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Switch to Forum Live View Arcane Feycharger (345dpr all day)
4 years ago  ::  Apr 19, 2009 - 4:33PM #11
SongNSilence
Date Joined: Jun 16, 2007
Posts: 1,274

Solwen wrote:

Can you give us a snap shot of your stat progression? And with the hybrid requirement that about half your daily/encounter/utility be from the rogue class do you end up with at least 1 daily and encounter and a few utility that is useless? But this is a very intriguing build.


On the useless rogue powers: I will have to look at it. The rogue utility power certainly won't be useless, i hope there is also a daily attack power that doesn't require an actual attack (e.g. a stance), same for encounter power. If you have good ideas for the rogue part, i'm all ears

Here is the stat progression, bumps spent are in ():

str 14->16->21 (5)
con 14->16->17 (1)
dex 14->16
int 18-> 26 (6)
wis 8->10
cha 11->13

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4 years ago  ::  Apr 19, 2009 - 5:50PM #12
Grave
Date Joined: Apr 29, 2005
Posts: 200
About the useless Rogue encounter power, you could use Reserve Training to sub in something from wizard and still follow the hybrid restrictions, I think. Hybrid requires you know at least one encounter power from the Rogue side. However, Reserve training gets around this as you still know the Rogue encounter power but you just don't have it readied, instead subbing in a Wizard Power.

Just a thought, though this does put strain on an already feat intensive build.
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4 years ago  ::  Apr 19, 2009 - 6:05PM #13
ZephyrTempest
Date Joined: May 17, 2006
Posts: 81
Thanks for the nod 8).

I can't wait until they release the official hybrid stuff, all Eladrin will be a lot more fun to play when they do .

EDIT:
Also, lol @ Nightcrawler video, I am playing the Feycharger in one of my games and I named him Tralwen Girch (mixed around letters for Nightcrawler :P).
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4 years ago  ::  Apr 19, 2009 - 7:50PM #14
ppaladin123
  • Dragon Slayer
Date Joined: Feb 21, 2008
Posts: 1,573
You don't have a familiar. Some familiars grant another +2 bonus to arcana checks if you want to get your checks higher.
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4 years ago  ::  Apr 19, 2009 - 8:28PM #15
sticks128
Date Joined: Jan 30, 2005
Posts: 1,120
One thing to remember, every time you hit, Echoes of Thunder gives you +3 to damage for that turn and the next, and it stacks with itself. So if you hit 3times a turn, every turn, you will be getting +18 to damage every round. You won't hit every time though so this should be multiplied by your hit %. Still, pretty hot.
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4 years ago  ::  Apr 19, 2009 - 8:38PM #16
Cespinar
Date Joined: Nov 23, 2008
Posts: 632
I think he has a badger for the extra damage
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4 years ago  ::  Apr 19, 2009 - 9:06PM #17
ZephyrTempest
Date Joined: May 17, 2006
Posts: 81
You could use Quicksilver Stance for another Magic Missle every round as a Move Action right? Pewpewpewpew.
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4 years ago  ::  Apr 20, 2009 - 12:54AM #18
SongNSilence
Date Joined: Jun 16, 2007
Posts: 1,274

Grave wrote:

About the useless Rogue encounter power, you could use Reserve Training to sub in something from wizard and still follow the hybrid restrictions, I think. Hybrid requires you know at least one encounter power from the Rogue side. However, Reserve training gets around this as you still know the Rogue encounter power but you just don't have it readied, instead subbing in a Wizard Power.

Just a thought, though this does put strain on an already feat intensive build.


Good idea, but there are really no non-essential feats to spare, so i'll just have to hope for a rogue encounter power that does some nice things on a miss...

ppaladin123 wrote:

You don't have a familiar. Some familiars grant another +2 bonus to arcana checks if you want to get your checks higher.


Yes, but i would loose leather armor profiency or weapon focus, so i would probably go for the skill focus feat (+3 to arcana checks). With this, i could increase the chance to 99.6625% (2 bonuses), 93.6% (3 bonuses) and 72.54% (4 bonuses).

Cespinar wrote:

I think he has a badger for the extra damage


No, but a badger would be a good idea if i wasn't so featstarved...

ZephyrTempest wrote:

Thanks for the nod 8).

I can't wait until they release the official hybrid stuff, all Eladrin will be a lot more fun to play when they do .


The melee version can also get the swordmage bonus attack with hybrids: Fighter|Rogue / MC Swordmage and you are set . Pity there is no way to use a rogue at-will power on a charge, otherwise it would be perfect...

EDIT:
Also, lol @ Nightcrawler video, I am playing the Feycharger in one of my games and I named him Tralwen Girch (mixed around letters for Nightcrawler :P).


We need a tiefling/shadar-kai/eldarin ! The stats from the eldarin, the looks from the shadar-kai and the tail from the tiefling...

ZephyrTempest wrote:

You could use Quicksilver Stance for another Magic Missle every round as a Move Action right? Pewpewpewpew.


Yes, it would increase the DPR to 263. I didn't want to include it, since quicksilver stance only works 1/day, with no good way to regain it multiple times (unlike Wizards Fury, which can be recycled with salves of power). But if you want to use it, you could switch leather to cloth (-2 AC, still 49) and use the feat to get the stance.

sticks128 wrote:

One thing to remember, every time you hit, Echoes of Thunder gives you +3 to damage for that turn and the next, and it stacks with itself. So if you hit 3times a turn, every turn, you will be getting +18 to damage every round. You won't hit every time though so this should be multiplied by your hit %. Still, pretty hot.


Yes, i didn't include it in the first post, its kinda hard to get the calculation done right. If i'm not completely wrong, it would add about 35 DPR in each round after the first. ...

damage attack 1: (bonus for next attack: 0.92775*(3) = 2.78)
two attack 1: 0.2775*0.8*(2.78) = 0.62 (bonus for next attack = 2.78 + 0.2775*0.8*(3) = 3.44)

damage attack 2: 0.8*(3.44) = 2.75 (bonus for next attack = 3.44 + 0.8*(3) = 5.84)
two attack 2: 0.15*0.8*(5.84) = 0.7 (bonus for next attack = 5.84 + 0.15*0.8*(3) = 6.2)

damage attack 3: 0.8*(6.2) = 4.96 (bonus for next attack = 6.2 + 0.8*(3) = 8.6)
two attack 3: 0.15*0.8*(8.6) = 1.3 (bonus for next attack = 8.6 + 0.15*0.8*(3) = 8.96)

Round 2 (and any round spent fighting the same enemy after the first round)

damage attack 4: 0.9775*(8.96) = 8.76 (bonus for next attack = 8.96+ 0.9775*(3) = 11.89)
two attack 4: 0.2775*0.8*(11.89) = 2.64 (bonus for next attack = 11.89+0.2775*0.8*(3) = 12.556)

damage attack 5: 0.8*(11.556) = 9.24 (bonus for next attack = 11.556 + 0.8*(3) = 13.956)
two attack 5: 0.15*0.8*(13.956) = 1.67 (bonus for next attack = 13.956 + 0.15*0.8*(3) = 14.316 )

damage attack 6: 0.8*(14.316) = 11.45 (bonus for next attack = 14.316 + 0.8*(3) = 16.71)
two attack 3: 0.15*0.8*(16.71) = 2

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4 years ago  ::  Apr 20, 2009 - 2:12AM #19
sticks128
Date Joined: Jan 30, 2005
Posts: 1,120
Something else, lose the Iron of Spite and get Eagle Eye Goggles (Iron of Spite). I think there is another +6 item bonus to Arcana, but I could be wrong. Either way, +3 to attacks > +6 item bonus to Arcana, even in this build.
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4 years ago  ::  Apr 20, 2009 - 2:24AM #20
SongNSilence
Date Joined: Jun 16, 2007
Posts: 1,274

sticks128 wrote:

Something else, lose the Iron of Spite and get Eagle Eye Goggles (Iron of Spite). I think there is another +6 item bonus to Arcana, but I could be wrong. Either way, +3 to attacks > +6 item bonus to Arcana, even in this build.


The other +6 item bonus to Arcana item would be very helpful, do you remember which book / dragon it was in ? Without the iron of spite, i could use a horned helmet...

Eagle Eye Googles only work for ranged basic attacks. I have to use Magic Missile as a melee basic attack on the charge and on the swordmage attack. The minor action Magic Missile could be used as a ranged basic attack, but it would provoke an OA.

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