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4 months ago ::
Jan 20, 2013 - 11:00AM
#16761
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Yep, i knew that one. Problem with Bloodsworn is, that it's half a Bloodied, half a Second Wind theme, so it's pretty hard to gain all benefits of that theme at once. Any other themes you know that could be strong?
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4 months ago ::
Jan 20, 2013 - 11:16AM
#16762
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Ok, So I know that I am missing something here, but I'm starting to get frustrated.
Building a battle cleric, and his innate AC is 15. Dex mod being 2. Lvl 6.
If i equip chainmail his AC become 19. So i only get a +4.
What exactly is the rule that dictates "Once your natural AC is X high then it is essentially pointless to use heavy armor."?
Nothing I have found explains this very well, just stating that if I use light armor then I get to use my Dex or Int mod.
Can somebody clear this up for me please.
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4 months ago ::
Jan 20, 2013 - 11:28AM
#16763
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Date Joined:
May 13, 2009
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Yep, i knew that one. Problem with Bloodsworn is, that it's half a Bloodied, half a Second Wind theme, so it's pretty hard to gain all benefits of that theme at once. Any other themes you know that could be strong?
Nope, 'fraid not!
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4 months ago ::
Jan 20, 2013 - 11:50AM
#16764
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Ok, So I know that I am missing something here, but I'm starting to get frustrated.
Building a battle cleric, and his innate AC is 15. Dex mod being 2. Lvl 6.
If i equip chainmail his AC become 19. So i only get a +4.
What exactly is the rule that dictates "Once your natural AC is X high then it is essentially pointless to use heavy armor."?
Nothing I have found explains this very well, just stating that if I use light armor then I get to use my Dex or Int mod.
Can somebody clear this up for me please.
At level 6, you should be grabbing a magic armor +2. Light armor wearers tend to want to start with at least 16 in Dex or Int, and keep boosting it.
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4 months ago ::
Jan 20, 2013 - 11:59AM
#16765
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Ok, So I know that I am missing something here, but I'm starting to get frustrated.
Building a battle cleric, and his innate AC is 15. Dex mod being 2. Lvl 6.
If i equip chainmail his AC become 19. So i only get a +4.
What exactly is the rule that dictates "Once your natural AC is X high then it is essentially pointless to use heavy armor."?
Nothing I have found explains this very well, just stating that if I use light armor then I get to use my Dex or Int mod.
Can somebody clear this up for me please.
You're a Battle Cleric. You should be wearing Scale Armor (likely +2 at L6), and have a +2 Shield Bonus from Battle Cleric's Lore.
That's AC 22, and you're done here.
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4 months ago ::
Jan 20, 2013 - 12:06PM
#16766
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Earthforger is +1 to defenses on second wind.
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.
You're already refluffing, what not refluff to something that doesn't suck?
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4 months ago ::
Jan 20, 2013 - 12:27PM
#16767
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Date Joined:
Jan 14, 2009
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I'm in the planning phase of creating a level 11 character. One of my friends is likely creating a Lightning Fury Storm Sorc. We were talking about it and decided it would be hilarious to partner up: Thunder and Lightning.
So, the question then becomes: is it viable to do a Thunder Sorcerer? If not, what about Wizard? Are there any magic items to repeatedly add the Thunder keyword onto a power (barring Elemental Prism which is a few levels above me right now, sadly).
I'm pretty sure there's a Paragon Path that adds +1d4 Thunder damage to all attacks which would be perfect, but that's also a few levels above me.
Gah. I'm flailing here. Any help or recommendations would be appreciated! Thanks in advance!
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4 months ago ::
Jan 20, 2013 - 12:28PM
#16768
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Date Joined:
Dec 22, 2010
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See erachima's Very Small and Incredibly Loud.
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4 months ago ::
Jan 20, 2013 - 12:35PM
#16769
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Date Joined:
Feb 26, 2011
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Dragon Sorc as well.
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4 months ago ::
Jan 20, 2013 - 2:23PM
#16770
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Date Joined:
May 14, 2012
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Is there anyway to decrease the casting time of a Ritual or Martial Practice? Specifically ones to create magic items/weapons/armor. I'm hoping to get them down to <1 hour.
Paragon Artificiers with Ritual Caster feat can get Enchant Magic Item and Transfer Enchantment down to 1 minute by taking the Dungeon Enchanter feat. www.wizards.com/dndinsider/compendium/fe...
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