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4 months ago ::
Jan 21, 2013 - 3:08AM
#16781
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Date Joined:
Jun 15, 2010
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I am working with the Net-zard concept, and I was wondering if there is a way to get holy symbol proficiency without Hybrid? My multiclass slot is already consumed by Net Training.
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4 months ago ::
Jan 21, 2013 - 3:23AM
#16782
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Date Joined:
Dec 22, 2010
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I don't believe so, but |cleric is generally a good choice for most things.
Int-str genasi wizard|cleric would work. Or you could just take lazy cleric powers like sever the source.
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4 months ago ::
Jan 21, 2013 - 3:24AM
#16783
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What a horrible nickname.
Do you need the holy symbol ? Elemental priest could grand you Ki focus, i think that should help.
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4 months ago ::
Jan 21, 2013 - 3:35AM
#16784
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Well, Netizard doesn't work anymore anyway. The feat only applies to Weapon attacks as of June 2012.
If you want to add slow to every attack, MC Fighter, Hindering Shield, and powers that Slide or go Mark of Storm.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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4 months ago ::
Jan 21, 2013 - 3:40AM
#16785
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Date Joined:
Jun 15, 2010
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What a horrible nickname.
Do you need the holy symbol ? Elemental priest could grand you Ki focus, i think that should help.
I think so, the core of the net concept is that all your attacks slow on hit, and for that you need a Disrupting Weapon (net). Disrupting Weapon says you can use it as a holy symbol, with its weapon riders attached to your impliment attacks. Of course this has many application beyond simply slowing on hit, but first I need to be able to use holy symbols.
I'd rather not use the cleric, because I finding supporting my cleric powers takes away from my wizard powers. My character a level 9, and my wizard powers were only +11 or +12. I could rearrange my stats, but then I am stuck with cleric powers that are STR vs AC that cant hit well. I can reliably get combat advantage.
Edit: They canned the Netizard? So much for accending beyond my plebian status...
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4 months ago ::
Jan 21, 2013 - 5:26AM
#16786
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If it makes you feel any better, it was done when the game first came out, and we've pretty much ignored it roughly since Arcane Power, since it wasn't a good build to begin with.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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4 months ago ::
Jan 21, 2013 - 5:59AM
#16787
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Date Joined:
Apr 25, 2002
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We are starting a campaign with a Warden, a 2-weap ranger and a archer-ranger. I'm playing the archer-ranger (elf), and I'm considering getting the MC feat Healer's Lore for the shield bonus/scale for Battle Cleric Lore, I know that it is dubious but DM will allow it.
Are the power swap feats worth it? I'm looking for some healing on the side, because with two strikers and one defender it might come in very handy. So I'm basicly asking what my options are here, I know that for healing I can better take the warlord MC feat or the other cleric MC that gives healing word, but I feel the extra AC from BCL and scale might be a better choice?
Something to consider is that the melee ranger might want to be a hybrid Ranger|Cleric. Light Blade Expertise makes Rapier/Shortsword very competitive with Bastard Sword/Bastard Sword especially with the cost of a feat for Bastard Sword. It gets him the really high AC without needing to think about only Str/Dex races or spending feats to get an AC. Hybrid Talent will still open up Prime Shot/Called Shot/Prime Punisher for later on.
Melee Rangers really lose very little and with such a group, it would really fix that issue.
Also, I'm assuming there's very little Cha/Int skill use? Because you guys seem to be avoiding those stats...
NETH4-1 Containing Shadow (co-author) Handbooks
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4 months ago ::
Jan 21, 2013 - 7:24AM
#16788
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Something to consider is that the melee ranger might want to be a hybrid Ranger|Cleric. Light Blade Expertise makes Rapier/Shortsword very competitive with Bastard Sword/Bastard Sword ...
MwaO: Hasseltkoffie was interested in the archer, so I am assuming we can just discuss this without leading him astray. Aside of the question whether a two weapon ranger should spend a feat on getting bastard sword proficiency, instead of dual wielding rapiers or longswords to begin with, I am not sure I can follow your logic here.
2 bastard swords = 2x 5.5 damage
rapier+short sword = 4.5 + 3.5 damage
How is that competitive, according to what guidelines?
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4 months ago ::
Jan 21, 2013 - 7:46AM
#16789
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Date Joined:
Jan 27, 2009
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As a ranged archer, you might be better of not worrying much about your defenses, and worrying about dealing damage, perhaps imposing conditions, instead. However, that is my personal opinion, and it would seem you are asking for opinions.
Whenever someone does ask for an opinion, there is no simple answer, since the effectiveness of your build depends largely on factors not influenced by rules as much as by the skill and style of the players and DM.
Assuming your DM is experienced, and adjusts encounters to this specific group, healing should not be necessary. If your DM runs standard encounters, I would suggest either getting an additional player, or going MC Warlord.
With Dex as a primary, scale should not be worth it.
I was absolutely asking for opinions (and options I might have missed), so thanks for your reply. The offense is the best defense makes sense, I guess I'll have to kill the enemy before they damage us too much then
I agree with Bald in attempting to apply more damage to kill the enemy faster but would like to point out the Spirit Talker/Mending spirit route for your ranger. Adds a nice heal and an extra body to the field. Shaman may have a power swap in there if you so chose but i could be wrong in this.
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4 months ago ::
Jan 21, 2013 - 8:06AM
#16790
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Date Joined:
Apr 25, 2002
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Something to consider is that the melee ranger might want to be a hybrid Ranger|Cleric. Light Blade Expertise makes Rapier/Shortsword very competitive with Bastard Sword/Bastard Sword ...
MwaO: Hasseltkoffie was interested in the archer, so I am assuming we can just discuss this without leading him astray. Aside of the question whether a two weapon ranger should spend a feat on getting bastard sword proficiency, instead of dual wielding rapiers or longswords to begin with, I am not sure I can follow your logic here.
2 bastard swords = 2x 5.5 damage
rapier+short sword = 4.5 + 3.5 damage
Because Light Blade Expertise grants +1/2/3 damage with CA and Heavy Blade Expertise does not. And the vast majority of Ranger attacks are 1w. Most melee Rangers should have Cunning Stalker for all kinds of reasons, especially in a campaign with 3 characters, and that basically does it.
So while the 2 bastard swords or 2 rapiers might average 11 damage, the rapier & short sword ought to usually average 10.
NETH4-1 Containing Shadow (co-author) Handbooks
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