Community

 
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
Switch to Forum Live View Take your mount with you?
5 years ago  ::  Jul 20, 2008 - 3:17PM #1
MikeN
Date Joined: Jun 21, 2002
Posts: 643
Just curious about Mounted Combat. If you're playing a character capable of teleportation, such as a warlock or an eladrin, what happens if you're on a mount?
Quick Reply
Cancel
5 years ago  ::  Jul 20, 2008 - 3:19PM #2
Dalzig
Date Joined: Dec 31, 2007
Posts: 3,272
Common thoughts about teleportation are that you can only teleport what you can carry. And unless you're a freak, you probably can't carry a horse (or horse-like animal).
Quick Reply
Cancel
5 years ago  ::  Jul 20, 2008 - 3:37PM #3
Kouk
  • D&DI News Guide
Date Joined: Apr 21, 2006
Posts: 4,099
Well carrying what you can carry is OK as long as what you are carrying isn't a creature. Otherwise teleportation effects specify how many creatures can be moved.

An Eladrin on a horse would wind up not on a horse -- unless you invent a magic item like a special saddle which allows it to go with you.
http://community.wizards.com/go/thread/view/75882/19670890/Keep_on_the_Shadowfell_Character_Errata
Quick Reply
Cancel
5 years ago  ::  Jul 20, 2008 - 3:39PM #4
RavingDork
  • Forum Guide
  • Survived Order 66
  • Rules Lawyer from Hell
  • Keeper of the F.A.Q.
Date Joined: Nov 3, 2006
Posts: 6,128

Dalzig wrote:

Common thoughts about teleportation are that you can only teleport what you can carry. And unless you're a freak, you probably can't carry a horse (or horse-like animal).


By that logic, you could have the teleport effect target the mount that is carrying you. :D

Useful Star Wars Saga Links
Complete Saga Index
Expanded Saga Races PDF
NPC/Encounter Requests Thread
Official Errata Thread
Official FAQ Thread

Personal Contributions: 10,000+ posts and counting!
(The current forum count is a lie!)


Check out my DeviantArt Gallery!
Quick Reply
Cancel
5 years ago  ::  Jul 20, 2008 - 4:57PM #5
AttilatheNun
Date Joined: Aug 22, 2007
Posts: 1,077
Except most in-combat teleportation effects are personal, meaning you can only target yourself.
Quick Reply
Cancel
5 years ago  ::  Jul 20, 2008 - 5:38PM #6
guamae
Date Joined: Mar 22, 2008
Posts: 635

Kouk wrote:

An Eladrin on a horse would wind up not on a horse -- unless you invent a magic item like a special saddle which allows it to go with you.


I like this idea. Do i hear lvl 5 item??

Quick Reply
Cancel
5 years ago  ::  Jul 20, 2008 - 5:42PM #7
Lucas_Blackstone
Date Joined: Sep 13, 2005
Posts: 2,101
It's a bad idea to have teleportation work on other creatures besides the one using the power. Neat and balanced don't always go hand in hand.
Quick Reply
Cancel
5 years ago  ::  Jul 20, 2008 - 5:43PM #8
mithmurr
Date Joined: Jun 17, 2008
Posts: 1,585
If they make that saddle, then my eladrin WILL be putting it on our dwarf warrior.
Quick Reply
Cancel
5 years ago  ::  Jul 20, 2008 - 6:24PM #9
guamae
Date Joined: Mar 22, 2008
Posts: 635

mithmurr wrote:

If they make that saddle, then my eladrin WILL be putting it on our dwarf warrior.


:heehee That's the funniest thing i've ever heard on these forums!

But seriously, just make it so that it only works on critters that can qualify for the Mount keyword. I.e. quadrupeds of size Large and Larger and it'll take care of that exploit.

Quick Reply
Cancel
5 years ago  ::  Jul 20, 2008 - 6:49PM #10
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
You could also create a special mount for Eladrin that allows this. Or a feat that allows an Eladrin to convey the ability to his mount instead of himself. I'd suggest the mount be gained through extensive role playing and not gained until Paragon or Epic levels, likewise the feat should fall into one of those categories.
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing