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Sticky: 4e ask a simple question, get a simple answer
4 months ago  ::  Jan 20, 2013 - 10:51PM #16771
Valcain
Date Joined: Feb 16, 2011
Posts: 69
Is Emmanence useful? I'll be creating a level 22 character, as a filler for a game next week.

 Immanence Variable Resistance (21st level): After the first time you take damage of a particular type during an encounter, you gain resist 20 to that damage type until the end of the encounter.

Does untyped damage technically count as a type? Also, Does this mean I could possibly end an encounter with resist 20 Fire, Cold, Untyped(?), Poison and so on?
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4 months ago  ::  Jan 20, 2013 - 10:52PM #16772
LolaBonne
Date Joined: Aug 15, 2011
Posts: 967

Jan 20, 2013 -- 10:51PM, Valcain wrote:

Is Emmanence useful? I'll be creating a level 22 character, as a filler for a game next week.

 Immanence Variable Resistance (21st level): After the first time you take damage of a particular type during an encounter, you gain resist 20 to that damage type until the end of the encounter.

Does untyped damage technically count as a type? Also, Does this mean I could possibly end an encounter with resist 20 Fire, Cold, Untyped(?), Poison and so on?




By definition, 'untyped' means 'without a type'.  IRV does nothing regarding untyped damage.

The ability does not say that you lose a previous resistance when you gain another, so you do not.  You could finish the encounter with up to 10 different resistances, one for each damage type.

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4 months ago  ::  Jan 20, 2013 - 11:10PM #16773
Deragon9
Date Joined: Jan 21, 2013
Posts: 1
Q:XYZ
 
Is there any feat that allows pushes to be changed to pulls or slides? 

Much thanks.
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4 months ago  ::  Jan 20, 2013 - 11:22PM #16774
pinkisthenewred
Date Joined: Jan 1, 2013
Posts: 541
Does Thundering Breath change DB to lightning + thunder, even if i use a lightning dagger + Ancient Soul and am a Ninefold Master? Since then, it should be an implement attack like any other of my attacks and lightning dagger should overwrite anything?!
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4 months ago  ::  Jan 20, 2013 - 11:49PM #16775
zelink551
Date Joined: Feb 26, 2011
Posts: 3,349
It is never an implement attack.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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4 months ago  ::  Jan 20, 2013 - 11:59PM #16776
hasseltkoffie
Date Joined: Aug 8, 2008
Posts: 7
We are starting a campaign with a Warden, a 2-weap ranger and a archer-ranger. I'm playing the archer-ranger (elf), and I'm considering getting the MC feat Healer's Lore for the shield bonus/scale for Battle Cleric Lore, I know that it is dubious but DM will allow it.

Are the power swap feats worth it? I'm looking for some healing on the side, because with two strikers and one defender it might come in very handy. So I'm basicly asking what my options are here, I know that for healing I can better take the warlord MC feat or the other cleric MC that gives healing word, but I feel the extra AC from BCL and scale might be a better choice?


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4 months ago  ::  Jan 21, 2013 - 12:08AM #16777
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,005
As a ranged archer, you might be better of not worrying much about your defenses, and worrying about dealing damage, perhaps imposing conditions, instead. However, that is my personal opinion, and it would seem you are asking for opinions.

Whenever someone does ask for an opinion, there is no simple answer, since the effectiveness of your build depends largely on factors not influenced by rules as much as by the skill and style of the players and DM. 


Assuming your DM is experienced, and adjusts encounters to this specific group, healing should not be necessary. If your DM runs standard encounters, I would suggest either getting an additional player, or going MC Warlord.

With Dex as a primary, scale should not be worth it.    
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4 months ago  ::  Jan 21, 2013 - 12:31AM #16778
hasseltkoffie
Date Joined: Aug 8, 2008
Posts: 7

Jan 21, 2013 -- 12:08AM, baldhermit wrote:

As a ranged archer, you might be better of not worrying much about your defenses, and worrying about dealing damage, perhaps imposing conditions, instead. However, that is my personal opinion, and it would seem you are asking for opinions.

Whenever someone does ask for an opinion, there is no simple answer, since the effectiveness of your build depends largely on factors not influenced by rules as much as by the skill and style of the players and DM. 


Assuming your DM is experienced, and adjusts encounters to this specific group, healing should not be necessary. If your DM runs standard encounters, I would suggest either getting an additional player, or going MC Warlord.

With Dex as a primary, scale should not be worth it.    




I was absolutely asking for opinions (and options I might have missed), so thanks for your reply.
The offense is the best defense makes sense, I guess I'll have to kill the enemy before they damage us too much then  

  

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4 months ago  ::  Jan 21, 2013 - 12:45AM #16779
Backmask
Date Joined: Apr 28, 2012
Posts: 76
hasseltkoffie -  Some things to look for to improve your parties healing:
1. A 4th party member. 4e is already not designed for 3 people at all because of the Role issue, just saying.
2. With 2 Rangers, both of you should have Invigorating Stride as your level 2 Utility power
3. Wardens already want to look into 2nd Wind optimization, I believe there's higher level utility powers that let them do it multiple times per encounter.
4. There's quite a few items that are of low impact on the rest of your character concept, Cloak of the Walking Wounded and Diamond Cincture are very popular choices for most characters because of that. I don't know what level you're looking at, but there's also a few rings that involve healing.
5. If you go with Scale from BCL, Dwarven Armor.

Jan 20, 2013 -- 11:10PM, Deragon9 wrote:

Q:XYZ
 
Is there any feat that allows pushes to be changed to pulls or slides? 

Much thanks.



Only on Bull Rushes.

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4 months ago  ::  Jan 21, 2013 - 3:05AM #16780
pinkisthenewred
Date Joined: Jan 1, 2013
Posts: 541

Jan 21, 2013 -- 12:45AM, Backmask wrote:

hasseltkoffie -  Some things to look for to improve your parties healing:
1. A 4th party member. 4e is already not designed for 3 people at all because of the Role issue, just saying.
2. With 2 Rangers, both of you should have Invigorating Stride as your level 2 Utility power
3. Wardens already want to look into 2nd Wind optimization, I believe there's higher level utility powers that let them do it multiple times per encounter.
4. There's quite a few items that are of low impact on the rest of your character concept, Cloak of the Walking Wounded and Diamond Cincture are very popular choices for most characters because of that. I don't know what level you're looking at, but there's also a few rings that involve healing.
5. If you go with Scale from BCL, Dwarven Armor.

Jan 20, 2013 -- 11:10PM, Deragon9 wrote:

Q:XYZ
 
Is there any feat that allows pushes to be changed to pulls or slides? 

Much thanks.



Only on Bull Rushes.





5. He shouldn't go for Scale as a Ranged Ranger, tho.

But his Melee Ranger Buddy would profit very much from BCL.

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