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13 months ago ::
Jun 25, 2012 - 1:57AM
#1461
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Date Joined:
Feb 23, 2012
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How would Divine Oracle be if you somehow snagged the new Cleric at will that targets will? Then you would be making a melee attack vs will.
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13 months ago ::
Jun 25, 2012 - 2:13AM
#1462
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Date Joined:
Feb 28, 2011
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Bad. Oath of EnmityEffect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice. Only rerolls allow you to make again the double roll attack. Still is a great at-will for a half-elf.
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13 months ago ::
Jun 27, 2012 - 1:51AM
#1463
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Date Joined:
Feb 23, 2012
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How does the archer avenger build have two fisted shooter along with the seeker MC?
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13 months ago ::
Jun 27, 2012 - 7:24AM
#1464
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Date Joined:
Dec 22, 2010
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It will either have the pre-nerf windrise ports background, or have taken the traveller's harlequin PP.
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13 months ago ::
Jun 27, 2012 - 7:40AM
#1465
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Date Joined:
Feb 19, 2006
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Neither are present, so best guess is that someone missed that TFS has a Rogue Prereq.
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13 months ago ::
Jun 27, 2012 - 4:07PM
#1466
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Date Joined:
Nov 23, 2003
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I'm pretty sure when it was created that it was using WRP, and that when that was nerfed I went in to change that, and dind't realize at the time that TFS had a class Preq.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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13 months ago ::
Jun 27, 2012 - 6:20PM
#1467
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Date Joined:
Feb 23, 2012
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Understandable, I just wasn't sure.
Would it be good to try a half elf archer avenger that grabs a seeker at will for the RBA along with Distant Vengence feat? You could take the one where they have to move or they take wis mod damage and you can take pursuit so they take more damage. Yes I know it does str mod but there is nothing that states you cannot do adept dilettante to that and make it use wis for everything.
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12 months ago ::
Jul 19, 2012 - 4:01PM
#1468
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Date Joined:
Feb 26, 2011
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Diamond Cincture/Belt of Vim definately merit inclusion, esp the former since A. Waist items suck, and B. Because it patches up fort a bit, and allows you to heal yourself Timeless Locket should be there as well, probably a very high black (grumble), or dark blue, considering the init bump and minor --> Standard. In the Radiant One build, its Sky Blue, since triggering that utility as a minor is awesome
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12 months ago ::
Jul 19, 2012 - 4:47PM
#1469
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Would it be good to try a half elf archer avenger that grabs a seeker at will for the RBA along with Distant Vengence feat? You could take the one where they have to move or they take wis mod damage and you can take pursuit so they take more damage. Yes I know it does str mod but there is nothing that states you cannot do adept dilettante to that and make it use wis for everything.
Depends on your definition of a good idea.
Your spending 3 feats for a solid damaging ranged attack. So you'd be more versitile, but you really wouldn't be stronger. Serene archery might also do it for you.
Of course, if your traveling with a difficult terrain druid, with lot's of forced movment, a staggering polearm punting defender with repel charge, and a ranger with a forceful bow, and a skirmishing warlord, then yea... it's probably a good move to pick up some ranged capability.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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12 months ago ::
Jul 19, 2012 - 10:33PM
#1470
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Date Joined:
Nov 23, 2003
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Added all three. I generally am not a huge fan of the +Fort items, since I think an Avenger's Fort is basically a lost cause.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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