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4 years ago ::
Mar 24, 2009 - 11:39AM
#31
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The leather comment was for Scaphism, who agreed you'd want leather eventually but said the character builder let you gain the 2ac for leather, and it only gave a -2 reflex penalty, so you might hold off on the feat until later.
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4 years ago ::
Mar 24, 2009 - 1:58PM
#32
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Date Joined:
Nov 16, 2005
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If you're surrounded by 3 baddies (not unlikely for Chaos sorc, given teleporting and sliding), you could hit 3 times with Chaos Bolt, dealing to the 3 targets (in epic):
2d10 + Cha + Dex*4 + 4 + Implement bonus
Toss in psychic lock and arcane spellfury, and those 3 targets get -2 to hit and -1 to all defenses (against your attacks) until the end of your next turn. Not bad for an at-will that targets Will. Not to mention the +3 Feat bonus + 6 Iron armbands + miscellaneous (Light blade precision?)...
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4 years ago ::
Mar 24, 2009 - 2:03PM
#33
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Date Joined:
Mar 24, 2009
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Not to mention the +3 Feat bonus + 6 Iron armbands + miscellaneous (Light blade precision?)... Which feat? Prof/Focus?
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4 years ago ::
Mar 24, 2009 - 2:53PM
#34
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Date Joined:
Apr 10, 2008
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Which feat? Prof/Focus? I'd assume weapon focus, but ALL sorcs will get that bonus one way or another.
My Sorc Guide Link: http://community.wizards.com/go/thread/view/75882/19649162/Joes_Sorcerer_Guide_AP_update_51509
My Genesi Wizard Blaster Link: http://community.wizards.com/go/thread/view/75882/25082729/Miniguide_to_Genesi_LightningThunder_Blaster_Wizard_%2806-2010%29
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4 years ago ::
Mar 24, 2009 - 6:21PM
#35
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Date Joined:
Nov 16, 2005
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I think weapon focus is the cleanest and most reliable.
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4 years ago ::
Mar 24, 2009 - 11:06PM
#36
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Date Joined:
Oct 23, 2004
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Dazzling Ray - Big damage for a level 1, and hits Will. 50% chance of a strong status effect for Wilds. I believe this occurs even if you miss. Because the rider effect is indented beneath the Hit entry, it is dependent on hitting the target. Page 218 of PH2 explains indentation in reading powers.
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4 years ago ::
Mar 25, 2009 - 6:59AM
#37
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Date Joined:
Mar 24, 2009
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I edited my earlier post, but in the interest of full disclosure (and a question I'm hoping someone can answer), here goes:
The damage to all three targets is not
2d10 + Cha + Dex*4 + 4 + Other bonuses.
That's only for the main target. The secondary targets take:
1d6 + Dex*3
Unless there's an error in the Char Builder (could be), and secondary damage rolls also benefit from Dex and Cha modifiers. Anyone have some insight into why this is or isn't the case?
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4 years ago ::
Mar 25, 2009 - 8:31AM
#38
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Date Joined:
Apr 10, 2008
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I posted a quickly growing thread on a CS reply I received about secondary rolls not counting as "damage rolls" and thusly no bonus.
Check that out for more info. --------
Thanks for the clarification on indentation. I read that, then blindly skimmed right over them when looking at the powers again while typing. /sigh
My Sorc Guide Link: http://community.wizards.com/go/thread/view/75882/19649162/Joes_Sorcerer_Guide_AP_update_51509
My Genesi Wizard Blaster Link: http://community.wizards.com/go/thread/view/75882/25082729/Miniguide_to_Genesi_LightningThunder_Blaster_Wizard_%2806-2010%29
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4 years ago ::
Mar 25, 2009 - 9:52AM
#39
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Date Joined:
Mar 28, 2007
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Dagger Sorcerors (and some Staff Sorcerors) can make use of Two Weapon Opening, getting a free off-hand attack on any crit while using their powers if their implement is in their main hand (it usually is). Most useful if they're in melee a lot.
Especially useful for a Dagger Sorceror using Sorcerous Blade Channeling. Does require investment in Melee Training, but I figure the extra damage is worth it anyway. And you can make use of having decent AoO's either way.
Dagger Sorcerors also have the possibility of making RBA's without needing Acid Orb or Dragon Frost. Not quite the range, but it's there.
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4 years ago ::
Mar 25, 2009 - 10:14AM
#40
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Date Joined:
Apr 10, 2008
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I will look into Two Weapon Opening.
It is especially good for Dragons as they already have a huge STR and thus no combat training necessary. It is solid for the staff fighting technique guys. Their staff counts as offhand already and with a Staff of Ruin, they can really make one heck of a basic-melee-attack. The downside is a 5% crit chance means it wont happen much.
If they use a jagged dagger this works a lot nicer. They could use another dagger offhand or a spiked shield (while holding a staff of ruin or whatever). 10% crit, but a weaker attack. Probably the best case.
For the Wild-sorcs, they can just toss their dagger using their godlike DEX. Of course, most of the time this would not work out so well since at least 1 foe would be able to make an AoO against you. Though if your fighter has marked them, maybe that would work out ok...
I dont see it being worth TWO feats for the wild mage though. However, with daggermaster and jagged, thats a 15% chance PER TARGET of getting a free toss or jab. So, perhaps the added chance of a crit for Wild Mages may justify taking Combat Training to ensure you can toss/poke as the situation requires.
My Sorc Guide Link: http://community.wizards.com/go/thread/view/75882/19649162/Joes_Sorcerer_Guide_AP_update_51509
My Genesi Wizard Blaster Link: http://community.wizards.com/go/thread/view/75882/25082729/Miniguide_to_Genesi_LightningThunder_Blaster_Wizard_%2806-2010%29
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