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Switch to Forum Live View Archetype series: Halfling Chaos Sorc Daggermaster and a Dragonborn Dragonsoul Heir
4 years ago  ::  Mar 20, 2009 - 4:38AM #1
anomalousman
Date Joined: Nov 16, 2005
Posts: 825
This is an attempt to build a solid, multiple-attacking chaos sorcerer. Sorcerer do tons of damage with only a few key feats, but they're fragile. Particularly since they seem to like getting up close and personal. The feats for both variants are extremely tight, so only the methods that worked best in testing have survived in these builds.

The chaos sorcerer stays back initially, and then steps forward when it's safe. At range or close up, he/she gets great mileage out of chaos bolt and its tendency to jump around. Wild spellfury triggers each time it jumps. His at-wills are very powerful due to feat support, so they are used primarily. Dailies and encounters are more situational, or used for debuffs/disruption.

Chaos Sorcerer Daggermaster Show
Chaos Sorcerer / Daggermaster / Demigod

Chaos Sorcerer, L1 Show

Race: Halfling
Class: Sorcerer
Spell Source: Chaos Magic

Ability Scores, with racial adjustments:
Str 12 (+1)
Con 12 (+1)
Dex 18 (+4)
Int 10 (+0)
Wis 8 (-1)
Cha 18 (+4)

HP: 24; Bloodied: 12; Surges: 7 (6 HP)
AC/Fort/Ref/Will: 16/11/14/16
Initiative: +4; Speed: 6

Chaos Bolt: +4 vs. Will, 1d10+8

At-will Powers: Chaos Bolt, Burning Spray
Encounter Powers: Second Chance, Bedeviling Burst
Daily Powers: Dazzling Ray

Skills: Arcana (+5), Bluff (+9), Intimidate (+9), Diplomacy (+9)
Feats: Armour Proficiency (Leather)

Gear: dagger, leather armour, standard adventurer's kit, 84 gp


Levels 2-10 Show

L2. +5 HP, +1 to all level-dependent abilities, new feat: Implement Expertise (daggers), new utility power: Focused Chaos

L3. +5 HP, new encounter power: Ice Dragon's Teeth

L4. +5 HP, +1 to all level-dependent abilities, +1 Dex (19), +1 Cha (19), new feat: Toughness

L5. +5 HP, new daily power: Thunder Leap

L6. +10 HP, +1 to all level-dependent abilities, new feat: White Lotus Riposte, new utility power: Swift Escape, replace Burning Spray with Acid Orb

L7. +5 HP, new encounter power: Thunder Bomb

L8. +5 HP, +1 to all level-dependent abilities, +1 Dex (20), +1 Cha (20), new feat: Sneak of Shadows

L9. +5 HP, new daily power: Howling Hurricane

L10. +5 HP, +1 to all level-dependent abilities, new feat: Sorcerous Blade Channeling, new utility power: Narrow Escape


Chaos Sorcerer, L11 Show

Race: Halfling
Class: Sorcerer
Spell Source: Chaos Magic
Paragon Path: Daggermaster

Ability Scores, with racial adjustments:
Str 13 (+1)
Con 13 (+1)
Dex 21 (+5)
Int 11 (+0)
Wis 9 (-1)
Cha 21 (+5)

HP: 85; Bloodied: 42; Surges: 7 (21 HP)
AC/Fort/Ref/Will: 26/19/23/24
Initiative: +10; Speed: 6

Chaos Bolt (melee): +15 vs. Will, 1d10+17 [if attacked: 5 psychic damage and immediate Reaction to repeat]
Chaos Bolt, Critical: 27+6d10 [if attacked: 5 psychic damage and immediate Reaction to repeat]

At-will Powers: Chaos Bolt, Acid Orb
Encounter Powers: Second Chance, Bedeviling Burst, Critical Opportunity, Ice Dragon's Teeth, Thunder Bomb
Daily Powers: Dazzling Ray, Thunder Leap, Howling Hurricane
Utility Powers: Focused Chaos,Swift Escape, Narrow Escape

Skills: Arcana (+10), Bluff (+15), Intimidate (+15), Diplomacy (+15), Thievery (+17)
Feats: Sneak of Shadows, White Lotus Riposte, Toughness, Implement Expertise, Sorcerous blade channeling, Armour Proficiency (Leather), White Lotus Master Riposte

Gear:
+3 bloodiron dagger
+1 mage's parrying dagger
+3 shadowflow drowmesh armor
+2 cloak of resistance
Belt of vim +1
Boots of the fencing master
Headband of intellect
Iron armbands of power +2
Standard adventurer's kit


Levels 12-20 Show

L12. +5 HP, +1 to all level-dependent abilities, new feat: Wild Spellfury, new utility power: Meditation of the Blade

L13. +5 HP, new encounter power: Mind Hammer (replaces Bedeviling Burst)

L14. +5 HP, +1 to all level-dependent abilities, +1 Dex (22), +1 Cha (22), new feat: Weapon Focus (light blades)

L15. +5 HP, new daily power: Hostility Charm (replaces Dazzling Ray)

L16. +5 HP, +1 to all level-dependent abilities, new feat: Dual Implement Spellcaster, new utility power: Avatars Of Chaos

L17. +5 HP, new encounter power: Thunder Summons (replaces Ice Dragon's Teeth)

L18. +5 HP, +1 to all level-dependent abilities, +1 Dex (23), +1 Cha (23), new feat: Two-Weapon Fighting

L19. +5 HP, new daily power: Prismatic Explosion (replaces Howling Hurricane)

L20. +5 HP, +1 to all level-dependent abilities, new feat: Two-Weapon Defense, new daily power: Deep Dagger Wound


Chaos Sorcerer, L21 Show

Race: Halfling
Class: Sorcerer
Spell Source: Chaos Magic
Paragon Path: Daggermaster
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 14 (+2)
Con 14 (+2)
Dex 26 (+8)
Int 12 (+1)
Wis 10 (+0)
Cha 26 (+8)

HP: 151; Bloodied: 75; Surges: 8 (37 HP)
AC/Fort/Ref/Will: 37/30/36/36
Initiative: +18; Speed: 7

Chaos Bolt: +26 vs. Will, 2d10r1+35 [+4 melee, if attacked: 8 psychic damage and immediate Reaction to repeat]
Chaos Bolt, Critical: 55+12d10r1 +at-will [+4 melee, if attacked: 8 psychic damage and immediate Reaction to repeat]

At-will Powers: Chaos Bolt, Acid Orb
Encounter Powers: Second Chance, Mind Hammer, Critical Opportunity, Thunder Summons, Thunder Bomb
Daily Powers: Hostility Charm, Thunder Leap, Prismatic Explosion, Deep Dagger Wound
Utility Powers: Focused Chaos,Swift Escape, Narrow Escape, Meditation of the Blade, Avatars Of Chaos

Skills: Arcana (+16), Bluff (+23), Intimidate (+23), Diplomacy (+23), Thievery (+25)
Feats: Sneak of Shadows, Weapon Focus (light blades), Toughness, Implement Expertise, Sorcerous blade channeling, Armour Proficiency (Leather), Ruthless Spellfury, White Lotus Master Riposte, Two-Weapon Fighting, Two-Weapon Defense, Dual Implement Spellcaster, White Lotus Riposte, Robust Defences

Gear:
+5 bloodiron dagger
+3 staff of ruin
Headband of Intellect
+5 shadowflow anathema armor
+4 brooch of vitality
Gauntlets of Destruction
Boots of Striding
Belt of vim +2
Iron armbands of power +4
War ring
Standard adventurer's kit



Levels 22-29 Show

L22. +5 HP, +1 to all level-dependent abilities, new feat: Wild Spellfury, new utility power: Wind Shape

L23. +5 HP, new encounter power: Sun and Stars (replaces Thunder Bomb), retrain Focused Chaos to Elemental Shift

L24. +5 HP, +1 to all level-dependent abilities, +1 Dex (27), +1 Cha (27), new feat: Epic Resurgence

L25. +5 HP daily replace, new daily power: Words of Chaos (replaces Thunder Leap)

L26. +5 HP, +1 to all level-dependent abilities, new feat: Epic Will, new utility power: Divine Regeneration

L27. +5 HP, new encounter power: Chaos Infusion (replaces Mind Hammer)

L28. +5 HP, +1 to all level-dependent abilities, +1 Dex (28), +1 Cha (28), new feat: Quickened Spellcasting (CB)

L29. +5 HP, new daily power: Mind Tide (replaces Thunder Leap)


Chaos Sorcerer, L30 Show

Race: Halfling
Class: Sorcerer
Spell Source: Chaos Magic
Paragon Path: Daggermaster
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 14 (+2)
Con 14 (+2)
Dex 28 (+9)
Int 12 (+1)
Wis 10 (+0)
Cha 28 (+9)

HP: 206; Bloodied: 103; Surges: 8 (50 HP)
AC/Fort/Ref/Will: 45/42/47/50
Initiative: +29; Speed: 6 (teleport)

Chaos Bolt (minor 1/encounter): +34 vs. Will, 2d10r1+44 [+15 melee, If attacked: 9 psychic damage and immediate Reaction to repeat]
Chaos Bolt, Critical: 64+12d10r1 + at-will [+15 melee, If attacked: 9 psychic damage and immediate Reaction to repeat]

At-will Powers: Chaos Bolt, Acid Orb
Encounter Powers: Second Chance, Chaos Infusion, Critical Opportunity, Thunder Summons, Sun and Stars
Daily Powers: Mind Tide, Hostility Charm, Prismatic Explosion, Deep Dagger Wound
Utility Powers: Elemental Shift,Swift Escape, Narrow Escape, Meditation of the Blade, Avatars Of Chaos, Wind Shape, Divine Regeneration

Skills: Arcana (+21), Bluff (+29), Intimidate (+29), Diplomacy (+29), Thievery (+31)
Feats: Sneak of Shadows, Weapon Focus (light blades), Toughness, Implement Expertise, Sorcerous blade channeling, Armour Proficiency (Leather), Wild Spellfury, Quickened Spellfury, Two-Weapon Fighting, Two-Weapon Defense, Dual Implement Spellcaster, Ruthless Spellfury, White Lotus Riposte, Robust Defenses, Epic Will, White Lotus Master Riposte, Epic Reflexes, Epic Fortitude

Gear:
+6 bloodiron dagger
Headband of Intellect
+6 staff of ruin
+6 shadowflow starleather armor
+6 brooch of vitality
Gauntlets of Destruction
Boots of teleportation
Belt of vim +3
Eye of awareness
Iron armbands of power +6
Nullifying ring
Shadow band
Standard adventurer's kit




Some have suggested that I switch from rogue to ranger to drop daggermaster and gain Spitting Cobra Stance. Both are so good that it was a tempting swap. But now with hybrid builds, you can have both.

Sorcerous Blade Channeling/Wild Spellfury/White Lotus x2
are replaced by
Hybrid Talent/Echoes of Thunder/Resounding Thunder/Fury of the Storm

At-wills are not as powerful, as we've lost the all-round goodness of Chaos Bolt. This means that we've dumped the White Lotus feats as well. Why the switch? Because Fury of the Storm belongs on a bloodiron-wielding daggermaster. We're keeping Ruthless Spellfury for now, as Acid Orb will be triggered by our stance. SBC and Wild Spellfury were always going anyway, as we're just not that interested in being in melee any more. It should be hard to close with this sorcerer. He shifts and teleports. And zaps you if you approach.

Storm Sorcerer Daggermaster with Ranger Show
Sorcerer|Ranger (rogue) / Daggermaster / Demigod

Storm Sorcerer, L1 Show

Race: Halfling
Class: Sorcerer | Ranger

Ability Scores, with racial adjustments:
Str 8 (-1)
Con 12 (+1)
Dex 18 (+4)
Int 10 (+0)
Wis 12 (+1)
Cha 18 (+4)

HP: 24; Bloodied: 12; Surges: 7 (6 HP)
AC/Fort/Ref/Will: 16/11/15/15
Initiative: +4; Speed: 6

Acid Orb: +4 vs. Ref, 1d10+8
Nimble Strike: +7 vs AC, 1d4+4
Quarry: 1d6

At-will Powers: Nimble Strike, Acid Orb, Hunter's Quarry
Encounter Powers: Second Chance, Thundering Roar
Daily Powers: Howling Tempest

Skills: Acrobatics (+11), Bluff (+9), Stealth (+9), Diplomacy (+9)
Feats: Armour Proficiency (Leather)

Gear: 5 daggers, leather armour, standard adventurer's kit, 79 gp


Levels 2-10 Show

L2. +5 HP, +1 to all level-dependent abilities, new feat: Hybrid Talent (Storm Soul), new utility power: Yield Ground

L3. +5 HP, new encounter power: Disruptive Strike

L4. +10 HP, +1 to all level-dependent abilities, +1 Dex (19), +1 Cha (19), new feat: Toughness

L5. +5 HP, new daily power: Spitting Cobra Stance

L6. +5 HP, +1 to all level-dependent abilities, new feat: Focussed Expertise (light blades), new utility power: Lightning Shift

L7. +5 HP, new encounter power: Thunder Bomb

L8. +5 HP, +1 to all level-dependent abilities, +1 Dex (20), +1 Cha (20), new feat: Sneak of Shadows

L9. +5 HP, new daily power: Howling Hurricane

L10. +5 HP, +1 to all level-dependent abilities, new feat: Weapon Focus (light blades), new utility power: Narrow Escape


Storm Sorcerer, L11 Show

Race: Halfling
Class: Sorcerer | Ranger / Rogue
Paragon Path: Daggermaster

Ability Scores, with racial adjustments:
Str 9 (-1)
Con 13 (+1)
Dex 21 (+5)
Int 11 (+0)
Wis 13 (+1)
Cha 21 (+5)

HP: 85; Bloodied: 42; Surges: 7 (21 HP)
AC/Fort/Ref/Will: 26/19/24/23
Initiative: +10; Speed: 6

Acid Orb: +14 vs. Ref, 1d10+19 [+2/previous turn hit with thunder]
Acid Orb (critical): 29 + 6d10 [+2/previous turn hit with thunder]
Nimble Strike: +17 vs AC, 1d4+10 [+2/previous turn hit with thunder]
Quarry: 2d6

At-will Powers: Nimble Strike, Acid Orb, Hunter's Quarry
Encounter Powers: Second Chance, Thundering Roar, Critical Opportunity, Disruptive Strike, Thunder Bomb
Daily Powers: Howling Tempest, Spitting Cobra Stance, Howling Hurricane
Utility Powers: Yield Ground, Lightning Shift, Narrow Escape

Skills: Acrobatics (+17), Bluff (+15), Stealth (+15), Diplomacy (+15), Thievery (+17)
Feats: Sneak of Shadows, Hybrid Talent (Storm Soul), Toughness, Focussed Expertise (light blades), Weapon Focus (light blades), Armour Proficiency (Leather), Echoes of Thunder

Gear:
+3 bloodiron dagger
+1 mage's parrying dagger
+3 shadowflow drowmesh armor
+2 cloak of resistance
Belt of vim +1
Boots of the fencing master
Salve of Power
Bracers of the Perfect Shot +2
Standard adventurer's kit


Levels 12-20 Show

L12. +5 HP, +1 to all level-dependent abilities, new feat: Resounding Thunder, new utility power: Meditation of the Blade

L13. +5 HP, new encounter power: Primordial Storm (replaces Thundering Roar)

L14. +5 HP, +1 to all level-dependent abilities, +1 Dex (22), +1 Cha (22), new feat: Dual Implement Spellcaster

L15. +5 HP, new daily power: Lightning Daggers (replaces Howling Tempest)

L16. +5 HP, +1 to all level-dependent abilities, new feat: Two-Weapon Fighting, new utility power: Avatars Of Chaos

L17. +5 HP, new encounter power: Pounding Barrage (replaces Disruptive Strike)

L18. +5 HP, +1 to all level-dependent abilities, +1 Dex (23), +1 Cha (23), new feat: Two-Weapon Defense

L19. +5 HP, new daily power: none

L20. +5 HP, +1 to all level-dependent abilities, new feat: Paragon Defenses, new daily power: Deep Dagger Wound


Storm Sorcerer, L21 Show

Race: Halfling
Class: Sorcerer | Ranger / Rogue
Paragon Path: Daggermaster
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 10 (+0)
Con 14 (+2)
Dex 26 (+8)
Int 12 (+1)
Wis 14 (+2)
Cha 26 (+8)

HP: 151; Bloodied: 75; Surges: 8 (37 HP)
AC/Fort/Ref/Will: 37/30/37/35
Initiative: +18; Speed: 7

Acid Orb: +25 vs. Ref, 2d10+39 [+3/previous turn hit with thunder]
Acid Orb (critical): 179 [+3/previous turn hit with thunder]
Nimble Strike: +28 vs AC, 2d4+17 [+3/previous turn hit with thunder]
Quarry: 3d6

At-will Powers: Nimble Strike, Acid Orb, Hunter's Quarry
Encounter Powers: Second Chance, Primordial Storm, Critical Opportunity, Pounding Barrage, Thunder Bomb
Daily Powers: Lightning Daggers, Spitting Cobra Stance, Howling Hurricane, Deep Dagger Wound
Utility Powers: Yield Ground, Lightning Shift, Narrow Escape, Meditation of the Blade, Avatars Of Chaos

Skills: Acrobatics (+25), Bluff (+23), Stealth (+23), Diplomacy (+23), Thievery (+25)
Feats: Sneak of Shadows, Hybrid Talent (Storm Magic), Toughness, Focussed Expertise (light blades), Weapon Focus (light blades), Armour Proficiency (Leather), Echoes of Thunder, Resounding Thunder, Two-Weapon Fighting, Two-Weapon Defense, Dual Implement Spellcaster, Fury of the Storm, Robust Defences

Gear:
+5 bloodiron dagger
+3 staff of ruin
+5 shadowflow anathema armor
+4 brooch of vitality
Boots of Striding
Belt of vim +2
Salve of Power
Bracers of the Perfect Shot +4
War ring
Standard adventurer's kit



Levels 22-29 Show

L22. +5 HP, +1 to all level-dependent abilities, new feat: Ruthless Spellfury, new utility power: Wind Shape

L23. +5 HP, new encounter power: none

L24. +5 HP, +1 to all level-dependent abilities, +1 Dex (27), +1 Cha (27), new feat: Epic Resurgence

L25. +5 HP daily replace, new daily power: Wrathful Vapours (replaces Howling Hurricane)

L26. +5 HP, +1 to all level-dependent abilities, new feat: Epic Will, new utility power: Divine Regeneration

L27. +5 HP, new encounter power: Thunder Pulse (replaces Thunder Bomb)

L28. +5 HP, +1 to all level-dependent abilities, +1 Dex (28), +1 Cha (28), new feat: Quickened Spellcasting (AO)

L29. +5 HP, new daily power: Hellish Firestorm (replaces Lightning Daggers), retrain Lightning Shift to Sudden Scales


Storm Sorcerer, L30 Show

Race: Halfling
Class: Sorcerer | Ranger / Rogue
Paragon Path: Daggermaster
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 10 (+0)
Con 14 (+2)
Dex 28 (+9)
Int 12 (+1)
Wis 14 (+2)
Cha 28 (+9)

HP: 206; Bloodied: 103; Surges: 8 (50 HP)
AC/Fort/Ref/Will: 45/42/48/49
Initiative: +29; Speed: 6 (teleport)

Acid Orb: +33 vs. Ref, 2d10+50 [+3/previous turn hit with thunder]
Acid Orb (critical): 190 + at-will [+3/previous turn hit with thunder]
Nimble Strike: +36 vs AC, 2d4+19 [+3/previous turn hit with thunder]
Quarry: 3d6

At-will Powers: Nimble Strike, Acid Orb, Hunter's Quarry
Encounter Powers: Second Chance, Primordial Storm, Critical Opportunity, Pounding Barrage, Thunder Pulse
Daily Powers: Hellish Firestorm, Spitting Cobra Stance, Wrathful Vapours, Deep Dagger Wound
Utility Powers: Crucial Advice, Sudden Scales, Narrow Escape, Meditation of the Blade, Avatars Of Chaos, Wind Shape, Divine Regeneration

Skills: Acrobatics (+31), Bluff (+29), Stealth (+29), Diplomacy (+29), Thievery (+31)
Feats: Sneak of Shadows, Hybrid Talent (Storm Magic), Toughness, Focussed Expertise (light blades), Weapon Focus (light blades), Armour Proficiency (Leather), Echoes of Thunder, Resounding Thunder, Two-Weapon Fighting, Two-Weapon Defense, Dual Implement Spellcaster, Fury of the Storm, Robust Defences, Ruthless Spellfury, Epic Will, Quickened Spellcasting (AO), Epic Reflexes, Epic Fortitude

Gear:
+6 bloodiron dagger
+6 staff of ruin
+6 shadowflow starleather armor
+6 brooch of vitality
Boots of teleportation
Belt of vim +3
Eye of awareness
Salve of Power
Bracers of the Perfect Shot +6
Nullifying ring
Shadow band
Standard adventurer's kit




I may have lost control. Here is a hybrid version of the original halfling sorcerer daggermaster, allowing a deeper blend of the sorcerer and rogue classes. This time with Storm Soul rather than Wild Soul, but this is a simple power swap for sorcs. The occasional rogue power is extremely good, actually. I think I prefer this to the ranger version, despite the greatness of Spitting Cobra Stance.

I think I also prefer this to the non-hybrid version that came first. Swapping back to chaos magic is as straightforward as swapping those power choices for these.

Wild Soul gets: White Lotus Riposte, White Lotus Master Riposte, Wild Spellfury // Chaos Bolt, and more psychic attacks
Storm Soul gets: Resounding Thunder, Echoes of Thunder, Fury of the Storm // More thunder attacks
In other words, "your ghost may walk, you lover of trees, down an English lane, if you know what I mean."

You could also chose the White Lotus pair instead of TWF and TWD.

Storm Sorcerer Daggermaster Show
Sorcerer|Rogue / Daggermaster / Demigod

Storm Sorcerer, L1 Show

Race: Halfling
Class: Sorcerer | Rogue

Ability Scores, with racial adjustments:
Str 10 (+0)
Con 12 (+1)
Dex 18 (+4)
Int 12 (+1)
Wis 8 (-1)
Cha 18 (+4)

HP: 24; Bloodied: 12; Surges: 7 (6 HP)
AC/Fort/Ref/Will: 16/11/15/15
Initiative: +4; Speed: 6

Blazing Starfall: +4 vs. Ref, 1d4+8
Sly Flourish: +7 vs AC, 1d4+8
Sneak Attack: 2d6

At-will Powers: Sly Flourish, Blazing Starfall
Encounter Powers: Second Chance, Thundering Roar
Daily Powers: Blinding Barrage

Skills: Acrobatics (+11), Bluff (+9), Stealth (+9), Diplomacy (+9), Thievery (+11)
Feats: Armour Proficiency (Leather)

Gear: 5 daggers, leather armour, standard adventurer's kit, 79 gp


Levels 2-10 Show

L2. +5 HP, +1 to all level-dependent abilities, new feat: Hybrid Talent (Storm Soul), new utility power: Tumble

L3. +5 HP, new encounter power: Low Slash

L4. +10 HP, +1 to all level-dependent abilities, +1 Dex (19), +1 Cha (19), new feat: Toughness

L5. +5 HP, new daily power: Thunder Leap

L6. +5 HP, +1 to all level-dependent abilities, new feat: Focussed Expertise (light blades), new utility power: Lightning Shift, retrain Tumble to Sneak in the Attack

L7. +5 HP, new encounter power: Thunder Bomb

L8. +5 HP, +1 to all level-dependent abilities, +1 Dex (20), +1 Cha (20), new feat: Weapon Focus (light blades)

L9. +5 HP, new daily power: Howling Hurricane

L10. +5 HP, +1 to all level-dependent abilities, new feat: Echoes of Thunder, new utility power: Shadow Stride


Storm Sorcerer, L11 Show

Race: Halfling
Class: Sorcerer | Rogue
Paragon Path: Daggermaster

Ability Scores, with racial adjustments:
Str 10 (+0)
Con 13 (+1)
Dex 21 (+5)
Int 13 (+1)
Wis 9 (-1)
Cha 21 (+5)

HP: 85; Bloodied: 42; Surges: 7 (21 HP)
AC/Fort/Ref/Will: 26/19/24/23
Initiative: +10; Speed: 6

Blazing Starfall: +14 vs. Ref, 1d4+17 [+2/previous turn hit with thunder]
Blazing Starfall (critical): 21 + 6d10 [+2/previous turn hit with thunder]
Sly Flourish: +17 vs AC, 1d4+15 [+2 melee, +2/previous turn hit with thunder]
Sneak Attack: 3d6

At-will Powers: Sly Flourish, Acid Orb
Encounter Powers: Second Chance, Thundering Roar, Critical Opportunity, Low Slash, Thunder Bomb
Daily Powers: Blinding Barrage, Thunder Leap, Howling Hurricane
Utility Powers: Sneak in the Attack, Lightning Shift, Shadow Stride

Skills: Acrobatics (+17), Bluff (+15), Stealth (+15), Diplomacy (+15), Thievery (+17)
Feats: Hybrid Talent (Storm Soul), Toughness, Focussed Expertise (light blades), Weapon Focus (light blades), Armour Proficiency (Leather), Echoes of Thunder, Resounding Thunder

Gear:
+3 bloodiron dagger
+1 mage's parrying dagger
+3 shadowflow drowmesh armor
+2 cloak of resistance
Belt of vim +1
Boots of the fencing master
Salve of Power
Iron Armbands of Power +2
Standard adventurer's kit


Levels 12-20 Show

L12. +5 HP, +1 to all level-dependent abilities, new feat: Arcane Admixture (Blazing Starfall, Thunder), new utility power: Meditation of the Blade, retrain Acid Orb to Blazing Starfall

L13. +5 HP, new encounter power: Primordial Storm (replaces Thundering Roar)

L14. +5 HP, +1 to all level-dependent abilities, +1 Dex (22), +1 Cha (22), new feat: Dual Implement Spellcaster

L15. +5 HP, new daily power: Lightning Daggers (replaces Howling Hurricane)

L16. +5 HP, +1 to all level-dependent abilities, new feat: Two-Weapon Fighting, new utility power: Avatars Of Chaos

L17. +5 HP, new encounter power: Stunning Strike (replaces Low Slash)

L18. +5 HP, +1 to all level-dependent abilities, +1 Dex (23), +1 Cha (23), new feat: Two-Weapon Defense

L19. +5 HP, new daily power: Feinting Flurry (replaces blinding Barrage)

L20. +5 HP, +1 to all level-dependent abilities, new feat: Paragon Defenses, new daily power: Deep Dagger Wound


Storm Sorcerer, L21 Show

Race: Halfling
Class: Sorcerer | Rogue
Paragon Path: Daggermaster
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 12 (+1)
Con 14 (+2)
Dex 26 (+8)
Int 14 (+2)
Wis 10 (+0)
Cha 26 (+8)

HP: 151; Bloodied: 75; Surges: 8 (37 HP)
AC/Fort/Ref/Will: 37/30/37/35
Initiative: +22; Speed: 7

Blazing Starfall: +25 vs. Ref, 2d4+35 [+3/previous turn hit with thunder]
Blazing Starfall (critical): 163 [+3/previous turn hit with thunder]
Sly Flourish: +28 vs AC, 2d4+25 [+4 melee, +3/previous turn hit with thunder]
Sneak Attack: 5d6

At-will Powers: Sly Flourish, Blazing Starfall
Encounter Powers: Second Chance, Primordial Storm, Critical Opportunity, Stunning Strike, Thunder Bomb
Daily Powers: Feinting Flurry, Lightning Daggers, Thunder Leap, Deep Dagger Wound
Utility Powers: Sneak in the Attack, Lightning Shift, Shadow Stride, Meditation of the Blade, Avatars Of Chaos

Skills: Acrobatics (+25), Bluff (+23), Stealth (+23), Diplomacy (+23), Thievery (+25)
Feats: Arcane Admixture (Blazing Starfall, Thunder), Hybrid Talent (Storm Magic), Toughness, Focussed Expertise (light blades), Weapon Focus (light blades), Armour Proficiency (Leather), Echoes of Thunder, Resounding Thunder, Two-Weapon Fighting, Two-Weapon Defense, Dual Implement Spellcaster, Fury of the Storm, Robust Defences

Gear:
+5 bloodiron dagger
+3 staff of ruin
+5 shadowflow anathema armor
+4 brooch of vitality
Boots of Striding
Belt of vim +2
Iron Armbands of Power +4
War ring
Standard adventurer's kit



Levels 22-29 Show

L22. +5 HP, +1 to all level-dependent abilities, new feat: Ruthless Spellfury, new utility power: Hide From The Light

L23. +5 HP, new encounter power: Steel Entrapment (replaces Stunning Strike

L24. +5 HP, +1 to all level-dependent abilities, +1 Dex (27), +1 Cha (27), new feat: Epic Reflexes

L25. +5 HP daily replace, new daily power: Wrathful Vapours (replaces Thunder Leap)

L26. +5 HP, +1 to all level-dependent abilities, new feat: Epic Will, new utility power: Divine Regeneration

L27. +5 HP, new encounter power: Thunder Pulse (replaces Thunder Bomb)

L28. +5 HP, +1 to all level-dependent abilities, +1 Dex (28), +1 Cha (28), new feat: Quickened Spellcasting (BS)

L29. +5 HP, new daily power: Deathweaving Strike (replaces Feinting Flurry), retrain Lightning Shift to Sudden Scales


Storm Sorcerer, L30 Show

Race: Halfling
Class: Sorcerer | Rogue
Paragon Path: Daggermaster
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 10 (+0)
Con 14 (+2)
Dex 28 (+9)
Int 12 (+1)
Wis 14 (+2)
Cha 28 (+9)

HP: 206; Bloodied: 103; Surges: 8 (50 HP)
AC/Fort/Ref/Will: 45/42/48/49
Initiative: +29; Speed: 6 (teleport)

Blazing Starfall: +33 vs. Ref, 2d4+44 [+3/previous turn hit with thunder]
Blazing Starfall (critical): 172 + at-will [+3/previous turn hit with thunder]
Sly Flourish: +36 vs AC, 2d4+28 [+6 melee, +3/previous turn hit with thunder]
Sneak Attack: 5d6

At-will Powers: Sly Flourish, Blazing Starfall
Encounter Powers: Second Chance, Primordial Storm, Critical Opportunity,Steel Entrapment, Thunder Bomb
Daily Powers: Deathweaving Strike, Lightning Daggers, Wrathful Vapours , Deep Dagger Wound
Utility Powers: Sneak in the Attack, Sudden Scales, Shadow Stride, Meditation of the Blade, Avatars Of Chaos, Hide From The Light, Divine Regeneration

Skills: Acrobatics (+31), Bluff (+29), Stealth (+29), Diplomacy (+29), Thievery (+31)
Feats: Arcane Admixture (Acid Orb, Thunder), Hybrid Talent (Storm Magic), Toughness, Focussed Expertise (light blades), Weapon Focus (light blades), Armour Proficiency (Leather), Echoes of Thunder, Resounding Thunder, Two-Weapon Fighting, Two-Weapon Defense, Dual Implement Spellcaster, Fury of the Storm, Robust Defences, Ruthless Spellfury, Epic Will, Quickened Spellcasting (BS), Epic Reflexes, Epic Fortitude

Gear:
+6 bloodiron dagger
+6 staff of ruin
+6 shadowflow starleather armor
+6 brooch of vitality
Boots of teleportation
Belt of vim +3
Eye of awareness
Iron Armbands of Power +6
Nullifying ring
Shadow band
Standard adventurer's kit




...or, without any hybrid rules at all, we have:

Storm Sorcerer Daggermaster Show
Storm Sorcerer / Daggermaster / Demigod

Background: Criminal (stealth as class skill)
Storm Sorcerer, L1 Show

Race: Halfling
Class: Sorcerer
Spell Source: Storm Magic

Ability Scores, with racial adjustments:
Str 10 (+0)
Con 12 (+1)
Dex 18 (+4)
Int 12 (+1)
Wis 8 (-1)
Cha 18 (+4)

HP: 24; Bloodied: 12; Surges: 7 (6 HP)
AC/Fort/Ref/Will: 16/11/14/16
Initiative: +4; Speed: 6

Blazing Starfall: +4 vs. Ref, 1d4+8
Sneak Attack: 2d6

At-will Powers: Blazing Starfall, Burning Spray
Encounter Powers: Second Chance, Thundering Roar
Daily Powers: Howling Tempest

Skills: Arcana (+6), Bluff (+9), Stealth (+9), Diplomacy (+9), Thievery (+11)
Feats: Sneak of Shadows

Gear: dagger, leather armour, standard adventurer's kit, 84 gp


Levels 2-10 Show

L2. +5 HP, +1 to all level-dependent abilities, new feat: Armour Proficiency (Leather), new utility power: Unseen Aid

L3. +5 HP, new encounter power: Thundering Gust

L4. +5 HP, +1 to all level-dependent abilities, +1 Dex (19), +1 Cha (19), new feat: Toughness

L5. +5 HP, new daily power: Thunder Leap

L6. +10 HP, +1 to all level-dependent abilities, new feat: Focussed Expertise (daggers), new utility power: Lightning Shift

L7. +5 HP, new encounter power: Thunder Bomb

L8. +5 HP, +1 to all level-dependent abilities, +1 Dex (20), +1 Cha (20), new feat: Echoes of Thunder

L9. +5 HP, new daily power: Howling Hurricane

L10. +5 HP, +1 to all level-dependent abilities, new feat: Improved Initiative, new utility power: Narrow Escape


Storm Sorcerer, L11 Show

Race: Halfling
Class: Sorcerer
Spell Source: Storm Magic
Paragon Path: Daggermaster

Ability Scores, with racial adjustments:
Str 11 (+0)
Con 13 (+1)
Dex 21 (+5)
Int 13 (+1)
Wis 9 (-1)
Cha 21 (+5)

HP: 85; Bloodied: 42; Surges: 7 (21 HP)
AC/Fort/Ref/Will: 25/19/23/24
Initiative: +10; Speed: 6

Blazing Starfall: +14 vs. Ref, 1d4+16 [+2/hit with thunder since last turn]
Blazing Starfall (Critical): 20+6d10 [+2/hit with thunder since last turn]
Sneak Attack: 3d6

At-will Powers: Blazing Starfall, Burning Spray
Encounter Powers: Second Chance, Thundering Roar, Critical Opportunity, Thundering Gust, Thunder Bomb
Daily Powers: Howling Tempest, Thunder Leap, Howling Hurricane
Utility Powers: Unseen Aid, Lightning Shift, Narrow Escape

Skills: Arcana (+11), Bluff (+15), Stealth (+15), Diplomacy (+15), Thievery (+17)
Feats: Sneak of Shadows, Toughness, Focussed Expertise, Echoes of Thunder, Armour Proficiency (Leather), Arcane Admixture (Blazing Starfall, Thunder), Resounding Thunder

Gear:
+3 bloodiron dagger
+1 staff of ruin
+3 shadowflow drowmesh armor
+2 cloak of resistance
Belt of vim +1
Boots of the fencing master
Standard adventurer's kit


Levels 12-20 Show

L12. +5 HP, +1 to all level-dependent abilities, new feat: Dual Implement Spellcaster, new utility power: Meditation of the Blade

L13. +5 HP, new encounter power: Primordial Storm (replaces Thundering Roar)

L14. +5 HP, +1 to all level-dependent abilities, +1 Dex (22), +1 Cha (22), new feat: Weapon Focus (light blades)

L15. +5 HP, new daily power: Lightning Daggers (replaces Howling Tempest)

L16. +5 HP, +1 to all level-dependent abilities, new feat: Paragon Defenses, new utility power: Avatars Of Chaos

L17. +5 HP, new encounter power: Thunderstroke (replaces Thundering Gust)

L18. +5 HP, +1 to all level-dependent abilities, +1 Dex (23), +1 Cha (23), new feat: Two-Weapon Fighting

L19. +5 HP, new daily power: Crashing Winds (replaces Howling Hurricane)

L20. +5 HP, +1 to all level-dependent abilities, new feat: Two-Weapon Defense, new daily power: Deep Dagger Wound


Storm Sorcerer, L21 Show

Race: Halfling
Class: Sorcerer
Spell Source: Storm Magic
Paragon Path: Daggermaster
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 12 (+1)
Con 14 (+2)
Dex 26 (+8)
Int 14 (+2)
Wis 10 (+0)
Cha 26 (+8)

HP: 151; Bloodied: 75; Surges: 8 (37 HP)
AC/Fort/Ref/Will: 37/30/36/36
Initiative: +18; Speed: 7

Blazing Starfall: +25 vs. Ref, 2d4+35 [+3/hit with thunder since last turn]
Blazing Starfall (Critical): 183 [+3/hit with thunder since last turn]
Sneak Attack: 5d6

At-will Powers: Blazing Starfall, Burning Spray
Encounter Powers: Second Chance, Primordial Storm, Critical Opportunity, Thunderstroke, Thunder Bomb
Daily Powers: Lightning Daggers, Thunder Leap, Crashing Winds
Utility Powers: Unseen Aid, Lightning Shift, Narrow Escape, Meditation of the Blade, Avatars Of Chaos

Skills: Arcana (+17), Bluff (+23), Stealth (+23), Diplomacy (+23), Thievery (+25)
Feats: Sneak of Shadows, Weapon Focus (light blades), Toughness, Focussed Expertise, Echoes of Thunder, Arcane Admixture (Blazing Starfall, Thunder), Armour Proficiency (Leather), Two-Weapon Fighting, Two-Weapon Defense, Dual Implement Spellcaster, Resounding Thunder, Fury of the Storm, Robust Defences

Gear:
+5 bloodiron dagger
+3 staff of ruin
+5 shadowflow anathema armor
+4 brooch of vitality
Boots of Striding
Belt of vim +2
War Ring
War Ring
Standard adventurer's kit



Levels 22-29 Show

L22. +5 HP, +1 to all level-dependent abilities, new feat: Ruthless Spellfury, new utility power: Dragon Fear

L23. +5 HP, new encounter power: none

L24. +5 HP, +1 to all level-dependent abilities, +1 Dex (27), +1 Cha (27), new feat: Epic Resurgence

L25. +5 HP daily replace, new daily power: Wrathful Vapours (replaces Crashing Winds)

L26. +5 HP, +1 to all level-dependent abilities, new feat: Quickened Spellcasting (BS), new utility power: Divine Regeneration

L27. +5 HP, new encounter power: Thunder Pulse (replaces Thunder Bomb)

L28. +5 HP, +1 to all level-dependent abilities, +1 Dex (28), +1 Cha (28), new feat: Epic Reflexes

L29. +5 HP, new daily power: Hellish Firestorm (replaces Thunder Leap), retrain Lightning Shift to Sudden Scales


Storm Sorcerer, L30 Show

Race: Halfling
Class: Sorcerer
Spell Source: Storm Magic
Paragon Path: Daggermaster
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 12 (+1)
Con 14 (+2)
Dex 28 (+9)
Int 14 (+2)
Wis 10 (+0)
Cha 28 (+9)

HP: 206; Bloodied: 103; Surges: 8 (50 HP)
AC/Fort/Ref/Will: 45/42/47/50
Initiative: +29; Speed: 6 (teleport)

Blazing Starfall: +33 vs. Ref, 2d4+44 [+3/hit with thunder since last turn]
Blazing Starfall (Critical): 172 + at-will [+3/hit with thunder since last turn]
Sneak Attack: 5d6

At-will Powers: Blazing Starfall, Burning Spray
Encounter Powers: Second Chance, Primordial Storm, Critical Opportunity, Thunderstroke, Thunder Bomb
Daily Powers: Lightning Daggers, Hellish Firestorm, Wrathful Vapours
Utility Powers: Unseen Aid, Sudden Scales, Narrow Escape, Meditation of the Blade, Avatars Of Chaos, Dragon Fear, Divine Regeneration

Skills: Arcana (+22), Bluff (+29), Stealth (+29), Diplomacy (+29), Thievery (+31)
Feats: Sneak of Shadows, Weapon Focus (light blades), Toughness, Focussed Expertise, Armour Proficiency (Leather), Echoes of Thunder, Arcane Admixture (Blazing Starfall, Thunder), Two-Weapon Fighting, Two-Weapon Defense, Dual Implement Spellcaster, Resounding Thunder, Fury of the Storm, Ruthless Spellfury, Robust Defenses, Epic Will, Quickened Spellcasting (BS), Epic Reflexes, Epic Fortitude

Gear:
+6 bloodiron dagger
+6 staff of ruin
+6 shadowflow starleather armor
+6 brooch of vitality
Boots of teleportation
Belt of vim +3
Eye of awareness
Nullifying ring
Shadow band
Standard adventurer's kit






The archetypical dragon sorcerer is clearly a dragonborn. The archetypical PP is Dragonsoul Heir, although I came within a whisker of choosing Kensei or Dragon Guardian instead. This build, like the Chaos sorcerer build, is built to be much tougher than the average striker, and to mix it up in and around the front lines.

And this character is really tough. Huge defense boosts and temp HP everywhere in paragon. He/she has a lot of close burst/blast powers, so getting in close to the action is quite important. Pushing adds a handy damage boost. Would like to get room for lasting frost into the build, but feats are very tight.

Good variant: Take MC Ranger instead of Fighter, and take the level 5 daily Spitting Cobra Stance with the MC feat that replaces Draconic Arrogance. This reduces your damage for most strikes by 5-18 per hit, but in certain moderately common circumstances, gives you many more attacks per round. If taking this option, watch that you can pick your battles to use the stance, and get Salves of Power to get more attempts per day. Also consider rings of ramming to really keep yourself clear. This tactic might be used to keep enemies off a fragile party member if you don't need protecting yourself, but make sure you place yourself so that it triggers often.

Dragon Sorcerer Dragonsoul Heir Show
Dragon Sorcerer/Dragonsoul Heir/Demigod

Dragon Sorcerer, L1 Show

Race: Dragonborn (cold)
Class: Sorcerer
Spell Source: Dragon (cold)

Ability Scores, with racial adjustments:
Str 18 (+4)
Con 12 (+1)
Dex 12 (+1)
Int 10 (+0)
Wis 8 (-1)
Cha 18 (+4)

HP: 24; Bloodied: 12; Surges: 7 (7 HP)
AC/Fort/Ref/Will: 16/14/11/16
Initiative: +1; Speed: 6

Dragonfrost: +4 vs. Fortitude, 1d8+8+push (+1/+0 bloodied)

At-will Powers: Burning Spray, Dragonfrost
Encounter Powers: Dragon Breath, Bedeviling Burst
Daily Powers: Lightning Breath

Skills: Arcana (+5), Endurance (+6), Diplomacy (+9), Intimidate (+11)
Feats: Armour Proficiency (Leather)

Gear: dagger, leather armour, standard adventurer's kit, 84 gp


Levels 2-10 Show

L2. +5 HP, +1 to all level-dependent abilities, new feat: Reaper's Touch, new utility power: Elemental Shift

L3. +5 HP, new encounter power: Ice Dragon's Teeth

L4. +5 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Cha (19), new feat: Weapon Focus (light blades)

L5. +5 HP, new daily power: Thunder Leap

L6. +5 HP, +1 to all level-dependent abilities, new feat: Implement Expertise, new utility power: Sudden Scales

L7. +5 HP, new encounter power: Rimestorm

L8. +5 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Cha (20), new feat: White Lotus Riposte

L9. +5 HP, new daily power: Adamantine Echo

L10. +5 HP, +1 to all level-dependent abilities, new feat: Student of the Sword, new utility power: Narrow Escape


Dragon Sorcerer, L11 Show

Race: Dragonborn (cold)
Class: Sorcerer
Spell Source: Dragon (cold)
Paragon Path: Dragonsoul Heir

Ability Scores, with racial adjustments:
Str 21 (+5)
Con 13 (+1)
Dex 13 (+1)
Int 11 (+0)
Wis 9 (-1)
Cha 21 (+5)

HP: 75; Bloodied: 36; Surges: 9 (19 HP)
AC/Fort/Ref/Will: 26/23/19/24
Initiative: +8; Speed: 6

Dragonfrost (melee): +14 vs. Fortitude, 1d8+24+push (+1/+0 bloodied) [5 cold damage if attacked]
Dragonfrost, critical: 32 +push +10 ongoing [5 cold damage if attacked]

At-will Powers: Burning Spray, Dragonfrost
Encounter Powers: Dragon Breath, Bedeviling Burst, Ice Dragon's Teeth, Rimestorm, Breath of the Dragon Soul
Daily Powers: Lightning Breath, Thunder Leap, Adamantine Echo
Utility Powers: Elemental Shift, Sudden Scales, Narrow Escape

Skills: Arcana (+10), Endurance (+11), Diplomacy (+15), Intimidate (+17), Athletics (+15)
Feats: Student of the Sword, Weapon Focus (light blades), White Lotus Riposte, Implement Expertise, Reaper's Touch, Armour Proficiency (Leather), Draconic Arrogance

Gear:
+3 jagged dagger
+1 mage's parrying dagger
+3 shadowflow drowmesh armor
+2 cloak of resistance
Belt of vim +1
Boots of the fencing master
Casque of tactics +1
Iron armbands of power +2
Standard adventurer's kit


Levels 12-20 Show

L12. +5 HP, +1 to all level-dependent abilities, new feat: Draconic Spellfury, new utility power: Dragon's Revenge

L13. +5 HP, new encounter power: Thunder Breath (replaces Bedeviling Burst)

L14. +5 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Cha (22), new feat: Dual Implement Spellcaster

L15. +5 HP, new daily power: Lightning Daggers (replaces Lightning Breath)

L16. +5 HP, +1 to all level-dependent abilities, new feat: Two-Weapon Fighting, new utility power: Breath of Potency

L17. +5 HP, new encounter power: Thunderstroke (replaces Ice Dragon's Teeth)

L18. +5 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Cha (23), new feat: Two-Weapon Defense

L19. +5 HP, new daily power: Blackfire Serpent (replaces Thunder Leap)

L20. +5 HP, +1 to all level-dependent abilities, new feat: Paragon Defenses, new daily power: Veil of the Dragon


Dragon Sorcerer, L21 Show

Race: Dragonborn (cold)
Class: Sorcerer
Spell Source: Dragon (cold)
Paragon Path: Dragonsoul Heir
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 26 (+8)
Con 14 (+2)
Dex 14 (+2)
Int 12 (+1)
Wis 10 (+0)
Cha 26 (+8)

HP: 136; Bloodied: 68; Surges: 10 (36 HP)
AC/Fort/Ref/Will: 37/36/30/36
Initiative: +17; Speed: 7

Dragonfrost (melee): +25 vs. Fortitude, 2d8r1+51+push (+1/+0 bloodied) [+8 temp HP, 8 cold damage & Immediate Reaction to repeat if attacked]
Dragonfrost, critical: 67+push +20 ongoing [+8 temp HP, 8 cold damage & Immediate Reaction to repeat if attacked]

At-will Powers: Burning Spray, Dragonfrost
Encounter Powers: Dragon Breath, Thunder Breath, Thunderstroke, Rimestorm, Breath of the Dragon Soul
Daily Powers: Lightning Daggers, Blackfire Serpent, Adamantine Echo, Veil of the Dragon
Utility Powers: Elemental Shift, Sudden Scales, Narrow Escape, Dragon's Revenge, Breath of Potency

Skills: Arcana (+16), Endurance (+17), Diplomacy (+23), Intimidate (+25), Athletics (+23)
Feats: Student of the Sword, Weapon Focus (light blades), White Lotus Riposte, Implement Expertise, Reaper's Touch, Armour Proficiency (Leather), Draconic Arrogance, Dual Implement Spellcaster, Draconic Spellfury, Two-Weapon Fighting, Two-Weapon Defense, White Lotus Master Riposte, Robust Defenses

Gear:
+5 jagged dagger
+5 staff of ruin
+5 shadowflow anathema armor
+4 brooch of vitality
Gauntlets of Destruction
Boots of Striding
Belt of vim +2
Circlet of indomitability +2
Iron armbands of power +4
Premonition ring
Standard adventurer's kit


Levels 22-29 Show

L22. +5 HP, +1 to all level-dependent abilities, new feat: Ruthless Spellfury, new utility power: Platinum Scales

L23. +5 HP, new encounter power: Sun and Stars (replaces Thunder Breath)

L24. +5 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Cha (27), new feat: Epic Resurgence

L25. +5 HP daily replace, new daily power: Draconic Incarnation (replaces Adamantine Echo)

L26. +20 HP, +1 to all level-dependent abilities, new feat: Quickened Spellcasting, new utility power: Divine Regeneration

L27. +5 HP, new encounter power: Overpowering Lightning (replaces Thunderstroke)

L28. +5 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Cha (28), new feat: Epic Fortitude

L29. +5 HP, new daily power: Mind Tide (replaces Lightning Daggers)


Dragon Sorcerer, L30 Show

Race: Dragonborn (cold)
Class: Sorcerer
Spell Source: Dragon (cold)
Paragon Path: Dragonsoul Heir
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 28 (+9)
Con 14 (+2)
Dex 14 (+2)
Int 12 (+1)
Wis 10 (+0)
Cha 28 (+9)

HP: 191; Bloodied: 95; Surges: 10 (49 HP)
AC/Fort/Ref/Will: 45/49/40/48
Initiative: +22; Speed: 6 (teleport)

Dragonfrost (melee, minor 1/encounter): +33 vs. Fortitude, 2d8r1+59+push (+1/+0 bloodied) [+9 temp HP, 9 cold damage & Immediate Reaction to repeat if attacked]
Dragonfrost, critical: 75 +push +20 ongoing + 2*Dragonfrost (offhand) [+9 temp HP, 9 cold damage & Immediate Reaction to repeat if attacked]

At-will Powers: Burning Spray, Dragonfrost
Encounter Powers: Dragon Breath, Overpowering Lightning, Sun and Stars, Rimestorm, Breath of the Dragon Soul
Daily Powers: Mind Tide, Draconic Incarnation, Blackfire Serpent, Veil of the Dragon
Utility Powers: Elemental Shift, Sudden Scales, Narrow Escape, Dragon's Revenge, Breath of Potency, Platinum Scales, Divine Regeneration

Skills: Arcana (+21), Endurance (+22), Diplomacy (+29), Intimidate (+31), Athletics (+29)
Feats: Student of the Sword, Weapon Focus (light blades), Implement Expertise, Reaper's Touch, Armour Proficiency (Leather), Draconic Arrogance, Dual Implement Spellcaster, Draconic Spellfury, Two-Weapon Fighting, Two-Weapon Defense, Two-Weapon Opening, Robust Defenses, White Lotus Master Riposte, White Lotus Riposte, Ruthless Spellfury, Quickened Spellcasting, Epic Fortitude, Epic Will, Epic Reflexes

Gear:
+6 jagged dagger
+6 staff of ruin
+6 shadowflow starleather armor
+6 brooch of vitality
Gauntlets of Destruction
Boots of teleportation
Belt of vim +3
Eye of awareness
Iron armbands of power +6
Nullifying ring
Shadow band
Standard adventurer's kit

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4 years ago  ::  Mar 20, 2009 - 4:56AM #2
runreallyfast
Date Joined: Aug 20, 2007
Posts: 1,128
Impressive work. These are very solid builds.
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4 years ago  ::  Mar 20, 2009 - 5:38AM #3
Sven_Stryker
Date Joined: Feb 1, 2009
Posts: 331
Boring but good. Archetypes indeed. Probably another thing I'll link in my guide if it's okay with you.
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4 years ago  ::  Mar 20, 2009 - 7:12AM #4
Pandexander
Date Joined: Jun 19, 2008
Posts: 846
Wonderful builds, good summary.

One thing I would change: In the Chaos Sorc build... kick Dragonfrost and take Acid Orb; it's vs. Reflex and does more damage... and I cannot see any important use of Dragonfrost.

Edit: I would also take Lost in Crowd. For this concept it's a very good feat.
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4 years ago  ::  Mar 20, 2009 - 8:12AM #5
Scaphism
Date Joined: Aug 26, 2008
Posts: 174
Very solid archetypes.
The halfling has hide spec at level 20, but doesn't (any won't ever) qualify with a starting CON of 12. You need 15 CON for hide spec.

I'm a bit surprised that Arcane Reach never made it into either build, given the number of close blast powers available.
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4 years ago  ::  Mar 20, 2009 - 1:39PM #6
anomalousman
Date Joined: Nov 16, 2005
Posts: 825

Sven_Stryker wrote:

Boring but good. Archetypes indeed. Probably another thing I'll link in my guide if it's okay with you.


The point of the "archetype series" is to take the most obvious choices, but then tweak it up. Link away, of course.

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4 years ago  ::  Mar 20, 2009 - 1:48PM #7
anomalousman
Date Joined: Nov 16, 2005
Posts: 825

Pandexander wrote:

Wonderful builds, good summary.

One thing I would change: In the Chaos Sorc build... kick Dragonfrost and take Acid Orb; it's vs. Reflex and does more damage... and I cannot see any important use of Dragonfrost.

Edit: I would also take Lost in Crowd. For this concept it's a very good feat.


Good call on the acid orb. I think I had hopes for a Lasting Frost at one stage, but Chaos Orb should be holding the focus for pretty much the entire career. It gives the (multi-target) equivalent of the twin strike/daggermaster combo.

I had some hopes for Lost in the Crowd in the original plan, but I had such a feat squeeze. I think I can see it coming back in now, though.

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4 years ago  ::  Mar 20, 2009 - 2:03PM #8
anomalousman
Date Joined: Nov 16, 2005
Posts: 825

Scaphism wrote:

Very solid archetypes.
The halfling has hide spec at level 20, but doesn't (any won't ever) qualify with a starting CON of 12. You need 15 CON for hide spec.

I'm a bit surprised that Arcane Reach never made it into either build, given the number of close blast powers available.


Thank you for that catch. I think I'll drop down to leather and save the two feats. The (situational) lost AC can come from Lost in the Crowd, which makes sense when playing him as a multi-meleer. Arcane Reach was in the original plan, like Lost in the Crowd, but the bulk of the close powers are actually on the dragon sorc build (who doesn't qualify). I think it would be overkill here.

I'll take Light Blade Precision for now, which will probably be switched out in the future when I get some good options from Arcane Power.

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4 years ago  ::  Mar 20, 2009 - 6:21PM #9
anomalousman
Date Joined: Nov 16, 2005
Posts: 825
So I could replace my shield with a mage's weapon parrying dagger, and have +1 AC earlier. Then take TWF and TWD and get shield spec level defenses earlier with a bonus +1 damage.

Then, Two-Weapon Opening might be worthwhile. I'd like to hope that a (melee-replacing-ranged) ranged basic attack is a melee basic attack. If so, I could replace Light Blade Precision to get a good melee damage improvement in paragon.

Thoughts?
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4 years ago  ::  Mar 20, 2009 - 7:04PM #10
AlienFromBeyond
Date Joined: Mar 12, 2002
Posts: 704

anomalousman wrote:

I'd like to hope that a (melee-replacing-ranged) ranged basic attack is a melee basic attack.


Keep on hoping, because it doesn't work that way. You have to take Reaper's Touch if you want it to, and then only for Acid Orb and Dragonfrost.

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