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10 months ago ::
Aug 14, 2012 - 9:29PM
#14431
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Not really answering my question( or i din't understand properly)
To rephrase my question;
The Warlock Implement Expertise makes my powers that i use through my Warlock Implements crits on 19-20.
So if i use a Incindary Dagger implement, can i benefit from the extended crit range from the Warlock Implement Expertise?
Or am i limited to Rods and Wands?
Warlock Implement Expertise Epic Tier Prerequisite: 21st level, Con 17, Cha 17, warlock Benefit: When you wield a warlock implement while using an arcane power, you can score a critical hit on a roll of 19–20.
Ah. Didn't see that part. Sorry.
No. This feat would only apply to rods, wands, and pact weapons (pact dagger, pact hammer, etc.)
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10 months ago ::
Aug 15, 2012 - 1:10AM
#14432
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Date Joined:
Apr 27, 2010
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Rending WeaponWhen this axe scores a devastating strike, you can continue your assault. Enhancement Bonus: attack rolls and damage rollsWeapon: Axe
Critical: +1d6 damage per plus, and make a melee basic attack with this weapon against the same target.
Is this considered a free action attack when it comes to that free action attack once per round limit?
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10 months ago ::
Aug 15, 2012 - 2:04AM
#14433
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Date Joined:
Apr 18, 2006
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I hope it is, but I would like to know the answer myself.
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10 months ago ::
Aug 15, 2012 - 2:14AM
#14434
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Date Joined:
Apr 18, 2006
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But he gave a valid list of parameters to work with. That you don't like that list, doesn't make them any less valid of a list. If you try to force your option into the list, that causes friction, which is why people are always saying that you are hard to deal with on the forums.
Why can you not just look at his list, give him an answer *based on that list* and then add to that, "Oh and you might also look at using a dagger, since it would be more optimal, since this is the CharOp forums." Instead, you come down on him as if you are the be-all god of CharOp "THOU MUST USE A DAGGER IF THOU ARE TO BE A ROGUE!"*
* - Slighty paraphrased.
I agree with Undrhil, we should be able to get answers to the questions we ask. It does not matter if he hits 90% of the time or not. He might be hitting 20%, none of our businnes, he asked Longsword or Rapier.
On the other hand, some people does not understand refluffing. You think Plate armor looks silly on a Ranger, so you go with Hide instead, however your primary abilies are Strengh and Wisdom. This is the wrong answer, you should use plate, and tell the fellow adventurers it looks like layered leather sheets.
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10 months ago ::
Aug 15, 2012 - 2:30AM
#14435
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Date Joined:
Oct 28, 2010
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Rending Weapon
When this axe scores a devastating strike, you can continue your assault.
Enhancement Bonus: attack rolls and damage rollsWeapon: Axe
Critical: +1d6 damage per plus, and make a melee basic attack with this weapon against the same target.
Is this considered a free action attack when it comes to that free action attack once per round limit?
No, it is not a free action; it is part of the original action. If no action type is specified, no additional action is needed.
It's possible that it SHOULD be a free action (although this would conflict with a whole bunch of other crit-triggered stuff and make the thing more-or-less worthless for most of the classes who like it), but as it stands, it is not.
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10 months ago ::
Aug 15, 2012 - 3:46AM
#14436
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Date Joined:
Apr 18, 2006
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How does monster damage scale with level?
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10 months ago ::
Aug 15, 2012 - 4:55AM
#14437
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How does monster damage scale with level?
Roughly +1 damage per level.
guides
Show
my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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10 months ago ::
Aug 15, 2012 - 5:05AM
#14438
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Date Joined:
Apr 18, 2006
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And what is the base? And is this DPR, or per hit?
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10 months ago ::
Aug 15, 2012 - 5:11AM
#14439
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How does monster damage scale with level?
Level+8 per hit. +25% for brutes and limited-use powers, -25% for multi-target attacks.
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10 months ago ::
Aug 15, 2012 - 5:41AM
#14440
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And what is the base? And is this DPR, or per hit?
DPR. If you attack twice, half the damage.
Unless your an elite, then your supposed to be worth 2x a standard, but you should really spread it out.
And solo's do 5x, but again, not all at once on the same person. So stuff like AOE attacks, immidiates, or muliple turns.
Recharging is a good way to spread out the damage (say.. 1.5x damage to 3 targets, recharge 5,6, and 1.5x damage normally).
And of course, reduce it if you do effects like daze or immobilize.
These are only guidelines though.
guides
Show
my builds
Show
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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