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Sticky: 4e ask a simple question, get a simple answer
5 months ago  ::  Dec 20, 2012 - 3:15AM #15991
vitamin_q
Date Joined: May 19, 2011
Posts: 141
So, before I hybrid swordmage|warlock,
Q; is there anyway to get an at-will power as a melee basic attack, as a non-hybrid swordmage, and not a half-elf?
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5 months ago  ::  Dec 20, 2012 - 3:22AM #15992
Zathris
Date Joined: Nov 6, 2009
Posts: 4,228
Paragon Multiclass, Werebeast Themes.
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

My Guides Show
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5 months ago  ::  Dec 20, 2012 - 5:21AM #15993
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,196
Take Intelligent Blademaster and just use 'melee basic attack'.
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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5 months ago  ::  Dec 20, 2012 - 7:14AM #15994
ezrider23
Date Joined: Jan 27, 2009
Posts: 1,090
Add Mark of Storm and a Lightning weapon to your MBA. Combos like a fake at-will power with the slide.
 
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5 months ago  ::  Dec 20, 2012 - 8:38AM #15995
MagicSN
Date Joined: Jun 2, 2012
Posts: 72
Under the traits of the Fey Beast Tamer's fey beasts there's noted for example, that "allies gain a +2 power bonus to damage rolls vs enemies in the aura". Does this include your own character? Or just the other players?
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5 months ago  ::  Dec 20, 2012 - 9:58AM #15996
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,662
It includes you - it refers to allies of the fey beast, not allies of you.  It doesn't apply to the beast itself.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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5 months ago  ::  Dec 20, 2012 - 6:25PM #15997
Dansun
Date Joined: Jun 21, 2012
Posts: 62
Hi

I'm new to making strikers.

I made a striker whos powers have the Implement keyword and a striker whos powers have the martial weapon keywords.

Am I right that the striker whos powers have the martial weapon keywords will always have a +3 attack bonus over the striker whos powers have the Implement keyword since they will be using weapons that give +3 proficiencies to their attacks?

This seems to GREATLY favor martial weapon strikers.

Is there anyway to increase the attack bonuses of a striker whos powers have the Implement keyword other than magic Ki Focus items & Ki Focus Expertise?
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5 months ago  ::  Dec 20, 2012 - 6:33PM #15998
TheMalteseFalchion
Date Joined: Aug 8, 2011
Posts: 737
Powers with the Weapon keyword get the proficiency bonus of the weapon used with them, but usually target AC.

Powers with the Implement keyword do not got a proficiency bonus, but usually target a non armor defense.

So it usually evens out.

It gets great when you can target a non armor defense with a Weapon.  A +1 to hit is considered worth a feat to CharOp under (most) normal circumstances.  So something like Deft Blade which lets you target Reflex instead of AC on basic attacks with a light blade?  That can be a big boost in accuracy, and why it is considered so highly.

Jan 12, 2012 -- 8:31PM, Bargle0 wrote:

This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.



Feb 5, 2012 -- 8:44AM, Illeist wrote:

One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.



May 12, 2013 -- 6:38PM, zelink551 wrote:

You're already refluffing, what not refluff to something that doesn't suck?

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5 months ago  ::  Dec 20, 2012 - 6:59PM #15999
dertechie
Date Joined: Sep 4, 2012
Posts: 29
Implement Strikers will usually be using a Superior Implement of some kind (Accurate usually, for the +1 to hit), which helps as well (equivalent to many of the +3 prof and bonuses Superior weapons).  Targeting Reflex or Will is usually something like an effective +2 or +3 to the attack compared to targeting AC.
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5 months ago  ::  Dec 20, 2012 - 8:01PM #16000
DSMReference
Date Joined: Oct 23, 2011
Posts: 208

Dec 20, 2012 -- 6:25PM, Dansun wrote:

Hi

I'm new to making strikers.

I made a striker whos powers have the Implement keyword and a striker whos powers have the martial weapon keywords.

Am I right that the striker whos powers have the martial weapon keywords will always have a +3 attack bonus over the striker whos powers have the Implement keyword since they will be using weapons that give +3 proficiencies to their attacks?

This seems to GREATLY favor martial weapon strikers.

Is there anyway to increase the attack bonuses of a striker whos powers have the Implement keyword other than magic Ki Focus items & Ki Focus Expertise?


In case that wasn't entirely clear, monsters Fort, Ref, and Will are usually 2-3 points lower then their AC. Sometimes much lower (5-6 points), though in some rare cases they are even or even more rarely Fort is actually a little higher. So in theory Weapon Proficiency just barely makes up for the difference.

In actual practice, weapon users are usually more accurate, but that isn't strictly for the reasons you're thinking.

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