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5 years ago ::
Jun 21, 2008 - 7:43AM
#61
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Date Joined:
Oct 24, 2007
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Hmmm... One thing interesting about his "part 1" reply is that it doesn't specify if the charge is completely resolved or not. Is that common sense yet or is the debate still on? His answer to part 1 means that the movement portion of the charge action is ended once you reach the destination square you declared at the start of the charge. Note that unlike a walk action, where you can move 1 square at a time and change your mind where you're walking as you go, with a charge you must charge to a specific spot that is chosen when you start the charge (ie the closest square to the enemy at that instant). When you reach that spot you can not continue moving, and if the target enemy is still next to you at that point you get to make a free basic melee attack on them. If he's not next to you, though, you lose the free attack.
a) Do attacks that include movement trigger the Kobold Dragonshield's Dragonshield Tactics ability?
i. e. if a rogue uses Deft Strike to move 2 squares and attack, does the Dragonshield shift once the rogue moves adjacent? Or, if someone charges a Dragonshield, does it shift one square before the attack roll is made? No customer service necessary. If a power includes non-forced movement then it triggers immediate effects and opportunity attacks just like walking.
b) If so, do you have the ability to continue the movement?
i. e. if the rogue moved 1 square, the Dragonshield shifts, can the rogue move another square and finish the attack? Similarly, if you charge less than your speed, can you charge another square and resolve the charge? Yes, because the rogue does not have to declare both of his squares of movement at the start of the action. (Notice that the power doesn't say you have to move to a specific square, just that you get to move two squares of your choice.) So if the rogue using Deft Strike moves one square next to a Dragonshield, and the kobold interrupts and shifts away one square, then the rogue can continue moving the remaining square next to the kobold (or even a different square if he prefers.)
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5 years ago ::
Jun 21, 2008 - 1:31PM
#62
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Date Joined:
Oct 24, 2007
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Minions gain the full benefit of temporary hit pointsSpoiler:
Show
Question: If a minion gains temporary hit points are they still killed if they take any damage, even if the damage is less than the temporary hit points? For example, if a minion gains 5 temporary hit points from an allied leader, and the minion is hit by an attack that only does 3 damage, is the minion dead or is he still alive with 2 temporary hit points left?
Answer: Minions gain the benefits of temporary hit points just like any other creature. PCs will need to do enough damage to them to take out the temp HP first, then their single normal point. Once your players know which monsters are the minions and they start not dropping from a single point of damage, it'll really shake them up!
Cody Customer Service Representative Wizards of the Coast
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5 years ago ::
Jun 22, 2008 - 12:55PM
#63
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Fleeting Ghost, p119, says you can move & make a stealth check.
Does this mean that use of this power allows the rogue to ignore the normal rule that moving through open space during combat negates stealth, and allow them to make a stealth attack immediately after moving, while in plain view?
Or does the rogue have to end their turn in concealment/cover for the stealth check to be valid?
I want to be sure I'm reading this power correctly.This ability allows you to move at your full speed and not take a penalty to your stealth check, as described on page 188. All other rules for stealth, cover, and concealment still apply. -Charles Customer Service Representative 06/22/2008 Incidentally, CSRs work on Sunday!
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5 years ago ::
Jun 22, 2008 - 3:17PM
#64
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Date Joined:
Aug 20, 2007
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Is MARKED different than CURSED?
Players Handbook 4e For purposes of the Half Elf Dilittante (pg 42) racial feature and Multiclass Feats (pg 209), is there a difference between Marked and Cursed? For example, a Half Elf Warlock selects Enfeebling Strike (pg 92) as his/her encounter power. Enfeebling Strike reads "If you marked the target, it takes a -2 penalty to attack rolls ...". Given that a Warlock "Curses" instead of "Marks", would a Warlock's Curse fulfill the "If you marked the target" requirement? NOTE: Enfeebling Strike IS an attack power, per the 6/10/08 PH Update.
Marking and Cursing a target mean different things, and are not interchangeable for different power's effects. Rob, Customer Service Representative, 06/20/2008 10:24 AM
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5 years ago ::
Jun 22, 2008 - 5:25PM
#65
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Date Joined:
Aug 19, 2007
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A CSR contracdicting themselves in the same answer: The power reads "Strength bonus". That means no additional damage added from other feats, racial benefits, spells, or powers.
For example, a Dwarf fighter with an 18 strength hits with his Axe and does 1[W] + 6 and the adjacent opponent takes 4 damage for his strength modifier. ... 4E reads very literally and when the book stays Strength modifier, it really means Strength modifier only! So the Dwarven Fighter with 18 Str. hits with Cleave, which does 1[W]+ Strength modifer damage, the example given gives a +2 bonus to Strength modifier damage in the initial attack, but "when the book says Str modifier it really means Str modifer only", which means the other bonus to damage should not be applied anywhere in the Hit field...
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5 years ago ::
Jun 22, 2008 - 7:55PM
#66
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Date Joined:
Jun 22, 2008
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Hmmm... One thing interesting about his "part 1" reply is that it doesn't specify if the charge is completely resolved or not. Is that common sense yet or is the debate still on? Maybe someone would like to ask CustServ something like this:
a) Do attacks that include movement trigger the Kobold Dragonshield's Dragonshield Tactics ability?
i. e. if a rogue uses Deft Strike to move 2 squares and attack, does the Dragonshield shift once the rogue moves adjacent? Or, if someone charges a Dragonshield, does it shift one square before the attack roll is made? At first I thought it worked that way. A Charge is a single action in which part of it is move and the other part is the attack. Dragonshield Tactics is a reaction, which is takes effect after the triggering action is completed. That seems clear enough, you resolve the charge, then the shift occurs.
However, in the section on Readied Actions, which are also Immediate Reactions like Dragonshield Tactics; they specifically mention powers that combine movement and an attack. If the trigger is an enemy attack, the enemy attack occurs then your action happens. If the trigger is enemy movement, you perform your readied action before the enemy attack happens. And note that any player can do the exact same thing by using a standard action to ready a shift.
b) If so, do you have the ability to continue the movement?
i. e. if the rogue moved 1 square, the Dragonshield shifts, can the rogue move another square and finish the attack? Similarly, if you charge less than your speed, can you charge another square and resolve the charge? According to a CustServ reply listed earlier, not for a charge.
In actual play this isn't really a big deal. Dragonshields that keep running from your defenders are just going to be gunned down by strikers and controllers anyway.
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5 years ago ::
Jun 22, 2008 - 8:06PM
#67
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Date Joined:
Jun 22, 2008
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A CSR contracdicting themselves in the same answer:
So the Dwarven Fighter with 18 Str. hits with Cleave, which does 1[W]+ Strength modifer damage, the example given gives a +2 bonus to Strength modifier damage in the initial attack, but "when the book says Str modifier it really means Str modifer only", which means the other bonus to damage should not be applied anywhere in the Hit field... "Some powers add modifiers to attack rolls or damage rolls. These modifiers apply to any roll of the dice, but not to ongoing damage or other static nonvariable effects." - Players Hand Book
So a Dwarven Fighter with an 18 Str and Dwarven Weapon Training does 1[W] + Str Modifier of 4 + Feat Bonus of 2 for a total of 1[W] + 6. However the secondary target of Cleave takes Strength Modifier damage, which as a static damage effect that doesn't involve a die roll isn't affected by any modifiers to damage from Feats, Magic Weapons, Critical Hit effects or any other source.
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5 years ago ::
Jun 22, 2008 - 8:28PM
#68
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Date Joined:
Oct 24, 2007
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A CSR contracdicting themselves in the same answer:
So the Dwarven Fighter with 18 Str. hits with Cleave, which does 1[W]+ Strength modifer damage, the example given gives a +2 bonus to Strength modifier damage in the initial attack, but "when the book says Str modifier it really means Str modifer only", which means the other bonus to damage should not be applied anywhere in the Hit field... You misread the quote; the CSR didn't contradict themselves.
The quote you're talking about was in reference to whether the Dwarven Weapon Training feat added +2 damage to the static damage of a miss result on Cleave. The CSR is saying that since the miss result only says "Strength modifier" you shouldn't apply anything to that involving damage rolls. Since the feat in question adds only to weapon damage rolls, and the miss result only has a Strength modifier and not a [W] symbol, the feat does not apply to the miss result of Cleave. The hit result of Cleave does include a damage roll in the form of [W], and so the +2 does apply on a Cleave hit.
So the CSR's answer makes sense. You just misunderstood what they said.
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5 years ago ::
Jun 23, 2008 - 5:59AM
#69
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Date Joined:
Aug 19, 2007
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No, the CSR used poor language describing his answer. when the book says Str modifier it really means Str modifer only is in direct conflict with 1[W] + Strength Modifier damage (+feat damage+enhancement damage+etc.) (which is clearly stated on PHB 276)
The Hit field ONLY specifies Strength modifier (ability modifier) so the CSR is saying to ignore PHB 276. The correct answer is that the secondary effect of Cleave is not an attack roll, so you only add the stated modifier damage. (since additional effects only occur on a damage roll)
The ruling is correct, the wording of the ruling is horrible. There is very little "wiggle room" when when one states
when the book says Str modifier it really means Str modifer only .
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5 years ago ::
Jun 23, 2008 - 2:43PM
#70
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Date Joined:
Jun 20, 2003
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2 questions: The crawl action implies that it is the only horizontal movement action while Prone but doesn't state it. Can we get a clarification that the only legal move actions while prone are Shift, Crawl, Stand Up, and Teleport?
Do temporary hit points from the same source stack, once and for all?
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