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10 months ago ::
Aug 12, 2012 - 8:39PM
#14391
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Date Joined:
Aug 21, 2008
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How do I get an at-will push or slide on my MBA? Difficulty: I'm wielding a distance dagger, which makes every other part of my Swordmage|Artificer work well.
I killed Aleena.
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10 months ago ::
Aug 12, 2012 - 10:02PM
#14392
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Swordmage sounds right up your alley. Alternatively, you could just go wizard and MC swordmage so that you can use a sword to cast you spells, or just take Arcane Implement Proficiency: Light Blade.
I'll look into that thanks.
Don't feel too discuraged from playing a bladesinger.
It's true they are lower on the totem-pole. But an optimized bladesinger (rev + half-elf) will beat out most non-optimized other classes.
I have a half-orc bladesinger in LFR. He is STR/DEX. I took all Wizard encounters that don't have attack rolls for his dailies, (at level 1, I just picked two which had decent Effect: or Miss: lines.) He is quite fun to roleplay, since I have him very protective of elves and eladrin, since they taught him to secret of the Bladesong.
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10 months ago ::
Aug 12, 2012 - 10:07PM
#14393
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Date Joined:
Nov 16, 2010
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Swordmage sounds right up your alley. Alternatively, you could just go wizard and MC swordmage so that you can use a sword to cast you spells, or just take Arcane Implement Proficiency: Light Blade.
I'll look into that thanks.
Don't feel too discuraged from playing a bladesinger.
It's true they are lower on the totem-pole. But an optimized bladesinger (rev + half-elf) will beat out most non-optimized other classes.
I have a half-orc bladesinger in LFR. He is STR/DEX. I took all Wizard encounters that don't have attack rolls for his dailies, (at level 1, I just picked two which had decent Effect: or Miss: lines.) He is quite fun to roleplay, since I have him very protective of elves and eladrin, since they taught him to secret of the Bladesong. 
My LFR half orc brutal scoundrel rogue is a blast to RP. A former circus performer, he wears a tophat and has a blink dog that left the circus with him. He is a perfect gentlemen. Mostly.
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10 months ago ::
Aug 12, 2012 - 10:14PM
#14394
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does a defender aura incrse to your mount size if you are mounted?
No. Your mount is not you. You are not your mount. Your mount does not have the aura, you do. You are still a medium creature and your aura is a "burst 1" around you.
So in a recent game the DM threw at us a large solo monster (The name of which escapes me). My pyromancer blaster buddy, with his big static mods, dropped a Wall of Fire in a 3x3 square around him (the center square was empty). Then I dropped Grasping Rope centered on the baddy, which immobilized and slowed him. The DM pretty much just ended the encounter because the guy didn't have a teleport speed. Did we break any rules by doing this? Also, if an enemy is inside a square of the wall, can he see through the side he's in, or is his line of sight still blocked? Also does the pyromancer get all of the big static mod bonuses such as DIS, Dragonshards, etc. on the WoF damage?
Pretty much, let this be a valuable lesson for your DM to not use a Solo Creature that can be mostly shut down by Slow+DT. Though, a Slowed Creature can still run for 4 squares, which would get you through the wall, or make a simple DC 30 Jump Check to jump over the wall completely; a bit foolish to call the fight when you could do that.
Another important thing to remember is that the Wall is only 1 square high, so a Large creature could easily see over it to target things.
Depending on how the wall is built, it might not be that easy. Plus, I thought he said the baddie was immobilized. That's why he called it due to the creature not having a teleport speed. If the immobilized is not save ends, though ... that's a bad power.
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10 months ago ::
Aug 12, 2012 - 11:04PM
#14395
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It would be impossible to create a 2-high Wall of Fire in a complete square, that takes 16 squares and Wall of Fire is only a Wall 8, able to become a Wall 14 with an Architects Staff +6, which is unavailable at level 17 anyway. The Grasping Rope causes immobilize SE, creates DT in the burst, and auto-slows creatures that start in the burst. Immobilize SE wasn't the problem really, it's the auto-slow combined with it being a large creature and thus being unable to move (once un-immobilized) that didn't include at least 1 square of the Wall of Fire which costs 3 squares of movement to enter, since it occupied the square in the middle of wall.
There's actually a 5th solution to this issue that makes it not a "total lockdown of a non-teleporting/slow immune creature", and that's Squeezing. Since 3 of it's squares are currently inside the Wall with that configuration, it could fairly effectively squeeze down to being medium and thus be able to leave the wall without actually entering a square of the wall.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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10 months ago ::
Aug 12, 2012 - 11:31PM
#14396
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Date Joined:
Apr 15, 2007
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does a defender aura incrse to your mount size if you are mounted?
No. Your mount is not you. You are not your mount. Your mount does not have the aura, you do. You are still a medium creature and your aura is a "burst 1" around you.
I had read otherwise, elsewhere on this forum. The argument was that, the mounted combat rules only mention how effects that have an origin square function, and auras do not actually have an origin square.
Or something like that.
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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10 months ago ::
Aug 13, 2012 - 12:39AM
#14397
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Basically, since you count as being in all of your mounts spaces until you have to choose an origin square for an effect, you effectively have an expanded aura all the time (creatures would have to attack simultaneously from opposite sides for you to not), Aura's aren't "Bursts" they are Emanations that fill your space + squares within X of your space.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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10 months ago ::
Aug 13, 2012 - 3:15PM
#14398
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Date Joined:
Apr 18, 2006
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I am a Fighter with Rapid Combat Challenge. An adjacent unmarked enemy attacks an ally, so I attack it with Immediate Vengeance. Now it is marked, and attacking an ally. Can I hit it with Combat Challenge too?
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10 months ago ::
Aug 13, 2012 - 3:16PM
#14399
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I am a Fighter with Rapid Combat Challenge. An adjacent unmarked enemy attacks an ally, so I attack it with Immediate Vengeance. Now it is marked, and attacking an ally. Can I hit it with Combat Challenge too?
No. Interrupts happen before their trigger finishes, but after it starts. By the time it is marked, the triggering event for CC has passed.
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10 months ago ::
Aug 13, 2012 - 4:24PM
#14400
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A buddy and I were discussing the bladesinger that I'd like to build. I read up on it and saw that Lightning Ring provides more damage if the target moves, using unseen hand you can move the target but my buddy said that the target has to move of its own free will not forcefully moved, is that true?
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