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Dungeons & Dra.. 4e Character Optim.. MC dips - what to MC into if you've got nothing...
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Switch to Forum Live View MC dips - what to MC into if you've got nothing better to do.
4 years ago  ::  May 22, 2009 - 1:40PM #11
Rovin
Date Joined: Feb 8, 2009
Posts: 2,549
Anyone who has the stats can go MC Warlord and swap for Guileful Switch, which is stat-independent and awfully handy. Probably makes that particular Healing MC case sky blue unless your base class has really good level 6 utilities.

Which many do, of course.
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4 years ago  ::  May 22, 2009 - 3:13PM #12
Reinhart
Date Joined: Mar 4, 2003
Posts: 596
Sneak Attack is a great class feature for Sorcerers and Warlocks who use daggers as implements. Since their attack spells are from a light blade, they can use Sneak Attack damage like it was any other Rogue Power.
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4 years ago  ::  May 22, 2009 - 3:41PM #13
Norgerber
Date Joined: Jan 6, 2008
Posts: 181
Sneak attack is nice for DoubleSword wielding high Dex/ShockTrooper style Tempest Fighters as well.
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4 years ago  ::  May 22, 2009 - 3:47PM #14
SanityFaerie
Date Joined: Apr 7, 2009
Posts: 2,698

Anyone who has the stats can go MC Warlord and swap for Guileful Switch, which is stat-independent and awfully handy. Probably makes that particular Healing MC case sky blue unless your base class has really good level 6 utilities.


Hmm...

I'm not sold on it. I can see where it would be useful, but a utility swap costs a feat, costs the initial utility power, *and* controls which class you MC to. That's not a trivial cost. For the utility swaps, I'm really (at the moment) mostly looking for strong at-wills - the things that (like native flight and teleport) really open up your options tactically and/or give you significant benefits out of combat - or, barring that, daily powers that can seriously change the dynamic of one encounter a day (like the platinum scales trick). I'm sure that there are encounter utilities that I'd find sufficiently impressive, but...

For an example of the level we're looking at, the native teleport trick just naturally includes immunity to movement-based opportunity attacks, the ability to ignore difficult terrain, the ability to largely ignore obstacles and dangerous terrain, and an effective immunity to immobilization and slow. - plus a number of other handy features. (and yes, it *is* a personal favorite, and I'm looking forward to being able to exploit it in my next character)

Also, I've heard strange stories of odd combos involving Guileful Switch. I honestly don't think Guileful Switch was intended to give you a free move and standard action, though it's written a bit poorly.

Sneak Attack is a great class feature for Sorcerers and Warlocks who use daggers as implements. Since their attack spells are from a light blade, they can use Sneak Attack damage like it was any other Rogue Power.


It's functional, and might even be dark blue in that case, but they still need combat advantage, and it still only hits one target, once per encounter. Also, this is trying to be advice for general cases. "Sorcerers and Warlocks who use daggers as implements" starts to stray away from that. In any case, it's not enough of an exception to specifically break them out of the pack - especially when so many of those sorcerers are multiclassing to rogue for paragon paths anyway. (on a side note, sorcerers *also* really like the barbarian multiclass - +2 per damage roll goes a long way when you're focused on hitting lots of people with area effects. That's not enough reason to break barbarians out of the pack *either*.

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4 years ago  ::  May 22, 2009 - 9:36PM #15
Merilan
Date Joined: Aug 28, 2007
Posts: 66
If it hasn't been mentioned yet, Bravo is an amazing choice for a 'if nothing better' MC choice.

Minor action to gain untyped +2 to attack/damage without any conditionals until EoNT against one target is even better than Action Surge.

You don't get any skill training, but...
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4 years ago  ::  May 22, 2009 - 10:41PM #16
tiornys
Date Joined: Feb 8, 2002
Posts: 3,263

Merilan wrote:

If it hasn't been mentioned yet, Bravo is an amazing choice for a 'if nothing better' MC choice.

Minor action to gain untyped +2 to attack/damage without any conditionals until EoNT against one target is even better than Action Surge.

You don't get any skill training, but...


Actually, you get training in Intimidate. So, even better....

t~

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4 years ago  ::  May 22, 2009 - 10:51PM #17
SanityFaerie
Date Joined: Apr 7, 2009
Posts: 2,698
Bravo? What book is this from?
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4 years ago  ::  May 22, 2009 - 10:54PM #18
tiornys
Date Joined: Feb 8, 2002
Posts: 3,263

SanityFaerie wrote:

Bravo? What book is this from?


Dragon Magazine 373.

t~

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4 years ago  ::  May 22, 2009 - 11:53PM #19
SanityFaerie
Date Joined: Apr 7, 2009
Posts: 2,698
Ah. not available to me, then - though, like a lot of Dragon stuff, it does sound a notch better than the comparable feats printed in the books.
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4 years ago  ::  May 23, 2009 - 3:06AM #20
Forgember
Date Joined: Mar 9, 2006
Posts: 759
The one I can't seem to stop using is MC Warlord and then MC Utility Feat for Rousing Words, half your (or a friend within 5 squares) total HP back as a minor action encounter power, yes please. Even other leaders can benefit from taking them two feats.
Game Quote of the Week: " Ok take the wizard out of the bag of holding and put the dragonborn in there. "
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