[FONT="Book Antiqua"]The True Speaker of the Gods[/FONT]Introduction
The Revered One
epic destiny is notable for its ability to break one of the cardinal rules of the divine power source: it can use all
of its Channel Divinity powers each
encounter, and is not limited in terms of what it can take.
While reading through the PHB2, I came across the Speaker of the Gods
feat. It allows an Invoker to score critical hits with divine powers on a natural roll of 18-20 following the use of a Channel Divinity power.
The two were practically begging
to be used in combination. Not only does the Revered One let you pack each encounter full of what are essentially encounter utility powers by expanding the use of Channel Divinity, but if you spread your Channel Divinity powers out over the entire encounter, you can effectively have a critical hit range of 18-20 for all
But wait! There's more!
If we throw the Avenger
into the mix, we now have a striker
with that 18-20 crit range. It's also Divine, and uses Wisdom as its primary stat.
So I decided to throw a build together for this concept now that the Character Builder features the updated hybrid rules. I'll start by outlining the choices I made, and why I made them.Basics of the BuildRace:
is an obvious choice for this build's race.
Devas receive Wisdom and Intelligence bumps, and feature powerful resistances and a universally useful racial power. They also have some very nice racial feats that can be picked up (and later tossed aside) over the course of the build.Classes:
The True Speaker of the Gods is a hybrid Invoker/Avenger
The Invoker is a controller with heavy leader overtones. Because this build will eventually transition into a very capable leader, this provides a lot of synergy. It also allows us to qualify for the critical Speaker of the Gods feat. The covenant of preservation is best for this build.
The Avenger is a dedicated striker. Its ability to single a target out and roll attack rolls twice against it makes it very attractive to critical hit builds.
I selected fortitude defense bumps for both hybrid classes. Fortitude is where this build is lacking most.Paragon Path:
The True Speaker of the Gods features the Morninglord
This is something of a no-brainer. The Morninglord is unrivaled for its ability to dish out radiant damage. Not only will every enemy we attack gain vulnerable 10 radiant (which effectively increases the damage of nearly every attack by 10), but every time we use a Channel Divinity power, a nearby enemy (hopefully one with vulnerable 10 radiant) will take radiant damage.Epic Destiny:
The crucial capstone of the build, the True Speaker of the Gods is a Revered One
The Revered One is clearly a leader-themed epic destiny. It can restore downed allies to life as long as it has healing surges remaining, and has a very powerful resistance buff.
At level 24 it gains the most important feature of the build: Manifest the Divine
. The character can use all of its Channel Divinity powers every encounter, and can take as many divinity feats as it can handle, without restriction. This can get kind of nuts.Ability Scores:
are important to this build, and they should start at 18 at a minimum. Constitution gives us more healing surges and helps keep that Fortitude defense from lagging too far behind. Charisma helps with many of the build's secondary features. These should be given secondary priority.Skills:
These are largely unimportant to the build. They do not factor into its mechanical effectiveness much at all. Choose what you will.Feats:
The most critical decisions lie here.
We have 18 feats over the course of 30 levels to play with. At level 24 we gain the ability to take any number of Divinity feats. This means that starting at level 24, we will begin training out old feats for Divinity feats, without fail.Hybrid Talent
is critical. It must be used to gain the Channel Divinity class feature. I suggest the Invoker's Preserver's Rebuke. Unfortunately this means that the other, much more beneficial class features will get left behind. Them's the breaks.Speaker of the Gods
is also critical. It gives us the 18-20 crit range this build is created to enable and take advantage of.
We are limited in the number of Divinity feats that can be taken. Before level 24, only two such feats are available to use: Divine Rage
(indispensable for an Avenger) and your deity's Divinity feat. We have to worship Amaunator to qualify for Morninglord, so that winds up being Power of Amaunator
. Both of these feats should be taken before level 24, which gives us 3 Channel Divinity powers before we gain Manifest the Divine.
The rest of the character's feats can be spent more freely. I strongly recommend Focused Expertise
- since we'll be using a Crusader's Weapon - and Font of Radiance
. The Deva racial feats are also very helpful, but some will eventually need to be retrained to make room for Divinity feats.
At level 24, we will pick up a new Divinity feat. The same goes for 26, 28 and 30. At level 24, and every level thereafter, we will retrain an old feat for a new Divinity feat. This gives us eleven additional Divinity feats, for a total of fourteen Channel Divinity powers available to us per encounter.
More on that later.
I suggest the following Divinity feats be picked up over the course of this build:
- Divine Rage
- Power of Amaunator
- Arawai's Abundance
- Chauntea's Blessing
- Creation Secret
- Berronar's Salve
- Eyes of Selune
- Glittergold's Gambit
- Kord's Favor
- Raven Queen's Blessing
- Sheela Peryroyl's Gift
- Light Within
- Shield of the Silver Flame
Note that, prior to level 24, you can technically take any number of Divinity feats as long as you worship the deity attached to each of them. While you won't be able to use more than one per encounter (though your Crusader's Weapon might help with this), they can have a lot of utility out of combat if chosen carefully, and you will have many more Channel Divinity powers to employ from the get-go when you hit level 24.Powers:
The power choices we make are not as critical to the build as they might seem. This character will play very differently in paragon tier than it will in epic tier, as it transitions from striking to striking and
leading at the same time. We can pick any attack powers that fit well with our preferred style of combat. Focusing on radiant powers is a good idea, though our Crusader's Weapon will ensure that we can always take advantage of the vulnerable 10 radiant we'll be inflicting.
As far as utility powers go, both classes have solid choices. I particularly liked the following for this build:
- Shroud of Warning
- Soul Seeker
- Divine Renewal
- Covenant of Life
- Invoke Heroism
We must take care when selecting powers past level 23. There will be no opportunities to retrain powers after that point, so we're stuck with what we've chosen until we learn new powers.Equipment:
The only crucial piece of equipment here is the Crusader's Weapon
. In addition to making all of our attacks deal some radiant damage (and we love
radiant damage), it allows us to conserve feats by letting us take advantage of Focused Expertise.The Build in Play
Prior to level 24, this character should be played as a straight-up Avenger/Invoker hybrid. It is still effective as a striker, and has some controller versatility, and Morninglord gives it a solid damage boost.
At level 24, this build takes on a new life. It starts gaining access to more than a dozen Channel Divinity powers. Using the list I outlined above, an example of such a character might end up with 5 encounter healing powers, 4 encounter grant-a-save powers, 1 encounter reroll-that power, and a few other miscellaneous abilities from Channel Divinity. The goal should be to use at least one Channel Divinity power per round
to ensure that your next divine attack power can take advantage of an 18-20 crit range. At the same time, you want to space your use of these powers out so that they last the whole encounter. If you spend one per round, you'll be just fine unless the encounter drags on for 15 rounds or more.
Clearly, this build can have an incredible range of versatility, especially once it reaches level 24. Depending on your choice of Divinity feats, you can emphasize the striker, controller or leader aspects of the build.In SummaryPros:
- Occupies two roles (striker and leader) well, and offers some utility as a third (controller)
- Potentially very strong damage output through combined radiant vulnerability and high crit chance
- Consistent hitter thanks to Oath of Enmity
- Extremely versatile, with utility depending on choice of Divinity feats
- A fantastic boon to any party, particularly those with characters capable of dealing radiant damage
- Low defenses - care must be taken to avoid accumulating too much damage, especially in melee
- Certain choices will de-emphasize portions of the build; focusing on striking will reduce effectiveness as a controller
- While effective at lower levels, the build doesn't come into its own until level 24
- Potential reliance on Crusader's Weapon to avoid feat overtax.
====== Created Using Wizards of the Coast D&D Character Builder ======
Solus, level 30
Deva, Avenger|Invoker, Morninglord, Revered One
Hybrid Avenger: Hybrid Avenger Fortitude
Covenant Manifestation: Manifestation of Preservation
Hybrid Invoker: Hybrid Invoker Fortitude
Hybrid Talent: Channel Divinity (Hybrid Invoker)
FINAL ABILITY SCORES
Str 12, Con 14, Dex 10, Int 26, Wis 26, Cha 14.
STARTING ABILITY SCORES
Str 10, Con 12, Dex 8, Int 16, Wis 16, Cha 12.
AC: 40 Fort: 37 Reflex: 39 Will: 41
HP: 171 Surges: 8 Surge Value: 42
Insight +31, Perception +28, Religion +35
Acrobatics +15, Arcana +23, Bluff +17, Diplomacy +17, Dungeoneering +23, Endurance +17, Heal +28, History +25, Intimidate +17, Nature +28, Stealth +15, Streetwise +17, Thievery +15, Athletics +16
Level 1: Hybrid Talent
Level 2: Divine Rage
Level 4: Power of Amaunator
Level 6: Battle Intuition (retrained to Creation Secret at Level 25)
Level 8: Focused Expertise (Maul)
Level 10: Implement Expertise (holy symbol) (retrained to Eyes of Selûne at Level 26)
Level 11: Shared Channeling (retrained to Shield of the Silver Flame at Level 30)
Level 12: Speaker of the Gods
Level 14: Auspicious Lineage (retrained to Raven Queen's Blessing at Level 28)
Level 16: Ascendant Lineage (retrained to Glittergold's Gambit at Level 27)
Level 18: Heavenly Heritage (retrained to Chauntea's Blessing at Level 24)
Level 20: Remembered Mother Tongue
Level 21: Transcendent Lineage (retrained to Sheela Peryroyl's Gift at Level 29)
Level 22: Font of Radiance
Level 24: Arawai's Abundance
Level 26: Berronar's Salve
Level 28: Kord's Favor
Level 30: Light Within
Hybrid Avenger at-will 1: Bond of Retribution
Hybrid Invoker at-will 1: Sun Strike
Hybrid encounter 1: Blades of Astral Fire
Hybrid daily 1: Temple of Light
Hybrid utility 2: Shroud of Warning
Hybrid encounter 3: Deflecting Thunder
Hybrid daily 5: Searing Orb
Hybrid utility 6: Soul Seeker
Hybrid encounter 7: Light and Darkness
Hybrid daily 9: Fated Doom
Hybrid utility 10: Divine Renewal
Hybrid encounter 13: Light of the Avenging Sun (replaces Deflecting Thunder)
Hybrid daily 15: Mark of Anathema (replaces Searing Orb)
Hybrid utility 16: Covenant of Life
Hybrid encounter 17: Glyph of Three Blades (replaces Blades of Astral Fire)
Hybrid daily 19: Temple of Respite (replaces Temple of Light)
Hybrid utility 22: Invoke Heroism
Hybrid encounter 23: Bond of Justice (replaces Light and Darkness)
Hybrid daily 25: Anthem of the First Dawn (replaces Fated Doom)
Hybrid encounter 27: Death Stroke (replaces Light of the Avenging Sun)
Hybrid daily 29: Temple of Resolution (replaces Temple of Respite)
Dawn Warrior Mindpatterned Armor +6, Crusader's Maul +6, Periapt of Cascading Health +6, War Ring (paragon tier), Ring of Heroic Insight (epic tier), Halo of Fallen Stars (epic tier), Belt of Vitality (epic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======Please offer suggestions and critiques!
Tales from the Rusty Dragon (http://rustydragon.blogspot.com) - A 4th Edition Conversion Project Covering Paizo's Rise of the Runelords Adventure Path