Community

 
Jump Menu:
Post Reply
Page 1 of 11  •  1 2 3 4 5 6 ... 11 Next
Avenger Master of Defense
1 year ago  ::  Mar 24, 2009 - 10:02PM #1
lordduskblade
Posts: 5,969
Date Joined: 08/17/07
Here's another build I've brewed up, an Avenger focusing on (what else?) defense.

Avenger/Pit Fighter/Demigod


Master of Defense, L1 Show

Race: Human
Class: Avenger
Censure: Censure of Pursuit

Ability Scores, with racial adjustments:
Str 14 (+3)
Con 13 (+1)
Dex 14 (+2)
Int 10 (+0)
Wis 18 (+4)
Cha 8 (-1)

HP: 32; Bloodied: 16; Surges: 8 (8 HP)
AC/Fort/Ref/Will: 17/14/14/16
Initiative: +2; Speed: 6

Defense Sources Show

AC:
10 base
+3 (Armor of Faith)
+2 (Dex)
+2 armor (leather)

Fortitude:
10 base
+2 (Str)
+1 (Avenger)
+1 (Human)

Reflex:
10 base
+2 (Dex)
+1 (Avenger)
+1 (Human)

Will:
10 base
+4 (Wis)
+1 (Avenger)
+1 (Human)


Initiative: +2; Speed: 6

Bond of Pursuit: +6 vs. AC, roll twice
Hit: 2d6+4 damage
Crit: 16 damage

DPR: ([0.55]2 + 2*[0.40]*[0.55])*(11) + (1-[1-0.05]2)*(16) = 9.73 DPR

At-will Powers: bond of pursuit, overwhelming strike, radiant vengeance
Encounter Powers: whirlwind charge
Daily Powers: aspect of might

Skills: Acrobatics (+7), Heal (+9), Perception (+9), Religion (+5), Stealth (+7)
Feats: Armor Proficiency (leather), Toughness

Gear: Heavy flail, holy symbol, leather armor, standard adventurer's kit, 20 gp


Levels 2-10 Show

L2. +6 HP, +1 to all level-dependent abilities, new feat: Armor Proficiency (hide), new utility power: refocus enmity

L3. +6 HP, new encounter power: sequestering strike

L4. +6 HP, +1 to all level-dependent abilities, +1 Dex (15), +1 Wis (19), new feat: Improved Armor of Faith

L5. +6 HP, new daily power: bond of foresight

L6. +6 HP, +1 to all level-dependent abilities, new feat: Battle Awareness (Athletics), new utility power: soul seeker

L7. +6 HP, new encounter power: inexorable pursuit

L8. +6 HP, +1 to all level-dependent abilities, +1 Str (15), +1 Wis (20), new encounter power: rain of blows (replaces inexorable pursuit), new feat: Novice Power (rain of blows)

L9. +6 HP, new daily power: oath of pursuit

L10. +6 HP, +1 to all level-dependent abilities, new daily power: rain of steel (replaces bond of foresight), new feat: Adept Power (rain of steel), new utility power: river of life


Master of Defense, L11 Show

Race: Human
Class: Avenger
Censure: Censure of Pursuit
Multiclass: Fighter
Paragon Path: Pit fighter

Ability Scores, with racial adjustments:
Str 16 (+3)
Con 14 (+2)
Dex 16 (+3)
Int 11 (+0)
Wis 21 (+5)
Cha 9 (-1)

HP: 98; Bloodied: 49; Surges: 9 (24 HP)
AC/Fort/Ref/Will: 29/23/22/24
Initiative: +8; Speed: 6

Defense Sources Show

AC:
10 base
+5 (level/2)
+3 (Armor of Faith)
+3 (Dex)
+2 (Improved Armor of Faith)
+1 (Armor Optimization)
+3 armor (hide)
+2 enhancement (+2 hide)

Fortitude:
10 base
+5 (level/2)
+3 (Str)
+1 (Avenger)
+1 (belt of vim)
+1 (Human)
+2 enhancement (+2 cloak of resistance)

Reflex:
10 base
+5 (level/2)
+3 (Dex)
+1 (Avenger)
+1 (Human)
+2 enhancement (+2 cloak of resistance)

Will:
10 base
+5 (level/2)
+5 (Wis)
+1 (Avenger)
+1 (Human)
+2 enhancement (+2 cloak of resistance)


Bond of Pursuit: +15 vs. AC, roll twice
Hit: 2d6+9 damage (2d6+15 damage with Bloodclaw)
Crit: 2d6+21 damage (2d6+27 damage with Bloodclaw)

Rain of Steel damage: 2d6+2 damage

DPR: ([0.50]2 + 2*[0.45]*[0.50])*(22) + (1-[1-0.05]2)*(34) = 18.72 DPR

DPR with Rain of Steel: ([0.50]2 + 2*[0.45]*[0.50])*(22) + (1-[1-0.05]2)*(34) + (9) = 27.72 DPR

At-will Powers: bond of pursuit, overwhelming strike, radiant vengeance
Encounter Powers: all bets are off, rain of blows, sequestering strike, whirlwind charge
Daily Powers: aspect of might, oath of pursuit, rain of steel
Utility Powers: river of life, refocus enmity, soul seeker

Skills: Acrobatics (+12), Athletics (+12), Heal (+15), Perception (+15), Religion (+10), Stealth (+12)
Feats: Adept Power (rain of steel), Armor Proficiency (leather, hide), Battle Awareness (Athletics), Improved Armor of Faith, Novice Power (rain of blows), Toughness, Weapon Expertise (flails)

Gear:
+2 bloodclaw heavy flail
+2 holy symbol of divinity
+2 magic hide armor
+2 cloak of resistance
Belt of vim +1
Iron armbands of power +2
Salve of power
Standard adventurer's kit

Changes from L10:
+12 HP, +1 Str (16), +1 Con (14), +1 Dex (16), +1 Int (11), +1 Wis (21), +1 Cha (9), new encounter power: all bets are off, new feat: Weapon Expertise (flails), new paragon path: Pit Fighter


Levels 12-20 Show

L12. +6 HP, +1 to all level-dependent abilities, new feat: Power Attack, new utility power: deadly payback

L13. +6 HP, new encounter power: sequestering word (replaces whirlwind charge)

L14. +6 HP, +1 to all level-dependent abilities, +1 Str (17), +1 Wis (22), new feat: Righteous Rage of Tempus

L15. +6 HP, new daily power: aspect of fury (replaces oath of pursuit)

L16. +6 HP, +1 to all level-dependent abilities, new feat: Paragon Defenses, new utility power: vengeful revenant

L17. +6 HP, new encounter power: ready the final blow (replaces sequestering word)

L18. +6 HP, +1 to all level-dependent abilities, +1 Str (18), +1 Wis (23), new feat: Weapon Focus (flails)

L19. +6 HP, new daily power: oath of the inevitable blade (replaces aspect of might)

L20. +6 HP, +1 to all level-dependent abilities, new feat: Action Surge, new daily power: lion of battle


Master of Defense, L21 Show

Race: Human
Class: Avenger
Censure: Censure of Pursuit
Multiclass: Fighter
Paragon Path: Pit fighter
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 19 (+4)
Con 15 (+2)
Dex 19 (+4)
Int 12 (+1)
Wis 26 (+8)
Cha 10 (+0)

HP: 164; Bloodied: 82; Surges: 9 (41 HP)
AC/Fort/Ref/Will: 42*/34/35*/37
Initiative: +14; Speed: 6

* = If the Master of Defense is hit by an attack, his AC and Reflex values drop by 2.

Defense Sources Show

AC:
10 base
+10 (level/2)
+3 (Armor of Faith)
+4 (Dex)
+3 (Improved Armor of Faith)
+1 (Armor Optimization)
+4 armor (darkhide)
+4 enhancement (+4 displacer darkhide)
+2 item (+4 cloak of displacement)

Fortitude:
10 base
+10 (level/2)
+4 (Str)
+1 (Avenger)
+1 (Human)
+2 (belt of vim)
+4 enhancement (+4 cloak of displacement)
+2 feat (Robust Defenses)

Reflex:
10 base
+10 (level/2)
+4 (Dex)
+1 (Avenger)
+1 (Human)
+1 (boots of dancing)
+4 enhancement (+4 cloak of displacement)
+2 feat (Robust Defenses)
+2 item (+4 cloak of displacement)

Will:
10 base
+10 (level/2)
+8 (Wis)
+1 (Avenger)
+1 (Human)
+1 (circlet of mental onslaught)
+4 enhancement (+4 cloak of displacement)
+2 feat (Robust Defenses)


Bond of Pursuit: 1 attack, +26 vs. AC, roll twice
Hit: 4d6+27 damage, reroll all 1's (4d6+39 damage with Bloodclaw)
Crit: 5d6+51 damage, reroll all 1's (5d6+63 damage with Bloodclaw)

Rain of Steel damage: 2d6+15 damage, reroll all 1's

DPR: ([0.50]2 + 2*[0.40]*[0.50])*(55) + (1-[1-0.10]2)*(83) = 51.52 DPR

DPR with Rain of Steel: ([0.50]2 + 2*[0.40]*[0.50])*(55) + (1-[1-0.10]2)*(83) + (23) = 74.52 DPR

At-will Powers: bond of pursuit, overwhelming strike, radiant vengeance
Encounter Powers: all bets are off, rain of blows, ready the final blow, sequestering strike
Daily Powers: aspect of fury, lion of battle, oath of the inevitable blade, rain of steel
Utility Powers: deadly payback, river of life, refocus enmity, soul seeker, vengeful revenant

Skills: Acrobatics (+18), Athletics (+18), Heal (+23), Perception (+23), Religion (+16), Stealth (+18)
Feats: Action Surge, Adept Power (rain of steel), Armor Proficiency (leather, hide), Battle Awareness (Athletics), Flail Mastery, Improved Armor of Faith, Novice Power (rain of blows), Power Attack, Righteous Rage of Tempus, Robust Defenses, Toughness, Weapon Expertise (flails), Weapon Focus (flails)

Gear:
+4 bloodclaw heavy flail
+4 holy symbol of divinity
+4 magic darkhide armor
+4 cloak of displacement
Belt of vim +2
Boots of dancing
Circlet of mental onslaught
Gauntlets of destruction
Iron armbands of power +4
War ring
Salve of power (4)
Standard adventurer's kit

Changes from L20:
+12 HP, +1 Str (19), +1 Con (15), +3 Dex (19), +1 Int (12), +3 Wis (26), +1 Cha (10), new epic destiny: Demigod, new feats: Flail Mastery, Robust Defenses (replaces Paragon Defenses)


Levels 22-29 Show

L22. +6 HP, +1 to all level-dependent abilities, new feat: Epic Will, new utility power: ghostly vengeance

L23. +6 HP, new encounter power: bond of justice (replaces sequestering strike)

L24. +6 HP, +1 to all level-dependent abilities, +1 Dex (20), +1 Wis (27), new feat: Epic Reflexes

L25. +6 HP, new daily power: aspect of death (replaces oath of the inevitable blade)

L26. +6 HP, +1 to all level-dependent abilities, new feat: Epic Fortitude, new utility power: divine regeneration

L27. +6 HP, new encounter power: scatter to the astral winds (replaces bond of justice)

L28. +6 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Wis (28), new feat: Armor Specialization (hdie)

L29. +6 HP, new daily power: final oath (replaces aspect of fury)


Master of Defense, L30 Show

Race: Human
Class: Avenger
Censure: Censure of Pursuit
Multiclass: Fighter
Paragon Path: Pit fighter
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 20 (+5)
Con 15 (+2)
Dex 20 (+5)
Int 12 (+1)
Wis 28 (+9)
Cha 10 (+0)

HP: 218; Bloodied: 109; Surges: 9 (54 HP)
AC/Fort/Ref/Will: 51*/47/48*/50
Initiative: +25; Speed: 6

* = If the Master of Defense is hit by an attack, his AC and Reflex values drop by 2.

Defense Sources Show

AC:
10 base
+15 (level/2)
+3 (Armor of Faith)
+5 (Dex)
+3 (Improved Armor of Faith)
+1 (Armor Optimization)
+5 armor (elderhide)
+1 feat (Armor Specialization [hide])
+6 enhancement (+6 displacer elderhide)
+2 item (+4 cloak of displacement)

Fortitude:
10 base
+15 (level/2)
+5 (Str)
+4 (Epic Fortitude)
+1 (Avenger)
+1 (Human)
+3 (belt of vim)
+6 enhancement (+6 cloak of displacement)
+2 feat (Robust Defenses)

Reflex:
10 base
+15 (level/2)
+5 (Dex)
+4 (Epic Reflexes)
+1 (Avenger)
+1 (Human)
+2 (backtrack bindings)
+6 enhancement (+6 cloak of displacement)
+2 feat (Robust Defenses)
+2 item (+4 cloak of displacement)

Will:
10 base
+15 (level/2)
+9 (Wis)
+4 (Epic Will)
+1 (Avenger)
+1 (Human)
+2 (eye of awareness)
+6 enhancement (+6 cloak of displacement)
+2 feat (Robust Defenses)


Bond of Pursuit: 1 attack, +35 vs. AC, roll twice
Hit: 4d6+33 damage, reroll all 1's (4d6+51 damage with Bloodclaw)
Crit: 7d6+57 damage, reroll all 1's (7d6+75 damage with Bloodclaw)

Rain of Steel damage: 2d6+18 damage, reroll all 1's

DPR: ([0.50]2 + 2*[0.40]*[0.50])*(67) + (1-[1-0.10]2)*(103) = 63.12 DPR

DPR with Rain of Steel: ([0.50]2 + 2*[0.40]*[0.50])*(67) + (1-[1-0.10]2)*(103) + (26) = 89.12 DPR

At-will Powers: bond of pursuit, overwhelming strike, radiant vengeance
Encounter Powers: all bets are off, rain of blows, ready the final blow, scatter to the astral winds
Daily Powers: aspect of death, final oath, lion of battle, rain of steel
Utility Powers: deadly payback, divine regeneration, ghostly vengeance, river of life, refocus enmity, soul seeker, vengeful revenant

Skills: Acrobatics (+25), Athletics (+25), Heal (+29), Perception (+29), Religion (+21), Stealth (+25)
Feats: Action Surge, Adept Power (rain of steel), Armor Proficiency (leather, hide), Armor Specialization (hide), Battle Awareness (Athletics), Epic Fortitude, Epic Reflexes, Epic Will, Flail Mastery, Improved Armor of Faith, Melee Training (Wisdom), Novice Power (rain of blows), Power Attack, Righteous Rage of Tempus, Robust Defenses, Toughness, Weapon Expertise (flails), Weapon Focus (flails)

Gear:
+6 bloodclaw heavy flail
+6 holy symbol of divinity
+6 magic elderhide armor
+6 cloak of displacement
Backtrack bindings
Belt of vim +3
Eye of awareness
Gauntlets of destruction
Iron armbands of power +6
Salve of power (4)
Shadow band
War ring
Standard adventurer's kit

Changes from L29:
+6 HP, +1 to all level-dependent abilities, new feat: Melee Training (Wisdom)


Build Goal and Tactics:


This build has a goal that differs somewhat from that of the stereotypical Striker; it looks for survivability by maximizing his defenses, instead of the raw offensive output favored by others. However, the build is not weak in the offensive side either, sporting devastating critical hits and constantly damaging Stances as part of its strategy.

The goal for this character is simple; choose an opponent, and punish him with high accuracy attacks, as well as with automatic damage from your Rain of Steel stance. Most of the time, the target shouldn't be able to pierce your defensive shell. If the target attempts to flee, you gain a damage bonus from your Censure. If the target fights you, he will die. It's one of the best builds out there at forcing an opponent into a lose-lose situation. :D

Questions/thoughts/comments are welcome.

If you want to have a hand in editing/updating this thread, log on to the Gleemax forums with the following account:

Account Info Show

E-mail Address: rothgar69@hotmail.com
Password: ranger
Quick Reply
Cancel
1 year ago  ::  Mar 24, 2009 - 10:15PM #2
OgreAnger
Posts: 96
Date Joined: 01/30/09
Nice.

The only thing I could ask for in this build is for 1 more point in Str in order to pick up Heavy Blade Mastery at some point in your career, but for that you would have to drop another stat or pick another race. Both of which would lower you defenses...
Quick Reply
Cancel
1 year ago  ::  Mar 24, 2009 - 10:21PM #3
Franco_Un-American
Posts: 387
Date Joined: 09/21/04
I'm pretty sure your weapons should be battleaxe/handaxe in the later snapshots, not scimitar/short swords.

Also, there's no way that you can afford all the equipment that you have listed. You only have 2 30s and a 29, + a 29's worth of gold. Your stuff totals way more than that.
Quick Reply
Cancel
1 year ago  ::  Mar 24, 2009 - 10:31PM #4
Merilan
Posts: 65
Date Joined: 08/28/07
I am heavily interested in the concept of a Master of Defense variant that goes for Warpriest instead and becomes a 'true' Defender, with a bonafide mark.

What do you think of the idea? I might drum something up sometime.
Quick Reply
Cancel
1 year ago  ::  Mar 24, 2009 - 10:32PM #5
lordduskblade
Posts: 5,969
Date Joined: 08/17/07

Franco Un-American wrote:

I'm pretty sure your weapons should be battleaxe/handaxe in the later snapshots, not scimitar/short swords.

Also, there's no way that you can afford all the equipment that you have listed. You only have 2 30s and a 29, + a 29's worth of gold. Your stuff totals way more than that.


Thanks for the correction. Let's see, according to my calculations, my total wealth should be 14,625,000 gp.

+3 NAD boosters - 2,125,000 gp each (total: 6,375,000 gp)
+6 displacer elderhide - 2,625,000 gp (total: 9,000,000 gp)
+6 bloodclaw handaxe - 1,625,000 gp (total: 10,625,000 gp)
+6 jagged battleaxe - 1,625,000 gp (total: 12,250,000 gp)
Iron armbands of power +6 - 1,125,000 gp (total: 13,375,000 gp)
Gauntlets of destruction - 85,000 gp (total: 13,460,000 gp)
Violet solitaire (a must, really) - 1,125,000 gp (total: 14,585,000 gp)

Hmm... you're right. I am over the gp limit. I'll probably take +2 NAD boosters instead, then, so I can squeeze off another item. Thanks for the catch.

Quick Reply
Cancel
1 year ago  ::  Mar 24, 2009 - 10:35PM #6
lordduskblade
Posts: 5,969
Date Joined: 08/17/07

Merilan wrote:

I am heavily interested in the concept of a Master of Defense variant that goes for Warpriest instead and becomes a 'true' Defender, with a bonafide mark.

What do you think of the idea? I might drum something up sometime.


Interesting idea. However, your damage will be significantly lower (and mine is not that high), and the +1 to AC in heavy armor is wasted. In all likelihood, you won't need to reroll 1's, since you roll twice. The powers do offer more synergy, but I'm not sold on it for an Avenger.

A Paladin/Warpriest, on the other hand... :D

Quick Reply
Cancel
1 year ago  ::  Mar 24, 2009 - 10:53PM #7
lordduskblade
Posts: 5,969
Date Joined: 08/17/07
OK, gear, round 2 (limit: 14,625,000 gp):

+6 jagged battleaxe - 1,625,000 gp (Total: 1,625,000 gp)
+6 bloodclaw handaxe - 1,625,000 gp (Total: 3,250,000 gp)
+6 holy symbol of divinity - 1,625,000 gp (Total: 4,875,000 gp)
+6 magic elderhide armor - 1,125,000 gp (Total: 6,000,000 gp)
+6 cloak of displacement - 3,125,000 gp (Total: 9,125,000 gp)
Backtrack bindings - 525,000 gp (Total: 9,650,000 gp)
Belt of vitality - 425,000 gp (Total: 10,075,000 gp)
Eye of awareness - 425,000 gp (Total: 10,500,000 gp)
Gauntlets of destruction - 85,000 gp (Total: 10,585,000 gp)
Iron armbands of power +6 - 1,125,000 gp (Total: 11,710,000 gp)
Shadow band - 1,625,000 gp (Total: 13,335,000 gp)
War ring - 45,000 gp (Total: 13,380,000 gp)
Violet solitaire - 1,125,000 gp (Total: 14,505,000 gp)
Salve of power (5) - 5,000 gp (Total: 14,510,000 gp)

*whistles*... Just barely made it.
Quick Reply
Cancel
1 year ago  ::  Mar 24, 2009 - 11:39PM #8
MaijinVegeta
Posts: 38
Date Joined: 09/07/04
this build looks very interesting to me since im planning on playing an Avenger come this friday in a brand new campaign. My question for you is if you wanted to keep the intergrity of the build together but you HAD to use a 2 hander, how would you go about changing this?

thanks in advance and i do love the build, i just cant stand the 4e prejudice against 2h weapons.
Quick Reply
Cancel
1 year ago  ::  Mar 25, 2009 - 5:35AM #9
Wraithbane
Posts: 214
Date Joined: 10/26/05
Thanks for this info LordDuskBlade. Rain of Steel is an excellent route to go.
Quick Reply
Cancel
1 year ago  ::  Mar 25, 2009 - 7:34AM #10
Wetzilla
Posts: 53
Date Joined: 10/08/06
I'm just curious how you go from 16 strength at level 11, to 17 at level 12, which is required for Deadly axes. You never show how your strength gets from 16 to 17, what am I missing?
Quick Reply
Cancel
Page 1 of 11  •  1 2 3 4 5 6 ... 11 Next
Post Reply
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing