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Unleashing Feywild: Feysword and Feyblade - a hardcore teleporting damage combo!
12 months ago  ::  Feb 28, 2009 - 5:18PM #1
Nox_Noctis
Posts: 541
Date Joined: 04/28/07

Kiyosa wrote:

(My browser just crashed and I lost a long and articulate post, bah!)

Nox brings up the precise interpretation of Arcane Gate that led me to call it vague. Some will see the "as if adjacent" language as implying no teleport, some others will say that the teleport keyword and fact it seems "you disappear from the space you occupy and immediately appear in a new space you choose" (PHB p286) means it is clearly a teleport.

There could be a rousing rules and arcano-babble debate about the subject, including a lot of back and forth about just what the phrase "new space you choose" means in this case (since the person using Arcane Gate doesn't necessarily freely choose a space to move into). It would certainly go to a DM call in actual table-play. If I were DM I'd rule it was teleportation, if Nox was DMing it would be ruled otherwise with equal validity.

***

I don't think that a teleport speed will work the way Nox intends if, as Nox says, "teleport speeds are at all like regular speeds." If by "regular speeds" you mean Walk/Run/Crawl move actions. These actions are where the Speed statistic actually manifests and each contains a numeric variation of the phrase "move up to you speed."

This means that to move just one space via any of these move actions requires the entire move action, and a second move action to move another single space. Moving 5 spaces with 1 Walk move action is not equivalent to moving 1 space each with 5 Walk move actions, despite the fact that each covers equal distance. If a teleport speed works the same way then moving 1 space 5 times requires 5 separate move actions.

I don't believe Nox's "split your teleport" super cheese works by RAW, but it is also a bit vague. This is mostly due to a lack of real specific text (that I know of) on alternate speeds like Swim, Fly, Teleport, Burrow, etc. Even without the super-cheese the proposals about utilizing Shadar-Kai and Prince of Hell are unholy powerful. I award Nox extra special bonus points for the fact that a Shadar-Kai muti-class Warlock with Prince of Hell epic destiny is also a tight fit in terms story development and character theme!


I agree that it (splitting movement) is definitely dubious and they need to spell out how teleport speeds (and other alternate "speeds") work. To be honest, I'm not that concerned with the splitting the teleport bit in any case (though it would be nice). Always having a teleport available as a move action even when you run out of powers is nice, as is dealing 10 more damage with each of the teleports you already were planning on doing (which we've shown is a lot).

Tee-hee                                                                                                                            Tee-hee
                                                                                Tee-hee                                                                                                                        Tee-hee
                                                                                            I am your quiet voice of reason.
                    Tee-hee                                                                                                                                                                                                                            Tee-hee
                                                            Tee-hee                                        Tee-hee
                                                                                                                                                                                                        Tee-hee
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12 months ago  ::  Feb 28, 2009 - 7:43PM #2
Scaphism
Posts: 174
Date Joined: 08/26/08

Pandexander wrote:

Shadowed Aegis
Prerequisite: shadar-kai, swordmage, Aegis of
Assault class feature
Benefit: When you teleport due to your Aegis of
Assault class feature, you also become insubstantial
until the end of your next turn.


Is there anything I have to say about this feat? I enhances both concepts a lot! I love it... now the shadar-kai is on top of the swordmage races.


It is nice, huh?

Adding INT to your racial teleport distance is definitely worth a feat as well. Personally I'd put it right after intelligent blademaster.

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12 months ago  ::  Mar 01, 2009 - 12:36AM #3
urpok
Posts: 180
Date Joined: 11/20/08
2Pandexander you can also reflavor shadar-kai...to make them Dark version of eladrins)))
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12 months ago  ::  Mar 01, 2009 - 12:57AM #4
Pandexander
Posts: 846
Date Joined: 06/19/08
Not that an improvement has long been overdue... but thanks to Dragon 372 Feysword and Feyblade have now an overwhelming improvement! Here's the new optimized concept at level 30. It only shows a possible selection of feats. The same counts for powers.

Feysword/-blade meet shadow and fire!

Race: Shadar-Kai
Class: Swordmage
Paragon Path: Evermeet Warlock / Feytouched
Epic Destiny: Prince of Hell [from Dragon 372]
Level: 30
Background (if used): Born Under a Bad Sign

Attributes: STR 14, CON 16, DEX 17, INT 28, WIS 10, CHA 17

Feats: Heroic tier: Armor Proficiency (Hide), Devious Jaunt [from Dragon 372], Escalating Assault, Intelligent Blademaster, Pact Initiate (Fey), Acolyte Power, Quick Draw, Starfire Womb [from Dragon 366), Toughness, Weapon Focus, Weapon Proficiency (Bastard sword); Paragon tier: Arcane Reach, Armor Specialization (Hide), Defensive Advantage, Double Aegis, Shadowed Aegis [from Dragon 372]; Epic tier: Student of the Athanaeum [from Dragon 366], Total Aegis

Powers:
Racial Power: Shadow Jaunt

At-will Attack Powers: Frigid Blade (Swordmage 1), Sword Burst (Swordmage 1)

Encounter Attack Powers: Blinding Beacon (Evermeet Warlock 11) / Will of the Feywild (Feytouched 11), Dimensional Slash (Swordmage 13), Spidersilk Slash (Swordmage 17), Dimensional Charge (Swordmage 27)

Utility Powers: Dimensional Warp (Swordmage 2), Armathor’s Step (Swordmage 6), Troublesome Aid of Caiphon (Warlock 10), Feylights (Evermeet Warlock 12) / Twilight Teleport (Feytouched 12), Sudden Escape (Swordmage 16), Giant’s Might (Swordmage 22)
(a few notes: Troublesome Aid of Caiphon is IMHO too good to ignore it; because of that we have one teleport less, but I think that's ok; if you want you can trade Troublesome Aid of Caiphon against level 16 warlock Infuriating Elusiveness and take at level 10 the swordmage power Dimensional Dodge)

Daily Attack Powers: Dimensional Thunder (Swordmage 1), Lightning Strider (Swordmage 9), Glamor Blade (Swordmage 9), Quicksilver Blade (Swordmage 25), Infernal Summons (Prince of Hell 25; from Dragon 372)

Magic Items: according to the rules from DMG, p. 143
Radiant Bastard sword (level 30)
Assassinbane Elderhide Armor (level 27)
Bracers of Tactical Blows (level 16)
Circlet of Indomitability (level 18)
Amulet of Elusive Prey (level 24)
Planestrider Boots (level 18)
Blink Ring (level 22)
Opal Ring of Remembrance (level 29)
Belt of Blood (level 10)
Salve of Power (level 10)

1,549,320 gp left

Spend a part of this on reagents like Creeping Gatevine, Flame Rose, Fundamental Ice and Glassteel Shard.
Tattoo of Escape (level 3)

So, that's it. How strong are these concepts? They are incredible powerful! There damage output is overwhelming. I show an example for one concept alone, the Feysword - and only the damage from teleports:

Our Feysword is using Lightning Strider (3 teleports), then uses an action point and uses another standard action teleport power, like Dimensional Charge (1 teleport), then uses his move action and teleports again thanks to the Prince of Hell feature (1 teleport), then uses his minor action and Dimensional Warp (1 teleport) and last but not least teleports with an immedeate reaction thanks to his Aegis of Assault class feature (1 teleport). This makes a 7 teleports - thanks to Planestrider Boots these are now 14 teleports. And which each teleport he is dealing 10 + INT damage to all enemies adjacent to him... thats 19 damage... 14 times. That's 266 damage to all adjacent enemies... and to say it again: that's only the teleporting damage!
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12 months ago  ::  Mar 01, 2009 - 10:17PM #5
AlphatheGreat
Posts: 635
Date Joined: 03/22/08
Have a look at the Wave of Sorrow on page 131 of the Manual of the Planes.

level 30 magic Greatsword, property that deals 10 ongoing acid damage(save ends) on a successful melee attack.

The real beauty, however, comes next:
"Power (At-Will ✦ Teleportation): Free Action. Use this
power when you hit an enemy with a melee attack or
a close attack that uses this weapon. You teleport to a
square adjacent to the target you hit."

If you teleport to the opposite side of the opponent, the Boots of Planestriding would allow you to stop off to one side of the opponent before you get there. So for every successful melee attack you make, you get 2 instant teleports, triggering your teleportation damage. That's 38 additional teleport damage for every melee attack you make as the Prince of Hell.
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12 months ago  ::  Mar 01, 2009 - 11:09PM #6
Pandexander
Posts: 846
Date Joined: 06/19/08

AlphatheGreat wrote:

Have a look at the Wave of Sorrow on page 131 of the Manual of the Planes.

level 30 magic Greatsword, property that deals 10 ongoing acid damage(save ends) on a successful melee attack.

The real beauty, however, comes next:
"Power (At-Will ✦ Teleportation): Free Action. Use this
power when you hit an enemy with a melee attack or
a close attack that uses this weapon. You teleport to a
square adjacent to the target you hit."

If you teleport to the opposite side of the opponent, the Boots of Planestriding would allow you to stop off to one side of the opponent before you get there. So for every successful melee attack you make, you get 2 instant teleports, triggering your teleportation damage. That's 38 additional teleport damage for every melee attack you make as the Prince of Hell.


Yes, the Wave of Sorrow is great, I mentioned it in this thread earlier. The reason why I didn't list it in the last build was:

1. I wanted a char without a unique artifact. A lot of DMs wouldn't allow it and I do not want people to think they would need this artifact.

2. Wave of Sorrow is a greatsword - and Feysword/-blade want the +3 AC bonus from Swordmage Warding.

3. Radiant weapons are great, especially with the feat Starfire Womb.

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12 months ago  ::  Mar 02, 2009 - 12:33PM #7
urpok
Posts: 180
Date Joined: 11/20/08
with the con of only 16 you'd better use booming blade...(or greenflame)

Bourn Under Bad Sign - Sucks ... you'll gave only 12 hp... i think Assassin or Silent Hunter are better(cuz you'll get stealth and perception)
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12 months ago  ::  Mar 02, 2009 - 12:53PM #8
AnsharSeraphim
Posts: 75
Date Joined: 11/17/05
Some things to note:

Manual of the Planes: pg 156
Planestrider boots are only triggered by teleports from powers, not from class features, paragon path features, or epic destiny features. The item specifies the source must be from a power. The boots would double your teleports from lightning stride, and perhaps from the Aegis (the description on FRPG p26 says it works "like" a power, so your DM may be fine with this), but would not apply to the extra movement granted from things like Brimstone Step from the Prince of Hell class feature. You would still deal Slashing Wake damage, of course, but you wouldn't get two teleports from the effect, as it is not a power.


Player's Handbook: pg 135
Summons of Khirad has a target of One Creature. According to CustServ, players are valid targets for powers or effects that target Creatures (but as always, subject to your DM's approval). Target yourself or your partner with the effect and get a minor action teleport every round for the rest of the encounter (at the price of taking a hit for 2d10+Con Mod when you first use the power). Note that this ruling doesn't apply to powers that specify enemies or allies, only powers that specify a "creature" as a valid target.
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12 months ago  ::  Mar 02, 2009 - 2:10PM #9
Pandexander
Posts: 846
Date Joined: 06/19/08

urpok wrote:

with the con of only 16 you'd better use booming blade...(or greenflame)


No, I do not think so. Frigid Blade is great... and it's great because it deals cold damage. And why is that so great? Think about the reagent Fundamental Ice - it's nearly for free (200 gp per use)... and it immobilizes (save ends) an enemy!

No, Frigid Blade is much better than Booming Blade or Greenflame Blade.


urpok wrote:

Bourn Under Bad Sign - Sucks ... you'll gave only 12 hp... i think Assassin or Silent Hunter are better(cuz you'll get stealth and perception)


I like Born Under Bad Sign... the flavor is nice, too. But you are right: Assassin and Silent Hunter are both good options.


AnsharSeraphim]Manual of the Planes: pg 156
Planestrider boots are only triggered by teleports from powers, not from class features, paragon path features, or epic destiny features. The item specifies the source must be from a power. The boots would double your teleports from lightning stride, and perhaps from the Aegis (the description on FRPG p26 says it works "like" a power, so your DM may be fine with this), but would not apply to the extra movement granted from things like Brimstone Step from the Prince of Hell class feature. You would still deal Slashing Wake damage, of course, but you wouldn't get two teleports from the effect, as it is not a power.


Thanks for that. I missed it... you are absolutely right.

Manual of the Planes: pg 156
Planestrider boots are only triggered by teleports from powers, not from class features, paragon path features, or epic destiny features. The item specifies the source must be from a power. The boots would double your teleports from lightning stride, and perhaps from the Aegis (the description on FRPG p26 says it works "like" a power, so your DM may be fine with this), but would not apply to the extra movement granted from things like Brimstone Step from the Prince of Hell class feature. You would still deal Slashing Wake damage, of course, but you wouldn't get two teleports from the effect, as it is not a power.[/quote]
Thanks for that. I missed it... you are absolutely right.


AnsharSeraphim]Player's Handbook: pg 135
Summons of Khirad has a target of One Creature. According to CustServ, players are valid targets for powers or effects that target Creatures (but as always, subject to your DM's approval). Target yourself or your partner with the effect and get a minor action teleport every round for the rest of the encounter (at the price of taking a hit for 2d10+Con Mod when you first use the power). Note that this ruling doesn't apply to powers that specify enemies or allies, only powers that specify a "creature" as a valid target.


Very nice idea, I like it. Thanks wrote:

Player's Handbook: pg 135
Summons of Khirad has a target of One Creature. According to CustServ, players are valid targets for powers or effects that target Creatures (but as always, subject to your DM's approval). Target yourself or your partner with the effect and get a minor action teleport every round for the rest of the encounter (at the price of taking a hit for 2d10+Con Mod when you first use the power). Note that this ruling doesn't apply to powers that specify enemies or allies, only powers that specify a "creature" as a valid target.[/quote]
Very nice idea, I like it. Thanks again.

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12 months ago  ::  Mar 03, 2009 - 5:10PM #10
necrolepsy
Posts: 8
Date Joined: 02/25/09
Looking over this thread has given me a bunch of ideas for my Eladrin Warlock/Swordmage, and I wanted to thank you for that. However, I did want to mention one (largely irrelevant) thing.

Pandexander wrote:

As I said above: it is a GIFT that we cannot use Patron's Favor... this class feature is crap.


I have to assume you've been misreading the feature. It's actually inherently better than Misty Step. The key phrase is
"Use the benefit you rolled or any result lower than that on the list below."
That means no matter what you roll, you can always select to use Misty Step as normal if you don't prefer something higher on the list.

Again, great build and neat ideas.

edit: one other thing, as someone else mentioned, the Radiant One epic destiny adds radiant/fire damage whenever you deal damage and have CA from 21st level up, which makes it a viable replacement for Prince of Hell if you don't like the flavor of Prince or just want to do more damage from 21-29 rather than waiting for 30th.

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