Community

 
Jump Menu:
Post Reply
Page 2 of 3  •  Prev 1 2 3 Next
Switch to Forum Live View Regeneration - for how long?
5 years ago  ::  Jul 21, 2008 - 12:06PM #11
Manion
Date Joined: Jun 19, 2008
Posts: 2,109
Since a Stance lasts until the end of the encounter, I imagine it would kick back in each time you get bloodied.
The Bruce Campbell of D&D.
Quick Reply
Cancel
5 years ago  ::  Jul 21, 2008 - 12:07PM #12
Lucas_Blackstone
Date Joined: Sep 13, 2005
Posts: 2,101
The stance power lasts the entire encounter ( approximately 5 minutes ). You gain the regeneration when you are bloodied during the power's duration.
Quick Reply
Cancel
5 years ago  ::  Jul 21, 2008 - 12:08PM #13
Ashlock
Date Joined: Dec 22, 2001
Posts: 204

I imagine


Yeah, that's the trick, isn't it? Wish these things were clearer. This is the instance where the designers understood the intent so they didn't feel they needed to be any clearer in the wording.

Jeff LaSala
jefflasala.com

Wizards of the Coast
The Darkwood Mask (The Inquisitives, Eberron)
DDI articles ("History Check: The Tarrasque," "History Check: Corellon and Gruumsh," "D&D Love Stories," "Faith & Heresy," etc.)

Blindsided Books
Foreshadows: The Ghosts of Zero
• Savant
Quick Reply
Cancel
5 years ago  ::  Jul 21, 2008 - 12:08PM #14
Wyld_Mutation
Date Joined: Mar 28, 2007
Posts: 4,336
It will restart. It's a stance which is a continuous effect. The effect in this case has a trigger condition which turns it on and off.
I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.
Quick Reply
Cancel
5 years ago  ::  Jul 21, 2008 - 12:08PM #15
Gold_Katana
Date Joined: Jun 13, 2001
Posts: 452
My fighter player will be thrilled with this.
Quick Reply
Cancel
5 years ago  ::  Jul 21, 2008 - 12:09PM #16
Kainsin
Date Joined: Sep 3, 2002
Posts: 217
In my opinion, as long as you are using the stance and meet the condition (bloodied) on the start of your turn, you regenerate 2. Other factors that limit, boost or disable regeneration apply as normal.
Quick Reply
Cancel
5 years ago  ::  Jul 21, 2008 - 12:18PM #17
Ashlock
Date Joined: Dec 22, 2001
Posts: 204
All right, so we're all agreed that bloodied is the trigger, you only heal until you're not bloodied anymore, but while the encounter continues, becoming bloodied again kicks on the regeneration again?

Thanks, all.
Jeff LaSala
jefflasala.com

Wizards of the Coast
The Darkwood Mask (The Inquisitives, Eberron)
DDI articles ("History Check: The Tarrasque," "History Check: Corellon and Gruumsh," "D&D Love Stories," "Faith & Heresy," etc.)

Blindsided Books
Foreshadows: The Ghosts of Zero
• Savant
Quick Reply
Cancel
5 years ago  ::  Jul 21, 2008 - 12:18PM #18
Garrote-Pocket
Date Joined: Jun 13, 2008
Posts: 13
Note also that the fighter can activiate this power before he becomes bloodied.
Quick Reply
Cancel
5 months ago  ::  Jan 16, 2013 - 4:46PM #19
Pobear
Date Joined: Jan 16, 2013
Posts: 1
Limited by Maximum Hit Points: Like most forms
of healing, regeneration can’t cause your current hit
points to exceed your maximum hit points.

That is a quote out of the PHB since it says this i would think it would last 5min or till you reach max HP.
Quick Reply
Cancel
5 months ago  ::  Jan 17, 2013 - 9:34AM #20
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,779
    The regeneration ability will not increase your hit points above their normal maximum. This does not mean that the regeneration ability disappears; it's just not providing any benefit during that time.

  (Not that this is likely to come up with Boundless Endurance specifically, since it only provides regeneration while bloodied.)
Quick Reply
Cancel
Page 2 of 3  •  Prev 1 2 3 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing