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Sticky: 4e ask a simple question, get a simple answer
5 years ago  ::  Jun 04, 2008 - 1:08PM #31
Xtian
Date Joined: Jun 14, 2006
Posts: 831
A8: A lot of powers specify "You or one of your allies..." (like Healing Strike, cleric encounter 1), so my initial reaction is that you do not count as one of your allies. Also, something like the Warlord's Commander's Shout (At-will 1) specifies only an ally, but the flavor is clearly letting someone else get the basic attack. The Warlord does not shout to himself to suddenly make a basic attack.
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5 years ago  ::  Jun 04, 2008 - 1:16PM #32
Darth_Duane
Date Joined: Mar 14, 2008
Posts: 56
Q9: What modifiers get added in to each damage roll on a power that multiplies weapon damage (3[W] etc) and which do not? For instance I would assume magic weapon enhancements do, say from a +3 sword. But what about feat damage bonuses like weapon focus or class features like the pit fighters dirty fighting. Do they get added on every roll or just tacked on to the end result?
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5 years ago  ::  Jun 04, 2008 - 1:17PM #33
Xtian
Date Joined: Jun 14, 2006
Posts: 831
Q10: W/r/t the Warlord's Commander's Strike (at-will 1). Does the Warlord have to be adjacent to the target and holding a melee weapon, or does the ally who is making the Basic Attack have to be adjacent to the target with the melee weapon.

The flavor would suggest the latter, but then you get into some sticky issues with Heavy Blade Opportunist ("Ack! Goblin A is running past me towards Wizard. Quick, Paladin, smash Goblin B!")
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5 years ago  ::  Jun 04, 2008 - 1:20PM #34
LanceKepner
Date Joined: Feb 8, 2008
Posts: 36

Darth_Duane wrote:

Q9: What modifiers get added in to each damage roll on a power that multiplies weapon damage (3[W] etc) and which do not? For instance I would assume magic weapon enhancements do, say from a +3 sword. But what about feat damage bonuses like weapon focus or class features like the pit fighters dirty fighting. Do they get added on every roll or just tacked on to the end result?


A9:None.  In x[W], x indicates the number of weapon damage dice rolled. No modifiers are added in.

[color=Sienna]Example: Valenae. a 12th-level eladrin paladin,
hits a foe with thunder smite. The attack deals 2[W] +
Strength modifier thunder damage and knocks the
target prone. The damage would be 2d8 (longsword’s
1d8

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5 years ago  ::  Jun 04, 2008 - 1:27PM #35
LanceKepner
Date Joined: Feb 8, 2008
Posts: 36

Xtian wrote:

Q10: W/r/t the Warlord's Commander's Shout (at-will 1). Does the Warlord have to be adjacent to the target and holding a melee weapon, or does the ally who is making the Basic Attack have to be adjacent to the target with the melee weapon.

The flavor would suggest the latter, but then you get into some sticky issues with Heavy Blade Opportunist ("Ack! Goblin A is running past me towards Wizard. Quick, Paladin, smash Goblin B!")


A10: I think you are referring to Commander's Strike. The warlord must be holding a melee weapon in order to use the exploit. The target is one creature, it does not specify range, so it would be within sight. The ally is then granted a basic melee attack (which requires them to be holding a melee weapon and within range of the target). So the warlord's position is irrelevant as long as the warlord can see both ally and target (and they can see/hear him).

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5 years ago  ::  Jun 04, 2008 - 1:36PM #36
Leugren
Date Joined: Jun 11, 2005
Posts: 174
A8 No. This is clearly stated in the 4th edition excerpt titled "How to Read a Power":

When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your teammates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets.


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5 years ago  ::  Jun 04, 2008 - 4:29PM #37
Martag
Date Joined: Nov 6, 2006
Posts: 80
Q11 Is it posible to spend a healing surge w/o second wind or use of a power that lets you spend one?

Q12 Multiclassing Cleric(or warlord) gives you holy word as a daily power instead of an encounter power.
... so the question is do you get to use it 2 time's durring the encounter(3 at 16) or just once?
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5 years ago  ::  Jun 04, 2008 - 6:52PM #38
Timlagor
Date Joined: Jun 26, 2004
Posts: 1,311
A2 I think kobolds can use this to sidestep a charge. I would allow a cherger to keep moving in a straight line if that would let them connect (and probably even let them keep going to another target).
For balance considerations it should be remembered that charging only allows a basic attack so it's only going to come up when you need that extra movement to reach the enemy.

Kobolds are shifty beggars: don't charge them.
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5 years ago  ::  Jun 04, 2008 - 6:57PM #39
Timlagor
Date Joined: Jun 26, 2004
Posts: 1,311

CStafford wrote:

In the case of the kobold, the trigger is the foe moving adjacent to you. Since the movement of the charge ends once the foe is adjacent, you do not have the opportunity to interrupt. The foe has to keep moving for at least one square after meeting the trigger condition for you to interrupt.


Fighter F charges Kobold K.
Does F meet the trigger condition?
- K is adjacent to F: YES

Has F moved at least one square
- can't charge unless you move at least two squares: YES

Nothing says that the move has to happen after the trigger condition is met.

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5 years ago  ::  Jun 04, 2008 - 7:02PM #40
Timlagor
Date Joined: Jun 26, 2004
Posts: 1,311

Martag wrote:

Q11 Is it posible to spend a healing surge w/o second wind or use of a power that lets you spend one?

Q12 Multiclassing Cleric(or warlord) gives you holy word as a daily power instead of an encounter power.
... so the question is do you get to use it 2 time's durring the encounter(3 at 16) or just once?


A11 One way comes to mind:
- Natural 20 on a death saving throw (NB you don't stabilise on a 10-19; merely reset the failed-save counter). Unlike 3.5 you now are more likely to wake up on your own than to die if you are left alone while dying ..assuming you still had a Healing Surge; me experience is that Surges are the limitting factor on how long a party can keep fighting.


A12 You can use the power once per day. The power is one use of the minor action to heal. The Feat overrides the power text about using it twice.

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