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Dungeons & Dra.. 4e Character Optim.. Da Bleeder - 96 ongoing damage without needing...
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Switch to Forum Live View Da Bleeder - 96 ongoing damage without needing to-hit
2 years ago  ::  Dec 31, 2010 - 8:08PM #71
Guest691067338
Date Joined: Dec 30, 2010
Posts: 4
I have been playing around with this build a lil, changed the longtooth to a dwarf for enduring wallop and did a fight-ranger hybrid with multiclass spell scarred...object is to end with both reapers and burning blade stances...i swear ive seen an item that allows a character to use 2 stances at once im looking for it right now but i think this set up will be friggin EPIC!!! woot!!
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2 years ago  ::  Dec 31, 2010 - 8:14PM #72
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,880

Dec 31, 2010 -- 8:08PM, Guest691067338 wrote:

I have been playing around with this build a lil, changed the longtooth to a dwarf for enduring wallop and did a fight-ranger hybrid with multiclass spell scarred...object is to end with both reapers and burning blade stances...i swear ive seen an item that allows a character to use 2 stances at once im looking for it right now but i think this set up will be friggin EPIC!!! woot!!


Master's Blade.

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2 years ago  ::  Apr 12, 2011 - 9:36AM #73
TRBand
Date Joined: Nov 22, 2010
Posts: 33
First of all, I know this thread is 4 months old.

Being no thrilling sensation to kill... I'd like to know: None of you wondered whether the amount of ongoing damage produced by the R.Punisher's Bleed Away power was correct?

The power says:

Effect: The target can negate each slide as a free action, but it then takes ongoing 10 damage (save ends) per square of forced movement negated. 

"Each slide" must mean the slide provoked by each attack (hit or miss). The foe can negate each of these slides taking 10 or 20 (depending on whether it is a hit or a miss ongoing damage.

So if your foe decides to negate each of the slides, maximum ongoing received would be 20 (plus feats and other abilities). NOT 60 if all hit or 30 if all miss.

C'mon people. Power is level 20 not 40. It's not even epic. And it would make the power useless, for no creature on earth would negate those forced movements on purpose. Many would rather taking falling damage.

If you have word of any member of the staff saying the contrary, please tell me. 
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2 years ago  ::  Apr 12, 2011 - 12:07PM #74
Nirafelos
Date Joined: Mar 12, 2011
Posts: 792
If I understand your contention correctly, you're saying that the individual 10 (or 20) ongoing from each miss (or hit) with Bleed Away shouldn't stack, because they're from the same source?

I can see it being read either way, and in my head it boils down to what order the DM decides to act in.  

If the DM has you make 3 attacks, and then slide 2 for each hit and 1 for each miss, and then lets the creature decide if it wants to negate any or all of the movement in return for 10 ongoing per square, then 60 max is correct by that DM's reading.

If the DM has you make 1 attack, then slide 2 for a hit or 1 for a miss, then lets the creature decide to negate, and then repeats that cycle three times, then 20 max is correct by that DM's reading.  

Because the text on the power specifically says, "You slide the target 2 squares and can shift 2 squares after each hit," and not, "You slide the target 2 squares and can shift 2 squares for each attack which hit," i'm inclined to agree with you as to which is intended.  But resolving all three at once is easier and probably more common.
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2 years ago  ::  Apr 12, 2011 - 5:23PM #75
TRBand
Date Joined: Nov 22, 2010
Posts: 33
Yes, you are correct. I meant that. Same source o types do not stack.

Thing is, "Hit:" states what happen if you hit with one attack. Not with all three attacks together. If you hit more than once, say 3 times,  you apply  the Hit Line 3 times. Not the hit line multiplied by three. That is important, and is common to all powers in 4e. Multiplying is just a way to do things faster. But normally you should throw the damage for each attack, not 1[W]+Str and multiply by 3. Though that can be discussed with your DM. This power proves that way can be problematic sometimes.

Besides that, don't you think 60 si too much ongoing damage? Whether you play or you DM. Let's put aside the rules' lawyering, It's a lot, too much for that level or any other level. More than that!, it would render useless the power, for no creature but in the craziest of situations would negate the movement and take that quantity of damage. Do you disagree with that??
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2 years ago  ::  Sep 15, 2011 - 8:12AM #76
draconisorion
Date Joined: Oct 8, 2009
Posts: 79
Ok, I am thinking out loud here and I haven't tried it...but would this work with an Executioner instead of a Ranger, and a Vryloka or Drow?  Particularly with the Executioner's ability to ignore Poison resistance and immunities a creature may have. 

I play 85% LFR and one home campaign that is built around LFR, and recently many of the enemies have had poison or necrotic or fire resistance...many of my DM's dont allow or avoid the Frost Cheese builds, so I am trying to create the best I can...I will be starting out as level 5.

We have the option of being spellplagued and I have always wanted to try a toon this way.

Any assistance is valued!

Regards,
Draco
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2 years ago  ::  Oct 31, 2011 - 4:36PM #77
Nexus_Nocturnal
Date Joined: Mar 29, 2011
Posts: 5
Sorry for bumping this, but I just wanted to add....

Why has no one thought of using Bleed Away in combination with Skewering Shot!? Yeah you need a thrown weapon, but in return your target now has a choice to make. They can negate 6 slides but take 60+ ongoing damage, or they can take the forced movement but take 90 damage on the spot.

It's a win win!
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2 years ago  ::  Nov 01, 2011 - 1:32AM #78
ShakaUVM
Date Joined: Feb 3, 2003
Posts: 3,825

Oct 31, 2011 -- 4:36PM, Nexus_Nocturnal wrote:

Sorry for bumping this, but I just wanted to add....

Why has no one thought of using Bleed Away in combination with Skewering Shot!? Yeah you need a thrown weapon, but in return your target now has a choice to make. They can negate 6 slides but take 60+ ongoing damage, or they can take the forced movement but take 90 damage on the spot.

It's a win win!


Good combo. Higher level than the sample build, though.

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