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4 months ago ::
Jan 31, 2013 - 1:48PM
#16981
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Date Joined:
Jun 12, 2012
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Let's call it a tiefling sorcerer, then (I'd noted the Genasi, and there are clearly some PPs, but I'm looking to see if there's anything I'd missed).
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4 months ago ::
Jan 31, 2013 - 2:08PM
#16982
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Date Joined:
Nov 23, 2003
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Manticore's Volley: If all three attacks hit, is that 5[W] or 6[W]? I.e., is it 3(1[W]+mods)+2[W], or 3(1[W]+mods)+3[W]?
I think that's a question for the similar thread over in 4e Rules. (I think it's 1[W]+Stuff & 2[W]+Stuff & 3[W]+Stuff, but that's just my guess)
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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4 months ago ::
Jan 31, 2013 - 2:24PM
#16983
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Date Joined:
Jul 20, 2008
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Let's call it a tiefling sorcerer, then (I'd noted the Genasi, and there are clearly some PPs, but I'm looking to see if there's anything I'd missed).
Well, if you're willing to wait until level 30, you can MC divine with holy symbol proficiency, grab a crusader's weapon as your implement and take Sublime Flame as your ED. Then use any method you please to add cold (you mentioned arcane admixture), and the crusader's weapon gives you half your normal damage as radiant, with Sublime Flame adding extra fire on top of that.
Otherwise, I'm not finding a lot that works for sorcerers.
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4 months ago ::
Jan 31, 2013 - 3:20PM
#16984
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Date Joined:
Jun 12, 2012
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Let's call it a tiefling sorcerer, then (I'd noted the Genasi, and there are clearly some PPs, but I'm looking to see if there's anything I'd missed).
Well, if you're willing to wait until level 30, you can MC divine with holy symbol proficiency, grab a crusader's weapon as your implement and take Sublime Flame as your ED. Then use any method you please to add cold (you mentioned arcane admixture), and the crusader's weapon gives you half your normal damage as radiant, with Sublime Flame adding extra fire on top of that.
Otherwise, I'm not finding a lot that works for sorcerers.
Heh, that's what I though. Looks like I'll grab Arcane Admixture for fire and keep a few frozen whetstones around in case I need the cold, too.
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4 months ago ::
Jan 31, 2013 - 3:26PM
#16985
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Date Joined:
Sep 29, 2009
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Is there anywat to give a Warlock a tridet implement, or some other spear? I mainly am interested in this due to theme for a mounted character?
MC a holy symbol class and use a Weapon of Evil Undone.
Thank you...
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4 months ago ::
Jan 31, 2013 - 3:27PM
#16986
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Date Joined:
May 27, 2011
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Manticore's Volley: If all three attacks hit, is that 5[W] or 6[W]? I.e., is it 3(1[W]+mods)+2[W], or 3(1[W]+mods)+3[W]?
I think that's a question for the similar thread over in 4e Rules. (I think it's 1[W]+Stuff & 2[W]+Stuff & 3[W]+Stuff, but that's just my guess)
Fair enough, though I'd hope a d12 more or less wouldn't really matter at that point.
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4 months ago ::
Feb 01, 2013 - 12:55AM
#16987
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Date Joined:
Oct 28, 2010
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Manticore's Volley: If all three attacks hit, is that 5[W] or 6[W]? I.e., is it 3(1[W]+mods)+2[W], or 3(1[W]+mods)+3[W]?
Assuming all the attacks hit, it's 1 for 1[W], 1 for 2[W], 1 for 6[W] for a total of 6[W] + 3xmods.
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4 months ago ::
Feb 01, 2013 - 1:23AM
#16988
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Extra damage can be dealt retroactively (hunter's quarry, dire radiance), and nothing stops the extra damage from being cumulative (both the 'two attacks' and the 'three attacks' conditions are satisfied by hitting all three times) so it's 1w+mods + 2w+mods+1w + 4w+mods+2w+2w for a total of 12w+3xmods
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
Show
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4 months ago ::
Feb 01, 2013 - 7:01AM
#16989
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Date Joined:
May 27, 2011
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Extra damage can be dealt retroactively (hunter's quarry, dire radiance), and nothing stops the extra damage from being cumulative (both the 'two attacks' and the 'three attacks' conditions are satisfied by hitting all three times) so it's 1w+mods + 2w+mods+1w + 4w+mods+2w+2w for a total of 12w+3xmods
Interesting. Not sure that'd fly at most tables, but 12[W]+3(mods) as a standard action could definitely get spectacular, especially if there's a crit in there.
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4 months ago ::
Feb 01, 2013 - 7:34AM
#16990
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Date Joined:
Oct 28, 2010
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It's already at 'can nuke an at-level standard in one action if you're lucky or have even a vaguely decent leader' levels as it is. Add 6 more [W] in there it's beating out most of the archer ranger's dailies.
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