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8 months ago ::
Oct 15, 2012 - 9:49PM
#751
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If Radiant Vessel does stack, then it can surely do a lot more than the extra 4d6 from radiantly hitting one enemy, two turns in a row. With some nice radiant blasts, I am looking at a lot of separate hits, each one granting an extra 2d6 of healing! A healing word loaded with 20d6 over the course of two blasts against minions is not unreasonable!
Anything I am missing?
No way my DM would ever let me get away with that, haha!
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6 months ago ::
Dec 11, 2012 - 3:42PM
#752
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Why is the level 7 power Zealous Sanction only black? 2d8 + wis is not bad damage, and potentially allowing every party-member to spend a healing surge is nothing to sneeze at!
By comparison, you rated blue a power which does a little bit more damage and provides 10 HP of healing, once. (Strike of Judgment).
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6 months ago ::
Dec 12, 2012 - 6:57AM
#753
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Date Joined:
Jun 30, 2008
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Strike of judgement is also more accurate (weapon vs will), saves surges, and makes sure the healing goes to someone that needs it. Zealous sanction is a fine power for those clerics who need a surge spending power, but wisdom implement users have several better options that level and most ranged clerics won't be short of healing by that level.
Generally I think clerics should concentrate more on ally targetted surge spending powers since zealous sanction won't trigger battle cleric's clerics lore and most clerics will have other surge spending powers by that level that will trigger it.
my handbooks & builds
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5 months ago ::
Dec 28, 2012 - 6:01AM
#754
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Report from the field on a hybrid genasi (watersoul) cleric|swordmage, played at level 8.
GOOD STUFF * AC was through the roof thanks to stacking of Battle Cleric's Lore and Swordmage Warding (via Hybrid Talent feat) * Battle Healer (feat) ensured that my single use of Healing Word per encounter did double duty * Primordial Surge (feat, genasi) turned Swiftcurrent (genasi racial power) into a handy way to gain 10 temporary hit points, or almost 60% of my healing surge value * Dual Lightning Strike (swordmage E3) allowed for huge teleport with boosted Str, and coupled with Aegis to have three targets marked for one round * Stream of Life (cleric U6) is an insane amount of surgeless healing; syngery with watersoul genasi who get +2 saves vs. ongoing damage, for when you finally want to stop the streaming
BAD STUFF * despite the appeal of Righteous Brand (cleric AW1) and Sword Burst (swordmage AW1), I never used either power! -- I wanted to take Power of Skill (feat) to make Righteous Brand into an MBA but couldn't fit it in * Healing Strike (cleric E1) only works on a hit which is problematic when you really need to heal someone * Strike of Judgment (cleric E7) never triggered due to the target dying before it could attack; also note that if the target attacks you, this won't trigger * Weapon of Astral Flame (cleric D1) is undoubtedly strong, but the minor action to sustain got to be problematic with so many other things I wanted to do
Overall the character was fun to play and felt like an effective striker-y defender with some leader-ing.
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5 months ago ::
Dec 28, 2012 - 7:13AM
#755
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Date Joined:
Jun 30, 2008
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I would have probably taken words are not enough instead of strike of judgment. Its a lower level power, but its a 2 target daze attack which is good for a defender build. Or else maybe swordmages have a good level 7 power. The main reason to take strike of judgment is that it is one of the most accurate heroic tier strength encounter powers and has a decent surge free healing effect.
But level 7 is the weakest level for cleric strength powers if you are not using a simple weapon and I think normally you are better off with one of the earlier sky blue powers.
Weapon of astral flame would be tough to pull off with all the actions you need.
my handbooks & builds
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5 months ago ::
Dec 28, 2012 - 9:12AM
#756
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I was taken in by Strike of Judgment's potential for surgeless healing as an Effect. Should've spent more than 10 minutes building the character. :P
You're certainly right that there are better level 7 powers.
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4 months ago ::
Jan 18, 2013 - 5:18AM
#757
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The Paragon of Victory cleric PP offers the following level 11 power: Fanatic Energy Encounter - Divine - Minor Action - Personal Effect: You use an at-will cleric attack power. Yeah, big deal, you can attack as a minor action. Good for pretending to be a striker, but...
Wait, read that carefully:
You use an at-will cleric attack power. (I confirmed this is the wording in Dragon #400.)
It doesn't say use your at-will cleric attack power. It says an at-will cleric attack power.
So is this any at-will cleric attack power? And I can choose it whenever I use Fanatic Energy?
That's... pretty interesting.
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4 months ago ::
Jan 18, 2013 - 5:20AM
#758
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Date Joined:
Oct 28, 2010
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No. You can use one you possess. That's pretty munchkinny reading there. Charge says move and use an MBA - but you can't use Eldritch Strike if you don't have the power.
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4 months ago ::
Jan 18, 2013 - 6:11AM
#759
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Aww, and here I thought this could be like Corellon's Boon of Arcane Might and open up lots of flexibility. I guess the line between munchkin and clever is rather blurry sometimes.
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4 days ago ::
May 20, 2013 - 1:24PM
#760
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Date Joined:
Jul 13, 2011
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What book is (PLES 1)? I hate it when these handbooks don't deliniate their sources
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