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Dungeons & Dra.. 4e Character Optim.. Da Bleeder - 96 ongoing damage without needing...
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Switch to Forum Live View Da Bleeder - 96 ongoing damage without needing to-hit
4 years ago  ::  Jan 27, 2009 - 4:46AM #1
ShakaUVM
Date Joined: Feb 3, 2003
Posts: 3,825
Lady Snowblood

Da Bleeder - The result is something like this


The idea for this came from an idea I had on the thread of optimizing  missing. The class will do insane amounts of damage without worrying  about hitting at all. Nice, eh?

It's playable at all levels, but  it comes into its own at 16th level, and becomes rather brutal by 30th.

At  16th level:
Da Bleeder, Longtooth Shifter  Beastmaster Ranger (multiclass spellscarred)/Ruthless Punisher
Str 22
Dex  11
Con 14
Int 11
Wis 22
Cha 10

Relevant  Feats:
1 Multiclass: Spellscar
2 Cruel Cut Style (from  Dragon 373 - Art of the Kill)
10 Daily Power Swap (Caging Strike  -> Blurring Blade)
11 Bleeding Precision (add +5 ongoing untyped  damage to all Ranger daily hits)

Relevant Powers:
Predator's  Strike (at-will): Deals ongoing damage equal to Wisdom modifier instead  of bonus damage equal to wisdom modifier. (Via Cruel Cut Style).
Spellscar  5 - Blurring Blade (stance; all encounter long, all enemies starting  within 1 square take 11 ongoing fire and necrotic damage (save ends))
Ranger  5 - Lacerating Maul (16 ongoing damage on hit or miss)
Ranger 9 -  Caging Strike (21 ongoing damage on hit), swapped for Blurring Blade  (Spellscar 5)
Ranger 15 - Arterial Strike (ongoing 21 / aftereffect  ongoing 16, reliable)
And later on:
Ranger 19 - Growling Assault  (ongoing 21 on hit or miss, if target is immobilized)
Ruthless  Punisher 20 - Bleed Away (up to ongoing damage 71 if the enemy doesn't  want to be moved, but realistically, the enemy will allow itself to be  pushed around to avoid taking that much damage)
Ranger 29 -  Huntmaster's Bloodbath (ongoing 31 on hit / 21 on miss)

Relevant  Items at level 16:
+3 Amulet of Aranea (16 ongoing poison  and -2 to saves vs poison all encounter)
+3 Wounding Weapon or +4  Cunning Weapon (-3 to saves vs ongoing damage, and wounding can inflict  16 ongoing untyped damage on a hit as well)
Caustic Whetstone (8  ongoing acid damage with every melee hit)
Optional: +3 Snakefang  Armor or Addergrease Armor (16 ongoing poison damage), use after Aranea  damage has worn off.
Optional: Salve of Power to recover blurring  blade.

Relevant PP Powers:
16th Level  Ruthless Punisher: +Wisdom to all ongoing damage, and CA against  humanoids taking ongoing damage, which could be all of them.
(It  also deals +Wisdom to all melee attacks vs. Humanoids designated as  quarry, which can be a nice damage boost.)

A good first  round nova:
Minor: Blurring Blade. (11 ongoing fire and  necrotic damage to all enemies adjacent (save ends))
Minor: Caustic  Whetstone (adds 8 ongoing acid damage (save ends at -3) to every hit)
Standard:  Arterial Strike (ongoing 21 damage (save ends at -3), followed by  ongoing 16 damage (save ends at -3) aftereffect). Reliable.
Immediate  Reaction when attacked: Amulet of Aranea (ongoing 16 poison damage  (save ends at -2))
Don't even need an action point, unless you want  to move or something.

So at the end of the round, all enemies  near you are taking 11 ongoing damage, and one enemy is taking around 40  ongoing damage, 56 ongoing damage if he attacks you,  with a serious penalty to a lot of his saves, and an aftereffect on the  daily even if he does save. All the different ongoing damage types are  different, so they all stack. And even if he does save against the  blurring blade, you can always just reapply it (without needing an  attack roll).

If you don't care about single target damage, then  you can just dance all over the battlefield, applying your 11 ongoing  damage to all the foes on the field. If they save, you just wander back  over to them, and set them on fire again.

And, again, all of the  above can be done by not caring at all about hitting or missing.  Worst case scenario, and you can't hit the enemy at all (and Da  Bleeder's +attack is going to be as good as anyone's, really), you can  just use one of the dailies that applies the ongoing damage on a miss as  well. But I prefer the reliable attack - aftereffect 16 ongoing  damage (save ends at -3) is just too tasty. If you miss, just try  again the next round.

For the combats that you don't care about  novaing, you still have all your normal ranger beastmaster tricks and  encounter powers, with a high on-class str and wisdom, and good defenses  in all categories except reflex.

As the build levels up to 30,  the penalty to saves gets worse (up to -6 with Wounding Weapon, or -4  with Cunning Weapon), and the ongoing damage gets higher, so it scales  up very nicely. At 30th, it will be 96 ongoing damage, save ends  on a 16+. He'll also be immortal, but that's just a  nice side benefit of being a beastmaster.

3/21/2010: Pernicious Onslaught changes this to 192 ongoing damage. Nice.

Alternative  options:
If you go wizard/ranger, you can orb of imposition  the massive ongoing damage you'll get from your spells (you'll have a  nice wisdom for it, too) and then just walk away or whatever while the  guy bleeds out or burns to death, or whatever.

Ranger/fighter  offers Deep Gash for another -2 penalty to save vs. ongoing damage on  axe attacks, and a couple nice options for ongoing damage, most notably  Reaper's Stance (Daily 25), which is pretty superior to Blurring Blade,  except it's untyped damage as well, so doesn't stack with the other  ongoing damage. But if I had to play this build at high epic, I'd  probably use Reaper's Stance instead of Blurring Blade, for its ongoing  22 damage (save ends at -8), free [W] damage to all adjacent enemies,  free improved crit, and +Dex to damage. You'd also need Enduring Wallop  at that point.

Update:
Cruel Cut style now lets  us benefit from this combo on at-will attacks. You'll have to use  predator's strike (which isn't the most optimal of at-wills), but it  will inflict double your wisdom modifier as ongoing damage as an  at-will. That's pretty good. =) (At first level, it's just +wisdom  ongoing damage, but it now means the build is interesting across all  levels.)

Update #2:
The Ebberon Player's  Handbook has released a couple new tricks for this build. The Contagion  aberrant dragonmark gives a -2 to all saves against ongoing damage (rock  on!) the Eberron Shard of Bleeding Wounds increases all ongoing damage  by +2. Nice, and very nice!

Update #3: Pernicious Onslaught is a new spellscarred feat that says whenever a monster fails a saving throw against our ongoing damage, an adjacent enemy takes equal damage + 5. This will more or less double the ongoing damage we get to inflict, since we're lighting up a lot of adjacent enemies with ongoing damage, and they can each inflict it to each other. Also, the Tenacity for Living feat gives a -2 penalty to enemy saves vs ongoing fire and necrotic, but it requires a multiclass into a primal class (which means we'd need to move to Windrise Ports along with all the other cool kids.)
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4 years ago  ::  Jan 27, 2009 - 6:08AM #2
Solodan
Date Joined: Jun 13, 2006
Posts: 432
How do you get the +6 damage to all your ongoing effects? Is that a feat/weapon/item?
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4 years ago  ::  Jan 27, 2009 - 7:21AM #3
22_Over_7
Date Joined: Feb 1, 2008
Posts: 3,471
I was going to say that ongoing damage doesn't stack, but then I noticed they were all from different types of damage - so, good job!
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4 years ago  ::  Jan 27, 2009 - 8:26AM #4
Corwynn
  • Dragon Slayer
Date Joined: Oct 20, 2008
Posts: 1,660
Very nice!

And the fact that Blurring Blade is only level 5 is really good... with the yummy Salve of Power... and will allow you to re-use this stance almost every combat.

Anyone else noticed that many of the stances level 5 (and below) are really good?
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4 years ago  ::  Jan 27, 2009 - 10:39AM #5
Pandexander
Date Joined: Jun 19, 2008
Posts: 846

Corwynn wrote:

Anyone else noticed that many of the stances level 5 (and below) are really good?


Sure. Rain of Steel is much overpowered as it is.

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4 years ago  ::  Jan 27, 2009 - 12:09PM #6
SmCaudata
Date Joined: Mar 13, 2008
Posts: 277
Methinks that this will make any DM quickly switch from multiple target encounters to single target encounters. The build looks pretty fun but sort of a bookkeeping nightmare to some extent.
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4 years ago  ::  Jan 27, 2009 - 12:19PM #7
SmCaudata
Date Joined: Mar 13, 2008
Posts: 277

Solodan wrote:

How do you get the +6 damage to all your ongoing effects? Is that a feat/weapon/item?


The ruthless punisher level 16 PP ability adds wisdom bonus to "the ongoing damage you deal."

Actually, this is another one of those interesting wordings... Does this mean Add all ongoing damage THEN add wisdom modifier? or does this mean add wisdom modifier to EACH ongoing damage. The wording is vague enough to be interpreted either way IMO. As a striker I think it should be each, but just saying this could be a sticking point.

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4 years ago  ::  Jan 27, 2009 - 12:36PM #8
ShakaUVM
Date Joined: Feb 3, 2003
Posts: 3,825

Corwynn wrote:

Very nice!

And the fact that Blurring Blade is only level 5 is really good... with the yummy Salve of Power... and will allow you to re-use this stance almost every combat.

Anyone else noticed that many of the stances level 5 (and below) are really good?


Yeah, good point. I forgot about that, what with the Veteran's Armor nerf.

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4 years ago  ::  Jan 27, 2009 - 8:12PM #9
ShakaUVM
Date Joined: Feb 3, 2003
Posts: 3,825

SmCaudata wrote:

Methinks that this will make any DM quickly switch from multiple target encounters to single target encounters. The build looks pretty fun but sort of a bookkeeping nightmare to some extent.


I bought a set of those magnetic counter that you can attach to figs. I'd drop a red "bleeding" counter on any fig that has blurring blade up on it currently, and then just keep track manually of the single target we're bleeding out.

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4 years ago  ::  Jan 27, 2009 - 9:04PM #10
-Lumi-
Date Joined: Oct 6, 2008
Posts: 420
Blurring Blade sadly doesn't have a weapon/implement keyword, so Cunning Weapon doesn't apply.
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