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Sticky: 4e ask a simple question, get a simple answer
13 months ago  ::  Jun 26, 2012 - 8:55PM #13571
TheBringer
Date Joined: Jan 2, 2011
Posts: 452
Yes, that is exactly it. Thanks for confirming that!
Heya everyone, here are my homebrew threads:
(yes there is only one right now, but there are more to come!)
And Let There Be Fish-Men: KUO-TOA
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13 months ago  ::  Jun 26, 2012 - 10:23PM #13572
TheSalmonOfDoubt
Date Joined: May 14, 2012
Posts: 314
Is there any way to make a revenant psion, either hybrid or MC vampire, reasonably optimized?
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13 months ago  ::  Jun 26, 2012 - 11:51PM #13573
Zathris
Date Joined: Nov 6, 2009
Posts: 4,344
Would you settle for Vampiric Heritage?
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

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13 months ago  ::  Jun 27, 2012 - 12:07AM #13574
akaddk
Date Joined: May 26, 2011
Posts: 283
This question was asked but not actually answered so was hoping to get some clarification.

How do you make a half-elf fake skald? I know one feat is Skald Training, but what is the other one? And what are you taking with Diletantte? 
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13 months ago  ::  Jun 27, 2012 - 12:18AM #13575
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,030

Jun 27, 2012 -- 12:07AM, akaddk wrote:

This question was asked but not actually answered so was hoping to get some clarification.

How do you make a half-elf fake skald? I know one feat is Skald Training, but what is the other one? And what are you taking with Diletantte? 


Well you make any fake Skald by taking Skald Training. Now you have the aura and the heal. The reason it works is that fake Skalds can work with any basic attack. So... pick a power that is a basic attack. At 11 you can take Versatile Master and make it a true at-will.

Strictly speaking you could just go dex-primary on a dex race and use the standard RBA.

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13 months ago  ::  Jun 27, 2012 - 12:20AM #13576
akaddk
Date Joined: May 26, 2011
Posts: 283

Jun 27, 2012 -- 12:18AM, Alcestis wrote:

Jun 27, 2012 -- 12:07AM, akaddk wrote:

This question was asked but not actually answered so was hoping to get some clarification.

How do you make a half-elf fake skald? I know one feat is Skald Training, but what is the other one? And what are you taking with Diletantte? 


Well you make any fake Skald by taking Skald Training. Now you have the aura and the heal. The reason it works is that fake Skalds can work with any basic attack. So... pick a power that is a basic attack. At 11 you can take Versatile Master and make it a true at-will.

Strictly speaking you could just go dex-primary on a dex race and use the standard RBA.



Thanks for the clarification. I was wanting a valorous bard so MBA is what I was looking for but at 4th-level, it seems like a long wait to benefit from it :/

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13 months ago  ::  Jun 27, 2012 - 7:16AM #13577
mellored
Date Joined: Jul 8, 2008
Posts: 19,719

Jun 26, 2012 -- 10:23PM, TheSalmonOfDoubt wrote:

Is there any way to make a revenant psion, either hybrid or MC vampire, reasonably optimized?


Define reasonably.
And what level?

But a revenant deva with potent rebirth and restless dead can take care of accuracy issues.  Go soul of the world and grab Beast Within and your doing well.

Belt of Sonnlinor Righteousness and ghostly vitality will keep you safe.  Diciple of death, haunted armor, and Periapt of Recovery will keep you concious.  Superior will will keep your actions.

Multiclass swordmage and get a battlecrazed weapon for your implement, to keep your damage up.

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my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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13 months ago  ::  Jun 27, 2012 - 7:50AM #13578
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125

Jun 26, 2012 -- 10:23PM, TheSalmonOfDoubt wrote:

Is there any way to make a revenant psion, either hybrid or MC vampire, reasonably optimized?




Unless there's a race specific reason, almost any build, particularly the super-optimized ones, will still end up reasonably optimized if you play the 'wrong' race. The general idea is that if you're going to deviate from the build, to make absolutely certain that you don't deviate too much.

As an example, Shoot to Thrill is supposed to be an Elf. It would be silly from a pure optimization standpoint to make him a Half-Elf. But if that's the only change you make, it still does ridiculous amounts of damage for a non-CharOp game. Just not quite as much.

Just find a Psion build you like, make the Revenant race whatever the build's race is, and use the same array and make all the same choices. You'll be slightly behind the curve throughout the entire build, but you won't fall down the curve. And if the build is an optimized Psion one, you'll find yourself passing the non-optimized builds.

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13 months ago  ::  Jun 27, 2012 - 8:32AM #13579
jacobrh
Date Joined: Dec 22, 2010
Posts: 113
I am sure someone might have asked this before, but I have searched the forums and cant find the question or an answer to it, so I will ask here:

For the spiderkiller lair assault, Consecrated Dround (L5 D Cleric Attack) is a sustain minor, and Stream of Life (L6 DU Cleric) is ongoing+(save ends) and can choose not to make a save.
Is there anything in the rules for or against sustaining beyond 1 encounter?
And does the ongoing end automatically at the end of the encounter, or can it continue on into further encounters?

(tl;dr: cleric daily combo to spam healing for spider killer. made worse by revenant + gloaming hide + dust of disappearance x2 for 3 encounter invis healing pump)

Jul 24, 2012 -- 10:03PM, Bohrdumb wrote:

My new rule for people who are obtuse is to just assume they're purposefully trolling. It makes me less sad for humanity that way.

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13 months ago  ::  Jun 27, 2012 - 9:44AM #13580
TardisMaximus
Date Joined: May 12, 2011
Posts: 96
Just want to confirm...

Does the Master of Arms feat also provides the scaling bonuse to unarmed racial attacks (ex Goring Charge)?

Please and Thanks.
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