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Sticky: 4e ask a simple question, get a simple answer
5 months ago  ::  Feb 02, 2013 - 11:39AM #17021
Mad_Jack
Date Joined: Aug 19, 2007
Posts: 6,224

 I know there's at least one or two builds out there that don't mind getting hit (even a lot), but as far as I know there's not one specific one that wants to actually tank their defences...

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                           I am the Magic Man.
   (Pay no attention to the man behind the curtain.)

                      I am the Lawnmower Man.
                            (I AM GOD HERE!)

                           I am the Skull God.
                           (Koo Koo Ka Choo)

                 There are reasons they call me Mad...

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5 months ago  ::  Feb 02, 2013 - 11:59AM #17022
pinkisthenewred
Date Joined: Jan 1, 2013
Posts: 755
Since i've got a new group, i'm now allowed to play hybrids as well. My old DM forbid that. Do you have any tipps for me for a very strong and melee Striker-ish Cleric hybrid?
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5 months ago  ::  Feb 02, 2013 - 12:01PM #17023
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,862

Feb 2, 2013 -- 11:59AM, pinkisthenewred wrote:

Since i've got a new group, i'm now allowed to play hybrids as well. My old DM forbid that. Do you have any tipps for me for a very strong and melee Striker-ish Cleric hybrid?




Cleric|Ranger.  Battle Cleric's Lore instead of Healer's Lore to get Scale proficiency and a shield bonus for free.  Twin Strike.  Done!

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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5 months ago  ::  Feb 02, 2013 - 12:14PM #17024
pinkisthenewred
Date Joined: Jan 1, 2013
Posts: 755
My problem with the Cleric|Ranger is, that it's got much worse offensive potential than the original Ranger, imho. So i would skip that build. Is there any Cleric Hybrid that doesn't lose too much of its original strength but gains a lot?
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5 months ago  ::  Feb 02, 2013 - 12:25PM #17025
Naflem
Date Joined: Aug 27, 2009
Posts: 197

Feb 2, 2013 -- 12:14PM, pinkisthenewred wrote:

My problem with the Cleric|Ranger is, that it's got much worse offensive potential than the original Ranger, imho. So i would skip that build. Is there any Cleric Hybrid that doesn't lose too much of its original strength but gains a lot?




It really doesn't, actually. Clerics get off-turn Str based encounters (or at least 1 that is), and some great Utility/Daily powers. What you gain far outweighs what you lose - being able to focus on Str/Wis while having a stellar AC from level 1 makes the build far easier to manage in melee.

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5 months ago  ::  Feb 02, 2013 - 12:42PM #17026
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,126

Feb 2, 2013 -- 12:14PM, pinkisthenewred wrote:

My problem with the Cleric|Ranger is, that it's got much worse offensive potential than the original Ranger, imho. So i would skip that build. Is there any Cleric Hybrid that doesn't lose too much of its original strength but gains a lot?




Thaneborn Barbarian|Cleric. Do everything you'd normally do as a Thaneborn Barbarian except have a base 19 AC at the cost of a feat. And the Thaneborn adds a nice touch of Leader to Cleric.

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5 months ago  ::  Feb 02, 2013 - 2:51PM #17027
Be3Al2
Date Joined: May 14, 2012
Posts: 147
Never really got an answer to community.wizards.com/go/thread/view/758.... Do I have better luck this time?
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5 months ago  ::  Feb 02, 2013 - 3:59PM #17028
ezrider23
Date Joined: Jan 27, 2009
Posts: 1,102

Feb 2, 2013 -- 2:51PM, Be3Al2 wrote:

Never really got an answer to community.wizards.com/go/thread/view/758.... Do I have better luck this time?



Answered two posts down from yours. Go check your link.

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5 months ago  ::  Feb 02, 2013 - 4:03PM #17029
Be3Al2
Date Joined: May 14, 2012
Posts: 147
I was hoping to get a slightly more comprehensive answer this time (and I did fail to point out in my original question that strikebacks are too expensive for my charachter for quite a while).
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5 months ago  ::  Feb 02, 2013 - 4:39PM #17030
ezrider23
Date Joined: Jan 27, 2009
Posts: 1,102

Jan 31, 2013 -- 1:31PM, Be3Al2 wrote:

Questions regarding Spiked Gautlets and Talids:
For the home campaign I'm in my fighter (knight) needs to cover his hands (problems holding normal rope). Since I need him to get something to protect his hands I thought that he might just as well get some spiked gauntlets or talids since he can't afford any good enough hands slot magic items at the moment. Hence, no need for the otherwise reasonable argument that he would not benefit from using them etc.
So, the questions:
1. Can I choose to use the gauntlets for an attack rather than the sword if I wear them while wielding a shield and a sword?
2. Can I enchant the spiked gauntlets with normal hands slot items (e.g. strikebacks)? Talids have an explicit line that they can be enchated as hands slot items or as magic weapons (where the weapon version does not use the hands slot item) while the gauntlets state that it occupies the hands slot item when enchanted.
3. Can non-enchanted spiked gauntlets be worn with magic hands slot items (e.g. Strikebacks+gauntlets at the same time)?
4. Are there any weapon enchantments I should look for if I go the Spiked Gauntlets route? Any weapons with a good property that could fit on weapons in the unarmed group and be better than e.g. strikebacks.

A last one not related to the mechanics:
5. Are there any significant flavor differences between talids and spiked gauntlets (such as one not covering the whole hand; I am not concerned about differences in material)? Much easier to customize the description if I know what I change (and some similarity with the original is good for my imagination)..



This opening portion is confusing. If you are wearing heavy armor as a Knight most types will come with protective hand covers such as gauntlets.
1)Not while you are wield a sword and shield. I believe at the least you would need to stow one in order to make an attack with the gauntlet.
2)No. I believe the Spiked Gauntlet can only be enchanted as a Weapon.
3)Yes. I believe, at least as far as the builder is concerned, that the Spiked gauntlet occupies the off hand slot so you can still have a shield and hand slot items. This i may be wrong on though.
4)Can't help with this one.
5)Just do a google image search

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