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Sticky: 4e ask a simple question, get a simple answer
6 months ago  ::  Dec 10, 2012 - 9:58AM #15821
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,993

Dec 9, 2012 -- 9:30PM, Zathris wrote:

Dec 9, 2012 -- 10:25AM, LordOfWeasels wrote:

Dec 9, 2012 -- 9:57AM, Varen_Thaemert wrote:

ok since im only after a shove in the correct direction. and im not sure what role of char i should even take and am fresh out of ideas. what would be the ideal role. to take in the folowing party 

Fighter(battle rager)
Rogue(cunning sneek)
Warlord(archery taclord)
Bard|ranger
Wizard

any help would be appreicated as im not sure what i should take.(dont have a theme or anything yet and we are aloud anything) 




All "basic" roles appear covered - make whatever you want, and you'll fit in just fine.



Bard|Ranger? Holy Bad Synergy, Batman!




Bard|Ranger actually has great synergy. Dex/Cha, Arrow of Warning(Daily 1) and Rhyme of the Bloodseeking Blade(Encounter 3) are fantastic interrupt powers(both vs. Reflex) and when they trigger, 2 attacks usually happen instead of 0. Arrow of Warning might even be competitive with many Epic tier Daily Ranger options let alone Heroic tier ones.

Most Archer Rangers weren't really using their 2nd at-will anyway and Jinx Shot can have Quickened Spell applied to it. And both have Hide armor, so AC isn't even an issue.

Annie Oakley in my sig is a perfectly playable Ranger|Bard build that would cause a problem for a lot of mid-op games.

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6 months ago  ::  Dec 10, 2012 - 10:15AM #15822
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
The only trouble with it is lacking WIS for riders, but even a +1 or 2 mod helps with the important ones (RotBSB, Disruptive Strike), as they have a static component anyway.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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6 months ago  ::  Dec 10, 2012 - 12:09PM #15823
bogakbridgetaker
Date Joined: Jan 14, 2009
Posts: 354
I expect a resounding "No!" to this question.

I'm a Bard (really want War Chanter pp) in the epic tier. I want a way to pick up two warlord encounter powers (Hail of Steel and Insightful Assault) and two warlord dailies (Victory Surge and Warmaster's Assault). I've dropped the feats into MC'ing, but that only allows me to grab one of each.

Q: Is there a way to get everything that I want?

The problem: I believe I can only take Novice Power and Adept Power once each. If I go Warlord, there's no way for me to get the Virtue of Valor to get into War Chanter. And if I hybrid, I run into the problem of finding Str/Con as my two primary stats, though I think dumping Cha might work, it's not really the flavor I want to go for.
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6 months ago  ::  Dec 10, 2012 - 12:14PM #15824
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,092
Eternal Seeker.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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6 months ago  ::  Dec 10, 2012 - 12:23PM #15825
bogakbridgetaker
Date Joined: Jan 14, 2009
Posts: 354

Dec 10, 2012 -- 12:14PM, ThatWasTotallyNinja wrote:

Eternal Seeker.



Thanks. I forgot about Eternal Seeker, but it was something that I considered yesterday. The problem comes in that my Str isn't high enough to make use of ... oh. I take the Str-based powers as my multiclass swaps, thus allowing me to use Charisma instead. I take the non-rolling powers from Eternal Seeker. It also opens up some other nice power-swap options, specifically in the utility section.

The main drawback is that I no longer get Spring the Trap from the Warmaster ED. However, we are 29 right now, so switching to Eternal Seeker at 30 would let me keep the Shock and Awe feature (when I spend an AP, give an ally an extra action on their turn). It doesn't help me for level 29, but I can keep going as-is for now, anyway.

I realize that I'm being picky, but I absolutely love Spring the Trap. It's not a power that I can trade for, however (24 utility while ES only allows level 22 utilities).

Do I have any other options? 

(But seriously, thanks for the suggestion, Ninja. I considered it yesterday but for some reason, when you suggested it, I figured out how to apply it in a better way.) 

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6 months ago  ::  Dec 10, 2012 - 12:38PM #15826
RayjeEliwan
Date Joined: Mar 4, 2010
Posts: 608
If the STR/CHA thing is an issue, the Bracers of Mental Might just may be your answer.
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6 months ago  ::  Dec 10, 2012 - 1:20PM #15827
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,092
Um...with a locked-in PP and ED, I think hybrid is the best option.

Bard|Warlord + Bracers of Mental Might shouldn't need any STR, especially in Epic. You use them on Hail of Steel, except the one battle that you use Victory Surge. Pretty sure that's the best you can get (also frees up some feats and opens up some really good Warlord utilities...and who doesn't like Combat Leader?).
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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6 months ago  ::  Dec 10, 2012 - 1:25PM #15828
abk108
Date Joined: Nov 22, 2011
Posts: 128

Q: Do bonuses to saving throws stack as any other bonus?



I mean, if I have a dwarf with resilient focus, do I get a +7 total bonus against Poison saves?
Or for example if I take Resilient Focus and Focued Mind, do I get a +6 against both stunned and dazed?

Thanks in advance
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6 months ago  ::  Dec 10, 2012 - 1:29PM #15829
bogakbridgetaker
Date Joined: Jan 14, 2009
Posts: 354

Dec 10, 2012 -- 1:20PM, ThatWasTotallyNinja wrote:

Um...with a locked-in PP and ED, I think hybrid is the best option.

Bard|Warlord + Bracers of Mental Might shouldn't need any STR, especially in Epic. You use them on Hail of Steel, except the one battle that you use Victory Surge. Pretty sure that's the best you can get (also frees up some feats and opens up some really good Warlord utilities...and who doesn't like Combat Leader?).


Warmaster isn't exactly "locked in". I would consider replacing it should a better option not present itself. The pp, however, is locked in.

The bracers are a great idea. I like the idea of becoming a hybrid and using the bracers. My only /real/ concern at this point: is there a way to get the effect of the bracers twice in an encounter, even if only for once a day? I'd like to be able to use it on both Hail of Steel and Victory Surge, though if it's not possible, I might just cut my losses and go with Hail of Steel only (between the enc and daily, I choose the enc), and keep going with the "not as optimized" Satire of Evasion (bard 15) as my level 29 daily. Although, I could look to see if there's another warlord daily that allows multiple allies to attack without requiring me to hit with my attack. (Increase the Tempo being the Bard equivalent of what I am looking for.)

If you can't tell, I'm basically playing a leader who gives out insane bonuses (+10 to hit / +16 to damage) and keeps them up while then allowing my striker allies to multi-attack everything into oblivion. Our DM does not use the "one free action attack per turn" rule, so I try to stock up on allowing allies to make free action attacks.

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6 months ago  ::  Dec 10, 2012 - 1:42PM #15830
mellored
Date Joined: Jul 8, 2008
Posts: 19,514

Dec 10, 2012 -- 1:25PM, abk108 wrote:


Q: Do bonuses to saving throws stack as any other bonus?



I mean, if I have a dwarf with resilient focus, do I get a +7 total bonus against Poison saves?
Or for example if I take Resilient Focus and Focued Mind, do I get a +6 against both stunned and dazed?

Thanks in advance


Different bonuses stack.  Such as a racial bonus and a feat bonus.
Bonuses of the same type do not stack.  Such as a feat bonus and a feat bonus. 

There's nothing specific about saving throw bonuses that's any different from attack or damage bonuses.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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