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Sticky: 4e ask a simple question, get a simple answer
9 months ago  ::  Sep 15, 2012 - 1:50PM #14921
CliveDauthi
Date Joined: Sep 8, 2012
Posts: 267
I just started playing a campaign last week as a Blue Mage ( www.scribd.com/doc/13110077/Blue-Mage 
Monster Hunter background, Scholar theme
Hide Armor with Broadsword/Orb in hands.
4thed

My question is are there any general feats which will make him a bit more resilient, noticed that he is getting bloodied faster then any other character on board and I haven't been putting him on front lines. I need to be able to take a bit of a hit since copying abilites requires me to be hit by or standing next to things casting them.

Any ideas? I haven't yet tooken my first feat and the DM just said to take it by next game ((and not really feeling Alchemy since not traine in Heal to make healing pots) 
Thanks anything helps!  
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9 months ago  ::  Sep 15, 2012 - 1:51PM #14922
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
Any feats that improve your HP or defenses, really.  Toughness, Improved Defenses, anything like that.

You don't have to be trained in Heal to make healing potions.  You just need the Brew Potion ritual, and Ritual Casting.

... and please tell me you did not actually say 'tooken'.
Another day, another three or four entries to my Ignore List.
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9 months ago  ::  Sep 15, 2012 - 2:25PM #14923
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,194
Or they cost 50gp in any town you visit, which very quickly become a pitence.

If you have int secondary and hide, your AC and Reflex should be fine. Charisma should sort your will. Your only weak defence should be fort.
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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9 months ago  ::  Sep 15, 2012 - 3:16PM #14924
verilesh
Date Joined: Jun 9, 2011
Posts: 16
A level 16 riposte strike rogue with the tactical warpriest PP hits a guy with riposte strike and marks him. If the marked guy attacks an ally while adjacent to the rogue, can the rogue use an OA to punish via warpriest's challenge as well as use the riposte attack granted by vigilante justice style in response to the same trigger?
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9 months ago  ::  Sep 15, 2012 - 4:02PM #14925
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,194

Sep 15, 2012 -- 3:16PM, verilesh wrote:

A level 16 riposte strike rogue with the tactical warpriest PP hits a guy with riposte strike and marks him. If the marked guy attacks an ally while adjacent to the rogue, can the rogue use an OA to punish via warpriest's challenge as well as use the riposte attack granted by vigilante justice style in response to the same trigger?




Yes, one is an OA, the other is an immediate interrupt. 

Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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9 months ago  ::  Sep 15, 2012 - 6:25PM #14926
m121038
Date Joined: Sep 1, 2012
Posts: 18
Polearm Momentum triggers on a polearm or spear attack; if using Hell's Implement or Arcane Implement Proficiency to use a polearm as an implement, would the Sorcerer's Deluge count as a polearm attack to trigger it (as if it were a "wand attack")? Or does it specifically need the weapon keyword? 
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9 months ago  ::  Sep 15, 2012 - 6:56PM #14927
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,882

Sep 15, 2012 -- 6:25PM, m121038 wrote:

Polearm Momentum triggers on a polearm or spear attack; if using Hell's Implement or Arcane Implement Proficiency to use a polearm as an implement, would the Sorcerer's Deluge count as a polearm attack to trigger it (as if it were a "wand attack")? Or does it specifically need the weapon keyword? 


If you can use a Polearm or a Spear as an Implement, then it works.

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9 months ago  ::  Sep 15, 2012 - 10:55PM #14928
akmpe
Date Joined: Jul 16, 2012
Posts: 22
If a Warforged Swordmage attaches a heavy shield to its offhand, that hand is free. Does this mean that it gets the full +3 AC bonus of Swordmage Warding? The relevant wording (that I can find) is as follows:

SWORDMAGE WARDING
"While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you.
This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else)."
-Compendium

WARFORGED COMPONENTS
"Warforged components are not worn or carried; instead, they are either attached to or embedded in a warforged."
-Eberron Player's Guide 


SHIELD
"A shield is an attached component. An attached heavy shield allows you to hold items in the shield arm's hand as if you were using a light shield."
-Eberron Player's Guide 



Syntactically, the "not carrying a shield" is modifying "your other hand," so since the warforged is not actually carrying the shield in that hand, it should get the bonus, yes?

EDIT: I also just noticed that it says "not carrying a shield" where "warforged components are not ... carried."
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9 months ago  ::  Sep 15, 2012 - 11:00PM #14929
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,820

Sep 15, 2012 -- 10:55PM, akmpe wrote:

If a Warforged Swordmage attaches a heavy shield to its offhand, that hand is free. Does this mean that it gets the full +3 AC bonus of Swordmage Warding? The relevant wording (that I can find) is as follows:

SWORDMAGE WARDING
"While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you.
This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else)."
-Compendium

WARFORGED COMPONENTS
"Warforged components are not worn or carried; instead, they are either attached to or embedded in a warforged."
-Eberron Player's Guide 


SHIELD
"A shield is an attached component. An attached heavy shield allows you to hold items in the shield arm's hand as if you were using a light shield."
-Eberron Player's Guide 



Syntactically, the "not carrying a shield" is modifying "your other hand," so since the warforged is not actually carrying the shield in that hand, it should get the bonus, yes?

EDIT: I also just noticed that it says "not carrying a shield" where "warforged components are not ... carried."




"As if you were using a light shield", which I have emphasized above, is the important term.

A swordmage with a light shield does not get all the benefits of Warding.  A warforged with a Heavy Shield is treated as if he was using a light shield.




Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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9 months ago  ::  Sep 15, 2012 - 11:11PM #14930
akmpe
Date Joined: Jul 16, 2012
Posts: 22

Sep 15, 2012 -- 11:00PM, LordOfWeasels wrote:



"As if you were using a light shield", which I have emphasized above, is the important term.

A swordmage with a light shield does not get all the benefits of Warding.  A warforged with a Heavy Shield is treated as if he was using a light shield.




Indeed, that seems to disregard my earlier assumption. The specific wording that I pointed out after my edit, though, seems to imply that it should still apply. The "as if you were using a light shield" does make it so that whatever you are holding is restricted to the rules of light shields, but the fact that the shield itself is not carried and that the hand is able to hold items (so, in a sense, free (to hold items); as far as I know, there is no definition for a "free hand") should make it applicable.

I understand I'm being pedantic, but I enjoy thought exercises. I'd be hard pressed to find a DM to agree with many of my interpretations of loopholes rules.

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