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2 years ago ::
Oct 05, 2011 - 6:30PM
#1211
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Walk Through Darkness (from Heroes of Shadow) hasn't been mentioned. It looks pretty darn handy for a level 6 utility. I really dislike Daily Utility powers--they rarely seem to be worth the more limited use--but that's what they gave us here, and it's a huge OA-free move which can really get you into a better tactical position or out of a sticky one.
What do folks think of it?
I really like Mirror Darkly at 6. It gives you a full round of insubstantial, can allow you to use ranged attacks if you are surrounded, and gives you a teleport 6 (you should be buffing teleport anyways). AND it's an encounter. AND it's awesome flavor. AND they might waste an action attacking it.
In my last adventure I was able to use it to get up to a high bridge that I would not have been able to shift to. Anecdotal? Sure. But it is somewhat the swiss army knife of utility powers.
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2 years ago ::
Oct 05, 2011 - 7:06PM
#1212
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Date Joined:
Aug 18, 2004
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I really like Mirror Darkly at 6. It gives you a full round of insubstantial, can allow you to use ranged attacks if you are surrounded, and gives you a teleport 6 (you should be buffing teleport anyways). AND it's an encounter. AND it's awesome flavor. AND they might waste an action attacking it.
Ooh, that is nifty. Thank you for pointing it out...I had forgotten about it as it too is not in this guide (yet).
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2 years ago ::
Oct 05, 2011 - 7:18PM
#1213
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Unspeakable Bond is substantially better in both cases.
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2 years ago ::
Oct 05, 2011 - 7:31PM
#1214
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Unspeakable Bond is substantially better in both cases.
Do you mean substantially better than both Mirror Darkly and Walk Through Darkness? Unspeakable Bond is great when you have a Ranger. It is substantially less exciting when you are the only striker. It's somewhat apples and oranges, comparing a movement power to a leader-like power.
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2 years ago ::
Oct 05, 2011 - 7:40PM
#1215
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Unspeakable Bond would be great for the damage-moving alone. The fact that it's also an amazing buff, and an off-action on a class that doesn't have much competing for them, makes it a near autopick regardless of party comp.
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2 years ago ::
Oct 06, 2011 - 12:16AM
#1216
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Date Joined:
Aug 18, 2004
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Unspeakable Bond would be great for the damage-moving alone. The fact that it's also an amazing buff, and an off-action on a class that doesn't have much competing for them, makes it a near autopick regardless of party comp.
True enough; the power in an of itself is definitely one of the best level 6 utilities. But as I mentioned, I haven't even had a chance to use it since I got it, because I'm not getting attacked nearly as much as I used to. That's the thing about off-action triggers; you have to wait on the trigger. Then again, maybe I just need to encourage some violence in my direction.
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2 years ago ::
Oct 06, 2011 - 1:41AM
#1217
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Indeed. A little violence never hurt anybody, and taking some of the hits is everyone's job.
Besides, if you're never getting based to start with, why on earth would you take one of the escape utilities?
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2 years ago ::
Oct 07, 2011 - 11:46AM
#1218
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Unspeakable Bond does have a problem, though. The way it's worded, it's possible for its attack/damage buff to do nothing. The target takes the damage from the triggering attack instead of you. You still take any other effects from the attack. The target gains a +2 power bonus to attack rolls and a +5 power bonus to damage rolls until the end of your next turn.
If you use Unspeakable Bond to target an ally who goes after you in the initiative order, then the attack/damage buff will wear off (at the end of your turn) before he could use it.
So, obviously, you want to try not to let that happen, but sometimes it could be difficult.
If the initiative order is like the following, what do you do?
You (warlock) Ally 1 (burly barbarian) Ally 2 (friendly fighter) Monster Ally 3 (squishy wizard) Ally 4 (lazy warlord)
So who are you directing Unspeakable Bond to when the monster hits you? I guess the wizard and he'll just have to suck it up?
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2 years ago ::
Oct 08, 2011 - 12:33AM
#1219
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That problem is solved by the fact that Warlocks have horrible initiative.
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2 years ago ::
Oct 08, 2011 - 12:44AM
#1220
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Date Joined:
Mar 21, 2006
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That problem is solved by the fact that Warlocks have horrible initiative.
This assumes you're not a Tiefling CHA-lock with Imperious Majesty. But yea, that's true.
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