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4 years ago ::
Mar 20, 2009 - 7:12PM
#11
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Keep on hoping, because it doesn't work that way. You have to take Reaper's Touch if you want it to, and then only for Acid Orb and Dragonfrost. Technically, Acid Orb and Dragonfrost with Sorcerous Blade Channeling would be Melee Attacks that count as Ranged Basic Attacks(according to their special line, which isn't changed with their range and type). Doesn't really mean much though. Like he said, I think Reaper's Touch makes them melee basic.
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4 years ago ::
Mar 20, 2009 - 10:55PM
#12
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Date Joined:
Nov 16, 2005
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Yeah, that's why I haven't changed the build already. This way it's up a reflex defense, and I'd have to take three more offensive feats to get anything nontrivial out of having two weapons.
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4 years ago ::
Mar 23, 2009 - 1:35PM
#13
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Date Joined:
Nov 16, 2005
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It's becoming clearer and clearer that the DPR of these builds is fine, and that they'll be limited - particularly in lower levels - by their fragility. I've swapped some feats around, and employed some early mage's parrying daggers to focus on defenses. This will make the early part of the build more playable. You'll still have to act like a scared ranged attacker for the first half of heroic at least.
Changes: 1. Swapped defensive feats earlier - even at the cost of implement expertise. 2. Noted the +1 mage's parrying dagger in the equipment. It comes as first desired magic item. For Chaos sorc, it is kept until the shield feats arrive mid paragon. 3. I'm keeping burning spray for the Chaos sorc until he can switch to chaos bolt in melee.
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4 years ago ::
Mar 23, 2009 - 4:06PM
#14
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Date Joined:
Nov 16, 2005
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I should point out more subtle defenses that replaced the hide armour: I added Psychic Lock and Lost in the Crowd, which are not included in the stats, but should come up quite often in play. The main at-will, and many of the dailies/encounter powers all target will. In those circumstances, Psychic Lock is like a regular +2 to defenses for multiple party members.
I've seen Lost in the Crowd in play - and its best feature is that it's on when times are toughest.
Question: I now have a 12 Str for the chaos sorc, and nothing to do with it. I'm not keen on going 20/16 for Cha/Dex for several reasons, but does anyone have any other constructive ideas?
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4 years ago ::
Mar 26, 2009 - 5:08PM
#15
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Date Joined:
Mar 23, 2009
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Look like good builds. Not all that important, but you have the level one chaos sorcerer with leather armor proficiency as a feat, but no leather armor. That means AC should be 16 instead of 14, and also I think the fortitude and reflex defenses are switched.
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4 years ago ::
Mar 26, 2009 - 8:27PM
#16
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Date Joined:
Nov 16, 2005
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Thanks. I put the leather earlier after consideration, but failed to adjust the numbers. Personally, I'm going to roleplay this guy as starting as a cowardly thief. But getting some defenses early would be the key optimisation goal.
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4 years ago ::
Mar 28, 2009 - 9:04AM
#17
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Date Joined:
Nov 28, 2007
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This is the exact kind of build I was looking for. Just wondering, is the build itself (at the top) updated with the additions/changes mentioned in your posts? Also, what do you think of Sly Dodge as opposed to Sneak of Shadows?
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4 years ago ::
Mar 28, 2009 - 2:30PM
#18
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Date Joined:
Nov 16, 2005
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Yes, I keep my archetype builds updated.
Sly dodge seems to make a lot of sense for a Cha-heavy ranged type, so it's a fine option. I didn't choose it for a couple of reasons. The main one is that this build likes to be in melee, and can use any of its spells without provoking. So I basically wasn't planning on provoking any OAs. It might be handy to move around in order to pick a better target, but I decided the occasional burst of damage would be more useful.
Plus, I wanted thievery instead of bluff and intimidate, which I could already get as a sorcerer.
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4 years ago ::
Mar 28, 2009 - 2:43PM
#19
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Date Joined:
Nov 28, 2007
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Also, I don't see the proficiency feat for the parrying dagger in the build. Am I missing something? I would much rather go with the dagger/TWF feats than with the shield feats.
Edit: I found the "Mage's Weapon" enhancement, so disregard my feat comment. But, I still would like to use two daggers instead of a shield. Any downsides/advantages to that? You said it would be the equivalent of using the shield but with an added +1 damage, so I'm just wondering why it's not part of the build.
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4 years ago ::
Mar 28, 2009 - 3:14PM
#20
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Date Joined:
Nov 16, 2005
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It's a mage's parrying dagger - it comes with built-in proficiency.
TWF + TWD could replace the shield profs, for a net cost of 1 reflex, 1 magic weapon that you never attack with, 1 magic shield benefit. You gain 1 damage to your attacks.
If you want two interesting weapon powers, that will cost another feat (the weapon proficiency). If you want that so you can use TWO with a sorcerer power, then that will cost two more feats: TWO and Reaper's Touch.
So you can go that way, but you'll need to ditch three feats from this build, and your defenses will still be marginally lower even if you don't ditch defensive feats.
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