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Sticky: 4e ask a simple question, get a simple answer
4 months ago  ::  Jan 23, 2013 - 11:25PM #16841
Zhara
Date Joined: Nov 9, 2010
Posts: 194

Jan 23, 2013 -- 8:24PM, masteraleph wrote:

Jan 23, 2013 -- 8:09PM, Zhara wrote:

Dual Implement Spellcaster:

Prerequisite: Dex 13, any arcane class
Benefit: When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the off-hand implement’s enhancement bonus to damage rolls.
Both of your implements must be usable with this power, and you must be capable of wielding both implements, to gain this benefit.

Just wondering if my interpretation is correct:

You do NOT get the bonus to DIS if you are profficient in Heavy Blades, and use a Fullblade in both hands. This is because it is a single implement. Conversely, if you have DIS and a double weapon (staff fighting, for example) you DO gain DIS' benefit, as you technically have a weapon in each hand.




I believe that is true.  But I'm also pretty sure that you could hold a fullblade in each hand and use it as an implement, as long as you don't try to use it for a weapon attack (you can do that with staffs for certain).





The reason it works (At least, as I see it) for Staves is because Double-Weapons explicitly count as two one-handed weapons, whereas a two-handed weapon is a two-handed weapon. As such, unlike Double-weapons, which count as one weapon in each hand (and thus two items), the two-hander is a single weapon shared between both hands.  

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4 months ago  ::  Jan 24, 2013 - 9:28AM #16842
Plot.Device
Date Joined: Oct 15, 2010
Posts: 51
Is there a way to add psychic damage to all attacks while also using Longsword of Summer? (For a Mage.)
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4 months ago  ::  Jan 24, 2013 - 9:33AM #16843
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,348

Jan 24, 2013 -- 9:28AM, Plot.Device wrote:

Is there a way to add psychic damage to all attacks while also using Longsword of Summer? (For a Mage.)




Not that I'm aware of. 

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4 months ago  ::  Jan 24, 2013 - 9:46AM #16844
Celerian01
Date Joined: May 27, 2011
Posts: 623
Is there a way for an Executioner to pick up Cunning Sneak without going hybrid?
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4 months ago  ::  Jan 24, 2013 - 10:14AM #16845
RayjeEliwan
Date Joined: Mar 4, 2010
Posts: 599

Jan 23, 2013 -- 11:25PM, Zhara wrote:

Jan 23, 2013 -- 8:24PM, masteraleph wrote:

Jan 23, 2013 -- 8:09PM, Zhara wrote:

Dual Implement Spellcaster:

Prerequisite: Dex 13, any arcane class
Benefit: When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the off-hand implement’s enhancement bonus to damage rolls.
Both of your implements must be usable with this power, and you must be capable of wielding both implements, to gain this benefit.

Just wondering if my interpretation is correct:

You do NOT get the bonus to DIS if you are profficient in Heavy Blades, and use a Fullblade in both hands. This is because it is a single implement. Conversely, if you have DIS and a double weapon (staff fighting, for example) you DO gain DIS' benefit, as you technically have a weapon in each hand.




I believe that is true.  But I'm also pretty sure that you could hold a fullblade in each hand and use it as an implement, as long as you don't try to use it for a weapon attack (you can do that with staffs for certain).





The reason it works (At least, as I see it) for Staves is because Double-Weapons explicitly count as two one-handed weapons, whereas a two-handed weapon is a two-handed weapon. As such, unlike Double-weapons, which count as one weapon in each hand (and thus two items), the two-hander is a single weapon shared between both hands.  




If nothing else, the fullblade option cannot work because DIS specifies your "off-hand' implement, which a fullblade cannot be, because it lacks the off-hand keyword.

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4 months ago  ::  Jan 24, 2013 - 10:27AM #16846
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,820

Jan 24, 2013 -- 10:14AM, RayjeEliwan wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />If nothing else, the fullblade option cannot work because DIS specifies your "off-hand' implement, which a fullblade cannot be, because it lacks the off-hand keyword.




No implement has or needs the off-hand keyword.  The reason the fullblade-implement-in-two-hands doesn't work is that it is not a second implement in your off hand, it is an implement held in both hands.

(Double-weapons work because they are, rules-wise, two separate weapons.)

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 months ago  ::  Jan 24, 2013 - 11:21AM #16847
crayne
Date Joined: Dec 18, 2009
Posts: 1,111
Also, wasn't there a rule, that all implements are wielded with 1 hand, even if the weapon is two handed?
Want anime-style Power cards? Then try the Touhou Power Cards!
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4 months ago  ::  Jan 24, 2013 - 12:28PM #16848
Doobledigoop
Date Joined: Dec 28, 2012
Posts: 161
For an enchanter mage:
- what are the respective advantages of being Tiefling or Eladrin (feat support and such)?
- other than illusion, what would make sense for the second school?
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4 months ago  ::  Jan 24, 2013 - 12:33PM #16849
baldhermit
Date Joined: Apr 3, 2010
Posts: 999

Jan 24, 2013 -- 12:28PM, Doobledigoop wrote:

For an enchanter mage:
- what are the respective advantages of being Tiefling or Eladrin (feat support and such)?
- other than illusion, what would make sense for the second school?


for some light reading:

  community.wizards.com/go/thread/view/758...

 

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4 months ago  ::  Jan 24, 2013 - 12:44PM #16850
crayne
Date Joined: Dec 18, 2009
Posts: 1,111

Jan 24, 2013 -- 12:28PM, Doobledigoop wrote:

For an enchanter mage:
- what are the respective advantages of being Tiefling or Eladrin (feat support and such)?
- other than illusion, what would make sense for the second school?




Tiefling has the feat "glasya's charming words", which lets all crits of charm powers dominate teh target EoNT. If you use a jagged dagger as your implement, you'll crit wiht 19-20 and the PP divine oracle (cleric) lets you roll twice on attacks VS will from lv 16. I think 80% of enchantment powers have the charm keyword and attack will. This PP also has an enc. power that turns the next hit against the target into a crit (though it's a standard action, so you must spend your AP, if you want to use that).

So if you're a mage MC cleric, you could take this PP. Wizard hybrid cleric also works pretty will, though you'll lose the mages class features, but gain some defensive power options from cleric.

Theres also a few enocunter power rerolls out there, if both attack rolls miss or you dislike them:

Cleric has the minor action channel divinity power "Favor of the gods", that lets you reroll your next miss, before the end of you next turn.

Then there's the LV 12 alternative reward "tharizduns madness spiral", which lets you reroll an attack roll you dislike, though you'll be stunned if the reroll is below 11. However with divine oracle, you have pretty good chances to roll better.

Lastly, the tiefling feat "secrets of belial" lets you replace any of your utility powers with one from any class of the replaced powers level or lower. Warlock LV 16 "offering of blood" lets you reroll an attack, save or skill you dislike, though it'll deal you damage equal to you level.

Want anime-style Power cards? Then try the Touhou Power Cards!
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