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5 years ago ::
Jul 24, 2008 - 4:03PM
#11
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Date Joined:
Mar 17, 2003
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pg 280 of the PHB says that your target gains cover from ranged attacks, but never against melee, close or area attacks. Although it doesn't say anything about stealth specifically, since it's a special and limited kind of cover, I don't allow creatures to hide behind their allies. In other words, by RAW, if they had a ranged weapon they couldn't see the stealthy character, but if they drew a melee weapon, they could? :D
^ above is not a serious claim. Do not be fooled and critique!
Chandrak's awesome solutions to the 5-minute workday 'problem'Seeing as there is a disconnect between balance (quantifiable) and fun, (subjective and personal) discussing fun in a thread about balance because you find one system more enjoyable than another is as helpful as discussing religion in a thread about architectural engineering because you think cathedrals look prettier than outhouses.
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5 years ago ::
Jul 24, 2008 - 4:31PM
#12
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Date Joined:
Mar 17, 2003
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The official answer (from here) is "Cover is not concealment. Notice on page 280/281 they are listed in different categories! An ally offers you cover, but not concealment. There is a difference." So to stealth you need concealment, not cover. Allies grant cover.
Chandrak's awesome solutions to the 5-minute workday 'problem'Seeing as there is a disconnect between balance (quantifiable) and fun, (subjective and personal) discussing fun in a thread about balance because you find one system more enjoyable than another is as helpful as discussing religion in a thread about architectural engineering because you think cathedrals look prettier than outhouses.
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5 years ago ::
Jul 24, 2008 - 4:35PM
#13
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Date Joined:
Oct 11, 2003
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So to stealth you need concealment, not cover. Allies grant cover. The rules for stealth say you need either cover or concealment.
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5 years ago ::
Jul 24, 2008 - 4:44PM
#14
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Date Joined:
Oct 24, 2007
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... So to stealth you need concealment, not cover. Allies grant cover. To stealth you need either cover or concealment. Either one will work per p.188 Stealth.
As far as allies go, here's the exchange I had with customer service about two weeks ago:
Question (July 13, 2008) 1) Since your allies provide you cover against enemy ranged attacks, can you make a opposed Stealth Check versus the Perception of enemies at range to become hidden from their view? (Per the FAQ and your previous CSR reply you'd then have combat advantage against those ranged enemies and they'd be -5 to attack you until they can spot you with a perception check.)
Answer 1. Yes you can.
Question 2) On a related question, let's say you're fighting an enemy that has a reach weapon like a polearm. Per p.280 Cover under Reach it says that you still have cover against that enemy if the intervening square between you and them provides cover. But then under Creatures and Cover it says that allies don't provide cover against melee attacks. So my question is, if there is an ally between you and an enemy with a reach weapon, does your ally provide cover against that enemy? And if so, can you use that cover to make a Stealth check to become temporarilly hidden from view relative to that enemy as per question 1) above?
Answer 2. No, your ally does not provide cover against a melee reach attack.
Paul Customer Service Representative Wizards of the Coast So at least as of two weeks ago the CSR respone was a definitive "Yes" that you can hide behind allies.
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5 years ago ::
Jul 24, 2008 - 4:57PM
#15
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Date Joined:
Feb 26, 2007
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So at least as of two weeks ago the CSR respone was a definitive "Yes" that you can hide behind allies. No, CSR Paul gave you two different answers about stealth-behind-your-buddy. He said "yes" for ranged enemies, and "no" for melee enemies, even if they have a reach weapon.
Is it just me, or does anybody else think this is getting sillier all the time?
Imagine that Stealthy Sally is standing two squares away from a Hobgoblin. Standing directly between them (adjacent to both) is Sally's ally, Bob. Are the CSR's seriously telling us that Sally can use Stealth if the Hobgoblin is holding a bow, but not if he's holding a long spear?
In the immortal words of Remus Lupin: "Riddikulus!" 
- Alane -
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5 years ago ::
Jul 24, 2008 - 6:13PM
#16
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pg 280 of the PHB says that your target gains cover from ranged attacks, but never against melee, close or area attacks. Although it doesn't say anything about stealth specifically, since it's a special and limited kind of cover, I don't allow creatures to hide behind their allies. I like this argument. It's simple, it's as close to RAW as anything else and it fixes all the ugly stuff.
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5 years ago ::
Jul 24, 2008 - 6:21PM
#17
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Date Joined:
Oct 11, 2003
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I like this argument. It's simple, it's as close to RAW as anything else and it fixes all the ugly stuff. Agreed.
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5 years ago ::
Jul 24, 2008 - 6:36PM
#18
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Date Joined:
Apr 21, 2001
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I like this argument. It's simple, it's as close to RAW as anything else and it fixes all the ugly stuff. I don't mean to criticize your uncle bobs argument, because I inherently agree with the logic used, but I should point out I specifically ferreted an answer on that from the CSR after I asked this. I wrote this response because I still cannot figure out what makes a reach attack so unique compared to a 5 to 3 square ranged attack. What on earth makes one count an ally as cover and the other not? How is that supposed to make any sense?
I digress:
Yes, I know it does, but this means allies do not grant cover, they do so only circumstantially (against ranged attacks). This now goes back to my original question, if allies don't give you cover except in a specific circumstance (ranged attacks) how does this mean you can use them as cover for stealth checks?
I'm sorry, but I can't parse these two contradictory parts together in my head by the rules. Either allies provide cover or they don't. If allies provide cover against ranged attacks that is fine, but surely this cover is circumstantial only in the case of checking for line of effect from a ranged attack. It just makes utterly no sense and must mean that allies block line of sight (otherwise the stealth check would automatically fail), but this is not indicated anywhere in the PHB.
How does this specifically work and where in the rules (sorry for being so pedantic, but it's quite important) supports the interpretation? As far as I can see, ranged cover is circumstantial and the book is 100% clear that allies do not get cover from melee attacks or similar.
Your answer above was the following, again, I'm sorry to be pedantic but your answer said that "Allies do grant cover". So is this a specific special circumstance of cover and where is this specifically covered in the book (aside from the passage on page 280). How can allies NOT provide cover against a reach melee attack and yet be providing cover against the same creature at the same time?
It just doesn't make any sense and I'm trying to parse together where in the rules it supports this special kind of cover you're describing. The answer you've given makes a new kind of cover "allied cover", which is nowhere in the book. Allies don't block line of sight (or do they) so surely by the description of stealth on pg 188 of the PHB, if they don't block line of sight you can't count them as cover for a stealth check. Or do they? I can't tell, because it's clear from the reach example they aren't obscuring line of sight.
This is my issue. An ally only gains cover from another in the circumstance of drawing line of effect with a ranged attack, but nowhere in the rules does it state allies constantly provide cover in all circumstances when you're not drawing a line of effect for a ranged attack (where they do provide cover). If melee, spell effects and other non-ranged targeting works fine without an ally interfering as cover, doesn't that mean allies aren't cover unless you're drawing a line of effect for a ranged attack? I finally got a specific answer:
Ok, let me try to explain this again. The rules that are on page 280 of the Player's Handbook give three exceptions to allies and granting cover. Those are melee, close and area attacks. Stealth checks are not listed as an exception, which is the same for ranged attacks as well.
I understand your point of view and how this can seem confusing.
Unfortunately, there isn’t an official answer for the situation you describe. I’ve passed along this conversation to the game’s developers. Hopefully, we’ll see an update or FAQ entry covering it soon, but until then it’s up to the campaign’s Dungeon Master to decide. The DM is always the final arbiter on how they want their campaign to run. Have fun! So what you're looking at is actually the exceptions that are listed, not the normal way things are supposed to be with ranged attacks being the exception. This changes the logic above dramatically, because now allies are cover is the norm and those three scenarios are the exceptions (not the other way around, IE when allies count as cover).
IMO, after reading the RAW and considering all the rules for cover, line of sight and such, I still feel the RAW actually supports that allies cannot be used for stealth checks (not just basic common sense). Unfortunately, the CSR response I got removed the "common sense" objection and how I was mechanically ruling it (allies provide cover only when a ranged LoE is drawn for a ranged attack, not any other time and so you cannot stealth behind them).
After explaining the enemy leapfrog conga line to my players, they quickly decided that this sort of ridiculousness was not good for the game.
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5 years ago ::
Jul 24, 2008 - 7:10PM
#19
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When you make a ranged attack against an enemy and other enemies are in the way, your target has cover. I too read this to mean that this cover is specificly against Ranged attacks. Since Perception is not a ranged attack you don't gain 'cover' from a ally for the purposes of Stealth.
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5 years ago ::
Jul 24, 2008 - 7:12PM
#20
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Date Joined:
Oct 11, 2003
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So what you're looking at is actually the exceptions that are listed, not the normal way things are supposed to be with ranged attacks being the exception. This changes the logic above dramatically, because now allies are cover is the norm and those three scenarios are the exceptions (not the other way around, IE when allies count as cover). That's if you accept the CSR answer, but they're answers don't necessarily reflect that of the developers and their reading of the rules is fallible just as everyone else's is.
There is no explicit, general rule that says creatures grant cover to anyone. There is only the rule that states that creatures grant cover to their allies in the specific case that a ranged attack is being made against them, so there is nothing in the RAW to support that creatures grant cover to their allies as a general rule. The fact that the rules never explicitly state that creatures do not provide cover for stealth checks does in not imply that they do.
Furthermore, I find it hard to believe that the designer's intended the rules to be used this way.
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