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Dungeons & Dra.. 4e Character Optim.. The Power of the Dark Side: The Warlock's Handbook
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2 years ago  ::  Dec 10, 2011 - 6:32PM #1261
tendrilsfor20
Date Joined: Feb 26, 2009
Posts: 15

Dec 10, 2011 -- 6:07PM, erachima wrote:

Your first priority on that build is to get Staff proficiency and Staff Expertise so that you don't provoke in melee.


Since Staff is a weapon, is there a way to do Versatile Expertise in a way that gives me +1 with both Rods and Staves for 1 feat? Or am I stuck with Gritty Sergeant for Staff Proficiency?

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2 years ago  ::  Dec 10, 2011 - 6:36PM #1262
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
You already have staff weapon proficiency. What you need is staff implement proficiency, which you can most efficiently get by multiclassing.

As for the bonus to attacks, the feat Staff Expertise is the whole goal here.
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2 years ago  ::  Dec 10, 2011 - 6:45PM #1263
tendrilsfor20
Date Joined: Feb 26, 2009
Posts: 15

Dec 10, 2011 -- 6:36PM, erachima wrote:

You already have staff weapon proficiency. What you need is staff implement proficiency, which you can most efficiently get by multiclassing.

As for the bonus to attacks, the feat Staff Expertise is the whole goal here.


Arcane Initiate seems to do the trick, and grabs an extra Encounter power. Is there some other multiclass feat the CharOp boards likes better?

EDIT: Ooh, Psion gives me Perception trained, Staves and an INT-based Encounter?

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2 years ago  ::  Dec 10, 2011 - 10:27PM #1264
DuelistDelSol
Date Joined: Mar 21, 2006
Posts: 1,264

Dec 9, 2011 -- 2:34PM, almara wrote:

is it me or is the explaination of the eyes of vestige augment unclear? are you able to augment your eyes of vestige power everytime you cast it or is it only the next one you cast that is augmented after you get your pact boon to proc? because with the vestige mastery and being level 25 picking the vestige of the queen of Namhar your augment turns into a weaken until your next round, wouldnt it be a bit overpowered if you can add a weaken status to your at-wills that works everytime you cast it? but then again it would be fairly weak if it was only when you get your pact boon. i find it really unclear as to how the augments work as it isnt explained very well in AP.



Yes, you gain your current Augment effect everytime you use Eyes of the Vestige.  Enjoy your weakening at-will. :3


also the bloddied boon feat would that effectively give me twice the amount of boons per mob? once the cursed target is first bloodied and then again when it dies, provided that i recurse it ofc.?


Yep!

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2 years ago  ::  Dec 11, 2011 - 1:37PM #1265
almara
Date Joined: Aug 8, 2011
Posts: 44
thanks for the clearification DuelistDelSol, think i read the AP book over a few times to find out but never found a clear answer. Wanted to make a star/vestige pact warlock(going student of caiphon and radiant one at paragon and epic), and i found the vestige pact extremely versatile, being able to gain access to a numberous effect that could benefit both myself and my party and the controller aspect from both the warlock class as a whole but also from the vestige pact was one of the things i found apealing since we dont have a controller in my party, as we didnt think we would need it since we have 2 defenders(fighter and paladin) and the synergy between the paladin and star pact warlock was nice since he said he was going to be a morninglord paladin(vulnerable radiant is so nice). the damage output of the vestige pact might not be as great as say sorcerer king pact due to its fell might thing, but since my party would prolly benefit more from having a striker with some decent controller'ish features and i found the vestige pact ideal for that, since it can grant you anything from a striker benefits in the form of damage boosts and controller things in the form of weaken(at level 25) or push/pull/slides, so you get 2 classes in one. the only downside i can see is that i would basically need to be a split lock so that i can pick all powers that might be of use to me and the my intelligence will be low as a result but you cant have it all.
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2 years ago  ::  Dec 11, 2011 - 3:27PM #1266
DuelistDelSol
Date Joined: Mar 21, 2006
Posts: 1,264
Why does a Vestige'lock need to be a Split'lock?  All of their dailies ride on Constitution, and you don't need the Charisma-based powers to be a good Warlock, controller- or striker-wise.
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2 years ago  ::  Dec 11, 2011 - 4:22PM #1267
d20danko
Date Joined: Oct 12, 2010
Posts: 280
Split-Lock is a trap.  Your AC sucks, so you have to spend precious feats to get heavy armor.  Your riders suck, and most Warlock powers are pretty bad without a good Int-mod.  And you can't get Cursed Spells in epic (well you CAN, but it will be poor).

You're a Vestige-Lock, just go Con/Int and be happy.
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2 years ago  ::  Dec 11, 2011 - 5:11PM #1268
almara
Date Joined: Aug 8, 2011
Posts: 44
you are prolly right, i can most likely be fine with just con/int. It will certainly be easier to get the dual implement spellcaster feat which i think is close to a mandatory pick if you ask me, but my reasoning to be a split'lock was so that i had a larger amount of powers to choose from at level 1 and up, as a lot of the powers from the star pact is both con and cha-based(mainly cha-based from what ive read) and since ill start as a star pact lock, it would be nice to be able to pick atleast a few of the star pact powers that gets augmented but as i said, you are prolly right, i dont really need to be a split'lock, a con'lock will prolly be just as good, i just tend to focus on getting powers from the pact that ive chosen so being a split'lock would help with that but i just need to change my priority and ill  retrain a lot of my non-star pact powers into vestige pact powers anyway especially the daily powers, so it should be fine. it would mean that i will have to pick a different race as my old choice of a half-elf will be pointless now(altho the potential of getting up to 4 at-will powers by paragon would have been kinda awesome lol), and a genasi or warforged will be a better choice now.

 
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2 years ago  ::  Dec 11, 2011 - 6:37PM #1269
jffdougan
Date Joined: Feb 21, 2009
Posts: 368

Dec 10, 2011 -- 10:27PM, DuelistDelSol wrote:

Dec 9, 2011 -- 2:34PM, almara wrote:

is it me or is the explaination of the eyes of vestige augment unclear? are you able to augment your eyes of vestige power everytime you cast it or is it only the next one you cast that is augmented after you get your pact boon to proc? because with the vestige mastery and being level 25 picking the vestige of the queen of Namhar your augment turns into a weaken until your next round, wouldnt it be a bit overpowered if you can add a weaken status to your at-wills that works everytime you cast it? but then again it would be fairly weak if it was only when you get your pact boon. i find it really unclear as to how the augments work as it isnt explained very well in AP.



Yes, you gain your current Augment effect everytime you use Eyes of the Vestige.  Enjoy your weakening at-will. :3


also the bloddied boon feat would that effectively give me twice the amount of boons per mob? once the cursed target is first bloodied and then again when it dies, provided that i recurse it ofc.?


Yep!




Slight correction: you gain the augment effect every time you hit with Eyes of the Vestige. Otherwise, yes. (My principal LFR character is a vestige'lock who's been re-fluffed to be seeking the power of dead gods, and relies on Eyes of the Vestige pretty heavily, even at level 6. I like its curseplosion effect too much.)

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2 years ago  ::  Dec 11, 2011 - 8:52PM #1270
Kelandrae
Date Joined: Mar 15, 2011
Posts: 154
Hello, my Darklock is having a lot of trouble dealing with creatures resistant to Necrotic damage lately.
I do have Gloves of Piercing but they're only good for resistance of up to 10 and lately (mid-paragon) monsters are getting resistances higher than that, making the gloves completely useless.

What are my options to overcome the necrotic resistance?
So far I found two:
1. Get Shard of Decay and carry it around in a pocket for the property, but my DM is reluctant in giving out Wondrous Items (otherwise this would be great)
2. Get weapons as implements feat (like swordmage multiclass) and use Radiant Weapon to deal radiant damage (Much more rare resistance, and if encountered the radiant damage mode can be switched off temporarily)

Are there any other ways? The simpler the better. I don't want to make an entire build about getting around Necrotic Resistance.

Thanks.
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Dungeons & Dra.. 4e Character Optim.. The Power of the Dark Side: The Warlock's Handbook