Community

 
Jump Menu:
Post Reply
Page 6 of 7  •  Prev 1 2 3 4 5 6 7 Next
Switch to Forum Live View Heart of the Blade - A Swordmage Manual
4 years ago  ::  Aug 09, 2009 - 7:21PM #51
RenoXIII
Date Joined: May 4, 2009
Posts: 66
It's funny, but as you say far from optimized.

I would go with bastard sword instead of craghammer and bye bye spiked shield. Always carry Javelins for ranged attacks (INT attacks with Inteligent Blademaster)

see u
Quick Reply
Cancel
4 years ago  ::  Aug 09, 2009 - 7:45PM #52
MikeN
Date Joined: Jun 21, 2002
Posts: 643
I cannot believe you don't list the Kobold under races to use.

Shifty plus a boost to Con is really nice for a really annoying critter using Shielding or Ensnaring Aegis. Add Mark of Passage and it really gets nice.
Quick Reply
Cancel
4 years ago  ::  Aug 11, 2009 - 9:35PM #53
FortMan
Date Joined: Mar 7, 2009
Posts: 26
Can you even gain AC bonus from a shield, if you're not proficient?
Quick Reply
Cancel
4 years ago  ::  Aug 11, 2009 - 11:35PM #54
Ipsissimus
Date Joined: Nov 23, 2001
Posts: 615

FortMan wrote:

Can you even gain AC bonus from a shield, if you're not proficient?


"If you’re not proficient with a shield, you don’t gain the shield bonus to your AC or Reflex defense." PHB pg 213 - 214

So...no.

Quick Reply
Cancel
3 years ago  ::  Dec 03, 2009 - 11:00PM #55
Derrylrandallin
Date Joined: Apr 29, 2006
Posts: 20

Aug 9, 2009 -- 5:09AM, Cecil90670 wrote:

Sorden wrote:

If I interpret the sustain rules correctly, Oni's Gift can be sustained for the entire encounter without using OAs (I didn't know you could sustain a power with an OA?). This would make the power solid blue in my eyes, or even sky blue for a "cowardly" hybrid build.  Excerpt from the "Durations" text box, player's handbook, page 278:  "[...] Starting on the turn after you create an effect, you sustain the effect by taking the indicated action [...] At the end of your turn, if you haven't spent the required action to sustain the effect, the effect ends."  This would mean that while you become visible again at the beginning of your turn, the power is still active until the end of your turn, allowing you to spend a minor action to sustain it and become invisible again.


This is true, to an extent. Since Oni's Gift ends at the beginning of your turn, then you have nothing to sustain at the end of your turn, unless you have met the second part that allows it to be sustained, that being making an attack that would in turn make you visible again. Thus, making it less useful to use for Snaremages and Shieldmages, since they would have to use it, then make an attack on their turn in order to ensure they get the sustainable part of it, but at the cost of them being visible all the time, unless they got an attack on anothers turn, in which case, they would be able to use it very well, but at the cost of having to ensure they repeatedly got an OA.  I was thinking this over before getting on the forums earlier, and came to the conclusion that it should be sky blue, but only for Assaultmages. This is because they can get the full potential out of the power, with the way their Aegis functions. Especially if they mark more than just a couple enemies. Being able to mark multiple enemies gives them more freedom with this powers use, since this can make many enemies really think twice about when they attack one of your allies, since they won't know if you're coming after them or not. A single enemy could just decide not to attack, in which case you're doing an absolute fantastic job as a defender, while with multiple aegis marks, you can pick and choose which enemy gets your attack, thus possibly giving multiple enemies that same choice as the previous case.



This has been fixed in the November errata, BTW:

Oni’s Gift
Page 61: On the Effect line, replace “start” with “end.” There is no way to sustain the power unless it lasts until the end of your next turn.

Quick Reply
Cancel
3 years ago  ::  Dec 10, 2009 - 8:14AM #56
Keenath
Date Joined: Jul 24, 2001
Posts: 1,123
I kind of disagree with your "mediocre" rating of White Lotus Hinderance.

You're right that making the area around you be difficult terrain doesn't actually hinder a target that wants to move directly in to hit you or directly away to escape; what it does do is make you a better defender.  This feat is automatic stickiness.

If you've put yourself between your enemy and an ally -- which is where the defender stands -- this feat means your enemy simply can't go around you.  If he tries to bull through with a move action, you OA him, and he may not even be able to reach your ally.  He can't shift into difficult terrain without special abilities, so the only shift he can make is to move away from you.  Combined with Sword Burst and a shift, you can make an entire group of enemies have a really hard time hitting anyone other than you -- and that's what defenders are supposed to be doing.

Complaining that it doesn't hinder enemies who want to hit you is a bit like complaining that a fighter's Combat Superiority and Combat Challenge don't increase his defenses.

Maybe I'm wrong, but it seems to me that any time a defender is making it hard for enemies to move freely, he's doing the right thing.
Quick Reply
Cancel
3 years ago  ::  Dec 10, 2009 - 8:27AM #57
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299

Dec 10, 2009 -- 8:14AM, Keenath wrote:

I kind of disagree with your "mediocre" rating of White Lotus Hinderance.

You're right that making the area around you be difficult terrain doesn't actually hinder a target that wants to move directly in to hit you or directly away to escape; what it does do is make you a better defender.  This feat is automatic stickiness.

If you've put yourself between your enemy and an ally -- which is where the defender stands -- this feat means your enemy simply can't go around you.  If he tries to bull through with a move action, you OA him, and he may not even be able to reach your ally.  He can't shift into difficult terrain without special abilities, so the only shift he can make is to move away from you.  Combined with Sword Burst and a shift, you can make an entire group of enemies have a really hard time hitting anyone other than you -- and that's what defenders are supposed to be doing.

Complaining that it doesn't hinder enemies who want to hit you is a bit like complaining that a fighter's Combat Superiority and Combat Challenge don't increase his defenses.

Maybe I'm wrong, but it seems to me that any time a defender is making it hard for enemies to move freely, he's doing the right thing.






Your mistake is assuming swordmages stand still like other defenders. They don't. They're far, FAR more mobile than the other classes and do best when they take advantage of that. This doesn't apply to the Assault Swordmage only, either. Every single swordmage should play the mobility game.

Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
Quick Reply
Cancel
3 years ago  ::  Dec 10, 2009 - 5:22PM #58
Keenath
Date Joined: Jul 24, 2001
Posts: 1,123

Dec 10, 2009 -- 8:27AM, Armisael wrote:

Your mistake is assuming swordmages stand still like other defenders. They don't. They're far, FAR more mobile than the other classes and do best when they take advantage of that. This doesn't apply to the Assault Swordmage only, either. Every single swordmage should play the mobility game.



I don't think I ever assumed that you stand still -- you use that mobility to always place yourself where you're the most annoying to your enemies.  Surely you don't expect to use your great mobility to avoid being close to monsters?  Being hard to shift past is one way you accomplish that stated task of defending the squishier members of your party.

Your high mobility means you can put yourself virtually anywhere on the field, and this feat, particularly with swordburst, transforms you into a highly movable lump of difficult terrain.

Why would you NOT want this?

Quick Reply
Cancel
3 years ago  ::  Dec 10, 2009 - 7:38PM #59
Cecil90670
Date Joined: Oct 27, 2007
Posts: 290

Dec 10, 2009 -- 5:22PM, Keenath wrote:

I don't think I ever assumed that you stand still -- you use that mobility to always place yourself where you're the most annoying to your enemies.  Surely you don't expect to use your great mobility to avoid being close to monsters?  Being hard to shift past is one way you accomplish that stated task of defending the squishier members of your party.

Your high mobility means you can put yourself virtually anywhere on the field, and this feat, particularly with swordburst, transforms you into a highly movable lump of difficult terrain.

Why would you NOT want this?




White Lotus Hindrance's biggest drawback is that it ONLY affects squares adjacent to you. This will not cause an enemy to remain stuck to you unless that enemy would have already. As a defender, there is no lose/lose situation for the enemy with that feat, except in one situation, the Swordmage wishes to remain adjacent, AND in front of his allies (as is the case for Sigil Carvers mostly). Any other situation, you could get the exact same affect without the feat as with it.

The mobility is not the concern for why I gave it a mediocre rating. The fact that it doesn't truly give you, as a defender, anything extra that you couldn't already do without the feat is why I rated it poorly.

Note: All I need to do now is fix the fricken formatting for it and update the equipment.

Quick Reply
Cancel
3 years ago  ::  Jan 01, 2010 - 6:37PM #60
TetsujinOni
Date Joined: Dec 28, 2005
Posts: 137
Where is the discussion of the merits of post-errata Malec-Keth Janissary? It seems like the new Loyal Unto Death attack stat basis makes it quite competitive with the other assault paths.
Quick Reply
Cancel
Page 6 of 7  •  Prev 1 2 3 4 5 6 7 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing