus regardless of the number of enemies dropped? Because it appears to be a single roll, and the feat gives a +1 bonus to the one d20 roll, that the bonus is only applied once, regardless of the number of enemies dropped.
Answers from Joe: 1. No they cannot. The bonus is to any single d20 roll.
2. Improved Fate of the Void gives you an additional +1, not an additional +1 per cursed target that drops to 0.
Conclusion: So this appears to confirm that the bonus is to a single roll, but is contradictory to the previous CSR response regarding Improved Fate of the Void, saying it only gives +1 total.
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5 years ago ::
Jul 01, 2008 - 7:20PM
#122
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- Forum Guide
- Survived Order 66
- Rules Lawyer from Hell
- Keeper of the F.A.Q.
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Guess what everyone! You can use Sehanine's Reversal to kill automatically ORCUS (no attack, no save, no way to prevent it) when you roll a 20 on your death save!
if my cleric, with Sahenine's Reversal, rolls a natural 20 on her Death Save, can she then transfer the condition to the kobold standing a few squares away, effectively killing him?
Juddson,
I apologize customer service does not have the ability to answer questions about versions of Dungeons and Dragons other then Fourth edition. We have collected some information here that may answer your question, but if it is not there the only advise I can give is to have your Dungeon Master make the best call he can and go forward from there.
Good Gaming!
We would appreciate your feedback on the service we are providing you. Please click here to fill out a short questionnaire.
To login to your account, or update your question please click here.
Joe Customer Service Representative Wizards of the Coast 1-800-324-6496 (US and Canada) 425-204-8069 (From all other countries) Monday-Friday 9am-6pm PST / 12pm-9pm EST
Joe,
Before, I wrote "...if my cleric, with Sahenine's Reversal, rolls a natural 20 on her Death Save, can she then transfer the condition to the kobold standing a few squares away, effectively killing him?"
To which you responded, "I apologize customer service does not have the ability to answer questions about versions of Dungeons and Dragons other then Fourth edition. We have collected some information here that may answer your question, but if it is not there the only advise I can give is to have your Dungeon Master make the best call he can and go forward from there."
Now, I appreciate your kindness and professionalism, but I would like to point out that the question I asked IS a 4th Edition question. If you could proceed to answer it properly and also explain how it is I led you to believe I was NOT talking about 4th Edition, I would appreciate it. That way, I can ask questions at a later date (if need be) without having this simple misunderstanding happen again. Thank you again for your time.
-Juddson
Juddson,
As it stands, that is how it is written and correct, you can bounce the death to the Kobold. However, if your DM finds this unreasonable, he or she can change this. Also, it appears the rep that helped you simply made an error. We receive a lot of emails here and I think he made a mistake and thought that this was a 3.5 email. I apologize on his behalf.
Please write us back if you require any further assistance.
We would appreciate your feedback on the service we are providing you. Please click here to fill out a short questionnaire.
To login to your account, or update your question please click here.
Evan T. Customer Service Representative Wizards of the Coast 1-800-324-6496 (US and Canada) 425-204-8069 (From all other countries) Monday-Friday 9am-6pm PST / 12pm-9pm EST
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5 years ago ::
Jul 02, 2008 - 12:09AM
#123
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This one seems a little wonky. PH page 295 "Death and Dying" says, "When your hit points drop to 0 or fewer, you fall unconscious and are dying." The dying condition is brought about by removal of hit points. It does not by itself remove hit points: there is nothing in the condition text that suggests that dying can be inflicted on someone who has hit points. Maybe this thread isn't the best place to challenge rulings, and if so I apologize, but I just don't think the text supports Evan's take on things.
Ed_Warlord, on what it takes to make a thread work: I think for it to be really constructive, everyone would have to be honest with each other, and with themselves. Quotation of the moment
Show
Areleth: How does this help the problems we have with Fighters? Do you think that every time I thought I was playing D&D what I was actually doing was slamming my head in a car door and that if you just explain how to play without doing that then I'll finally enjoy the game? Quotation of ALL moments
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TD: That's why they put me on the front of every book. This is the dungeon, and I am the dragon.
A word of warning though: I'm totally not a level appropriate encounter.
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5 years ago ::
Jul 02, 2008 - 1:56PM
#124
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Date Joined:
Sep 14, 2005
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This one seems a little wonky. PH page 295 "Death and Dying" says, "When your hit points drop to 0 or fewer, you fall unconscious and are dying." The dying condition is brought about by removal of hit points. It does not by itself remove hit points: there is nothing in the condition text that suggests that dying can be inflicted on someone who has hit points. Maybe this thread isn't the best place to challenge rulings, and if so I apologize, but I just don't think the text supports Evan's take on things. I completely agree with you. There was a thread elsewhere in this forum that asked the same question and I made the point that other status conditions are inflicted by a power or ability, where death and dying are the pure result of losing hit points. Also, monsters cannot be in the status of dying, as once they reach 0 hit points they are dead, which leads me to believe that monsters would be immune to this in the first place, as they can never be in the state of dying according to the rules.
So, if death and dying are purely the result of the loss of hit points (and not a state independent of your hp value), and monsters can never be in the state of dying, then you would never be able to reflect the condition of dying onto monsters, as they cannot be dying and the condition of dying does not drop a target's hit points to 0 or less.
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5 years ago ::
Jul 02, 2008 - 2:03PM
#125
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Date Joined:
Jun 26, 2008
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Or, seen another way, dying is the same as dead for a monster. Or it simply precedes death as a state but instantly transitions to death since monsters cannot make the saving throws (instant failure).
PC -> hp reduced to 0 -> dying -> failed 3 saves -> death
Monster -> hp reduced to 0 -> dying -> instantly fail saves -> death
Depends on how they see the dying status over there in the D&D 4 think tank.
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5 years ago ::
Jul 02, 2008 - 2:23PM
#126
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Date Joined:
Sep 14, 2005
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You are correct, Wazat1. The rules for death and dying are fairly ambiguous as it does not state whether or not dying and death are the direct result of loss of hit points, or whether they can be inflicted upon someone which then results in the loss of hit points.
With their current description, the rules can be interpreted in that fashion, though I personally find it in poor taste and would rule against it in my own games. I don't hold it against anyone if they choose to use the method you mentioned, as it really comes down to whatever people think is fun (if you're not having fun, why play?).
I also acknowledge that you might not even support or like the method you posted, and was simply adding it as an alternate argument for completeness.
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5 years ago ::
Jul 02, 2008 - 3:40PM
#127
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Date Joined:
Aug 19, 2007
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People should observe CustServ etiquette - if there's a broken possibility as a result of one way they could answer, the following is probably true: You know what the broken possibility is. If you tell them it, they'll think about it longer than just shooting back an answer. If it is really bad, they'll kick it up to R&D much faster and things will get errata'd.
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5 years ago ::
Jul 02, 2008 - 5:11PM
#128
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- Forum Guide
- Survived Order 66
- Rules Lawyer from Hell
- Keeper of the F.A.Q.
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You are correct, Wazat1. The rules for death and dying are fairly ambiguous as it does not state whether or not dying and death are the direct result of loss of hit points, or whether they can be inflicted upon someone which then results in the loss of hit points. Orcus has an insta-kill effect.
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5 years ago ::
Jul 02, 2008 - 5:14PM
#129
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Date Joined:
Sep 14, 2005
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Orcus has an insta-kill effect. I see... Well, that changes things, then!
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5 years ago ::
Jul 02, 2008 - 7:10PM
#130
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Date Joined:
Oct 24, 2007
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Guess what everyone! You can use Sehanine's Reversal to kill automatically ORCUS (no attack, no save, no way to prevent it) when you roll a 20 on your death save! Actually the CSR responses specifically sounded like a "yes, maybe, but...". They said that while the rules-as-written may allow it (maybe) it would also be reasonable for a DM to rule otherwise.
As a DM my own house rule regarding Sehanine's Reversal is that it doesn't apply to the dying condition. Of course that does still leave open the possibility of, for example, transferring the Unconcious condition or something equally bad to Orcus. But then again, you do need to roll a natural 20 on your saving throw and be a cleric of that deity. So I doubt I'll ever personally see it happen.
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