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Sticky: 4e ask a simple question, get a simple answer
4 months ago  ::  Jan 31, 2013 - 1:48PM #16981
masteraleph
Date Joined: Jun 12, 2012
Posts: 147
Let's call it a tiefling sorcerer, then (I'd noted the Genasi, and there are clearly some PPs, but I'm looking to see if there's anything I'd missed).
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4 months ago  ::  Jan 31, 2013 - 2:08PM #16982
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,979

Jan 31, 2013 -- 11:42AM, Celerian01 wrote:

Manticore's Volley: If all three attacks hit, is that 5[W] or 6[W]?  I.e., is it 3(1[W]+mods)+2[W], or 3(1[W]+mods)+3[W]?


I think that's a question for the similar thread over in 4e Rules.  (I think it's 1[W]+Stuff & 2[W]+Stuff & 3[W]+Stuff, but that's just my guess)

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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4 months ago  ::  Jan 31, 2013 - 2:24PM #16983
Wishful
Date Joined: Jul 20, 2008
Posts: 130

Jan 31, 2013 -- 1:48PM, masteraleph wrote:

Let's call it a tiefling sorcerer, then (I'd noted the Genasi, and there are clearly some PPs, but I'm looking to see if there's anything I'd missed).




Well, if you're willing to wait until level 30, you can MC divine with holy symbol proficiency, grab a crusader's weapon as your implement and take Sublime Flame as your ED.  Then use any method you please to add cold (you mentioned arcane admixture), and the crusader's weapon gives you half your normal damage as radiant, with Sublime Flame adding extra fire on top of that.

Otherwise, I'm not finding a lot that works for sorcerers. 

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4 months ago  ::  Jan 31, 2013 - 3:20PM #16984
masteraleph
Date Joined: Jun 12, 2012
Posts: 147

Jan 31, 2013 -- 2:24PM, Wishful wrote:

Jan 31, 2013 -- 1:48PM, masteraleph wrote:

Let's call it a tiefling sorcerer, then (I'd noted the Genasi, and there are clearly some PPs, but I'm looking to see if there's anything I'd missed).




Well, if you're willing to wait until level 30, you can MC divine with holy symbol proficiency, grab a crusader's weapon as your implement and take Sublime Flame as your ED.  Then use any method you please to add cold (you mentioned arcane admixture), and the crusader's weapon gives you half your normal damage as radiant, with Sublime Flame adding extra fire on top of that.

Otherwise, I'm not finding a lot that works for sorcerers. 




Heh, that's what I though.  Looks like I'll grab Arcane Admixture for fire and keep a few frozen whetstones around in case I need the cold, too.

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4 months ago  ::  Jan 31, 2013 - 3:26PM #16985
Citadel97501
Date Joined: Sep 29, 2009
Posts: 313

Jan 31, 2013 -- 12:52AM, thespaceinvader wrote:

Jan 30, 2013 -- 7:12PM, Citadel97501 wrote:

Is there anywat to give a Warlock a tridet implement, or some other spear?  I mainly am interested in this due to theme for a mounted character?



MC a holy symbol class and use a Weapon of Evil Undone.




Thank you...

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4 months ago  ::  Jan 31, 2013 - 3:27PM #16986
Celerian01
Date Joined: May 27, 2011
Posts: 631

Jan 31, 2013 -- 2:08PM, kilpatds wrote:

Jan 31, 2013 -- 11:42AM, Celerian01 wrote:

Manticore's Volley: If all three attacks hit, is that 5[W] or 6[W]?  I.e., is it 3(1[W]+mods)+2[W], or 3(1[W]+mods)+3[W]?


I think that's a question for the similar thread over in 4e Rules.  (I think it's 1[W]+Stuff & 2[W]+Stuff & 3[W]+Stuff, but that's just my guess)


Fair enough, though I'd hope a d12 more or less wouldn't really matter at that point.

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4 months ago  ::  Feb 01, 2013 - 12:55AM #16987
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667

Jan 31, 2013 -- 11:42AM, Celerian01 wrote:

Manticore's Volley: If all three attacks hit, is that 5[W] or 6[W]?  I.e., is it 3(1[W]+mods)+2[W], or 3(1[W]+mods)+3[W]?



Assuming all the attacks hit, it's 1 for 1[W], 1 for 2[W], 1 for 6[W] for a total of 6[W] + 3xmods.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

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4 months ago  ::  Feb 01, 2013 - 1:23AM #16988
Zathris
Date Joined: Nov 6, 2009
Posts: 4,234
Extra damage can be dealt retroactively (hunter's quarry, dire radiance), and nothing stops the extra damage from being cumulative (both the 'two attacks' and the 'three attacks' conditions are satisfied by hitting all three times) so it's 1w+mods + 2w+mods+1w + 4w+mods+2w+2w for a total of 12w+3xmods
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4 months ago  ::  Feb 01, 2013 - 7:01AM #16989
Celerian01
Date Joined: May 27, 2011
Posts: 631

Feb 1, 2013 -- 1:23AM, Zathris wrote:

Extra damage can be dealt retroactively (hunter's quarry, dire radiance), and nothing stops the extra damage from being cumulative (both the 'two attacks' and the 'three attacks' conditions are satisfied by hitting all three times) so it's 1w+mods + 2w+mods+1w + 4w+mods+2w+2w for a total of 12w+3xmods


Interesting.  Not sure that'd fly at most tables, but 12[W]+3(mods) as a standard action could definitely get spectacular, especially if there's a crit in there.

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4 months ago  ::  Feb 01, 2013 - 7:34AM #16990
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
It's already at 'can nuke an at-level standard in one action if you're lucky or have even a vaguely decent leader' levels as it is.  Add 6 more [W] in there it's beating out most of the archer ranger's dailies.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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