Community

 
Jump Menu:
Post Reply
Page 1278 of 1895  •  Prev 1 ... 1276 1277 1278 1279 1280 ... 1895 Next
Switch to Forum Live View
Sticky: 4e ask a simple question, get a simple answer
1 year ago  ::  Apr 25, 2012 - 9:33PM #12771
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,348

The One Sword


Your blade flashes with the twilight power of the Feywild as you strike your foe.


Encounter        Arcane, Enchantment, Weapon
Standard Action      Melee weapon


Target: One creature


Attack: Intelligence vs. Reflex


Hit: 2[W] + Intelligence modifier damage. Make the secondary attack against the target.


  Secondary Attack: Intelligence vs. Will


  Hit: The target is dazed until the end of your next turn, and this power is not expended.



^ How does it work with this?

Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 9:42PM #12772
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,915
You make the secondary attack and roll twice.....
Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 10:40PM #12773
JacobK
Date Joined: Apr 24, 2012
Posts: 17
I have a question bout an at-will attack for my battlemind.


Lightning Rush


Like a lightning strike, you rush across the battlefield and launch a counterattack to help a friend. If you choose, you can draw the enemy’s attack to yourself.


At-Will        Augmentable, Psionic, Weapon
Immediate Interrupt      Melee 1


Trigger: An enemy within 5 squares of you targets an ally with an attack


Effect: Before the attack, you move your speed to a square adjacent to the triggering enemy.


Target: The triggering enemy


Attack: Constitution vs. AC


Hit: 1[W] + Constitution modifier damage.


Effect: You don’t get your normal standard action on your next turn.


Augment 1

Hit: As above, and the target takes a penalty to the triggering attack roll equal to your Charisma modifier.


Augment 2

Hit: 2[W] + Constitution modifier damage, and you become the target of the triggering attack.


Effect: You get your normal standard action on your next turn.



my question about this attack is can i use this attack more than once per round? so say I take my turn. next is 2 Orcs turns. One attacks one ally, so I use lightning rush, then the other attacks another ally, can i use lightning rush again? basically getting 2 attacks, one on each of them, on their turn?

Then maybe say there is another monster group that will take there turn after the orcs but before me. can i use lightning rush against them as well? essentially using this immediate interupt 3-4 times in a round?
Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 10:42PM #12774
Zathris
Date Joined: Nov 6, 2009
Posts: 4,243

Apr 25, 2012 -- 10:40PM, JacobK wrote:

essentially using this immediate interupt 3-4 times in a round?



You can only take one Immediate Action (Interrupt or Reaction) once per round.

"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

My Guides Show
Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 10:43PM #12775
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,463
No because you cannot take more than 1 immediate action a round.
Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 10:47PM #12776
JacobK
Date Joined: Apr 24, 2012
Posts: 17

Apr 25, 2012 -- 10:42PM, Zathris wrote:

Apr 25, 2012 -- 10:40PM, JacobK wrote:

essentially using this immediate interupt 3-4 times in a round?



You can only take one Immediate Action (Interrupt or Reaction) once per round.




OK. thanks for the clarification, but this also leads me to another question.. (Sorry, im fairly new to D&D and not crystal clear on all the rules yet).

So when you say "once per round", im not 100 percent sure what a round is. Is one set of enemies attacks a round? or is a round everyone taking their turn in the initiate order? Like, i take my turn, then when it gets back around to my turn, thats one round?

Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 10:54PM #12777
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,981
Your last line is correct.  "You take your turn, then when it gets back around to your turn, thats one round."
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
Quick Reply
Cancel
1 year ago  ::  Apr 25, 2012 - 10:54PM #12778
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,463
A round is from the first person's(in the iniative order) action until their action comes up again.
Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 1:25AM #12779
DuelistDelSol
Date Joined: Mar 21, 2006
Posts: 1,264
Essentially, your "round counter" resets as soon as your turn begins again.
Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 4:15AM #12780
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Apr 25, 2012 -- 10:54PM, Koshinuke wrote:

A round is from the first person's(in the iniative order) action until their action comes up again.




No.  A round is from EACH person's turn until their own personal turn comes up again.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
Quick Reply
Cancel
Page 1278 of 1895  •  Prev 1 ... 1276 1277 1278 1279 1280 ... 1895 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing