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5 years ago ::
Jun 04, 2008 - 10:11AM
#21
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Q7 Paladins start with:
Weapon Proficiencies: Simple melee, military melee, simple ranged
Does this give each of the proficiency bonuses for each of the weapons in these categories? i.e. +3 longsword, +2 flail, +2 battleaxe, +2 Crossbow, and +2 Mace, etc.?
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5 years ago ::
Jun 04, 2008 - 10:12AM
#22
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Date Joined:
Dec 15, 2006
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A7: Yes. Note, he does not gain "inproficiency penalties" of 3e when wielding weapons NOT in this group.
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5 years ago ::
Jun 04, 2008 - 10:17AM
#23
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That's not correct. It's a reaction, not an interrupt, which means the triggering action is COMPLETELY resolved before the kobold gets to shift. The triggering action in this case is a charge, which gets completely resolved, meaning move AND attack, before the shift occurs. I see the gavel falling both ways on this. I see your point, but I also read the ability as being able to interrupt the movement, which happens in this case.
Again I point to Deft Strike, which would function fully in your ruling. This seems to underpower the Dragonshield Tactics ability severly.
If your premise is that Charge is a special standard action that includes all actions associated with the charge, then powers and exploits must fall into that classification as well, but as I read charge : CHARGE: STANDARD ACTION ✦ Move and Attack: Move your speed as part of the charge and make a melee basic attack or a bull rush at the end of your move."
Since a movement is involved, the Dragonshield Tactics ability should trigger, as an interrupt (per the wording) allowing the movement/charge to be paused while the kobold can resolve its Reaction ability.
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5 years ago ::
Jun 04, 2008 - 10:50AM
#24
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I could be wrong, but this is how I'm reading the charge question.
It specifies that he completes 1 square of movement before you can make the reaction. So, if he is charging you (you being the kobold in this case), I would say you wouldn't be able to sidestep the attack. I'll admit there needs to be further ruling, because it says you can make the reaction before he is done moving, but he moves at least one square...
Anyways, I think the spirit of this is so if you're charging PAST this kobold, he can sidestep in front of you stopping your charge.
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5 years ago ::
Jun 04, 2008 - 10:55AM
#25
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I could be wrong, but this is how I'm reading the charge question.
It specifies that he completes 1 square of movement before you can make the reaction. So, if he is charging you (you being the kobold in this case), I would say you wouldn't be able to sidestep the attack. I'll admit there needs to be further ruling, because it says you can make the reaction before he is done moving, but he moves at least one square...
Anyways, I think the spirit of this is so if you're charging PAST this kobold, he can sidestep in front of you stopping your charge. I agree with this point, and maybe thats the reading I was missing. I was reading that the charging character had to at least start moving 1 square. Perhaps I should have been reading that the ability doesnt trigger unless he moves "through" one square that triggers the immediate reaction.
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5 years ago ::
Jun 04, 2008 - 11:57AM
#26
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Date Joined:
Sep 22, 2001
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Q 4: I can't find any way to make a weapon do more damage every hit (like the olds flaming weapons and similars) other then just the Enhancement bonus (from +1 to +6). There is anything other then this to make a weapon that deals more damage on hit then a normal one?
A4 - There are no items that appear to add extra damage on a per hit basis. A few other ways of adding damage are possible, but are feat/paragon related. examples: Weapon Focus adds +1 feat damage. Kensei adds 4 damage to 1 chosen weapon A 1handed versatile weapon wielded with 2 hands adds 1 point of damage. A4 The bracers of adding damage every hit add damage every hit.
Yes, but only on a basic attack, which probably means only on AoOs and charges. Assuming you mean the Bracers of Mighty Striking, that is. Oops! That'll teach me to learn what I'm talking about more carefully!
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5 years ago ::
Jun 04, 2008 - 12:08PM
#27
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Date Joined:
Jul 26, 2006
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A4 The bracers of adding damage every hit add damage every hit. Yes, but only on a basic attack, which probably means only on AoOs and charges. Assuming you mean the Bracers of Mighty Striking, that is.
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5 years ago ::
Jun 04, 2008 - 12:26PM
#28
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Date Joined:
Sep 25, 2007
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A 2.More The ability to interrupt movement with an immediate reaction is quite specific. It says you can use your immediate action after the movement has met the triggering condition, but before the movement is done. But only after the foe has moved at least one space.
EXAMPLE: You have an immediate reaction ability triggerd by a foe moving within 5 squares and the foe tries to move from eight squares to adjacent to you. 1: The foe begins movement. He moves three squares. 2: The foe is now within five squares of you, but you can't do anything yet. 3: The foe moves one more square (to within four squares). 4: Now you can interrupt him. Use your ability. 5: The foe continues his movement (assuming he's still alive)
In the case of the kobold, the trigger is the foe moving adjacent to you. Since the movement of the charge ends once the foe is adjacent, you do not have the opportunity to interrupt. The foe has to keep moving for at least one square after meeting the trigger condition for you to interrupt.
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5 years ago ::
Jun 04, 2008 - 12:29PM
#29
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Date Joined:
Jun 11, 2005
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A2.2 The kobold gets to shift right after the charging character enters a square that is adjacent to him. If the charging character has not moved his full speed yet, he can continue moving and then execute the charge attack if he ends up next to the kobold. This interpretation is fully supported as follows (emphasis mine):
- The definition of the "Immediate Reaction" action states that "the triggering action, event, or condition occurs and is completely resolved before you take your reaction". Take particular note of the phrase "triggering action, event, or condition". It does NOT state that only actions can trigger an immediate reaction. Particular events and conditions can also trigger an immediate reaction.
- The Dragonshield's ability is triggered whenever an "enemy moves adjacent" to the kobold. This is an event that can occur in the middle of an enemy's action (e.g. charge action, walk action, run action, shift action). The trigger is the "moving-into-an-adjacent-square" event, not the charge action which caused this event to occur. This event is completely resolved once the enemy has finished moving into a square that is adjacent to the kobold, even if he has not completed the action that caused the event.
Let's try a little reductio ad absurdum to see if we can hammer the point home a little better: Suppose the Dragonshield ability were defined as an "immediate interrupt" instead of as an "immediate reaction". If we apply the same logic that others are applying when they state that the charge action and not the "moving-into-the-adjacent-square" event is what triggers the immediate reaction, then the kobold would get to shift before the enemy even starts his movement as part of the charge, since the interrupt takes place before the triggering action is resolved. This is patently absurd, since we have no idea where the enemy is going to move before he has started his charge. The argument that led us to this absurd state of affairs must therefore be specious. I rest my case...
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5 years ago ::
Jun 04, 2008 - 12:31PM
#30
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Q8: Do you count as your own ally?
I'd like to think so...
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