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4 years ago ::
Aug 09, 2009 - 9:49PM
#51
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Secondly, on a serious metagaming perspective, how would the target really know that if I don't attack that healing won't occur? That would bother me as a player if a GM metagamed that way.
And EVEN if the GM metagamed that way, you just had the cleric cause a player to not attack, you've done a pretty good thing for your party. If the target is marked, you've just made an attack that stuns for a round. By RAW, all enemy creatures know the exact effect of effects on them imposed by powers. (I'm not saying that that always makes sense, I'm saying that it's in the rules.) That said, "chooses not to attack for whatever reason" is still a pretty desirable outcome. (Coordinate with the controller if you use this attack.)
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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4 years ago ::
Aug 09, 2009 - 10:13PM
#52
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Date Joined:
Jun 25, 2007
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Luminary Ring is a must-have item for most leaders, but especially ranged clerics. It extends the range of some of your powers to simply silly values, and it makes bursts like Word of Vigor and Healer's Reproof battlefield type powers, rather than only affecting adjacent enemies and allies. I know you haven't gotten to the items section yet, but assuming I had one completely changed the way I choose (or retrained into) my powers.
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4 years ago ::
Aug 10, 2009 - 11:25AM
#53
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Date Joined:
Jun 30, 2008
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By RAW, all enemy creatures know the exact effect of effects on them imposed by powers. (I'm not saying that that always makes sense, I'm saying that it's in the rules.) That said, "chooses not to attack for whatever reason" is still a pretty desirable outcome. (Coordinate with the controller if you use this attack.) I agree that RAW the creature knows what is going on and semi-intelligent creatures may have other useful things to do with their actions besides attack. The other issue is if the creature can't attack (stunned, dead, pushed too far away, etc.) Its a good choice for a lot of battle cleric builds like those short on other forms of surge free healing, but does not actually heal the most for the level, 2 of the other strength choices are about equal to it, and balanced builds have other equal wisdom choices as well. Strengthen the faithful will probably heal more and the healing goes off right away, you just have to set it up some.
I finished all the powers and the heroic racial feats last night. I should finish the paragon and epic racial feats today and start work on some of the other heroic feats as well.
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4 years ago ::
Aug 10, 2009 - 11:28AM
#54
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Date Joined:
Jun 30, 2008
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I know you haven't gotten to the items section yet, but assuming I had one completely changed the way I choose (or retrained into) my powers. Keep the item suggestions coming, since I do not like looking for items that much and plan to do that section last.
my handbooks & builds
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4 years ago ::
Aug 10, 2009 - 11:49AM
#55
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I would like to toss in my vote for a Holy Symbol. In the AV,there is a holy symbol called a Symbol of Divine Reach,which lets you add the enhancement bonus to the range of all of your ranged powers. Not that great for Battle clerics but SkyBlue for Laser/healic builds as it lets you attack at a decent range while keeping your ability to heal at range solid.
Granted at first the increase in range is meager at best,however once you hit lvl 8 nd get the +2,and the higher ones you'll be able to stay closer to the back of the party. I have a Dwarf Healer that has a +2 Symbol of Divine Reach and it's come in great use,keeping just out of reach of the worst attacks such as those big close blasts from dragons.
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4 years ago ::
Aug 10, 2009 - 12:48PM
#56
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Thanks for adding Gaze of Defiance, but you still haven't added Invigorating Assault(the other PH Heroes power). I think it makes a pretty good third at-will for humans since it grants (Wis Mod) Temporary Hit Points even on a miss. Even works for lazer clerics if they just want to grant Temp HP when stuck in melee(or swing at an invisible foe, though that would be a Bag of Rats clause).
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4 years ago ::
Aug 10, 2009 - 12:52PM
#57
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Date Joined:
May 11, 2009
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Totally agree on Symbol of Divine Reach. I've been salivating over one since I got AV last year. I've found Ranged 5 still leaves a devoted cleric way too vulnerable to blasts centered on your front line folk. Too many things have a range of 5 where you have to risk being included in the attack just to fight back. I'm jealous of the party wizard and all his range 10 powers.
Granted, he's jealous of my 25 AC. Leather just doesn't compare to Drakescale and a Light Shield in that department.
I'm actually considering trying to shuffle my feats around to squeeze in multiclassing into fighter. Yeah, strange for a devoted cleric, but the new Dragon article gives fighters a feat that makes the shield apply to Fortitude and use Wisdom in place of Dex for initiative. Since I'm focusing on Wis and Cha my Fortitude is embarrassingly poor.
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4 years ago ::
Aug 10, 2009 - 1:15PM
#58
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Date Joined:
Jun 30, 2008
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Thanks for adding Gaze of Defiance, but you still haven't added Invigorating Assault(the other PH Heroes power). I think it makes a pretty good third at-will for humans since it grants (Wis Mod) Temporary Hit Points even on a miss. I added it as a black power. It is more of a sure thing, but you can potentailly heal a lot more with recovery strike. It might not be bad depending on your stats to start out with Invigorating Assault and retrain to recovery strike later on when you have feat, power, and item support to increase the effectiveness of the healing keyword.
my handbooks & builds
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4 years ago ::
Aug 10, 2009 - 1:20PM
#59
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I added it as a black power. It is more of a sure thing, but you can potentailly heal a lot more with recovery strike. It might not be bad depending on your stats to start out with Invigorating Assault and retrain to recovery strike later on when you have feat, power, and item support to increase the effectiveness of the healing keyword. Makes sense to me. I just think it's better than Priest's Shield for the Human 3rd Strength At-Will.
Edit: Recovery Strike can invest in either Charisma or Wisdom. They're interchangeable for buffing the healing effect of the power due to Healer's Lore.
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4 years ago ::
Aug 10, 2009 - 7:35PM
#60
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Date Joined:
Apr 25, 2005
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I'd like to make a case for upgrading Moment of Glory (level 1 Daily) to sky blue. While Beacon of Hope grants your healing at +5 the Resist 5 All from MoG can help keep you from having to heal all that much damage in the first place. Especially when fighting mobs that have AoE's or damaging auras. At first level stopping 5 points of damage per attack is amazing, and it's still good later on until you start getting more resistances. While Beacon does do some healing and weakens enemies thats only for one turn, the minor action to maintain MoG is not bad at all. I'll point out there are low level minions that can't do much more than 5 points of damage period.
It's not a zone so as far as I can tell if you pop it off at the beginning of a fight when you can catch all your allies in it (Blast 5 shouldn't be that hard if they know it's coming) you can maintain the effect on them from then on with only a minor after that. I'm likely going to retrain Beacon for it now that DP has come out and I'm a 13th level Radiant Servant.
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