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5 years ago ::
Jul 21, 2008 - 12:06PM
#11
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Date Joined:
Jun 19, 2008
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Since a Stance lasts until the end of the encounter, I imagine it would kick back in each time you get bloodied.
The Bruce Campbell of D&D.
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5 years ago ::
Jul 21, 2008 - 12:07PM
#12
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Date Joined:
Sep 13, 2005
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The stance power lasts the entire encounter ( approximately 5 minutes ). You gain the regeneration when you are bloodied during the power's duration.
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5 years ago ::
Jul 21, 2008 - 12:08PM
#13
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Date Joined:
Dec 22, 2001
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I imagine Yeah, that's the trick, isn't it? Wish these things were clearer. This is the instance where the designers understood the intent so they didn't feel they needed to be any clearer in the wording.
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5 years ago ::
Jul 21, 2008 - 12:08PM
#14
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Date Joined:
Mar 28, 2007
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It will restart. It's a stance which is a continuous effect. The effect in this case has a trigger condition which turns it on and off.
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5 years ago ::
Jul 21, 2008 - 12:08PM
#15
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Date Joined:
Jun 13, 2001
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My fighter player will be thrilled with this.
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5 years ago ::
Jul 21, 2008 - 12:09PM
#16
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In my opinion, as long as you are using the stance and meet the condition (bloodied) on the start of your turn, you regenerate 2. Other factors that limit, boost or disable regeneration apply as normal.
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5 years ago ::
Jul 21, 2008 - 12:18PM
#17
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Date Joined:
Dec 22, 2001
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All right, so we're all agreed that bloodied is the trigger, you only heal until you're not bloodied anymore, but while the encounter continues, becoming bloodied again kicks on the regeneration again?
Thanks, all.
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5 years ago ::
Jul 21, 2008 - 12:18PM
#18
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Date Joined:
Jun 13, 2008
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Note also that the fighter can activiate this power before he becomes bloodied.
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6 months ago ::
Jan 16, 2013 - 4:46PM
#19
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Date Joined:
Jan 16, 2013
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Limited by Maximum Hit Points: Like most forms of healing, regeneration can’t cause your current hit points to exceed your maximum hit points.
That is a quote out of the PHB since it says this i would think it would last 5min or till you reach max HP.
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5 months ago ::
Jan 17, 2013 - 9:34AM
#20
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Date Joined:
Aug 11, 2006
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The regeneration ability will not increase your hit points above their normal maximum. This does not mean that the regeneration ability disappears; it's just not providing any benefit during that time.
(Not that this is likely to come up with Boundless Endurance specifically, since it only provides regeneration while bloodied.)
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