Ranger/Stormwarden/Indomitable Champion
DISCLAIMER: THIS BUILD IS OUTDATED. YOU CAN FIND THE UP-TO-DATE VERSION HERE.

DThis Build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
EPG - Eberron Player's Guide
HotFL - Heroes of the Fallen Lands
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
NOTE: All DPR calculations are made against an enemy of an AC equal to the character's level + 14, and other defenses equal to the character's level + 12.
Level 1 Snapshot
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Race: Half-Orc (PHB 2)
Class: Ranger (PHB)
Fighting Style: Two-Blade Style (PHB)
Multiclass: Spiked Chain (D 372)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 11 (+0)
Dexterity 18 (+4)
Intelligence 8 (-1)
Wisdom 13 (+1)
Charisma 10 (+0)
HP: 35 --> 12 base, +18 Strength, +5 Toughness
Bloodied: 17 HP or less
Healing Surges: 6 --> 6 base, +0 Constitution
Healing Surge Value: 8 HP
AC: 17 --> 10 base, +4 ability (Dexterity), +3 armor
Fortitude: 15 --> 10 base, +4 ability (Strength), +1 class
Reflex: 15 --> 10 base, +4 ability (Dexterity), +1 class
Will: 11 --> 10 base, +1 ability (Wisdom)
Initiative: +4 --> +4 ability (Dexterity)
Speed: 6 --> 6 base
Twin Strike: 2 attacks, +7 vs. AC
Hit: 2d4 damage
Critical: 8 damage
Hunter's Quarry: +1d6 damage
DPR: (0.60)*(2)*(5) + (0.05)*(2)*(8) + ([0.60]2 + 2*[0.35]*[0.60])*(3.5) + (1-[1-0.05]2)*(6) = 10.12 DPR
Racial Powers:
Furious Assault (PHB 2)
At-Will Attack Powers:
L1 - Fading Strike (MP 2)
L1 - Twin Strike (PHB)
Encounter Attack Powers:
L1 - Off-Hand Strike (MP)
Daily Attack Powers:
L1 - Jaws of the Wolf (PHB)
Skills:
Athletics (+8) --> +4 ability (Strength), +5 trained, -1 armor
Endurance (+6) --> +0 ability (Constitution), +5 trained, +2 racial, -1 armor
Nature (+6) --> +1 ability (Wisdom), +5 trained
Perception (+6) --> +1 ability (Wisdom), +5 trained
Stealth (+8) --> +4 ability (Dexterity), +5 trained, -1 armor
Feats:
L1 - Spiked Chain Training (D 372)
L1 - Toughness (Ranger Bonus Feat) (PHB)
Gear (Expected GP = 100):
Spiked chain (PHB) (30 gp)
Dagger (10) (PHB) (1 gp each, 10 gp total)
Hide armor (PHB) (30 gp)
Standard adventurer's kit (PHB) (15 gp)
15 gp
Discussion:
The initial ability score distribution is important for our novice Stormwarden. Strength and Dexterity get the majority of the build points (9 out of 22, for a 16 before racial modifiers) because most of the attack rolls this character will make are modified by Strength, and Dexterity buffs your AC and most of your other secondary effects. Wisdom follows (3 out of 22, for a 13 before racial modifiers) because it is important for feat qualification, rider effects on Ranger powers, and for well-roundedness on the defensive side of the ball. Constitution receives the last point (1 out of 22, for a 11 before racial modifiers) to make this build a bit tougher. Intelligence and Charisma aren't used for much in this build, so the remaining 10 and 8 can go in either.
Early in our Stormwarden's career, we want to establish two things: accuracy (accomplished by taking the Light Blade weapon group), and consistent damage (by taking the Spiked Chain feat right out of the gate). You can't ignore Ranged combat, though, so the Daggers made their way into the build. The skills were taken based on synergy with the character’s primary ability scores and racial bonuses.
As far as powers go, Twin Strike is a no-brainer for a damage-oriented character, and Fading Strike allows you disengage a combat quickly and efficiently. Off-Hand Strike also helps to pile on the damage by providing an extra attack once per encounter. Jaws of the Wolf is an absolutely brutal Daily power; it likely packs enough punch to finish a standard opponent of your level in one fell swoop, and will be doing so for the first half of Heroic Tier.
Level 2
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Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Weapon Focus (Light Blades) (PHB)
New Utility Power: Invigorating Stride (MP 2)
Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Frost Spiked Chain (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
TOTAL: 1,880 gp
Discussion:
A few changes occur at this level. You grab Weapon Focus for some extra damage, and you get you first taste of magic items. At this point, you may not be able to cherry-pick your magic items, but you should be able to grab Predator's Hide; it buffs your defenses against your quarry, making you better at 1-on-1 situations.
Additionally, the Frost Spiked Chain may not seem different from a plain magic Spiked Chain now, but that will change soon.
As far as power selection goes, the Invigorating Stride gives you some action efficiency in allowing you to use your second wind as a move action, and can even allow you to disengage while doing it.
Level 3
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Changes:
+5 HP
New Encounter Attack Power: Ruffling Sting (MP)
Magic Items (Expected GP = 2,560):
L3 (680 gp): +1 Frost Dagger (PHB)
L3 (680 gp): +1 Frost Spiked Chain (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
TOTAL: 2,560 gp
Discussion:
This is another eventful level; you get your second minor action Encounter Attack Power in Ruffling Sting, giving you the option of a devastating 4-attack turn against an enemy who starts its turn adjacent to you. You also upgrade a Dagger in order to have a quality Ranged option.
Level 4
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (19), Dexterity +1 (19)
New Feat: Light Blade Expertise (HotFL)
Magic Items (Expected GP = 3,200):
L3 (680 gp): +1 Frost Dagger (PHB)
L3 (680 gp): +1 Frost Spiked Chain (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
TOTAL: 2,560 gp
Discussion:
Another eventful level, you invest in your offense by grabbing an attack bonus (and a conditional damage bonus) in the Light Balde Expertise feat and by increasing your two main ability scores. On the item front, we’re gonna save some money, because what’s available next level is much more appealing.
Level 5
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Changes:
+5 HP
New Daily Attack Power: Snarling Wolf Stance (MP 2)
Magic Items (Expected GP = 4,480):
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Frost Dagger (PHB)
L3 (680 gp): +1 Frost Spiked Chain (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
TOTAL: 4,360 gp
Discussion:
This is a big level for your character offensively; not only do you pick up your second Daily Attack Power in the awesome Snarling Wolf Stance, but you finally get your hands on the Iron Armbands of Power, which add a +2 item bonus to all your damage rolls, establishing your damage as something fearsome.
Level 6
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Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Two-Weapon Fighting (PHB)
New Utility Power: Death Threat (D 377)
Magic Items (Expected GP = 6,400):
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L3 (680 gp): +1 Frost Dagger (PHB)
L3 (680 gp): +1 Frost Spiked Chain (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 6,240 gp
Discussion:
This level brings some more significant changes; you get an action-saving power in Death Threat, as well as another damage bonus in Two-Weapon Fighting. As far as items are concerned, the Siberys Dragonshards of Merciless Cold offer a nice damage bonus, and the Casque of Tactics offers more initiative. Be sure to start saving up some gold; +2 weapons are expensive.
Level 7
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Changes:
+5 HP
New Encounter Attack Power: Lashing Leaves (D 377)
Magic Items (Expected GP = 9,600):
L8 (3,400 gp): +2 Frost Spiked Chain (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L3 (680 gp): +1 Frost Dagger (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 8,960 gp
Discussion:
A fairly important level, you pick up Lashing Leaves, which deals solid damage for an Encounter Attack Power, and sets you up for a heck of a lot more damage. You also upgrade your main weapon here.
Level 8
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (20), +1 Dexterity (20)
New Feat: Swift Blade Style (D 368)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Frost Spiked Chain (PHB)
L8 (3,400 gp): +2 Predator's Hide Armor (MP 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L3 (680 gp): +1 Frost Dagger (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 11,680 gp
Discussion:
At this level, the fruits of your ability-boosting labor finally pay off when you receive the bump to your scores that raises the modifier. Additionally, you also receive a nice damage bonus in Swift Blade Style. In short, your offensive capacity goes up dramatically at this level, and you get an armor upgrade as icing.
Level 9
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Changes:
+5 HP
New Daily Attack Power: Attacks on the Run (PHB)
Magic Items (Expected GP = 16,000):
L8 (3,400 gp): +2 Frost Dagger (PHB)
L8 (3,400 gp): +2 Frost Spiked Chain (PHB)
L8 (3,400 gp): +2 Predator's Hide Armor (MP 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 14,400 gp
Discussion:
At this level, you receive the awesome Attacks on the Run Daily Attack Power, which you will keep for quite a while, as well as an upgrade for your Ranged option.
Level 10
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Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Wintertouched (PHB)
New Utility Power: Resume the Hunt (MP 2)
Magic Items (Expected GP = 22,400):
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Frost Dagger (PHB)
L8 (3,400 gp): +2 Frost Spiked Chain (PHB)
L8 (3,400 gp): +2 Predator's Hide Armor (MP 2)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 20,880 gp
Discussion:
This level marks the finishing touches on the preparations for the Stormwarden Paragon Path with the taking of the Wintertouched feat, which is a setup for the future. Additionally, you pick up the Resume the Hunt for some repositioning and defense after a kill. Additionally, you pick up the Boots of Eagerness for a nice mobility power.
Level 11 Snapshot
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Race: Half-Orc (PHB 2)
Class: Ranger (PHB)
Fighting Style: Two-Blade Style (PHB)
Multiclass: Spiked Chain (D 372)
Paragon Path: Stormwarden (PHB)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 21 (+5)
Constitution 12 (+1)
Dexterity 21 (+5)
Intelligence 9 (-1)
Wisdom 14 (+2)
Charisma 11 (+0)
HP: 93 --> 12 base, +21 Strength, +50 levels, +10 Toughness
Bloodied: 46 HP or less
Healing Surges: 7 --> 6 base, +1 Constitution
Healing Surge Value: 23 HP
AC: 25 --> 10 base, +5 ability (Dexterity), +3 armor, +5 levels, +2 enhancement
Fortitude: 23 --> 10 base, +5 ability (Strength), +1 class, +5 level, +2 enhancement
Reflex: 23 --> 10 base, +5 ability (Dexterity), +1 class, +5 level, +2 enhancement
Will: 19 --> 10 base, +2 ability (Wisdom), +5 level, +2 enhancement
Initiative: +11 --> +5 ability (Dexterity), +5 level, +1 item
Speed: 6 --> 6 base
Twin Strike: 2 attacks, +19 vs. AC with CA
Hit: 2d4+17 cold damage
Critical: 2d6+25 cold damage
Hunter's Quarry: 2d6 cold damage
Swift Blade Style: 5 damage
Blade Storm: 5 damage
DPR: (2)*(0.70)*(22) + (2)*(0.05)*(32) + (0.75)*(0.75)*(5) + ([0.70]2 + 2*[0.25]*[0.70])*(7) + (1-(1-0.05)2)*(12) + (5) = 48.86 DPR
Racial Powers:
Furious Assault (PHB 2)
At-Will Attack Powers:
L1 - Fading Strike (MP 2)
L1 - Twin Strike (PHB)
Encounter Attack Powers:
L1 - Off-Hand Strike (MP)
L3 - Ruffling Sting (MP)
L7 - Lashing Leaves (D 377)
L11 - Clearing the Ground (PHB)
Daily Attack Powers:
L1 - Jaws of the Wolf (PHB)
L5 - Snarling Wolf Stance (MP 2)
L9 - Attacks on the Run (PHB)
Utility Powers:
L2 - Invigorating Stride (MP 2)
L6 - Death Threat (D 377)
L10 - Resume the Hunt (MP 2)
Skills:
Athletics (+14) --> +5 ability (Strength), +5 trained, +5 level, -1 armor
Endurance (+12) --> +1 ability (Constitution), +5 trained, +5 level, +2 racial, -1 armor
Nature (+12) --> +2 ability (Wisdom), +5 trained, +5 level
Perception (+12) --> +2 ability (Wisdom), +5 trained, +5 level
Stealth (+14) --> +5 ability (Dexterity), +5 trained, +5 level, -1 armor
Feats:
L1 - Spiked Chain Training (D 372)
L1 - Toughness (Ranger Bonus Feat) (PHB)
L2 - Weapon Focus (Light Blades) (PHB)
L4 - Light Blade Expertise (HotFL)
L6 - Two-Weapon Fighting (PHB)
L8 - Swift Blade Style (D 368)
L10 - Wintertouched (PHB)
L11 - Lasting Frost (PHB)
Changes:
+11 HP
Ability Score Boosts: Strength +1 (21), Constitution +1 (12), Dexterity +1 (21), Intelligence +1 (9), Wisdom +1 (14), Charisma +1 (11)
New Encounter Attack Power: Clearing the Ground (PHB)
New Feat: Lasting Frost (PHB)
New Paragon Path: Stormwarden (PHB)
Magic Items (Expected GP = 32,000):
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Frost Dagger (PHB)
L8 (3,400 gp): +2 Frost Spiked Chain (PHB)
L8 (3,400 gp): +2 Predator's Hide Armor (MP 2)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 30,880 gp
Discussion:
This level marks the beginning of the transformation of this Ranger into a true offensive beast; the Lasting Frost feat grants you a free +5 damage whenever you attack with cold damage (due to imposing Cold Vulnerability 5), which combines with Wintertouched to give you Combat Advantage while your enemy has Cold Vulnerability. This combination dramatically increases your offensive potential. Additionally, the Stormwarden Paragon Path provides free automatic damage in the Blade Storm feature, which more than makes up for the lackluster power it provides (Clearing the Ground is not the greatest thing since sliced bread).
As far as items go, this level brings the Gloves of Ice Hands Slot Item for +2 damage on your cold attacks, as well as the Ruby Scabbard for +1 damage once per encounter (you never know...). You will need a lot of gold to get the +3 version of your beloved weapon, so save up what you have left over.
Level 12
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Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Prime Punisher (D 373)
New Utility Power: Throw Caution to the Wind (PHB)
Magic Items (Expected GP = 48,000):
L13 (17,000 gp): +3 Frost Spiked Chain (PHB)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Frost Dagger (PHB)
L8 (3,400 gp): +2 Predator's Hide Armor (MP 2)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 44,280 gp
Discussion:
This level begins your transformation into an isolationist fighter with the Prime Punisher feat, which allows you to apply your Prime Shot to your Melee attacks, provided your allies don't interfere. Additionally, you grab the Throw Caution to the Wind Utility stance, which provides another attack bonus, and is usable every encounter. Finally, the offensive upgrade is punctuated with the purchase of better weapons.
Level 13
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Changes:
+5 HP
New Encounter Attack Power: Off-Hand Diversion (MP) (replaces Off-Hand Strike)
Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Frost Spiked Chain (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Frost Dagger (PHB)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 57,880 gp
Discussion:
This level marks your first power-swap: you lose Off-Hand Strike for the more powerful Off-Hand Diversion, which you will keep forever. Also, you finally are able to scrounge up the gold to grab an upgrade for your armor.
Level 14
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (22), Dexterity +1 (22)
New Feat: Called Shot (D 368)
Magic Items (Expected GP = 80,000):
L13 (17,000 gp): +3 Frost Dagger (PHB)
L13 (17,000 gp): +3 Frost Spiked Chain (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 71,480 gp
Discussion:
This level furthers your isolationist training with the advent of Called Shot, which gives you a hefty damage bonus to your Prime Shot benefits package; this makes isolation more desirable than flanking for you, because you already have combat advantage for all your attacks, thus changing your tactics to more of a 1-on-1 combatant. Additionally, you grab an upgrade for your Ranged weapon. Last, but not least, your top two ability scores go up, which gives you increased base competence.
Level 15
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Changes:
+5 HP
New Daily Attack Power: Blade Cascade (PHB) (replaces Jaws of the Wolf)
Magic Items (Expected GP = 112,000):
L14 (21,000 gp): +3 Timeless Locket (AV 2)
L13 (17,000 gp): +3 Frost Dagger (PHB)
L13 (17,000 gp): +3 Frost Spiked Chain (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 103,520 gp
Discussion:
This level offers what is one of the strongest attack powers available in 4E; the mighty Blade Cascade, which is power-swapped in for Jaws of the Wolf (which has fallen behind the times). Additionally, you grab your preferred Neck Slot Item in the Timeless Locket, which also renders the Casque of Tactics obsolete (worry not, you'll get a replacement soon enough). Additionally, the Dragonshard for your main weapon gets a boost.
Level 16
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Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Nimble Blade (PHB)
New Utility Power: Ranger's Parry (MP 2)
Magic Items (Expected GP = 160,000):
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): +3 Timeless Locket (AV 2)
L13 (17,000 gp): +3 Frost Dagger (PHB)
L13 (17,000 gp): +3 Frost Spiked Chain (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 157,200 gp
Discussion:
This level marks a marked increase in your character's damage potential; firstly, the Stormwarden's Twin-Blade Storm feature comes into play, adding even more automatic damage. Additionally, the Nimble Blade feat will give you another boost to hit with CA. To top it all off, the Iron Armbands of Power and an additional shard get an upgrade for even more damage. On the defensive side of the ball, you grab the Ranger's Parry power for an emergency boost to AC and Reflex, plus some free THP.
Level 17
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Changes:
+5 HP
New Encounter Attack Power: Untamed Outburst (MP) (replaces Lashing Leaves)
Magic Items (Expected GP = 240,000):
L18 (85,000 gp): +4 Frost Spiked Chain (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): +3 Timeless Locket (AV 2)
L13 (17,000 gp): +3 Frost Dagger (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 238,400 gp
Discussion:
At this level, we trade the mild damage bump from Lashing Leaves for the extra accuracy, damage, and the potential dazing effect of Untamed Outburst. On the item front, the main weapon is upgraded, and you pick up a nasty way to respond to getting bloodied in the Backlash Tattoo.
Level 18
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (23), Dexterity +1 (23)
New Feat: Two-Weapon Opening (PHB 2)
Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Frost Spiked Chain (PHB)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): +3 Timeless Locket (AV 2)
L13 (17,000 gp): +3 Frost Dagger (PHB)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 306,400 gp
Discussion:
This level features investment for the future in the ability score boosts, as well as a tasty free attack on a critical in the form of Two-Weapon Opening. This level features a nice boost for your armor.
Level 19
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Changes:
+5 HP
New Daily Attack Power: Cruel Cage of Steel (PHB) (replaces Attacks on the Run)
Magic Items (Expected GP = 400,000):
L18 (85,000 gp): +4 Frost Dagger (PHB)
L18 (85,000 gp): +4 Frost Spiked Chain (PHB)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): +3 Timeless Locket (AV 2)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 391,400 gp
Discussion:
This level features a nice upgrade for your backup Ranged option, as well as one of the best powers in the Ranger's arsenal in Cruel Cage of Steel.
Level 20
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Changes:
+5 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Cold Steel Hurricane (PHB)
New Feat: Two-Weapon Defense (PHB)
Magic Items (Expected GP = 560,000):
L19 (105,000 gp): +4 Timeless Locket (AV 2)
L18 (85,000 gp): +4 Frost Dagger (PHB)
L18 (85,000 gp): +4 Frost Spiked Chain (PHB)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 537,400 gp
Discussion:
This level features the final gift from the Stormwaden Paragon Path in the Cold Steel Hurricane power, as well as upgrades in defense, mobility, and reliability from the feats and items selected (not to mention an upgrade for your scabbard for a little extra damage).
Level 21 Snapshot
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Race: Half-Orc (PHB 2)
Class: Ranger (PHB)
Fighting Style: Two-Blade Style (PHB)
Multiclass: Spiked Chain (D 372)
Paragon Path: Stormwarden (PHB)
Epic Destiny: Indomitable Champion (HotFL)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 26 (+8)
Constitution 13 (+2)
Dexterity 26 (+8)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)
HP: 153 --> 12 base, +26 Strength, +100 levels, +15 Toughness
Bloodied: 76 HP or less
Healing Surges: 7 --> 6 base, +1 Constitution
Healing Surge Value: 38 HP
AC: 36 --> 10 base, +8 ability (Dexterity), +4 armor, +10 levels, +4 enhancement
Fortitude: 33 --> 10 base, +8 ability (Strength), +1 class, +10 level, +4 enhancement
Reflex: 33 --> 10 base, +8 ability (Dexterity), +1 class, +10 level, +4 enhancement
Will: 26 --> 10 base, +2 ability (Wisdom), +10 level, +4 enhancement
Initiative: +22 --> +8 ability (Dexterity), +10 level, +4 item
Speed: 6 --> 6 base
Twin Strike: 2 attacks, +31 vs. AC with CA (+33 vs. AC with CA if no allies are adjacent)
Hit: 4d4+32 cold damage
Critical: 4d6+56 cold damage
Basic Melee, Two-Weapon Opening: 4d4+40 cold damage
Basic Melee, Two-Weapon Opening, Critical: 4d6+64 cold damage
Hunter's Quarry: +3d6 cold damage
Swift Blade Style: 8 damage
Blade Storm: 8 damage
Twin-Blade Storm: 8 lightning damage to two targets
DPR: (2)*(0.85)*(42) + (2)*(0.10)*(70) + (0.10)*(0.85)*(50) + (0.10)*(0.10)*(78) + (0.95)*(0.95)*(8) + ([0.85]2 + 2*[0.05]*[0.85])*(10.5) + (1-[1-0.10]2)*(18) + 8 + 8 = 125.55 DPR, and 8.00 DPR to a secondary target
Racial Powers:
Furious Assault (PHB 2)
At-Will Attack Powers:
L1 - Fading Strike (MP 2)
L1 - Twin Strike (PHB)
Encounter Attack Powers:
L3 - Ruffling Sting (MP)
L11 - Clearing the Ground (PHB)
L13 - Off-Hand Diversion (MP)
L17 - Untamed Outburst (MP)
Daily Attack Powers:
L5 - Snarling Wolf Stance (MP 2)
L15 - Blade Cascade (PHB)
L19 - Cruel Cage of Steel (PHB)
L20 - Cold Steel Hurricane (PHB)
Utility Powers:
L2 - Invigorating Stride (MP 2)
L6 - Death Threat (D 377)
L10 - Resume the Hunt (MP 2)
L12 - Throw Caution to the Wind (PHB)
L16 - Ranger's Parry (MP 2)
Skills:
Athletics (+22) --> +8 ability (Strength), +5 trained, +10 level, -1 armor
Endurance (+17) --> +1 ability (Constitution), +5 trained, +10 level, +2 racial, -1 armor
Nature (+17) --> +2 ability (Wisdom), +5 trained, +10 level
Perception (+17) --> +2 ability (Wisdom), +5 trained, +10 level
Stealth (+22) --> +8 ability (Dexterity), +5 trained, +10 level, -1 armor
Feats:
L1 - Spiked Chain Training (D 372)
L1 - Toughness (Ranger Bonus Feat) (PHB)
L2 - Weapon Focus (Light Blades) (PHB)
L4 - Light Blade Expertise (HotFL)
L6 - Two-Weapon Fighting (PHB)
L8 - Swift Blade Style (D 368)
L10 - Wintertouched (PHB)
L11 - Lasting Frost (PHB)
L12 - Prime Punisher (D 373)
L14 - Called Shot (D 368)
L16 - Nimble Blade (PHB)
L18 - Two-Weapon Opening (PHB 2)
L21 - Light Blade Mastery (PHB)
L21 - Prime Quarry (MP)
Changes:
+13 HP
Ability Score Boosts: Strength +3 (26), Constitution +1 (13), Dexterity +3 (26), Intelligence +1 (10), Wisdom +1 (15), Charisma +1 (12)
New Epic Destiny: Indomitable Champion (HotFL)
New Feats: Light Blade Mastery (PHB), Prime Quarry (MP) (replaces Two-Weapon Defense)
Magic Items (Expected GP = 800,000):
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L19 (105,000 gp): +4 Timeless Locket (AV 2)
L18 (85,000 gp): +4 Frost Dagger (PHB)
L18 (85,000 gp): +4 Frost Spiked Chain (PHB)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 798,400 gp
Discussion:
This level is important in that it grants you the first of your Epic Destiny abilities in Divine Spark, which is a nice boost to your capabilities, as is the improved critical range brought with the Light Blade Mastery feat and a nice accuracy boost in Prime Quarry. Additionally, you upgrade your Gloves of Ice for more cold damage and you grab an Aquamarine Solitaire for extra critical hit muscle.
Level 22
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Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Prime Hunter (MP)
New Utility Power: Adamant Recovery (MP)
Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Frost Spiked Chain (PHB)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L19 (105,000 gp): +4 Timeless Locket (AV 2)
L18 (85,000 gp): +4 Frost Dagger (PHB)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 1,138,400 gp
Discussion:
This level continues to focus on isolation in the form of the Prime Hunter feat, as well as a great revival skill in Adamant Recovery. Additionally, you grab a weapons upgrade here.
Level 23
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Changes:
+5 HP
New Encounter Attack Power: Nonchalant Collapse (MP) (replaces Ruffling Sting)
Magic Items (Expected GP = 1,600,000):
L23 (425,000 gp): +5 Frost Spiked Chain (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L19 (105,000 gp): +4 Timeless Locket (AV 2)
L18 (85,000 gp): +4 Frost Dagger (PHB)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 1,478,400 gp
Discussion:
This level finally replaces the Ruffling Sting power in favor of the more powerful Nonchalant Collapse. Also, you buy yourself some better armor here.
Level 24
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Changes:
+26 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (27), Dexterity +1 (25)
New Feat: Martial Mastery (MP)
Magic Items (Expected GP = 2,100,000):
L24 (525,000 gp): +5 Timeless Locket (AV 2)
L23 (425,000 gp): +5 Frost Spiked Chain (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L18 (85,000 gp): +4 Frost Dagger (PHB)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 2,098,400 gp
Discussion:
This level features investment in the character's future in the form of the ability score boosts and the Martial Mastery feat for some neat power recovery tricks. The Indomitable Champion ED also hands out a huge bonus to HP for you (as well as some NADs). Finally, you upgrade your headgear (to the Coif of Focus) and your Neck Slot Item here.
Level 25
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Changes:
+5 HP
Magic Items (Expected GP = 2,800,000):
L24 (525,000 gp): +5 Timeless Locket (AV 2)
L23 (425,000 gp): +5 Frost Spiked Chain (PHB)
L23 (425,000 gp): +5 Frost Dagger (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 2,750,400 gp
Discussion:
While I like Circling Cascade, I feel the current setup makes it unnecessary, so we're standing pat with regards to powers here. The only meaningful advancements in this level was the upgrade to your backup weapon and to your main weapon's Dragonshard.
Level 26
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Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Ferocious Critical (PHB 2)
New Utility Power: Epic Tenacity (HotFL)
Magic Items (Expected GP = 4,000,000):
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Timeless Locket (AV 2)
L23 (425,000 gp): +5 Frost Spiked Chain (PHB)
L23 (425,000 gp): +5 Frost Dagger (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 3,830,400 gp
Discussion:
This level offers the sweet Ferocious Critical for a sizable boost to accuracy and damage every time you roll a crit. Additionally, the final upgrade of the Iron Armbands of Power is purchased here, and you grab the awesome Epic Tenacity Utility power.
Level 27
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Changes:
+5 HP
New Encounter Attack Power: Death Rend (PHB) (replaces Untamed Outburst)
Magic Items (Expected GP = 6,000,000):
L28 (2,125,000 gp): +6 Frost Spiked Chain (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Timeless Locket (AV 2)
L23 (425,000 gp): +5 Frost Dagger (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 5,842,400 gp
Discussion:
While Untamed Outburst is a great power, the fact of the matter is that Death Rend is nothing short of brutal; the ability to stun every encounter is insanely good, so you've gotta have it. Apart from that, you grab your final weapons upgrade, as well as a Dragonshard upgrade for your backup weapon.
Level 28
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Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (28), Dexterity +1 (26)
New Feat: Rending Tempest (MP)
Magic Items (Expected GP = 8,000,000):
L28 (2,125,000 gp): +6 Frost Spiked Chain (PHB)
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Timeless Locket (AV 2)
L23 (425,000 gp): +5 Frost Dagger (PHB)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 7,542,400 gp
Discussion:
This level features the last ability score boost to Strength and Dexterity, as well as a nice armor upgrade. The Rending Tempest feat offers a bit of extra damage on your powers, which can snowball if you attack many times within a single round.
Level 29
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Changes:
+5 HP
New Daily Attack Power: Ultimate Confrontation (MP 2) (replaces Snarling Wolf Stance)
Magic Items (Expected GP = 10,000,000):
L28 (2,125,000 gp): +6 Frost Spiked Chain (PHB)
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L24 (525,000 gp): +5 Timeless Locket (AV 2)
L23 (425,000 gp): +5 Frost Dagger (PHB)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 9,792,400 gp
Discussion:
This level features the Ranger damage sequence at full power; the Ultimate Confrontation power may seem an odd pick at first glance, but the effect doesn't require you hit with it and it's an incredibly strong nova turn increase (and who knows, you might actually hit with it). Addtionally, some of the final offensive and defensive adjustments are made here, including the raw power of the Shadow Band Ring and the Belt of Titan Strength.
Level 30 Snapshot
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Race: Half-Orc (PHB 2)
Class: Ranger (PHB)
Fighting Style: Two-Blade Style (PHB)
Multiclass: Spiked Chain (D 372)
Paragon Path: Stormwarden (PHB)
Epic Destiny: Indomitable Champion (HotFL)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 13 (+1)
Dexterity 28 (+9)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)
HP: 220 --> 12 base, +28 Strength, +145 levels, +20 Epic Resilience, +15 Toughness
Bloodied: 110 HP or less
Healing Surges: 7 --> 6 base, +1 Constitution
Healing Surge Value: 55 HP
AC: 45 --> 10 base, +9 ability (Dexterity), +5 armor, +15 levels, +6 enhancement
Fortitude: 45 --> 10 base, +9 ability (Strength), +1 class, +15 level, +6 enhancement, +3 feat
, +1 Epic Resilience
Reflex: 45 --> 10 base, +9 ability (Dexterity), +1 class, +15 level, +6 enhancement, +3 feat
, +1 Epic Resilience
Will: 37 --> 10 base, +2 ability (Wisdom), +15 level, +6 enhancement, +3 feat, +1 Epic Resilience
Initiative: +30 --> +9 ability (Dexterity), +15 level, +6 item
Speed: 6 --> 6 base
Twin Strike: 2 attacks, +39 vs. AC with CA (+42 vs. AC with CA if no other creatures are adjacent to the target)
Hit: 4d4+38 cold damage
Critical: 6d6+66 cold damage
Basic Melee, Two-Weapon Opening: 6d4+50 cold damage
Basic Melee, Two-Weapon Opening, Critical: 6d6+86 cold damage
Quarry: +3d6 cold damage
Rending Tempest: +2d4 cold damage
Swift Blade Style: 9 damage
Blade Storm: 9 damage
Twin-Blade Storm: 9 lightning damage to two targets
DPR:
Probabilities
Show
Ferocious Critical Not Active, Lasting Frost Active: {0.8075}*{(0.85)*(48) + (0.10)*(87) + (0.10)*(0.85)*(66) + (0.10)*(0.10)*(109) + (0.10)*(0.85)*(70) + (0.10)*(0.10)*(112) + (0.85)*(0.85)*(62) + (0.85)*(0.10)*(1012 + (0.05)*(0.85)*(48) + (0.05)*(0.10)*(87)}
Ferocious Critical Active, Lasting Frost Active: {0.19}*{(0.85)*(52) + (0.10)*(91) + (0.10)*(0.85)*(70) + (0.10)*(0.10)*(112) + (0.10)*(0.85)*(70) + (0.10)*(0.10)*(112) + (0.85)*(0.85)*(66) + (0.85)*(0.10)*(108) + (0.05)*(0.85)*(52) + (0.05)*(0.10)*(90)}
No Lasting Frost: {0.0025}*{(0.70)*(40) + (0.10)*(84) + (0.10)*(0.85)*(66) + (0.10)*(0.10)*(108) + (0.10)*(0.85)*(70) + (0.10)*(0.10)*(112) + (0.70)*(0.85)*(62) + (0.70)*(0.10)*(104) + (0.20)*(0.70)*(40) + (0.20)*(0.10)*(79)}
Universal: (0.9975)*([0.85]2 + [2]*[0.05]*[0.85])*(10.5) + (0.0025)*([0.70*0.85] + [0.15*0.70] +[0.70*0.05])*(10.5) + (1-[1-0.10]2)*(18) + (9) + (9)
Total DPR: 150.74 DPR (main target), 9.00 DPR (secondary target)
Racial Powers:
Furious Assault (PHB 2)
At-Will Attack Powers:
L1 - Fading Strike (MP 2)
L1 - Twin Strike (PHB)
Encounter Attack Powers:
L11 - Clearing the Ground (PHB)
L13 - Off-Hand Diversion (MP)
L23 - Nonchalant Collapse (MP)
L27 - Death Rend (PHB)
Daily Attack Powers:
L15 - Blade Cascade (PHB)
L19 - Cruel Cage of Steel (PHB)
L20 - Cold Steel Hurricane (PHB)
L29 - Ultimate Confrontation (MP 2)
Utility Powers:
L2 - Invigorating Stride (MP 2)
L6 - Death Threat (D 377)
L10 - Resume the Hunt (MP 2)
L12 - Throw Caution to the Wind (PHB)
L16 - Ranger's Parry (MP 2)
L22 - Adamant Recovery (MP)
L26 - Epic Tenacity (HotFL)
Skills:
Athletics (+31) --> +9 ability (Strength), +5 trained, +15 level, +3 item, -1 armor
Endurance (+22) --> +1 ability (Constitution), +5 trained, +15 level, +2 racial, -1 armor
Nature (+22) --> +2 ability (Wisdom), +5 trained, +15 level
Perception (+22) --> +2 ability (Wisdom), +5 trained, +15 level
Stealth (+28) --> +9 ability (Dexterity), +5 trained, +15 level, -1 armor
Feats:
L1 - Spiked Chain Training (D 372)
L1 - Toughness (Ranger Bonus Feat) (PHB)
L2 - Weapon Focus (Light Blades) (PHB)
L4 - Light Blade Expertise (HotFL)
L6 - Two-Weapon Fighting (PHB)
L8 - Swift Blade Style (D 368)
L10 - Wintertouched (PHB)
L11 - Lasting Frost (PHB)
L12 - Prime Punisher (D 373)
L14 - Called Shot (D 368)
L16 - Nimble Blade (PHB)
L18 - Two-Weapon Opening (PHB 2)
L21 - Light Blade Mastery (PHB)
L21 - Prime Quarry (MP)
L22 - Prime Hunter (MP)
L24 - Martial Mastery (MP)
L26 - Ferocious Critical (PHB 2)
L28 - Rending Tempest (MP)
L30 - Improved Defenses (HotFL)
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Improved Defenses (HotFL)
Magic Items (Expected GP = 14,625,000):
L29 (2,625,000 gp): +6 Timeless Locket (AV)
L28 (2,125,000 gp): +6 Frost Dagger (PHB)
L28 (2,125,000 gp): +6 Frost Spiked Chain (PHB)
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L24 (525,000 gp): Zephyr Boots (AV)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 14,113,200 gp
Discussion:
This is basically a victory-lap, let's-go-kill-Orcus sort of level; the build is not made with Divine Miracle in mind (although it can certainly abuse it regardless), and the defensive items have all been purchased. Enjoy your summit of power.
Build Goal and Tactics
The goal for this build is straight-forward; put out huge, reliable amounts of damage. The power selection is geared toward being able to engage and obliterate your chosen prey, with a preference toward fighting him without allies to assist you. You'll be putting up triple-digit expected damage throughout a large part of your career from At-Wills alone, making you one of the best at whittling away enemies while expending little resources.
In a fight, you should use your array of mobility powers to slip by the enemy frontline to whack their squishier targets, with a focus on eliminating them quickly and individually. However, it will do you good to be aware of your fellow party members; you are not that durable, so you might need backup every now and then. You like going it solo when it comes to fighting after Paragon Tier, so all your friends have to do is engage other enemies