Strength of Stone: +15 vs AC 1d10+9 damage (and 5 temp HP) Charging: +16 vs AC (1d10+1d6+1d6+1d8+9 damage (and push target 2 squares, charging strike, horned helm, vanguard weapon)
At-will Powers:warden's fury, warden's grasp, earth shield strike, strength of stone Encounter Powers:warforged resolve, thunder ram assault, earthgrasp strike, mountain hammer, ruinous onslaught Daily Powers:form of the fearsome ram, swift panther rage, form of the oak sentinel Utility Powers:nature's abundance, bear's endurance, earthstride
Trained Skills: athletics (+13), endurance (+15), heal (+11), nature (+11), perception (+11) Feats: toughness, weapon expertise (hammer), weapon proficiency (craghammer), warforged tactics, berserker's fury (heal), adept power (swift panther rage), hammer rhythm Gear: magic earthhide armor +3 heavy shield vanguard craghammer +2 horned helm (heroic tier) cloak of the walking wounded +2 iron armbands of power (heroic tier) gauntlets of the ram belt of blood rushing cleats throwing hammer +2 salve of power delver's light standard adventurer's kit
Changes from L10: +13 HP, +1 Str (21), +1 Con (21), +1 Dex (13), +1 Int (9), +1 Wis (13), +1 Cha (11), new encounter power: ruinous onslaught, new feat: hammer rhythm, new paragon path: warforged juggernaut, new features: charging action, charging strike
L14. +8 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Con (22), new feat: novice power (storm of blades replaces creeper's grasp)
L15. +7 HP, new daily power: form of the stonecrusher (replaces form of the fearsome ram)
L16. +7 HP, +1 to all level-dependent abilities, new feat: weapon focus (hammers), new utility power: primal leap, new features: construction perfection, unstoppable
Strength of Stone: +26 vs AC (2d10+16 and 8 temp HP) Charging: +27 vs AC (2d10+2d6+2d6+1d8+16 damage (and push target 3 squares, charging strike, horned helm, vanguard weapon)
At-will Powers:warden's fury, warden's grasp, earth shield strike, strength of stone Encounter Powers:warforged resolve, mountain hammer, ruinous onslaught, storm of blades, eager vine strike Daily Powers:swift panther rage, form of oak sentinel, form of the stonecrusher, crag of steel Utility Powers:nature's abundance, bear's endurance, earthstride, inexorable momentum, primal leap
Gear: rageblood darkhide armor +4 vanguard craghammer +4 heavy shield horned helm (paragon tier) cloak of the walking wounded +4 iron armbands of power (paragon tier) gauntlets of the ram belt of mountain endurance rushing cleats throwing hammer +4 salve of power (2) delver's light standard adventurer's kit
Changes from L20: +10 HP, +1 Str (15), +1 Con (13), +3 Dex (26), +1 Int (12), +3 Wis (26), +1 Cha (10), new feat: primal resurgence, new epic destiny: demigod
Strength of Stone: +35 vs AC (2d10+24 and 9 temp HP) Charging: +36 vs AC (2d10+2d6+3d6+2d6+24 damage (and push target 3 squares, charging strike, horned helm, thundergod weapon)
At-will Powers:warden's fury, warden's grasp, strength of stone, earth shield strike Encounter Powers:warforged resolve, ruinous onslaught, storm of blades, guardian's wrath, earth tomb Daily Powers:swift panther rage, crag of steel, form of the oak sentinel, form of the chimera Utility Powers:nature's abundance, bear's endurance, earthstride, inexorable momentum, primal leap, renewal, divine regeneration
Trained Skills: athletics (+27), endurance (+29), heal (+22), nature (+22), perception (+22) Feats: toughness, weapon expertise (hammer), weapon proficiency (craghammer), warforged tactics, berserker's fury (heal), adept power (swift panther rage), hammer rhythm, armor specialization (hide), novice power (storm of blades), weapon focus (hammers), deadly rage, powerful charge, primal resurgence, bludgeon mastery, robust defenses, enduring font, enhanced font of life
Gear: rageblood elderhide armor +6 thundergod craghammer +6 heavy shield horned helm (epic tier) cloak of the walking wounded +6 iron armbands of power (epic tier) gauntlets of the ram shadow band nullifying ring belt of mountain endurance rushing cleats throwing hammer +6 salve of power (3) delver's light standard adventurer's kit
Build Goal and Tactics:
The goal of this build is to make a durable charger. I know barbarians may be the best chargers but playing a glass cannon doesn't really appeal to me. I'd rather be a steel (or liquid metal) cannon. This build sports excellent hit points, plenty of healing surges, the ability to shake off nasty effects and some decent nova capability.
The aim is to make this build fun to play at all levels while still keeping an eye on the higher levels. Not having an at-will that can be used on a charge seems to be a major drawback, as does not being able to mark after a charge (unless you're using charging action). However, by combining forms, rages and stances this build can be a real beast.
Use the swift panther rage to position yourself for charges that push your opponents all over the place (regaining uses of it with salves of power). When you get low on HPs, catch your second wind. Then use an action point to do storm of blades, capitalizing on the crushing earthstrength feat. Finally, spend a minor action to regain storm of blades via renewal and do it again next round.
The T-700 Model - a Fighter/Warforged Juggernaut/Demigod build. The T-700 ModelShow
Crushing Surge: +6 vs AC 2d6+6 damage and 4 temp HP (with temp HP) Knockdown Assault (Charge): +7 vs Fort 6 damage and knock prone Charge: +7 vs AC 2d6+6 damage (with temp HP)
L02. +12 HP, +1 to all level-dependent abilities, new feat: weapon expertise (hammers), new utility power: boundless endurance
L03. +7 HP, new encounter power: rhino strike
L04. +8 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Con (19), new feat: warforged tactics
L05. +7 HP, new daily power: cometfall charge
L06. +7 HP, +1 to all level-dependent abilities, new feat: powerful charge, new utility power: unbreakable
L07. +7 HP, new encounter power: trip up
L08. +8 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Con (20), new feat: berserker's fury (perception)
L09. +7 HP, new daily attack power: fighter's recovery
L10. +7 HP, +1 to all level-dependent abilities, new feat: adept power (swift panther rage replaces villan's menace), new utility power: shooter's nemesis
Gear: dwarven braidmail armor +3 bloodclaw maul +3 horned helm (heroic tier) cloak of the walking wounded +2 iron armbands of power (heroic tier) gauntlets of the ram totemic belt boots of adept charging throwing hammer +2 salve of power delver's light standard adventurer's kit
Changes from L10: +13 HP, +1 Str (21), +1 Con (21), +1 Dex (13), +1 Int (9), +1 Wis (13), +1 Cha (11), new encounter power: ruinous onslaught, new feat: hammer rhythm, new paragon path: warforged juggernaut, new features: charging action, charging strike
L16. +7 HP, +1 to all level-dependent abilities, new feat: weapon focus (hammers), new utility power: iron warrior, new features: construct perfection, unstoppable
Gear: dwarven weavemail armor +5 bloodclaw maul +5 horned helm (paragon tier) torc of power preservation +4 iron armbands of power (paragon tier) gauntlets of destruction belt of mountain endurance boots of adept charging throwing hammer +4 salve of power (2) delver's light standard adventurer's kit
Changes from L20: +10 HP, +1 Str (15), +1 Con (13), +3 Dex (26), +1 Int (12), +3 Wis (26), +1 Cha (10), new feat: unstoppable charge, new epic destiny: demigod
Gear: dwarven spiritmail armor +6 bloodclaw maul +6 horned helm (epic tier) torc of power preservation +6 iron armbands of power (epic tier) gauntlets of destruction shadow band nullifying ring belt of mountain endurance boots of teleportation throwing hammer +6 salve of power (4) delver's light standard adventurer's kit
Build Goal and Tactics:
The goal of this build is to improve upon the T-600 build. By switching from Warden to Fighter the build now has an at-will that can be used on a charge. This build isn't as good at shaking off nasty effects as the warden, but it's charging and marking abilities are much improved I think. Also, the overall survivability of the build has been increased thanks to battlerager vigor and the crushing surge at-will power.
The T-800 Model - a Fighter|Barbarian/Warforged Juggernaut/Demigod build. The T-800 ModelShow
Gear: dwarven braidmail armor +3 bloodclaw maul +3 horned helm (heroic tier) cloak of the walking wounded +2 iron armbands of power (heroic tier) gauntlets of the ram totemic belt boots of adept charging dynamic throwing hammer +2 salve of power delver's light standard adventurer's kit
Changes from L10: +12 HP, +1 Str (21), +1 Con (21), +1 Dex (12), +1 Int (9), +1 Wis (14), +1 Cha (11), new encounter power: ruinous onslaught, new feat: hammer rhythm, new paragon path: warforged juggernaut, new features: charging action, charging strike
L16. +7 HP, +1 to all level-dependent abilities, new feat: improved vigor, new utility power: iron warrior, new features: construct perfection, unstoppable
L17. +7 HP, new encounter power: boggling smash (replaces parry and riposte)
L18. +8 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Con (23), new feat: charging rampage
L19. +7 HP, new daily attack power: winter phoenix rage (replaces rain of steel)
L20. +7 HP, +1 to all level-dependent abilities, new feat: mighty battlerage, new daily power: crag of steel
Gear: dwarven weavemail armor +5 bloodclaw maul +5 horned helm (paragon tier) torc of power preservation +4 iron armbands of power (paragon tier) gauntlets of destruction belt of mountain endurance boots of adept charging dynamic throwing hammer +4 delver's light standard adventurer's kit
Changes from L20: +10 HP, +3 Str (26), +3 Con (26), +1 Dex (13), +1 Int (10), +1 Wis (15), +1 Cha (12), new feat: unstoppable charge, new epic destiny: demigod
Gear: dwarven spiritmail armor +6 bloodclaw maul +6 horned helm (epic tier) torc of power preservation +6 iron armbands of power (epic tier) gauntlets of destruction shadow band nullifying ring belt of mountain endurance boots of teleportation dynamic throwing hammer +6 delver's light standard adventurer's kit
Build Goal and Tactics:
The goal of this build is to improve on the T-700 build. Charging damage has been increased thanks to the hybrid's ability to take howling strike. The marking ability took a bit of a hit since you can't mark using howling strike. The overall fun and versatility of the build has increased though since you're no longer tied to salves of power and the swift panther rage power your entire career.
Demigod is an optimal epic destiny for most anyone, but Undying Warrior just screams, "Terminator" to me.
Yeah, Undying Warrior (I'll be back!), Eternal Defender (Come with me if you want to live.) and Adamantine Solder (Hasta la vista, baby.) all look good but unfortunately they all have fighter (or warlord) as a prerequisite.
I posted one a while back. Here's what I did differently (and why)
Level 2: Triumphant Vigor ... my plan was to use/abuse the Reparation Apparatus and I like being self sufficient. It's also a minor action, which helps with action economy.
Level 7: You chose Mountain Hammer, I chose Earth Gift. Again, I'm leveraging the Reparation Apparatus.
That's the basic heroic differences. I headed towards Hammer Rhythm and stressed self healing.
I've updated the thread with a couple more "models". Unfortunately fighter|barbarian hybrid will have to wait until next month until you can build it in the Character Builder.
I'm looking forward to some new Warforged feats in the Eberron Player's Guide. You may have noticed that they already upgraded the Warforged Juggernaut PP by splitting the Living Construct Perfection feature into the Construct Perfection (which now works on more than just disease) and Unstoppable features.
The dropping of the word "Living" from the PP feature is interesting. Are they getting rid of the "construct" versus "living construct" distinction?