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Switch to Forum Live View Archetype series: Halfling Chaos Sorc Daggermaster and a Dragonborn Dragonsoul Heir
4 years ago  ::  Mar 29, 2009 - 8:44PM #21
pianopraze
Date Joined: Sep 29, 2007
Posts: 84
This is awesome post, thank you!!!

I ended up with all the same assumptions at level 1 with my Halfling Chaos/insane build (except i MC Rogue level 1 for thematic reasons), I'm glad I'm on the right track.

Thank you again!

p.s. these guys are WONDERFUL to role play with, playing up the insanity is great fun, and you never know what is going to happen in a battle. It is TREMENDOUS fun for both me and the entire group. We were in stitches!

P.S thank you to WOTC for this class!
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4 years ago  ::  Mar 29, 2009 - 8:54PM #22
anomalousman
Date Joined: Nov 16, 2005
Posts: 825

pianopraze wrote:

I ended up with all the same assumptions at level 1 with my Halfling Chaos/insane build (except i MC Rogue level 1 for thematic reasons), I'm glad I'm on the right track.


Me too. But I posted the more 'optimal' starting point. My guy begins as a thief with a bit of a surprise...

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4 years ago  ::  Apr 03, 2009 - 7:34PM #23
gits79
Date Joined: Apr 3, 2009
Posts: 1
I like the concept of dragonborn sorcerers. I looked at it differently then the one listed. I created a lightning and thunder specialised taking all the feats that boosted those two attacks. The only defense I took was endurance as a skill, and leather armour. I took dragon soul heir as paragon class naturally, and the doombringer as the epic class. I like the flavour and concept of twin attacks.
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4 years ago  ::  Apr 03, 2009 - 11:01PM #24
anomalousman
Date Joined: Nov 16, 2005
Posts: 825
Element theme dragonborn sorcerers are clearly viable. I would argue that weapon focus is still the best way to get the feat bonus to damage, though. It's the most widely applicable.
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4 years ago  ::  Apr 04, 2009 - 3:15AM #25
anomalousman
Date Joined: Nov 16, 2005
Posts: 825
Arcane Power exerpt thoughts:

TWF is now the plan. It was on the edge before, but that dual implement feat makes it critical. It will be close to the feat that increases damage the most.

The real question is: what to take out? What are the 3-5 worst feats in the build? You know the build is getting right when you have great ideas that you have to leave out...
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4 years ago  ::  Apr 04, 2009 - 9:18AM #26
DonnellLocke
Date Joined: Apr 28, 2008
Posts: 20
First off.. being partial to Halflings, I really like the first build..the only thing initially I see - is that you took a +1 mage's parrying dagger but you don't have proficiency in it. I know this because I'm going to run a character I ran in the past a rapier/parrying dagger halfling and I had to take a weapon proficiency in it as it's a superior weapon..hope this helps..

If you have a way around this - please let me know - haha..that would and an extra feat to Porthos Two-Blades..
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4 years ago  ::  Apr 04, 2009 - 9:33AM #27
DonnellLocke
Date Joined: Apr 28, 2008
Posts: 20
hahaha.. Never mind, how did I miss the property of this weapons..though it wouldn't work for Porthos..it explains your path..

sorry about that..and again..good builds!!
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4 years ago  ::  Apr 04, 2009 - 7:23PM #28
anomalousman
Date Joined: Nov 16, 2005
Posts: 825
That was the easiest question I've had in weeks.

And that off-hand dagger is going to get increasingly important, unless we've all mis-guessed what that new feat is about.
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4 years ago  ::  Apr 05, 2009 - 5:50PM #29
anomalousman
Date Joined: Nov 16, 2005
Posts: 825
OK, so I'm trying to cut the least important feats for the new big damage boosters. The real problem is that I've already got rid of the weaker offensive feats, and now I'm having to cull defensive feats.

So what is the weakest of:
Toughness: ...~10% of my hitpoints

Lost in the Crowd? ...take ~20% less hits when meleeing 2 opponents

Psychic Lock ...take ~20% less hits when I connect with my main attacks
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4 years ago  ::  Apr 16, 2009 - 9:50PM #30
anomalousman
Date Joined: Nov 16, 2005
Posts: 825
I just played a bunch of battles using these two characters in a party:

Githyanki swordmage
Dragonborn Inspiring Warlord
Dragonborn Bruiser Barbarian
Dragonborn Dragon Sorcerer
Halfling Chaos Sorcerer

The team wiped the floor punching well above their weight. In general, the battles were nearly overwhelming, and then the group managed to pull together enough to pull off a game-winning nova.

The bad news is that these two guys were pretty incidental. The Swordmage was important for keeping the heat off the warlord and barbarian. The Warlord was the only source of buffs and healing, and vital to the whole process. The Barbarian did the bulk of the heavy damage, both before and during the nova. (There was no 'after'.)

Now, this wasn't a fair test. I was using a couple of solo monsters rather than a normal pattern of opponents, so the whole role of these guys was removed. They're for softening up large groups of enemies, not punching through a BBEG with an aura.

Dragon Sorc: Through draconic spellfury and Platinum Scales (mainly PS), he was surprisingly tough. Usually the least hurt at the end. Downside, that's also because he was the smallest threat. None of his close burst powers were ever really useful, however. In more normal fights, he would have been a lot better. He hit about as often and as hard as the others, but just didn't have single target nova capacity.

Chaos sorc: Again, his big trick of being in the middle of lots of small troops and chewing them to pieces just didn't have a chance to be tested. Also, he was quite fragile to big auras, which were in abundance in these tests. He did have some uses, however: Psychic Lock occasionally saved the key members. Also, his randomly chosen debuffs were occasionally vital. The prismatic powers do their business with or without a hit, and set up the break needed to nova on two occasions.

On that basis, for BBEG solo opponents, these two would be better replaced by a second leader (I'd lose the dragon first), and maybe a dedicated controller instead of the Chaos Sorc, since that was his effective role. I'll try big mixes of opponents later and see how the team goes. Then I'd expect the multi-attack nature of these two to more than double their damage output, and make them take a lot of more of the enemy's attention.

Also: tweaks have been made, although I don't have Arcane Power yet. I expect that to affect a couple of feats and several powers.
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