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Switch to Forum Live View The Terminator Models - Updated Fighter|Barbarian Hybrid
4 years ago  ::  May 22, 2009 - 5:51PM #1
Belile
Date Joined: May 25, 2005
Posts: 441
The Terminator Models



In honor of the new movie, Terminator Salvation, I've made a series of news builds I've dubbed The Terminator Models.

The T-600 Model - a Warden/Warforged Juggernaut/Demigod build.
The T-600 Model Show

The T-600 Model, L1 Show

Race: Warforged
Class: Warden
Guardian Might: Earthstrength
Background: Akanûl

Ability Scores, with racial adjustments
Str 18 (+4)
Con 18 (+4)
Dex 12 (+1)
Int 8 (-1)
Wis 12 (+1)
Cha 10 (+0)

HP: 40; Bloodied: 20; Surges: 13 (10 HP)
AC/Fort/Ref/Will: 19/15/13/13
Initiative: +1; Speed: 6

Strength of Stone: +6 vs AC 1d10+4 (and 4 temp HP)

At-will Powers: warden's fury, warden's grasp, earth shield strike, strength of stone
Encounter Powers: warforged resolve, thunder ram assault
Daily Powers: form of the fearsome ram

Trained Skills: athletics (+6), endurance (+8), nature (+6), perception (+6)
Feats: toughness
Gear:
hide armor
warhammer
heavy shield
2 throwing hammers
standard adventurer's kit
20 gp


Levels 2-10 Show

L02. +7 HP, +1 to all level-dependent abilities, new feat: weapon expertise (hammers), new utility power: nature's abundance

L03. +7 HP, new encounter power: earthgrasp strike

L04. +8 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Con (19), new feat: weapon proficiency (craghammer)

L05. +7 HP, new daily power: thunder step

L06. +7 HP, +1 to all level-dependent abilities, new feat: warforged tactics, new utility power: bear's endurance

L07. +7 HP, new encounter power: mountain hammer

L08. +8 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Con (20), new feat: berserker's fury (heal)

L09. +7 HP, new daily attack power: form of the oak sentinel

L10. +7 HP, +1 to all level-dependent abilities, new feat: adept power (swift panther rage replaces thunder step), new utility power: earthstride


The T-600 Model, L11 Show

Race: Warforged
Class: Warden
Guardian Might: Earthstrength
Paragon Path: Warforged Juggernaut
Background: Akanûl

Ability Scores, with racial adjustments
Str 21 (+5)
Con 21 (+5)
Dex 13 (+1)
Int 9 (-1)
Wis 13 (+1)
Cha 11 (+0)

HP: 118; Bloodied: 59; Surges: 14 (29 HP, 34 when bloodied)
AC/Fort/Ref/Will: 29/24/20/20
Initiative: +6; Speed: 6

Strength of Stone: +15 vs AC 1d10+9 damage (and 5 temp HP)
Charging: +16 vs AC (1d10+1d6+1d6+1d8+9 damage (and push target 2 squares, charging strike, horned helm, vanguard weapon)

At-will Powers: warden's fury, warden's grasp, earth shield strike, strength of stone
Encounter Powers: warforged resolve, thunder ram assault, earthgrasp strike, mountain hammer, ruinous onslaught
Daily Powers: form of the fearsome ram, swift panther rage, form of the oak sentinel
Utility Powers: nature's abundance, bear's endurance, earthstride

Trained Skills: athletics (+13), endurance (+15), heal (+11), nature (+11), perception (+11)
Feats: toughness, weapon expertise (hammer), weapon proficiency (craghammer), warforged tactics, berserker's fury (heal), adept power (swift panther rage), hammer rhythm
Gear:
magic earthhide armor +3
heavy shield
vanguard craghammer +2
horned helm (heroic tier)
cloak of the walking wounded +2
iron armbands of power (heroic tier)
gauntlets of the ram
belt of blood
rushing cleats
throwing hammer +2
salve of power
delver's light
standard adventurer's kit

Changes from L10:
+13 HP, +1 Str (21), +1 Con (21), +1 Dex (13), +1 Int (9), +1 Wis (13), +1 Cha (11), new encounter power: ruinous onslaught, new feat: hammer rhythm, new paragon path: warforged juggernaut, new features: charging action, charging strike


Levels 12-20 Show

L12. +7 HP, +1 to all level-dependent abilities, new feat: armor specialization (hide), new utility power: inexorable momentum

L13. +7 HP, new encounter power: creeper's grasp (replaces thunder ram assault)

L14. +8 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Con (22), new feat: novice power (storm of blades replaces creeper's grasp)

L15. +7 HP, new daily power: form of the stonecrusher (replaces form of the fearsome ram)

L16. +7 HP, +1 to all level-dependent abilities, new feat: weapon focus (hammers), new utility power: primal leap, new features: construction perfection, unstoppable

L17. +7 HP, new encounter power: eager vine strike (replaces earthgrasp strike)

L18. +8 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Con (23), new feat: deadly rage

L19. +7 HP, new daily attack power: form of the oak sentinel (replaces form of the oak sentinel)

L20. +7 HP, +1 to all level-dependent abilities, new feat: powerful charge, new daily power: crag of steel


The T-600 Model, L21 Show

Race: Warforged
Class: Warden
Guardian Might: Earthstrength
Paragon Path: Warforged Juggernaut
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 26 (+8)
Con 26 (+8)
Dex 14 (+2)
Int 10 (+0)
Wis 14 (+2)
Cha 12 (+1)

HP: 198; Bloodied: 99; Surges: 17 (57 HP)
AC/Fort/Ref/Will: 40/33/28/28
Initiative: +12; Speed: 6

Strength of Stone: +26 vs AC (2d10+16 and 8 temp HP)
Charging: +27 vs AC (2d10+2d6+2d6+1d8+16 damage (and push target 3 squares, charging strike, horned helm, vanguard weapon)

At-will Powers: warden's fury, warden's grasp, earth shield strike, strength of stone
Encounter Powers: warforged resolve, mountain hammer, ruinous onslaught, storm of blades, eager vine strike
Daily Powers: swift panther rage, form of oak sentinel, form of the stonecrusher, crag of steel
Utility Powers: nature's abundance, bear's endurance, earthstride, inexorable momentum, primal leap

Trained Skills: athletics (+21), endurance (+23), heal (+17), nature (+17), perception (+17)
Feats: toughness, weapon expertise (hammer), weapon proficiency (craghammer), warforged tactics, berserker's fury (heal), adept power (swift panther rage), hammer rhythm, armor specialization (hide), novice power (storm of blades), weapon focus (hammers), deadly rage, powerful charge, primal resurgence

Gear:
rageblood darkhide armor +4
vanguard craghammer +4
heavy shield
horned helm (paragon tier)
cloak of the walking wounded +4
iron armbands of power (paragon tier)
gauntlets of the ram
belt of mountain endurance
rushing cleats
throwing hammer +4
salve of power (2)
delver's light
standard adventurer's kit

Changes from L20:
+10 HP, +1 Str (15), +1 Con (13), +3 Dex (26), +1 Int (12), +3 Wis (26), +1 Cha (10), new feat: primal resurgence, new epic destiny: demigod


Levels 22-30 Show

L22. +7 HP, +1 to all level-dependent abilities, new feat: epic recovery, new utility power: renewal

L23. +7 HP, new encounter power: guardian's wrath (replaces mountain hammer)

L24. +7 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Con (27), new feat: bludgeon mastery, new feature: divine recovery

L25. +7 HP, new daily power: form of the jungle lord (replaces form of the stonecrusher)

L26. +7 HP, +1 to all level-dependent abilities, new feat: robust defenses, new utility power: divine regeneration

L27. +7 HP, new encounter power: earth tomb (replaces eager vine strike)

L28. +7 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Con (28), new feat: enduring font

L29. +7 HP, new daily attack power: form of the chimera (replaces form of the jungle lord)

L30. +7 HP, +1 to all level-dependent abilities, new feat: enhanced font of life, new feature: divine miracle


The T-600 Model, L30 Show

Race: Warforged
Class: Warden
Guardian Might: Earthstrength
Paragon Path: Warforged Juggernaut
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 28 (+9)
Con 28 (+9)
Dex 14 (+2)
Int 10 (+0)
Wis 14 (+2)
Cha 12 (+1)

HP: 273; Bloodied: 136; Surges: 18 (77 HP)
AC/Fort/Ref/Will: 48/43/41/41
Initiative: +19; Speed: 6

Strength of Stone: +35 vs AC (2d10+24 and 9 temp HP)
Charging: +36 vs AC (2d10+2d6+3d6+2d6+24 damage (and push target 3 squares, charging strike, horned helm, thundergod weapon)

At-will Powers: warden's fury, warden's grasp, strength of stone, earth shield strike
Encounter Powers: warforged resolve, ruinous onslaught, storm of blades, guardian's wrath, earth tomb
Daily Powers: swift panther rage, crag of steel, form of the oak sentinel, form of the chimera
Utility Powers: nature's abundance, bear's endurance, earthstride, inexorable momentum, primal leap, renewal, divine regeneration

Trained Skills: athletics (+27), endurance (+29), heal (+22), nature (+22), perception (+22)
Feats: toughness, weapon expertise (hammer), weapon proficiency (craghammer), warforged tactics, berserker's fury (heal), adept power (swift panther rage), hammer rhythm, armor specialization (hide), novice power (storm of blades), weapon focus (hammers), deadly rage, powerful charge, primal resurgence, bludgeon mastery, robust defenses, enduring font, enhanced font of life

Gear:
rageblood elderhide armor +6
thundergod craghammer +6
heavy shield
horned helm (epic tier)
cloak of the walking wounded +6
iron armbands of power (epic tier)
gauntlets of the ram
shadow band
nullifying ring
belt of mountain endurance
rushing cleats
throwing hammer +6
salve of power (3)
delver's light
standard adventurer's kit


Build Goal and Tactics:


The goal of this build is to make a durable charger. I know barbarians may be the best chargers but playing a glass cannon doesn't really appeal to me. I'd rather be a steel (or liquid metal) cannon. This build sports excellent hit points, plenty of healing surges, the ability to shake off nasty effects and some decent nova capability.

The aim is to make this build fun to play at all levels while still keeping an eye on the higher levels. Not having an at-will that can be used on a charge seems to be a major drawback, as does not being able to mark after a charge (unless you're using charging action). However, by combining forms, rages and stances this build can be a real beast.

Use the swift panther rage to position yourself for charges that push your opponents all over the place (regaining uses of it with salves of power). When you get low on HPs, catch your second wind. Then use an action point to do storm of blades, capitalizing on the crushing earthstrength feat. Finally, spend a minor action to regain storm of blades via renewal and do it again next round.


The T-700 Model - a Fighter/Warforged Juggernaut/Demigod build.
The T-700 Model Show

The T-700 Model, L1 Show

Race: Warforged
Class: Fighter
Fighter Talent: Battlerager Vigor
Background: Akanûl

Ability Scores, with racial adjustments
Str 18 (+4)
Con 18 (+4)
Dex 11 (+0)
Int 8 (-1)
Wis 13 (+1)
Cha 10 (+0)

HP: 38; Bloodied: 19; Surges: 13 (9 HP)
AC/Fort/Ref/Will: 16/16/10/12
Initiative: +0; Speed: 5

Crushing Surge: +6 vs AC 2d6+6 damage and 4 temp HP (with temp HP)
Knockdown Assault (Charge): +7 vs Fort 6 damage and knock prone
Charge: +7 vs AC 2d6+6 damage (with temp HP)

At-will Powers: combat challenge, knockdown assault, crushing surge
Encounter Powers: warforged resolve, passing attack
Daily Powers: villan's menace

Trained Skills: athletics (+8), endurance (+10), heal (+6)
Feats: toughness
Gear:
chainmail armor
maul
2 throwing hammers
standard adventurer's kit
5 gp


Levels 2-10 Show

L02. +12 HP, +1 to all level-dependent abilities, new feat: weapon expertise (hammers), new utility power: boundless endurance

L03. +7 HP, new encounter power: rhino strike

L04. +8 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Con (19), new feat: warforged tactics

L05. +7 HP, new daily power: cometfall charge

L06. +7 HP, +1 to all level-dependent abilities, new feat: powerful charge, new utility power: unbreakable

L07. +7 HP, new encounter power: trip up

L08. +8 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Con (20), new feat: berserker's fury (perception)

L09. +7 HP, new daily attack power: fighter's recovery

L10. +7 HP, +1 to all level-dependent abilities, new feat: adept power (swift panther rage replaces villan's menace), new utility power: shooter's nemesis


The T-700 Model, L11 Show

Race: Warforged
Class: Fighter
Fighter Talent: Battlerager Vigor
Paragon Path: Warforged Juggernaut
Background: Akanûl

Ability Scores, with racial adjustments
Str 21 (+5)
Con 21 (+5)
Dex 12 (+1)
Int 9 (-1)
Wis 14 (+2)
Cha 11 (+0)

HP: 106; Bloodied: 53; Surges: 14 (26 HP)
AC/Fort/Ref/Will: 26/24/18/20
Initiative: +6; Speed: 5

Crushing Surge: +16 vs AC 2d6+21 damage and 5 temp HP (+2d6 weapon, +5 strength, +3 enhancement, +2 battlerager vigor, +2 iron armbands of power, +9 bloodclaw)
Knockdown Assault (Charge) +17 vs Fort 2d6+16 damage and push target 1 square (+5 strength, +2 powerful charge, +1d6 push 1 square charging strike, +1d6 horned helm, +9 bloodclaw)
Charging: +17 vs AC 4d6+23 damage and push target 1 square (+2d6 weapon, +5 strength, +3 enhancement, +2 battlerager vigor, +2 iron armbands of power, +2 powerful charge, +1d6 and push 1 square charging strike, +1d6 horned helm, +9 bloodclaw)

At-will Powers: combat challenge, knockdown assault, crushing surge
Encounter Powers: warforged resolve, passing attack, rhino strike, trip up, ruinous onslaught
Daily Powers: swift panther rage, cometfall charge, fighter's recovery
Utility Powers: boundless endurance, unbreakable, shooter's nemesis

Trained Skills: athletics (+14), endurance (+19), heal (+12), perception (+12)
Feats: toughness, weapon expertise (hammer), warforged tactics, powerful charge, berserker's fury (heal), adept power (swift panther rage), hammer rhythm

Gear:
dwarven braidmail armor +3
bloodclaw maul +3
horned helm (heroic tier)
cloak of the walking wounded +2
iron armbands of power (heroic tier)
gauntlets of the ram
totemic belt
boots of adept charging
throwing hammer +2
salve of power
delver's light
standard adventurer's kit

Changes from L10:
+13 HP, +1 Str (21), +1 Con (21), +1 Dex (13), +1 Int (9), +1 Wis (13), +1 Cha (11), new encounter power: ruinous onslaught, new feat: hammer rhythm, new paragon path: warforged juggernaut, new features: charging action, charging strike


Levels 12-20 Show

L12. +7 HP, +1 to all level-dependent abilities, new feat: power attack, new utility power: inexorable momentum

L13. +7 HP, new encounter power: anvil of doom (replaces cometfall charge)

L14. +8 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Con (22), new feat: novice power (storm of blades replaces anvil of doom)

L15. +7 HP, new daily power: unyielding avalanche (replaces figher's recovery)

L16. +7 HP, +1 to all level-dependent abilities, new feat: weapon focus (hammers), new utility power: iron warrior, new features: construct perfection, unstoppable

L17. +7 HP, new encounter power: boggling smash (replaces rhino strike)

L18. +8 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Con (23), new feat: improved vigor

L19. +7 HP, new daily attack power: boulder charge (replaces unyielding avalanche)

L20. +7 HP, +1 to all level-dependent abilities, new feat: deadly rage, new daily power: crag of steel


The T-700 Model, L21 Show

Race: Warforged
Class: Fighter
Fighter Talent: Battlerager Vigor
Paragon Path: Warforged Juggernaut
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 26 (+8)
Con 26 (+8)
Dex 13 (+1)
Int 10 (+0)
Wis 15 (+2)
Cha 12 (+1)

HP: 176; Bloodied: 88; Surges: 17 (52 HP)
AC/Fort/Ref/Will: 35/34/25/28
Initiative: +11; Speed: 5

Crushing Surge: +27 vs AC 4d6+40 and 9 temp HP (4d6 weapon, +8 strength, +5 enhancement, +15 bloodclaw, +4 iron armbands of power, +2 battlerager vigor, +3 weapon focus, +3 deadly rage)
Knockdown Assault (Charge): +28 vs Fort 4d6+23 damage, prone and push 1 square (+8 strength, +15 bloodclaw, +2d6 and push 1 square charging strike, +2d6 horned helm)
Charging: +28 vs AC 8d6+40 damage and push 1 square (4d6 weapon, +8 strength, +5 enhancement, +15 bloodclaw, +4 iron armbands of power, +2 battlerager vigor, +3 weapon focus, +3 deadly rage, +2d6 and push 1 square charging strike, +2d6 horned helm)

At-will Powers: combat challenge, knockdown assault, crushing surge
Encounter Powers: warforged resolve, trip up, ruinous onslaught, storm of blades, boggling smash
Daily Powers: swift panther rage, unyielding avalanche, boulder charge, crag of steel
Utility Powers: boundless endurance, unbreakable, shooter's nemesis, inexorable momentum, iron warrior

Trained Skills: athletics (+22), endurance (+29), heal (+17), perception (+17)
Feats: toughness, weapon expertise (hammer), warforged tactics, powerful charge, berserker's fury (heal), adept power (swift panther rage), hammer rhythm, power attack, novice power (storm of blades), weapon focus (hammers), improved vigor, deadly rage, unstoppable charge

Gear:
dwarven weavemail armor +5
bloodclaw maul +5
horned helm (paragon tier)
torc of power preservation +4
iron armbands of power (paragon tier)
gauntlets of destruction
belt of mountain endurance
boots of adept charging
throwing hammer +4
salve of power (2)
delver's light
standard adventurer's kit

Changes from L20:
+10 HP, +1 Str (15), +1 Con (13), +3 Dex (26), +1 Int (12), +3 Wis (26), +1 Cha (10), new feat: unstoppable charge, new epic destiny: demigod


Levels 22-30 Show

L22. +7 HP, +1 to all level-dependent abilities, new feat: bludgeon mastery, new utility power: inspired resurgence

L23. +7 HP, new encounter power: skullcrusher (replaces trip up)

L24. +7 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Con (27), new feat: martial mastery, new feature: divine recovery

L25. +7 HP, new daily power: earthquake smash (replaces unyielding avalanche)

L26. +7 HP, +1 to all level-dependent abilities, new feat: martial resolve, new utility power: divine regeneration

L27. +7 HP, new encounter power: cruel reaper (replaces boggling smash)

L28. +7 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Con (28), new feat: robust defenses

L29. +7 HP, new daily attack power: force the battle (replaces boulder charge)

L30. +7 HP, +1 to all level-dependent abilities, new feat: epic will, new feature: divine miracle, retrain martial mastery to epic reflexes


The T-700 Model, L30 Show

Race: Warforged
Class: Fighter
Fighter Talent: Battlerager Vigor
Paragon Path: Warforged Juggernaut
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 28 (+9)
Con 28 (+9)
Dex 13 (+1)
Int 10 (+0)
Wis 15 (+2)
Cha 12 (+1)

HP: 232; Bloodied: 116; Surges: 18 (63 HP)
AC/Fort/Ref/Will: 43/44/38/40
Initiative: +16; Speed: 5

Crushing Surge: +35 vs AC 4d6+47 and 10 temp HP (4d6 weapon, +9 strength, +6 enhancement, +18 bloodclaw, +6 iron armbands of power, +2 battlerager vigor, +3 weapon focus, +3 deadly rage)
Knockdown Assault (Charge): +36 vs Fort 4d6+26 damage, prone and push 1 square (+8 strength, +18 bloodclaw, +2d6 and push 1 square charging strike, +2d6 horned helm)
Charging: +36 vs AC 9d6+47 damage and push 1 square (4d6 weapon, +9 strength, +6 enhancement, +18 bloodclaw, +6 iron armbands of power, +2 battlerager vigor, +3 weapon focus, +3 deadly rage, +2d6 and push 1 square charging strike, +3d6 horned helm)

At-will Powers: combat challenge, knockdown assault, crushing surge
Encounter Powers: warforged resolve, ruinous onslaught, storm of blades, skullcrusher, cruel reaper
Daily Powers: swift panther rage, crag of steel, earthquake smash, force the battle
Utility Powers: boundless endurance, unbreakable, shooter's nemesis, inexorable momentum, iron warrior, inspired resurgence, divine regeneration

Trained Skills: athletics (+28), endurance (+36), heal (+22), perception (+22)
Feats: toughness, weapon expertise (hammer), warforged tactics, powerful charge, berserker's fury (heal), adept power (swift panther rage), hammer rhythm, power attack, novice power (storm of blades), weapon focus (hammers), improved vigor, deadly rage, unstoppable charge, bludgeon mastery, martial resolve, robust defenses, epic will, epic reflexes

Gear:
dwarven spiritmail armor +6
bloodclaw maul +6
horned helm (epic tier)
torc of power preservation +6
iron armbands of power (epic tier)
gauntlets of destruction
shadow band
nullifying ring
belt of mountain endurance
boots of teleportation
throwing hammer +6
salve of power (4)
delver's light
standard adventurer's kit


Build Goal and Tactics:


The goal of this build is to improve upon the T-600 build. By switching from Warden to Fighter the build now has an at-will that can be used on a charge. This build isn't as good at shaking off nasty effects as the warden, but it's charging and marking abilities are much improved I think. Also, the overall survivability of the build has been increased thanks to battlerager vigor and the crushing surge at-will power.


The T-800 Model - a Fighter|Barbarian/Warforged Juggernaut/Demigod build.
The T-800 Model Show

The T-800 Model, L1 Show

Race: Warforged
Class: Fighter|Barbarian
Background: Akanûl

Ability Scores, with racial adjustments
Str 18 (+4)
Con 18 (+4)
Dex 11 (+0)
Int 8 (-1)
Wis 13 (+1)
Cha 10 (+0)

HP: 33; Bloodied: 16; Surges: 12 (8 HP)
AC/Fort/Ref/Will: 13/16/10/12
Initiative: +0; Speed: 6

Crushing Surge: +6 vs AC 2d6+6 damage and 4 temp HP (with temp HP)
Howling Strike (Charge): +7 vs AC 3d6+6 damage (with temp HP)

At-will Powers: combat challenge, howling strike, crushing surge
Encounter Powers: warforged resolve, passing attack
Daily Powers: swift panther rage

Trained Skills: athletics (+8), endurance (+10), perception (+6)
Feats: hybrid talent (battlerager vigor)
Gear:
hide armor
maul
2 throwing hammers
standard adventurer's kit
10 gp


Levels 2-10 Show

L02. +11 HP, +1 to all level-dependent abilities, new feat: toughness, new utility power: boundless endurance

L03. +6 HP, new encounter power: hammer fall

L04. +7 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Con (19), new feat: weapon expertise (hammers)

L05. +6 HP, new daily power: rain of steel

L06. +6 HP, +1 to all level-dependent abilities, new feat: armor proficiency (chainmail), new utility power: laugh it off

L07. +6 HP, new encounter power: curtain of steel

L08. +7 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Con (20), new feat: warforged tactics

L09. +6 HP, new daily attack power: oak hammer rage

L10. +6 HP, +1 to all level-dependent abilities, new feat: powerful charge, new utility power: strength from pain


The T-800 Model, L11 Show

Race: Warforged
Class: Fighter|Barbarian
Fighter Talent: Battlerager Vigor
Paragon Path: Warforged Juggernaut
Background: Akanûl

Ability Scores, with racial adjustments
Str 21 (+5)
Con 21 (+5)
Dex 12 (+1)
Int 9 (-1)
Wis 14 (+2)
Cha 11 (+0)

HP: 106; Bloodied: 53; Surges: 13 (26 HP)
AC/Fort/Ref/Will: 26/24/18/20
Initiative: +6; Speed: 5

Crushing Surge: +16 vs AC 2d6+21 damage and 5 temp HP (+2d6 weapon, +5 strength, +3 enhancement, +2 battlerager vigor, +2 iron armbands of power, +9 bloodclaw)
Howling Strike (Charge): +17 vs AC 6d6+23 damage and push 1 square (+2d6 weapon, +2d6 howling strike, +5 strength, +3 enhancement, +2 battlerager vigor, +2 iron armbands of power, +2 powerful charge, +1d6 and push 1 square charging strike, +1d6 horned helm, +9 bloodclaw)

At-will Powers: combat challenge, howling strike, crushing surge
Encounter Powers: warforged resolve, passing attack, hammer fall, curtain of steel, ruinous onslaught
Daily Powers: swift panther rage, rain of steel, oak hammer rage
Utility Powers: boundless endurance, laugh it off, strength from pain

Trained Skills: athletics (+14), endurance (+19), perception (+12)
Feats: hybrid talent (battlerager vigor), toughness, weapon expertise (hammer), armor proficiency (chainmail), warforged tactics, powerful charge, hammer rhythm

Gear:
dwarven braidmail armor +3
bloodclaw maul +3
horned helm (heroic tier)
cloak of the walking wounded +2
iron armbands of power (heroic tier)
gauntlets of the ram
totemic belt
boots of adept charging
dynamic throwing hammer +2
salve of power
delver's light
standard adventurer's kit

Changes from L10:
+12 HP, +1 Str (21), +1 Con (21), +1 Dex (12), +1 Int (9), +1 Wis (14), +1 Cha (11), new encounter power: ruinous onslaught, new feat: hammer rhythm, new paragon path: warforged juggernaut, new features: charging action, charging strike


Levels 12-20 Show

L12. +7 HP, +1 to all level-dependent abilities, new feat: power attack, new utility power: inexorable momentum

L13. +7 HP, new encounter power: storm of blades (replaces passing attack), retrain hammer fall to parry and riposte

L14. +8 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Con (22), new feat: weapon focus (hammers)

L15. +7 HP, new daily power: unyielding avalanche (swift panther rage)

L16. +7 HP, +1 to all level-dependent abilities, new feat: improved vigor, new utility power: iron warrior, new features: construct perfection, unstoppable

L17. +7 HP, new encounter power: boggling smash (replaces parry and riposte)

L18. +8 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Con (23), new feat: charging rampage

L19. +7 HP, new daily attack power: winter phoenix rage (replaces rain of steel)

L20. +7 HP, +1 to all level-dependent abilities, new feat: mighty battlerage, new daily power: crag of steel


The T-800 Model, L21 Show

Race: Warforged
Class: Fighter|Barbarian
Paragon Path: Warforged Juggernaut
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 26 (+8)
Con 26 (+8)
Dex 13 (+1)
Int 10 (+0)
Wis 15 (+2)
Cha 12 (+1)

HP: 176; Bloodied: 88; Surges: 16 (44 HP)
AC/Fort/Ref/Will: 35/34/25/28
Initiative: +11; Speed: 5

Crushing Surge: +27 vs AC 4d6+39 and 11 temp HP (4d6 weapon, +8 strength, +5 enhancement, +15 bloodclaw, +4 iron armbands of power, +4 battlerager vigor, +3 weapon focus)
Howling Strike (Charge): +28 vs AC 11d6+39 damage and push 1 square (4d6 weapon, +3d6 howling strike, +8 strength, +5 enhancement, +15 bloodclaw, +4 iron armbands of power, +4 battlerager vigor, +3 weapon focus, +2d6 and push 1 square charging strike, +2d6 horned helm)

At-will Powers: combat challenge, howling strike, crushing surge
Encounter Powers: warforged resolve, curtain of steel, ruinous onslaught, storm of blades, boggling smash
Daily Powers: oak hammer rage, crag of steel, unyielding avalanche, winter phoenix rage
Utility Powers: boundless endurance, laugh it off, strength from pain, inexorable momentum, iron warrior

Trained Skills: athletics (+22), endurance (+31), perception (+17)
Feats: hybrid talent (battlerager vigor), toughness, weapon expertise (hammer), armor proficiency (chainmail), warforged tactics, powerful charge, hammer rhythm, power attack, weapon focus (hammers), improved vigor, charging rampage, mighty battlerage, unstoppable charge

Gear:
dwarven weavemail armor +5
bloodclaw maul +5
horned helm (paragon tier)
torc of power preservation +4
iron armbands of power (paragon tier)
gauntlets of destruction
belt of mountain endurance
boots of adept charging
dynamic throwing hammer +4
delver's light
standard adventurer's kit

Changes from L20:
+10 HP, +3 Str (26), +3 Con (26), +1 Dex (13), +1 Int (10), +1 Wis (15), +1 Cha (12), new feat: unstoppable charge, new epic destiny: demigod


Levels 22-30 Show

L22. +7 HP, +1 to all level-dependent abilities, new feat: bludgeon mastery, new utility power: unyielding

L23. +7 HP, new encounter power: crater fall (replaces curtain of steel)

L24. +7 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Con (27), new feat: martial resolve, new feature: divine recovery

L25. +7 HP, new daily power: stone tempest rage (replaces oak hammer rage)

L26. +7 HP, +1 to all level-dependent abilities, new feat: primal resurgence, new utility power: divine regeneration

L27. +7 HP, new encounter power: hurricane of blades (replaces boggling smash), retrain crater fall to skullcrusher

L28. +7 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Con (28), new feat: deadly rage

L29. +7 HP, new daily attack power: force the battle (replaces unyielding avalanche)

L30. +7 HP, +1 to all level-dependent abilities, new feat: robust defenses, new feature: divine miracle


The T-800 Model, L30 Show

Race: Warforged
Class: Fighter|Barbarian
Paragon Path: Warforged Juggernaut
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 28 (+9)
Con 28 (+9)
Dex 13 (+1)
Int 10 (+0)
Wis 15 (+2)
Cha 12 (+1)

HP: 232; Bloodied: 116; Surges: 17 (58 HP)
AC/Fort/Ref/Will: 43/44/34/36
Initiative: +16; Speed: 5

Crushing Surge: +35 vs AC 4d6+49 and 12 temp HP (4d6 weapon, +9 strength, +6 enhancement, +18 bloodclaw, +6 iron armbands of power, +4 battlerager vigor, +3 weapon focus, +3 deadly rage)
Howling Strike (Charge): +36 vs AC 12d6+49 damage and push 1 square (4d6 weapon, +3d6 howling strike, +9 strength, +6 enhancement, +18 bloodclaw, +6 iron armbands of power, +4 battlerager vigor, +3 weapon focus, +3 deadly rage, +2d6 and push 1 square charging strike, +3d6 horned helm)

At-will Powers: combat challenge, howling strike, crushing surge
Encounter Powers: warforged resolve, ruinous onslaught, storm of blades, skullcrusher, hurricane of blades
Daily Powers: crag of steel, winter phoenix rage, stone tempest rage, force of battle
Utility Powers: boundless endurance, laugh it off, strength from pain, inexorable momentum, iron warrior, unyielding, divine regeneration

Trained Skills: athletics (+28), endurance (+38), perception (+22)
Feats: hybrid talent (battlerager vigor), toughness, weapon expertise (hammer), armor proficiency (chainmail), warforged tactics, powerful charge, hammer rhythm, power attack, weapon focus (hammers), improved vigor, charging rampage, mighty battlerage, unstoppable charge, bludgeon mastery, martial resolve, primal resurgence, deadly rage, robust defenses

Gear:
dwarven spiritmail armor +6
bloodclaw maul +6
horned helm (epic tier)
torc of power preservation +6
iron armbands of power (epic tier)
gauntlets of destruction
shadow band
nullifying ring
belt of mountain endurance
boots of teleportation
dynamic throwing hammer +6
delver's light
standard adventurer's kit


Build Goal and Tactics:


The goal of this build is to improve on the T-700 build. Charging damage has been increased thanks to the hybrid's ability to take howling strike. The marking ability took a bit of a hit since you can't mark using howling strike. The overall fun and versatility of the build has increased though since you're no longer tied to salves of power and the swift panther rage power your entire career.


Any feedback is welcome!
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4 years ago  ::  May 22, 2009 - 7:39PM #2
Chimaera2000
Date Joined: Jul 7, 2003
Posts: 191
Demigod is an optimal epic destiny for most anyone, but Undying Warrior just screams, "Terminator" to me.
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4 years ago  ::  May 22, 2009 - 10:13PM #3
Belile
Date Joined: May 25, 2005
Posts: 441

Chimaera2000 wrote:

Demigod is an optimal epic destiny for most anyone, but Undying Warrior just screams, "Terminator" to me.


Yeah, Undying Warrior (I'll be back!), Eternal Defender (Come with me if you want to live.) and Adamantine Solder (Hasta la vista, baby.) all look good but unfortunately they all have fighter (or warlord) as a prerequisite.

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4 years ago  ::  May 23, 2009 - 9:41AM #4
zerotwo
Date Joined: Dec 5, 2008
Posts: 52
Are you sure you can't slip a rogue MC in there and get "Termination Threat" ?

:P

Neat build!
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4 years ago  ::  May 23, 2009 - 10:01AM #5
LordBOB777
Date Joined: Jul 19, 2006
Posts: 310
How are you gaining an extra 5 HP at both first and second level?

I know you have Toughness, but i dont see how it's working twice during the Heroic Tier
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4 years ago  ::  May 23, 2009 - 2:49PM #6
ChristopherGroves
Date Joined: Mar 10, 2004
Posts: 1,847
I posted one a while back. Here's what I did differently (and why)

Level 2: Triumphant Vigor ... my plan was to use/abuse the Reparation Apparatus and I like being self sufficient. It's also a minor action, which helps with action economy.

Level 7: You chose Mountain Hammer, I chose Earth Gift. Again, I'm leveraging the Reparation Apparatus.

That's the basic heroic differences. I headed towards Hammer Rhythm and stressed self healing.
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4 years ago  ::  May 24, 2009 - 1:33PM #7
Belile
Date Joined: May 25, 2005
Posts: 441

LordBOB777 wrote:

How are you gaining an extra 5 HP at both first and second level?

I know you have Toughness, but i dont see how it's working twice during the Heroic Tier


Good catch, I'm not. That was a mistake from a previous version where I was taking toughness at second level instead of 1st.

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4 years ago  ::  Jun 02, 2009 - 7:12PM #8
Belile
Date Joined: May 25, 2005
Posts: 441
I've updated the thread with a couple more "models". Unfortunately fighter|barbarian hybrid will have to wait until next month until you can build it in the Character Builder.

I'm looking forward to some new Warforged feats in the Eberron Player's Guide. You may have noticed that they already upgraded the Warforged Juggernaut PP by splitting the Living Construct Perfection feature into the Construct Perfection (which now works on more than just disease) and Unstoppable features.

The dropping of the word "Living" from the PP feature is interesting. Are they getting rid of the "construct" versus "living construct" distinction?
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4 years ago  ::  Jun 03, 2009 - 4:44AM #9
Bigfluffylemon
Date Joined: Nov 10, 2003
Posts: 719
Where are you getting AC18 from in the level 1 T800 build?

By my reckoning you've got Hide armor and a Dex of 13 for an AC of 14, 15 if you include barbarian agility.
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4 years ago  ::  Jun 03, 2009 - 5:14AM #10
anomalousman
Date Joined: Nov 16, 2005
Posts: 825
Martial Resolve needs Wis 15.
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