The summoner build of the Wizard was revealed in todays Ampersand- basically providing a secondary defender role to the wizard, at range.
To enhance this, I was wondering how I could grant the summon a mark.
Prerequisite: Str 13
Benefit: You gain training in one skill from the fighter’s class skill list.
Choose either one-handed melee weapons or two-handed melee weapons. Once per encounter as a free action, you can add a +1 bonus to the next attack roll you make with a weapon of that category. Whether the attack hits or misses, you mark the target until the end of your next turn.
: Choose an arcane implement that you specialize in, whether the wand, staff, or orb. You can use a longsword as if it were that type of arcane implement when casting your spells.
Does this work?