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1 year ago ::
Apr 09, 2012 - 8:29PM
#12541
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Date Joined:
Jul 16, 2010
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They're not comparable feats.
Fey Charge lets you teleport when you charge, which takes a standard action and usually ends your turn. Eladrin Swordmage Advance grants you an MBA when you use Fey Step, which you can do as a Move action inherently or a Minor or Immediate action with appropriate investment.
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1 year ago ::
Apr 09, 2012 - 8:42PM
#12542
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Right right right right right, action differences! I forgot about that, thanks. As is I think I'll be replacing Fey Charge then.
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1 year ago ::
Apr 09, 2012 - 9:17PM
#12543
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The Fey Charge nerf and the presence of Badge of the Berserker has pretty much removed Fey Charge from the optimization spectrum, only Evermeet Warlocks and Slashers will consider it.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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1 year ago ::
Apr 10, 2012 - 3:28AM
#12544
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Hi everyone ! First of all, I'm French so I'm sorry for my English, I hope I will succeed in making myself understand. ^^ Then, as DM, I have "some" questions about some RAI and I couldn't find my answers on this forum (even with the search tool), so here I am: Q?: If a player has a way to use more than once Soulforge Hammering per turn, is she/he able to use more than one minor action to trigger another attack?I.e: On her/his turn, my player uses Soulforge Hammering (Standard action), then acivates another attack (Minor action). Then if she/he spends an AP, regains Soulforge Hammering (via Divine Mastery for example), and uses this AP to redo a Soulforge hammering, can she/he use her/his Move action to trigger the second Soulforge hammering's minor attack? And, on her/his next turn, will she/he be able to use two minor actions to make the attacks of both Soulforge hammering? In fact, is it limited to one per turn, or one per turn and per Soulforge hammering? Q?+1: Can the free MBA triggered by a Rending weapon triggers another free MBA if it crits?I.e: A player with a Rending weapon crits and gets a free MBA. This MBA crits, can this player make another free MBA? Q?+2: Are bonus damages such as Painful Oath new attacks or part of the previous attack?I.e: A player makes an attack which already has the radiant keyword against a creature that has radiant vulnerability. Does the target take the vulnerability damage once or twice? Does it take: - the damage of the first attack + the painful Oath damage + the radiant vulnerability? - or the damage of the first attack + the radiant vulnerability, and then the damage of the Painful Oath + the radiant vulnerability? Q?+3: How does the Ring of the Radiant Storm exactly work?I.e: If a player, in a single attack, has multiple sources of damages (for example during a crit : the enhancement bonus, and the high crit property), should she/he roll twice each source of damages and choose separatly, or roll twice the whole damage and choose one? (It may not seem to, but it makes a little difference. ^^) Q?+4: Does the Critical targeting stack?I.e: If a player does a first critical hit and triggers Critical targeting, and on another turn makes another critical hit, does the targets take +4 damage from Critical targeting? (Two damages from the first critical hit, and 2 more damages from the second?) Q?+5: When a power says "Allies", such as Nimbus of Light, does the triggering player counts?I.e: In that case, does the triggering player gains benefit of the Nimbus of Light? I think I know the answers of some of my questions, but I would like to be sure. ^^ Many thanks. ^^
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1 year ago ::
Apr 10, 2012 - 4:01AM
#12545
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Date Joined:
Oct 28, 2010
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In order:
1: Based on the wording of the power 'repeat this attack against the target of the attack as a minor action', you'd be able to do it twice, but you'd need to track which targets you hit, and you wouldn't be able to attack a single target twice (unless you hit it twice with the standard action attacks..
2: Yes, you can get infinite crit recursion with a Rending Weapon - however, this weapon is in need of errata.
3: Extra damage is part of the attack, and cannot retrigger a vulnerability that had already triggered.
4: You make the whole damage roll, twice, and choose either result.
5: The bonus would not stack; it is untyped, but bonuses from the same named game element ('Critical Targetting') do not stack. However, subsequent crits after the first, whilst not increasing the bonus, would benefit from both the bonus AND the extra damage, so would get +4 damage. This woudl not increase further.
6: No, you are not your own ally.
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1 year ago ::
Apr 10, 2012 - 4:28AM
#12546
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Thank you very much for these (fast) answers! I have one more bonus question, if it doesn't bother you... You said: The bonus would not stack; it is untyped, but bonuses from the same named game element ('Critical Targetting') do not stack.
So Punishing radiance does not stack too, even with the 'or its existing vulnerability to radiant damage increases by 10'? If a player (or two players) with this feat make(s) two critical hits against the same creature, the radiant vulnerability of this creature does not increase by 20?
One more time, thank you. ^^
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1 year ago ::
Apr 10, 2012 - 4:31AM
#12547
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Thank you very much for these (fast) answers!
I have one more bonus question, if it doesn't bother you... You said:
The bonus would not stack; it is untyped, but bonuses from the same named game element ('Critical Targetting') do not stack.
So Punishing radiance does not stack too, even with the 'or its existing vulnerability to radiant damage increases by 10'? If a player (or two players) with this feat make(s) two critical hits against the same creature, the radiant vulnerability of this creature does not increase by 20?
Punishing Radiance is not a bonus. The rules for stacking bonuses do not apply to things that are not bonuses, so that rule doesn't stop you.
However, there's a rule for penalties, too: Penalties from the same named element do not add together. So you can't stack vulnerability from Punishing Radiance no matter *who* has it, since Punishing Radiance can't stack with itself.
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1 year ago ::
Apr 10, 2012 - 7:31AM
#12548
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Date Joined:
Dec 22, 2010
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Punishing radiance isn't a penalty? It's a source of radiant vulnerability. It definitely stacks with itself. You crit something once, it gains vuln 10. You crit it again that turn, it gains vuln 10 + 10 = vuln 20.
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1 year ago ::
Apr 10, 2012 - 8:42AM
#12549
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Date Joined:
Jan 11, 2012
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Does polearm gamble activate on forced movement?
Specific rules overwrite general rules, that's always been the case and until they errata the feat, polearm gamble WILL always work on forced movement and teleportation.
The power quite specifically states "when a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack against that enemy"
To claim that you wouldn't get to make the opportunity attack on forced movement with polearm gamble because the rules for opportunity attacks state that you can't make OA's on forced movement would be similar to saying that a power that allows you to shift through an enemies space won't let you shift through an enemies space(general movement rules) wouldn't allow it. Quite simply, specific wording on powers and feats always override the general rules, you can't just claim this isn't the case for polearm gamble "[just because]." Hell, by that logic one could simply claim that the rules for OA only work on leaving a square so polearm gamble does nothing, as well as about 50% of the feats and powers in the game because a general rule overrides the specific.
Did a nonadjacent enemy enter a square beside you? If yes, "you can make an opportunity attack."
Does it make the skill too powerful? Probably but until the skill is reworded, it works on forced movement.
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1 year ago ::
Apr 10, 2012 - 11:05AM
#12550
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Specific needs to Specifically override General in order for that to be true.
Polearm Gamble Specifically overrides the General rule of what provokes (General: leaving a threatened square, Specific: entering a square adjacent to you) There is nothing in the specific that overrides the General: Shifting, Forced Movement, and Teleportation never provoke. There are Specific powers and feats, however, that do override these things because they specifically say so.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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