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The Terminator Models ![]() In honor of the new movie, Terminator Salvation, I've made a series of news builds I've dubbed The Terminator Models. The T-600 Model - a Warden/Warforged Juggernaut/Demigod build. The T-600 Model Show The T-600 Model, L1 Show Race: Warforged Class: Warden Guardian Might: Earthstrength Background: Akanûl Ability Scores, with racial adjustments Str 18 (+4) Con 18 (+4) Dex 12 (+1) Int 8 (-1) Wis 12 (+1) Cha 10 (+0) HP: 40; Bloodied: 20; Surges: 13 (10 HP) AC/Fort/Ref/Will: 19/15/13/13 Initiative: +1; Speed: 6 Strength of Stone: +6 vs AC 1d10+4 (and 4 temp HP) At-will Powers: warden's fury, warden's grasp, earth shield strike, strength of stone Encounter Powers: warforged resolve, thunder ram assault Daily Powers: form of the fearsome ram Trained Skills: athletics (+6), endurance (+8), nature (+6), perception (+6) Feats: toughness Gear: hide armor warhammer heavy shield 2 throwing hammers standard adventurer's kit 20 gp Levels 2-10 Show L02. +7 HP, +1 to all level-dependent abilities, new feat: weapon expertise (hammers), new utility power: nature's abundance L03. +7 HP, new encounter power: earthgrasp strike L04. +8 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Con (19), new feat: weapon proficiency (craghammer) L05. +7 HP, new daily power: thunder step L06. +7 HP, +1 to all level-dependent abilities, new feat: warforged tactics, new utility power: bear's endurance L07. +7 HP, new encounter power: mountain hammer L08. +8 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Con (20), new feat: berserker's fury (heal) L09. +7 HP, new daily attack power: form of the oak sentinel L10. +7 HP, +1 to all level-dependent abilities, new feat: adept power (swift panther rage replaces thunder step), new utility power: earthstride The T-600 Model, L11 Show Race: Warforged Class: Warden Guardian Might: Earthstrength Paragon Path: Warforged Juggernaut Background: Akanûl Ability Scores, with racial adjustments Str 21 (+5) Con 21 (+5) Dex 13 (+1) Int 9 (-1) Wis 13 (+1) Cha 11 (+0) HP: 118; Bloodied: 59; Surges: 14 (29 HP, 34 when bloodied) AC/Fort/Ref/Will: 29/24/20/20 Initiative: +6; Speed: 6 Strength of Stone: +15 vs AC 1d10+9 damage (and 5 temp HP) Charging: +16 vs AC (1d10+1d6+1d6+1d8+9 damage (and push target 2 squares, charging strike, horned helm, vanguard weapon) At-will Powers: warden's fury, warden's grasp, earth shield strike, strength of stone Encounter Powers: warforged resolve, thunder ram assault, earthgrasp strike, mountain hammer, ruinous onslaught Daily Powers: form of the fearsome ram, swift panther rage, form of the oak sentinel Utility Powers: nature's abundance, bear's endurance, earthstride Trained Skills: athletics (+13), endurance (+15), heal (+11), nature (+11), perception (+11) Feats: toughness, weapon expertise (hammer), weapon proficiency (craghammer), warforged tactics, berserker's fury (heal), adept power (swift panther rage), hammer rhythm Gear: magic earthhide armor +3 heavy shield vanguard craghammer +2 horned helm (heroic tier) cloak of the walking wounded +2 iron armbands of power (heroic tier) gauntlets of the ram belt of blood rushing cleats throwing hammer +2 salve of power delver's light standard adventurer's kit Changes from L10: +13 HP, +1 Str (21), +1 Con (21), +1 Dex (13), +1 Int (9), +1 Wis (13), +1 Cha (11), new encounter power: ruinous onslaught, new feat: hammer rhythm, new paragon path: warforged juggernaut, new features: charging action, charging strike Levels 12-20 Show L12. +7 HP, +1 to all level-dependent abilities, new feat: armor specialization (hide), new utility power: inexorable momentum L13. +7 HP, new encounter power: creeper's grasp (replaces thunder ram assault) L14. +8 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Con (22), new feat: novice power (storm of blades replaces creeper's grasp) L15. +7 HP, new daily power: form of the stonecrusher (replaces form of the fearsome ram) L16. +7 HP, +1 to all level-dependent abilities, new feat: weapon focus (hammers), new utility power: primal leap, new features: construction perfection, unstoppable L17. +7 HP, new encounter power: eager vine strike (replaces earthgrasp strike) L18. +8 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Con (23), new feat: deadly rage L19. +7 HP, new daily attack power: form of the oak sentinel (replaces form of the oak sentinel) L20. +7 HP, +1 to all level-dependent abilities, new feat: powerful charge, new daily power: crag of steel The T-600 Model, L21 Show Race: Warforged Class: Warden Guardian Might: Earthstrength Paragon Path: Warforged Juggernaut Epic Destiny: Demigod Background: Akanûl Ability Scores, with racial adjustments Str 26 (+8) Con 26 (+8) Dex 14 (+2) Int 10 (+0) Wis 14 (+2) Cha 12 (+1) HP: 198; Bloodied: 99; Surges: 17 (57 HP) AC/Fort/Ref/Will: 40/33/28/28 Initiative: +12; Speed: 6 Strength of Stone: +26 vs AC (2d10+16 and 8 temp HP) Charging: +27 vs AC (2d10+2d6+2d6+1d8+16 damage (and push target 3 squares, charging strike, horned helm, vanguard weapon) At-will Powers: warden's fury, warden's grasp, earth shield strike, strength of stone Encounter Powers: warforged resolve, mountain hammer, ruinous onslaught, storm of blades, eager vine strike Daily Powers: swift panther rage, form of oak sentinel, form of the stonecrusher, crag of steel Utility Powers: nature's abundance, bear's endurance, earthstride, inexorable momentum, primal leap Trained Skills: athletics (+21), endurance (+23), heal (+17), nature (+17), perception (+17) Feats: toughness, weapon expertise (hammer), weapon proficiency (craghammer), warforged tactics, berserker's fury (heal), adept power (swift panther rage), hammer rhythm, armor specialization (hide), novice power (storm of blades), weapon focus (hammers), deadly rage, powerful charge, primal resurgence Gear: rageblood darkhide armor +4 vanguard craghammer +4 heavy shield horned helm (paragon tier) cloak of the walking wounded +4 iron armbands of power (paragon tier) gauntlets of the ram belt of mountain endurance rushing cleats throwing hammer +4 salve of power (2) delver's light standard adventurer's kit Changes from L20: +10 HP, +1 Str (15), +1 Con (13), +3 Dex (26), +1 Int (12), +3 Wis (26), +1 Cha (10), new feat: primal resurgence, new epic destiny: demigod Levels 22-30 Show L22. +7 HP, +1 to all level-dependent abilities, new feat: epic recovery, new utility power: renewal L23. +7 HP, new encounter power: guardian's wrath (replaces mountain hammer) L24. +7 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Con (27), new feat: bludgeon mastery, new feature: divine recovery L25. +7 HP, new daily power: form of the jungle lord (replaces form of the stonecrusher) L26. +7 HP, +1 to all level-dependent abilities, new feat: robust defenses, new utility power: divine regeneration L27. +7 HP, new encounter power: earth tomb (replaces eager vine strike) L28. +7 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Con (28), new feat: enduring font L29. +7 HP, new daily attack power: form of the chimera (replaces form of the jungle lord) L30. +7 HP, +1 to all level-dependent abilities, new feat: enhanced font of life, new feature: divine miracle The T-600 Model, L30 Show Race: Warforged Class: Warden Guardian Might: Earthstrength Paragon Path: Warforged Juggernaut Epic Destiny: Demigod Background: Akanûl Ability Scores, with racial adjustments Str 28 (+9) Con 28 (+9) Dex 14 (+2) Int 10 (+0) Wis 14 (+2) Cha 12 (+1) HP: 273; Bloodied: 136; Surges: 18 (77 HP) AC/Fort/Ref/Will: 48/43/41/41 Initiative: +19; Speed: 6 Strength of Stone: +35 vs AC (2d10+24 and 9 temp HP) Charging: +36 vs AC (2d10+2d6+3d6+2d6+24 damage (and push target 3 squares, charging strike, horned helm, thundergod weapon) At-will Powers: warden's fury, warden's grasp, strength of stone, earth shield strike Encounter Powers: warforged resolve, ruinous onslaught, storm of blades, guardian's wrath, earth tomb Daily Powers: swift panther rage, crag of steel, form of the oak sentinel, form of the chimera Utility Powers: nature's abundance, bear's endurance, earthstride, inexorable momentum, primal leap, renewal, divine regeneration Trained Skills: athletics (+27), endurance (+29), heal (+22), nature (+22), perception (+22) Feats: toughness, weapon expertise (hammer), weapon proficiency (craghammer), warforged tactics, berserker's fury (heal), adept power (swift panther rage), hammer rhythm, armor specialization (hide), novice power (storm of blades), weapon focus (hammers), deadly rage, powerful charge, primal resurgence, bludgeon mastery, robust defenses, enduring font, enhanced font of life Gear: rageblood elderhide armor +6 thundergod craghammer +6 heavy shield horned helm (epic tier) cloak of the walking wounded +6 iron armbands of power (epic tier) gauntlets of the ram shadow band nullifying ring belt of mountain endurance rushing cleats throwing hammer +6 salve of power (3) delver's light standard adventurer's kit Build Goal and Tactics: The goal of this build is to make a durable charger. I know barbarians may be the best chargers but playing a glass cannon doesn't really appeal to me. I'd rather be a steel (or liquid metal) cannon. This build sports excellent hit points, plenty of healing surges, the ability to shake off nasty effects and some decent nova capability. The aim is to make this build fun to play at all levels while still keeping an eye on the higher levels. Not having an at-will that can be used on a charge seems to be a major drawback, as does not being able to mark after a charge (unless you're using charging action). However, by combining forms, rages and stances this build can be a real beast. Use the swift panther rage to position yourself for charges that push your opponents all over the place (regaining uses of it with salves of power). When you get low on HPs, catch your second wind. Then use an action point to do storm of blades, capitalizing on the crushing earthstrength feat. Finally, spend a minor action to regain storm of blades via renewal and do it again next round. The T-700 Model - a Fighter/Warforged Juggernaut/Demigod build. The T-700 Model Show The T-700 Model, L1 Show Race: Warforged Class: Fighter Fighter Talent: Battlerager Vigor Background: Akanûl Ability Scores, with racial adjustments Str 18 (+4) Con 18 (+4) Dex 11 (+0) Int 8 (-1) Wis 13 (+1) Cha 10 (+0) HP: 38; Bloodied: 19; Surges: 13 (9 HP) AC/Fort/Ref/Will: 16/16/10/12 Initiative: +0; Speed: 5 Crushing Surge: +6 vs AC 2d6+6 damage and 4 temp HP (with temp HP) Knockdown Assault (Charge): +7 vs Fort 6 damage and knock prone Charge: +7 vs AC 2d6+6 damage (with temp HP) At-will Powers: combat challenge, knockdown assault, crushing surge Encounter Powers: warforged resolve, passing attack Daily Powers: villan's menace Trained Skills: athletics (+8), endurance (+10), heal (+6) Feats: toughness Gear: chainmail armor maul 2 throwing hammers standard adventurer's kit 5 gp Levels 2-10 Show L02. +12 HP, +1 to all level-dependent abilities, new feat: weapon expertise (hammers), new utility power: boundless endurance L03. +7 HP, new encounter power: rhino strike L04. +8 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Con (19), new feat: warforged tactics L05. +7 HP, new daily power: cometfall charge L06. +7 HP, +1 to all level-dependent abilities, new feat: powerful charge, new utility power: unbreakable L07. +7 HP, new encounter power: trip up L08. +8 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Con (20), new feat: berserker's fury (perception) L09. +7 HP, new daily attack power: fighter's recovery L10. +7 HP, +1 to all level-dependent abilities, new feat: adept power (swift panther rage replaces villan's menace), new utility power: shooter's nemesis The T-700 Model, L11 Show Race: Warforged Class: Fighter Fighter Talent: Battlerager Vigor Paragon Path: Warforged Juggernaut Background: Akanûl Ability Scores, with racial adjustments Str 21 (+5) Con 21 (+5) Dex 12 (+1) Int 9 (-1) Wis 14 (+2) Cha 11 (+0) HP: 106; Bloodied: 53; Surges: 14 (26 HP) AC/Fort/Ref/Will: 26/24/18/20 Initiative: +6; Speed: 5 Crushing Surge: +16 vs AC 2d6+21 damage and 5 temp HP (+2d6 weapon, +5 strength, +3 enhancement, +2 battlerager vigor, +2 iron armbands of power, +9 bloodclaw) Knockdown Assault (Charge) +17 vs Fort 2d6+16 damage and push target 1 square (+5 strength, +2 powerful charge, +1d6 push 1 square charging strike, +1d6 horned helm, +9 bloodclaw) Charging: +17 vs AC 4d6+23 damage and push target 1 square (+2d6 weapon, +5 strength, +3 enhancement, +2 battlerager vigor, +2 iron armbands of power, +2 powerful charge, +1d6 and push 1 square charging strike, +1d6 horned helm, +9 bloodclaw) At-will Powers: combat challenge, knockdown assault, crushing surge Encounter Powers: warforged resolve, passing attack, rhino strike, trip up, ruinous onslaught Daily Powers: swift panther rage, cometfall charge, fighter's recovery Utility Powers: boundless endurance, unbreakable, shooter's nemesis Trained Skills: athletics (+14), endurance (+19), heal (+12), perception (+12) Feats: toughness, weapon expertise (hammer), warforged tactics, powerful charge, berserker's fury (heal), adept power (swift panther rage), hammer rhythm Gear: dwarven braidmail armor +3 bloodclaw maul +3 horned helm (heroic tier) cloak of the walking wounded +2 iron armbands of power (heroic tier) gauntlets of the ram totemic belt boots of adept charging throwing hammer +2 salve of power delver's light standard adventurer's kit Changes from L10: +13 HP, +1 Str (21), +1 Con (21), +1 Dex (13), +1 Int (9), +1 Wis (13), +1 Cha (11), new encounter power: ruinous onslaught, new feat: hammer rhythm, new paragon path: warforged juggernaut, new features: charging action, charging strike Levels 12-20 Show L12. +7 HP, +1 to all level-dependent abilities, new feat: power attack, new utility power: inexorable momentum L13. +7 HP, new encounter power: anvil of doom (replaces cometfall charge) L14. +8 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Con (22), new feat: novice power (storm of blades replaces anvil of doom) L15. +7 HP, new daily power: unyielding avalanche (replaces figher's recovery) L16. +7 HP, +1 to all level-dependent abilities, new feat: weapon focus (hammers), new utility power: iron warrior, new features: construct perfection, unstoppable L17. +7 HP, new encounter power: boggling smash (replaces rhino strike) L18. +8 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Con (23), new feat: improved vigor L19. +7 HP, new daily attack power: boulder charge (replaces unyielding avalanche) L20. +7 HP, +1 to all level-dependent abilities, new feat: deadly rage, new daily power: crag of steel The T-700 Model, L21 Show Race: Warforged Class: Fighter Fighter Talent: Battlerager Vigor Paragon Path: Warforged Juggernaut Epic Destiny: Demigod Background: Akanûl Ability Scores, with racial adjustments Str 26 (+8) Con 26 (+8) Dex 13 (+1) Int 10 (+0) Wis 15 (+2) Cha 12 (+1) HP: 176; Bloodied: 88; Surges: 17 (52 HP) AC/Fort/Ref/Will: 35/34/25/28 Initiative: +11; Speed: 5 Crushing Surge: +27 vs AC 4d6+40 and 9 temp HP (4d6 weapon, +8 strength, +5 enhancement, +15 bloodclaw, +4 iron armbands of power, +2 battlerager vigor, +3 weapon focus, +3 deadly rage) Knockdown Assault (Charge): +28 vs Fort 4d6+23 damage, prone and push 1 square (+8 strength, +15 bloodclaw, +2d6 and push 1 square charging strike, +2d6 horned helm) Charging: +28 vs AC 8d6+40 damage and push 1 square (4d6 weapon, +8 strength, +5 enhancement, +15 bloodclaw, +4 iron armbands of power, +2 battlerager vigor, +3 weapon focus, +3 deadly rage, +2d6 and push 1 square charging strike, +2d6 horned helm) At-will Powers: combat challenge, knockdown assault, crushing surge Encounter Powers: warforged resolve, trip up, ruinous onslaught, storm of blades, boggling smash Daily Powers: swift panther rage, unyielding avalanche, boulder charge, crag of steel Utility Powers: boundless endurance, unbreakable, shooter's nemesis, inexorable momentum, iron warrior Trained Skills: athletics (+22), endurance (+29), heal (+17), perception (+17) Feats: toughness, weapon expertise (hammer), warforged tactics, powerful charge, berserker's fury (heal), adept power (swift panther rage), hammer rhythm, power attack, novice power (storm of blades), weapon focus (hammers), improved vigor, deadly rage, unstoppable charge Gear: dwarven weavemail armor +5 bloodclaw maul +5 horned helm (paragon tier) torc of power preservation +4 iron armbands of power (paragon tier) gauntlets of destruction belt of mountain endurance boots of adept charging throwing hammer +4 salve of power (2) delver's light standard adventurer's kit Changes from L20: +10 HP, +1 Str (15), +1 Con (13), +3 Dex (26), +1 Int (12), +3 Wis (26), +1 Cha (10), new feat: unstoppable charge, new epic destiny: demigod Levels 22-30 Show L22. +7 HP, +1 to all level-dependent abilities, new feat: bludgeon mastery, new utility power: inspired resurgence L23. +7 HP, new encounter power: skullcrusher (replaces trip up) L24. +7 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Con (27), new feat: martial mastery, new feature: divine recovery L25. +7 HP, new daily power: earthquake smash (replaces unyielding avalanche) L26. +7 HP, +1 to all level-dependent abilities, new feat: martial resolve, new utility power: divine regeneration L27. +7 HP, new encounter power: cruel reaper (replaces boggling smash) L28. +7 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Con (28), new feat: robust defenses L29. +7 HP, new daily attack power: force the battle (replaces boulder charge) L30. +7 HP, +1 to all level-dependent abilities, new feat: epic will, new feature: divine miracle, retrain martial mastery to epic reflexes The T-700 Model, L30 Show Race: Warforged Class: Fighter Fighter Talent: Battlerager Vigor Paragon Path: Warforged Juggernaut Epic Destiny: Demigod Background: Akanûl Ability Scores, with racial adjustments Str 28 (+9) Con 28 (+9) Dex 13 (+1) Int 10 (+0) Wis 15 (+2) Cha 12 (+1) HP: 232; Bloodied: 116; Surges: 18 (63 HP) AC/Fort/Ref/Will: 43/44/38/40 Initiative: +16; Speed: 5 Crushing Surge: +35 vs AC 4d6+47 and 10 temp HP (4d6 weapon, +9 strength, +6 enhancement, +18 bloodclaw, +6 iron armbands of power, +2 battlerager vigor, +3 weapon focus, +3 deadly rage) Knockdown Assault (Charge): +36 vs Fort 4d6+26 damage, prone and push 1 square (+8 strength, +18 bloodclaw, +2d6 and push 1 square charging strike, +2d6 horned helm) Charging: +36 vs AC 9d6+47 damage and push 1 square (4d6 weapon, +9 strength, +6 enhancement, +18 bloodclaw, +6 iron armbands of power, +2 battlerager vigor, +3 weapon focus, +3 deadly rage, +2d6 and push 1 square charging strike, +3d6 horned helm) At-will Powers: combat challenge, knockdown assault, crushing surge Encounter Powers: warforged resolve, ruinous onslaught, storm of blades, skullcrusher, cruel reaper Daily Powers: swift panther rage, crag of steel, earthquake smash, force the battle Utility Powers: boundless endurance, unbreakable, shooter's nemesis, inexorable momentum, iron warrior, inspired resurgence, divine regeneration Trained Skills: athletics (+28), endurance (+36), heal (+22), perception (+22) Feats: toughness, weapon expertise (hammer), warforged tactics, powerful charge, berserker's fury (heal), adept power (swift panther rage), hammer rhythm, power attack, novice power (storm of blades), weapon focus (hammers), improved vigor, deadly rage, unstoppable charge, bludgeon mastery, martial resolve, robust defenses, epic will, epic reflexes Gear: dwarven spiritmail armor +6 bloodclaw maul +6 horned helm (epic tier) torc of power preservation +6 iron armbands of power (epic tier) gauntlets of destruction shadow band nullifying ring belt of mountain endurance boots of teleportation throwing hammer +6 salve of power (4) delver's light standard adventurer's kit Build Goal and Tactics: The goal of this build is to improve upon the T-600 build. By switching from Warden to Fighter the build now has an at-will that can be used on a charge. This build isn't as good at shaking off nasty effects as the warden, but it's charging and marking abilities are much improved I think. Also, the overall survivability of the build has been increased thanks to battlerager vigor and the crushing surge at-will power. The T-800 Model - a Fighter|Barbarian/Warforged Juggernaut/Demigod build. The T-800 Model Show The T-800 Model, L1 Show Race: Warforged Class: Fighter|Barbarian Background: Akanûl Ability Scores, with racial adjustments Str 18 (+4) Con 18 (+4) Dex 11 (+0) Int 8 (-1) Wis 13 (+1) Cha 10 (+0) HP: 33; Bloodied: 16; Surges: 12 (8 HP) AC/Fort/Ref/Will: 13/16/10/12 Initiative: +0; Speed: 6 Crushing Surge: +6 vs AC 2d6+6 damage and 4 temp HP (with temp HP) Howling Strike (Charge): +7 vs AC 3d6+6 damage (with temp HP) At-will Powers: combat challenge, howling strike, crushing surge Encounter Powers: warforged resolve, passing attack Daily Powers: swift panther rage Trained Skills: athletics (+8), endurance (+10), perception (+6) Feats: hybrid talent (battlerager vigor) Gear: hide armor maul 2 throwing hammers standard adventurer's kit 10 gp Levels 2-10 Show L02. +11 HP, +1 to all level-dependent abilities, new feat: toughness, new utility power: boundless endurance L03. +6 HP, new encounter power: hammer fall L04. +7 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Con (19), new feat: weapon expertise (hammers) L05. +6 HP, new daily power: rain of steel L06. +6 HP, +1 to all level-dependent abilities, new feat: armor proficiency (chainmail), new utility power: laugh it off L07. +6 HP, new encounter power: curtain of steel L08. +7 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Con (20), new feat: warforged tactics L09. +6 HP, new daily attack power: oak hammer rage L10. +6 HP, +1 to all level-dependent abilities, new feat: powerful charge, new utility power: strength from pain The T-800 Model, L11 Show Race: Warforged Class: Fighter|Barbarian Fighter Talent: Battlerager Vigor Paragon Path: Warforged Juggernaut Background: Akanûl Ability Scores, with racial adjustments Str 21 (+5) Con 21 (+5) Dex 12 (+1) Int 9 (-1) Wis 14 (+2) Cha 11 (+0) HP: 106; Bloodied: 53; Surges: 13 (26 HP) AC/Fort/Ref/Will: 26/24/18/20 Initiative: +6; Speed: 5 Crushing Surge: +16 vs AC 2d6+21 damage and 5 temp HP (+2d6 weapon, +5 strength, +3 enhancement, +2 battlerager vigor, +2 iron armbands of power, +9 bloodclaw) Howling Strike (Charge): +17 vs AC 6d6+23 damage and push 1 square (+2d6 weapon, +2d6 howling strike, +5 strength, +3 enhancement, +2 battlerager vigor, +2 iron armbands of power, +2 powerful charge, +1d6 and push 1 square charging strike, +1d6 horned helm, +9 bloodclaw) At-will Powers: combat challenge, howling strike, crushing surge Encounter Powers: warforged resolve, passing attack, hammer fall, curtain of steel, ruinous onslaught Daily Powers: swift panther rage, rain of steel, oak hammer rage Utility Powers: boundless endurance, laugh it off, strength from pain Trained Skills: athletics (+14), endurance (+19), perception (+12) Feats: hybrid talent (battlerager vigor), toughness, weapon expertise (hammer), armor proficiency (chainmail), warforged tactics, powerful charge, hammer rhythm Gear: dwarven braidmail armor +3 bloodclaw maul +3 horned helm (heroic tier) cloak of the walking wounded +2 iron armbands of power (heroic tier) gauntlets of the ram totemic belt boots of adept charging dynamic throwing hammer +2 salve of power delver's light standard adventurer's kit Changes from L10: +12 HP, +1 Str (21), +1 Con (21), +1 Dex (12), +1 Int (9), +1 Wis (14), +1 Cha (11), new encounter power: ruinous onslaught, new feat: hammer rhythm, new paragon path: warforged juggernaut, new features: charging action, charging strike Levels 12-20 Show L12. +7 HP, +1 to all level-dependent abilities, new feat: power attack, new utility power: inexorable momentum L13. +7 HP, new encounter power: storm of blades (replaces passing attack), retrain hammer fall to parry and riposte L14. +8 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Con (22), new feat: weapon focus (hammers) L15. +7 HP, new daily power: unyielding avalanche (swift panther rage) L16. +7 HP, +1 to all level-dependent abilities, new feat: improved vigor, new utility power: iron warrior, new features: construct perfection, unstoppable L17. +7 HP, new encounter power: boggling smash (replaces parry and riposte) L18. +8 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Con (23), new feat: charging rampage L19. +7 HP, new daily attack power: winter phoenix rage (replaces rain of steel) L20. +7 HP, +1 to all level-dependent abilities, new feat: mighty battlerage, new daily power: crag of steel The T-800 Model, L21 Show Race: Warforged Class: Fighter|Barbarian Paragon Path: Warforged Juggernaut Epic Destiny: Demigod Background: Akanûl Ability Scores, with racial adjustments Str 26 (+8) Con 26 (+8) Dex 13 (+1) Int 10 (+0) Wis 15 (+2) Cha 12 (+1) HP: 176; Bloodied: 88; Surges: 16 (44 HP) AC/Fort/Ref/Will: 35/34/25/28 Initiative: +11; Speed: 5 Crushing Surge: +27 vs AC 4d6+39 and 11 temp HP (4d6 weapon, +8 strength, +5 enhancement, +15 bloodclaw, +4 iron armbands of power, +4 battlerager vigor, +3 weapon focus) Howling Strike (Charge): +28 vs AC 11d6+39 damage and push 1 square (4d6 weapon, +3d6 howling strike, +8 strength, +5 enhancement, +15 bloodclaw, +4 iron armbands of power, +4 battlerager vigor, +3 weapon focus, +2d6 and push 1 square charging strike, +2d6 horned helm) At-will Powers: combat challenge, howling strike, crushing surge Encounter Powers: warforged resolve, curtain of steel, ruinous onslaught, storm of blades, boggling smash Daily Powers: oak hammer rage, crag of steel, unyielding avalanche, winter phoenix rage Utility Powers: boundless endurance, laugh it off, strength from pain, inexorable momentum, iron warrior Trained Skills: athletics (+22), endurance (+31), perception (+17) Feats: hybrid talent (battlerager vigor), toughness, weapon expertise (hammer), armor proficiency (chainmail), warforged tactics, powerful charge, hammer rhythm, power attack, weapon focus (hammers), improved vigor, charging rampage, mighty battlerage, unstoppable charge Gear: dwarven weavemail armor +5 bloodclaw maul +5 horned helm (paragon tier) torc of power preservation +4 iron armbands of power (paragon tier) gauntlets of destruction belt of mountain endurance boots of adept charging dynamic throwing hammer +4 delver's light standard adventurer's kit Changes from L20: +10 HP, +3 Str (26), +3 Con (26), +1 Dex (13), +1 Int (10), +1 Wis (15), +1 Cha (12), new feat: unstoppable charge, new epic destiny: demigod Levels 22-30 Show L22. +7 HP, +1 to all level-dependent abilities, new feat: bludgeon mastery, new utility power: unyielding L23. +7 HP, new encounter power: crater fall (replaces curtain of steel) L24. +7 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Con (27), new feat: martial resolve, new feature: divine recovery L25. +7 HP, new daily power: stone tempest rage (replaces oak hammer rage) L26. +7 HP, +1 to all level-dependent abilities, new feat: primal resurgence, new utility power: divine regeneration L27. +7 HP, new encounter power: hurricane of blades (replaces boggling smash), retrain crater fall to skullcrusher L28. +7 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Con (28), new feat: deadly rage L29. +7 HP, new daily attack power: force the battle (replaces unyielding avalanche) L30. +7 HP, +1 to all level-dependent abilities, new feat: robust defenses, new feature: divine miracle The T-800 Model, L30 Show Race: Warforged Class: Fighter|Barbarian Paragon Path: Warforged Juggernaut Epic Destiny: Demigod Background: Akanûl Ability Scores, with racial adjustments Str 28 (+9) Con 28 (+9) Dex 13 (+1) Int 10 (+0) Wis 15 (+2) Cha 12 (+1) HP: 232; Bloodied: 116; Surges: 17 (58 HP) AC/Fort/Ref/Will: 43/44/34/36 Initiative: +16; Speed: 5 Crushing Surge: +35 vs AC 4d6+49 and 12 temp HP (4d6 weapon, +9 strength, +6 enhancement, +18 bloodclaw, +6 iron armbands of power, +4 battlerager vigor, +3 weapon focus, +3 deadly rage) Howling Strike (Charge): +36 vs AC 12d6+49 damage and push 1 square (4d6 weapon, +3d6 howling strike, +9 strength, +6 enhancement, +18 bloodclaw, +6 iron armbands of power, +4 battlerager vigor, +3 weapon focus, +3 deadly rage, +2d6 and push 1 square charging strike, +3d6 horned helm) At-will Powers: combat challenge, howling strike, crushing surge Encounter Powers: warforged resolve, ruinous onslaught, storm of blades, skullcrusher, hurricane of blades Daily Powers: crag of steel, winter phoenix rage, stone tempest rage, force of battle Utility Powers: boundless endurance, laugh it off, strength from pain, inexorable momentum, iron warrior, unyielding, divine regeneration Trained Skills: athletics (+28), endurance (+38), perception (+22) Feats: hybrid talent (battlerager vigor), toughness, weapon expertise (hammer), armor proficiency (chainmail), warforged tactics, powerful charge, hammer rhythm, power attack, weapon focus (hammers), improved vigor, charging rampage, mighty battlerage, unstoppable charge, bludgeon mastery, martial resolve, primal resurgence, deadly rage, robust defenses Gear: dwarven spiritmail armor +6 bloodclaw maul +6 horned helm (epic tier) torc of power preservation +6 iron armbands of power (epic tier) gauntlets of destruction shadow band nullifying ring belt of mountain endurance boots of teleportation dynamic throwing hammer +6 delver's light standard adventurer's kit Build Goal and Tactics: The goal of this build is to improve on the T-700 build. Charging damage has been increased thanks to the hybrid's ability to take howling strike. The marking ability took a bit of a hit since you can't mark using howling strike. The overall fun and versatility of the build has increased though since you're no longer tied to salves of power and the swift panther rage power your entire career. Any feedback is welcome!
Demigod is an optimal epic destiny for most anyone, but Undying Warrior just screams, "Terminator" to me.
Are you sure you can't slip a rogue MC in there and get "Termination Threat" ?
:P Neat build!
How are you gaining an extra 5 HP at both first and second level?
I know you have Toughness, but i dont see how it's working twice during the Heroic Tier
I posted one a while back. Here's what I did differently (and why)
Level 2: Triumphant Vigor ... my plan was to use/abuse the Reparation Apparatus and I like being self sufficient. It's also a minor action, which helps with action economy. Level 7: You chose Mountain Hammer, I chose Earth Gift. Again, I'm leveraging the Reparation Apparatus. That's the basic heroic differences. I headed towards Hammer Rhythm and stressed self healing.
I've updated the thread with a couple more "models". Unfortunately fighter|barbarian hybrid will have to wait until next month until you can build it in the Character Builder.
I'm looking forward to some new Warforged feats in the Eberron Player's Guide. You may have noticed that they already upgraded the Warforged Juggernaut PP by splitting the Living Construct Perfection feature into the Construct Perfection (which now works on more than just disease) and Unstoppable features. The dropping of the word "Living" from the PP feature is interesting. Are they getting rid of the "construct" versus "living construct" distinction?
Where are you getting AC18 from in the level 1 T800 build?
By my reckoning you've got Hide armor and a Dex of 13 for an AC of 14, 15 if you include barbarian agility.
Just wondering.... can anyone give me a brief synopsis of the hybrid rules? I imagine they're from the Dragon magazines, which I do not have a subscription for....
(DM won't allow it, so no sense in buying it)
They appeared as playtest in Dragon. They will be included in PH3 though I believe ...
Nice Terminators!
A quick question:
I'm personally nervous about bloodclaw. I know it is the largest damage boost, but my main trouble with running a barbarian is making sure they're conscious and functional the whole battle. Even the bloodclaw bonus isn't worth a couple of rounds of being offline.
Consider that monster HP scale up faster than PC HP. If you could swap any amount of damage to you for about 1.5 times that damage (assuming 50% hit rate) to the enemy, it's only in rare cases that you'd definitely take it, as it makes encounters more swingy. And swingy is bad in the long run. Anyway, I'd go for axes over hammers. An execution axe gives you a free high crit and +0.5/[W] over a maul, and will therefore match the DPR boost of hammer rhythm at a hit rate of about 65%. (Plus, rolling high crit damage is a lot more fun.) Plus, this lets you take a jagged axe throughout paragon. Doubling the crit chance is enormously handy for a PC with rampage. And if you've got high crit as well, then it's all working well.
What about MC'ing into Rogue so you can get Roundabout Charge for the Fighter/Barbarian hybrid?
I've always lusted after that feat for my barbarian, but the MC slot was always taken for fighter. Now with the hybrids, it's possible.
Yep, greataxe is probably the best use of feats. The execution axe is probably the better use of cash.
Jagged doesn't just improve damage from maxing, extra damage dice, high crit and rampage - it also improves unpredictability. A barbarian should be rolling a lot of attacks in the first few rounds. At some level, you just stack the dice in your favour in a DPR sense, and assume it'll work out well. As my granddaddy Stonebender used to tell me: "The race ain't always to the swift, nor the battle to the strong, but that's the way to bet." Plus, I guarantee you it's fun to play.
I hope you don't mind that I used your T-700 build as the stats for my 21st level pc. Its a really fun build.
If you don't mind, I would love to hear some strategies you may have come up with for the build that I may be able to use in combat.
BTW is it just me or is storm of blades insanely powerful?
Could you go into further detail about the level 1 T-700 build defenses? I'm getting some different numbers.
I tried out the T-600 for a side-quest recently in addition to playing a T-700 in my current campaign. That was a lot of fun. I should really try out the T-800 build, but I have a feeling like it may be a little impractical to change over mid-campaign.
Now that the warforged juggernaut has changed over to eberron player's guide version on the character builder, and more warforged components have been released, have you come up with any tweaks for the build? PS I have a small tip: why buy a magic throwing hammer when you can get a distancing or dynamic throwing hammer for the same price? PPS Again, thanks for making these crazy builds, they're so much fun to play.
Hey, I just noticed that battlerager vigor and improved vigor got errata'd:
http://www.wizards.com/dnd/files/UpdateJuly2009.pdf I can't really tell - does this affect the build in any significant way?
Seeing these models get the D&D treatment kind of made me curious about whether or not we could come up with a T-1000 or T-X build.
any update on the T-800 build or the psion handbook still eating up most of your time?
With the release of the Warden Essentials article in Dragon 379, the T-600 gets a bit of a boost. There's now a warden at-will power (Warden's Lunge) that can be used on a charge. Even better is that the power has an effect that you mark the target until the end of your next turn. Nature's Wrath (to mark all adjacent enemies), shift, charge (with another mark at the end of the charge) now becomes a pretty effective strategy. Also worth noting is that the article clarifies a few things about Nature's Wrath. Here are a couple of quotes: "It's a free action. One thing this means is that you can use Nature's Wrath at any point in your turn, including midway through another action such as a move or a charge." "You can mark, but you don’t have to. If multiple enemies are adjacent to you, you can choose to use it to mark some of them but not others." Adventurer's Vault also has a few items that could spruce up the build as well including Marauder's Armor and the Maw of the Guardian weapon.
Thanks for all the info and suggestions. I love wardens and I love Warforged. Once I get done with my current Warforged Fighter, I'll have to try the T-600 out. Has anyone tried a Barbarian / Fighter hybrid or multi-class with the Warforged???
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