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5 years ago  ::  May 29, 2008 - 5:21PM #1
Forged_Fury
Date Joined: Apr 6, 2005
Posts: 1,656
You know, I was just thinking about this and I'm not sure if this was mentioned in one of the 4E Precursor books or possibly in the new PHB, but is there a reason for the uneven saves?

If a 10 or higher causes the effect to end, that gives a 55% chance that the effect ends. 9 or lower generates a 45% chance the effect stays. Any reason for this? Is it one of those "More powerful critical hits are bad for PCs as they are subject to them more often" kind of rationales? Seems like it would have made more sense to go with 11 or higher ends the effect, giving an even chance.

Also, sorry if this has been asked before...

-FF
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5 years ago  ::  May 29, 2008 - 5:30PM #2
Nautilus
Date Joined: Jan 4, 2007
Posts: 1,674
Just because 50% looks nice doesn't mean it was the best percentage for this mechanic.

Given that the inflictor of a saving throw is guaranteed a round of effect on the target, and that three rounds or more of an ongoing condition can really hurt (15 damage is more than half of what most 1st level PCs have), the designers may have decided to err on the side of caution.

I don't have a more robust mathematical defense for the mechanic, but there's undoubtedly one around.
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5 years ago  ::  May 29, 2008 - 5:39PM #3
Forged_Fury
Date Joined: Apr 6, 2005
Posts: 1,656
Nautilus,

That's actually a good point. The one round of automatic damage before the save in Round 2 does make a lot of sense if it was part of the rationale for the uneven percentages. Given that a lot of the powers we have seen tend to damage in Round 1 and then damage again in Round 2 before the save, I can see where lowering the continuation percentage slightly would make sense. Good point!

-FF
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5 years ago  ::  May 29, 2008 - 6:17PM #4
matbas
Date Joined: Feb 14, 2007
Posts: 28
Plus ten is easier to remember than eleven.

thanks, matt
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