The Pathfinder build I've thrown together draws heavily from those two threads. This build uses the Windrise Ports background presented in Dragon 376: Adventurers of the Realms to multiclass into both Fighter and Barbarian. Necessary EquipmentShow
Solitaire (Violet) (Adventurer's Vault; 1,125,000g) Belt of Titan Strength (Player's Handbook; 625,000g) Boots of Eagerness (Player's Handbook; 4,200g) Crown of Victory (Adventurer's Vault 2; 2,625,000g) Gauntlets of Destruction (Player's Handbook; 85,000g) +6 Magic Elderhide Armor (Player's Handbook; 1,125,000g) +6 Torc of Power Preservation (Adventurer's Vault; 3,125,000g) +6 Iron Armbands of Power (Adventurer's Vault; 1,125,000g) +6 Magic Bastard Sword (Player's Handbook; 1,125,000g) +6 Magic Bastard Sword (Player's Handbook; 1,125,000g)
Total Cost: 12,089,200g
(Nova Build) Half Orc: 34 Attacks vs Target 1, 2 attacks vs Target 2, and 2 attacks vs target 3; 38 total Build ProgressionShow
FEATS Level 1: Weapon Proficiency (Bastard sword) Level 2: Weapon Focus (Heavy Blade) Level 4: Weapon Expertise (Heavy Blade) Level 6: Student of the Sword Level 8: Two-Weapon Fighting Level 10: Two-Weapon Defense (retrained to Berserker's Fury at Level 22) Level 11: Prime Punisher Level 12: Prime Quarry (retrained to Improved Prime Shot at Level 21) Level 14: Called Shot Level 16: Acolyte Power Level 18: Two-Weapon Opening Level 20: Adept Power Level 21: Heavy Blade Mastery Level 22: Ferocious Critical Level 24: Rending Tempest Level 26: Martial Mastery (retrained to Novice Power at Level 27) Level 28: Martial Mastery Level 30: Epic Resurgence
POWERS Ranger at-will 1: Twin Strike Ranger at-will 1: Hit and Run Ranger encounter 1: Off-Hand Strike Ranger daily 1: Jaws of the Wolf Ranger utility 2: Begin the Hunt Ranger encounter 3: Ruffling Sting Ranger daily 5: Frenzied Skirmish Ranger utility 6: Serpentine Dodge Ranger encounter 7: Claws of the Griffon Ranger daily 9: Attacks on the Run (retrained to Jackal Strike at Adept Power) Ranger utility 10: Blood of the Fallen Ranger encounter 13: Off-Hand Diversion (replaces Off-Hand Strike) Ranger daily 15: Blade Cascade (replaces Jaws of the Wolf) Ranger utility 16: Evade the Blow (retrained to Spur the Cycle at Acolyte Power) Ranger encounter 17: Untamed Outburst (replaces Claws of the Griffon) Ranger daily 19: Cruel Cage of Steel (replaces Frenzied Skirmish) Ranger utility 22: Hunt the Herd Ranger encounter 23: Nonchalant Collapse (replaces Ruffling Sting) Ranger encounter 27: Death Rend (retrained to Hurricane of Blades at Novice Power) (replaces Untamed Outburst) Ranger daily 29: Follow-up Blow (replaces Cruel Cage of Steel)
ITEMS Magic Bastard sword +6 (2), Solitaire (Violet) (epic tier), Belt of Titan Strength (epic tier), Boots of Eagerness (heroic tier), Crown of Victory (epic tier), Gauntlets of Destruction (paragon tier), Torc of Power Preservation +6, Iron Armbands of Power (epic tier), Magic Elderhide Armor +6 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
*This nova assumes that you have two action points. This is attained through reaching your first milestone or utilizing Act Together.
*Follow Up Blow, Berserker's Fury, and Hunt the Herd are active.
*Even though Jackal Strike is listed at the end of the attack sequence, it will be used the moment Target 1 is bloodied.
*Spur the Cycle and Blood of the Fallen are used as soon as Target 1 is reduced to 0 HP.
*If Target 1 dies before the attack sequence is finished, subsequent attacks are then made against Target 2. If target 2 dies before the attack sequence is finished, subsequent attacks are then made against Target 3.
Target 1 No Action = Begin the Hunt (+2 to attack rolls against the creature this power allows you to designate as your quarry) Free = Belt of Titan Strength (1st Item Daily) Free = Student of the Sword Move > Minor = Nonchalant Collapse Free = Furious Assault (+1d10 dmg) Follow Up Blow Standard = Hurricane of Blades Free = Torc of Power Preservation (Recover Hurricane of Blades; 2nd Item Daily) Follow Up Blow Minor = Off Hand Diversion Follow Up Blow Action Point (Gain a Standard Action and a Move Action; Recover Nonchalant Collapse via Martial Mastery) Move > Minor = Nonchalant Collapse Follow Up Blow Standard = Hurricane of Blades Follow Up Blow Action Point (Gain a Standard Action and a Move Action; Recover Nonchalant Collapse via Martial Mastery) Move > Minor = Nonchalant Collapse Follow Up Blow Standard = Blade Cascade Follow Up Blow Epic Resurgence (Recover Nonchalant Collapse on a critical hit) Free = Two Weapon Opening Free = Solitaire (Violet) (Gain 1 action point) Free = Boots of Eagerness (Gain a Move Action) Move > Minor = Nonchalant Collapse Follow Up Blow Action Point (Gain a Standard Action and a Move Action; Recover Nonchalant Collapse via Martial Mastery) Move > Minor = Nonchalant Collapse Follow Up Blow Standard = Twin Strike Follow Up Blow Free = Jackal Strike Follow Up Blow Hunter's Quarry (3d6 damage) Free = Blood of the Fallen (Heal HP equal to surge value +STR mod) Free = Spur the Cycle (Gain a Standard Action)
Target 2 Standard = Slasher's Mark (Spend a healing surge) Follow Up Blow Hunter's Quarry (3d6 damage)
Target 3 Slasher's Mark (Secondary Attack) Follow Up Blow Hunter's Quarry (3d6 damage)
(Durability Build) Dwarf: - Attacks vs Target 1, - attacks vs Target 2, and - attacks vs target 3; - total Build ProgressionShow
*If you happen to be adjacent to 4 targets, a double application of Hurricane of Blades + Follow Up Blow can generate as many as 16 attacks in this build's nova sequence. This would result in twenty-four attacks vs Target 1, six attacks vs Target 2, six attacks vs Target 3, and four attacks vs Target 4 for a total of 40 attacks made in one round.
*Hunt the Herd can generate 3d6 to 12d6 damage in conjunction with Hurricane of Blades assuming 1-4 targets. If you have room, Lethal Hunter can be a huge damage upgrade here. Predatory Action would also be a massive damage increase as it would allow you the possibillity of dealing Hunter's Quarry damage three times per target.
*If a minion is adjacent to you during your attack sequence vs Target 1, drop an attack on him with Hurricane of Blades. This will trigger Spur the Cycle giving you a third standard action vs Target 1. Hurricane of Blades should allow you to test any adjacent enemy in this manner.
So Hurricane of Blades is a Primal Power not a Martial Power so Martial Mastery will not recover it. As for Hurricane of Blades + Follow up Blow vs multiple targets ya you would get 2 attacks vs each target one from Hurricane of Blades and one from Follow up Blow.
So Hurricane of Blades is a Primal Power not a Martial Power so Martial Mastery will not recover it. As for Hurricane of Blades + Follow up Blow vs multiple targets ya you would get 2 attacks vs each target one from Hurricane of Blades and one from Follow up Blow.
AH! Good catch, thanks!
So that eliminates Hurricane of Blades against Target 2. So then we fall back to the tried and true Blade Cascade which reduces our total attack number by one. OP edited to reflect the changes.
Dragon Magazine. Article about the Adventures of the Realms. (I think)
Every time I see this background I can not help but think that every god killer is going to be from there. This back ground is just made of win for optimizers.
I've updated the OP with a feat, power, and stat progression from levels 1-30.
EDIT: I've come up with a better attack sequence. I ditched Battle Awareness for Student of the Sword so I didn't have to rely on Slasher's Mark to enable Jackal's Strike.
Here's an interesting point: If you happen to clip a minion with Hurricane of Blades during your attack sequence, you can trigger Spur the Cycle and gain a third standard action vs Target 1. Using Blade Cascade, this would increase the total number of attacks made vs Target 1 to 29 .