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Switch to Forum Live View Holy Smoke! A Cleric's Handbook
4 years ago  ::  Aug 06, 2009 - 2:48PM #41
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740

Estlor wrote:

I'll never understand why the divine is a vanilla no bonus standard action and shake it off is a minor action and you get their Charisma bonus to your roll. It's like they decided to make clerics the better healer and warlords the better saving throw granter... except that's not true at all (the second part at least).


The lower level PHB utilities are pretty blah. I used shield of faith for about 5 levels and it was ok, but I only had access to PHB materials and had no other easy way to grant AC bonuses since I had sacred flame and righteous brand as my at wills. Kind of find it hard to complain about clerics and saving throws since they get an at will power that lets them grant them and the level 2 divine aid gives a bonus as well and is an encounter power.

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4 years ago  ::  Aug 06, 2009 - 6:22PM #42
DwarvenSparten
Date Joined: Apr 6, 2007
Posts: 310
I'd like to give a shout out to the PP Messenger of PEace. The first ability of the class increases your defenses by +2 whenever you hit with a non-damaging power. So for those who take non-damaing powers,such as those who take PAcifist healer. That path works wonders.
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4 years ago  ::  Aug 06, 2009 - 9:30PM #43
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740

DwarvenSparten wrote:

I'd like to give a shout out to the PP Messenger of PEace. The first ability of the class increases your defenses by +2 whenever you hit with a non-damaging power. So for those who take non-damaing powers,such as those who take PAcifist healer. That path works wonders.


I liked that path feature too. It may be a while before I have time to do write ups on all the cleric PPs because I think I should get through the base powers first. I hope to have the heroic powers finished this weekend.

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4 years ago  ::  Aug 06, 2009 - 11:40PM #44
Iry
Date Joined: Aug 20, 2002
Posts: 224
It's worth noting that Weapon of Astral Flame has some nice synergy with Exorcist of the Silver Flame. Especially if you toss in Salves of Power.
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4 years ago  ::  Aug 07, 2009 - 1:09PM #45
phoenix72180
Date Joined: Jan 29, 2009
Posts: 23
Dying for some feat suggestions. None of the other Cleric guides are complete enough for my liking. Any update on when you'll have the feat sections done?
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4 years ago  ::  Aug 07, 2009 - 2:26PM #46
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740

phoenix72180 wrote:

Dying for some feat suggestions. None of the other Cleric guides are complete enough for my liking. Any update on when you'll have the feat sections done?


Ask and you shall receive. I have posted the weapon and armor feats.

It will take a while to the rest since I have hundreds of feats to go through at this point when you count channel divinity, domain, racial, etc. I think I will tackle the racial feats next.

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4 years ago  ::  Aug 08, 2009 - 1:52AM #47
Terrendos
Date Joined: Nov 21, 2008
Posts: 49
Here's my rundown of several of the Paragon Path choices. Feel free to read over them and take what you want:

Angelic Avenger - decent for Balanced Clerics, but there's better choices. Requires a good Cha, Str, and Wis for maximum effectiveness, and that's not something many Clerics have. Some aspect of it will always be a wash. 16th level ability kinda sucks.

Warpriest - best option available for Balanced Clerics that need to off-tank. All the abilities are useful, and it really feels good to reroll a 1 every once in a while. Powers require good investment in Str and Wis, but at least the Wis-based 20 Daily targets Will and is wide enough for at least one guaranteed hit. Marking ability is great, but overrides Battle Awareness feat. Still blue for any Cleric that's in melee frequently.

Messenger of Peace - this is your Shielding Cleric paragon path. All the abilities are great and they'll be used all the time. Level 11 encounter is fantastic, and you can shut that solo down for two full turns when you combine it with the level 12 encounter utility. Daily lets you shut down several opponents at once until you choose to deal with them, turning a potential TPK into an easy win. I've got a Balanced Melee Cleric and I almost want to take this.

Battle Chaplain - shield proficiencies are handy, but if you're enough of a Battle Cleric that you're going this route you're probably not strapped for feats anyway. Mark is nice, but it's not really that much of a punishment for the enemy. Stirring Action is nice, and easily the best ability this guy has. 16th level ability is kind of meh and it's not going to trigger very often. Level 11 encounter power is average, level 12 daily is terrible. 20 Daily is okay, but your goal is to keep your friends up. If you've got more than 1 friend down at once something has gone terribly wrong and you need to be rethinking your plan. Besides, it's basically a more damaging version of the Warpriest's 11 encounter. If you've got the Wis to make Warpriest worthwhile, that's your route. If not, you probably need to pass on this PP. May I suggest a multiclass feat?
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4 years ago  ::  Aug 09, 2009 - 7:09AM #48
Black_Egg
Date Joined: Apr 19, 2008
Posts: 2,320

Terrendos wrote:

Angelic Avenger - decent for Balanced Clerics, but there's better choices. Requires a good Cha, Str, and Wis for maximum effectiveness, and that's not something many Clerics have. Some aspect of it will always be a wash. 16th level ability kinda sucks.


Actually, with the lack of decent paragon paths for Battle Clerics, Angelic Avenger is pretty good for a full Str/Cha Cleric so long as you take Reserve Maneuver to train out the useless Encounter 11 attack.

Any other build is too MAD to make much use of this I think. (Full Str/Wis advancement *and* a meaningful Cha? Not likely....)

D&D rules were never meant to exist without the presence of a DM. RAW is a lie.
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4 years ago  ::  Aug 09, 2009 - 7:47AM #49
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740

Black_Egg wrote:

Any other build is too MAD to make much use of this I think. (Full Str/Wis advancement *and* a meaningful Cha? Not likely....)


PLus you need a decent dex for the heavy blade blade feats if you want those.

I finished almost all the powers and would appreciate constructive feedback on the ratings. Just level 27 and 29 to go, which I will get to in the next day or two. Then onto feats.

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4 years ago  ::  Aug 09, 2009 - 6:43PM #50
livinginarizona
Date Joined: Jun 24, 2007
Posts: 232
1: Shield of Faith. I *LOVE* this power. Kick it off Round 1/surprise round.
It's amazing how many times I can count where an ally in my party was missed by 1 because of this power. It's also awesome for a battle cleric who is being the tank. Power combo this with total defense and Parry Gauntlets and you've just increased your AC by 6. Why would a cleric go total defense? Throw up Consecrated Ground.

2:

Strike of Judgment (DP) vs will Good surge free healing for an ally within 5 if the target attacks someone. Easier to use and more accurate than strengthen the faithful, but no healing if the target fails to attack for whatever reason.


I actually think this power is higher than just a black. For starters, the healing is granted when the target makes an attack. In the hands of a melee-based cleric, this is a Strength vs Will, more often than not I'm envisioning this as a melee cleric is attacking a soldier, who is engaged with your defender(hopefully). The melee cleric will attack the soldier, chances are, Will is not his high defense.

Secondly, on a serious metagaming perspective, how would the target really know that if I don't attack that healing won't occur? That would bother me as a player if a GM metagamed that way.

And EVEN if the GM metagamed that way, you just had the cleric cause a player to not attack, you've done a pretty good thing for your party. If the target is marked, you've just made an attack that stuns for a round.

I think Strike of Judgment is probably a blue.

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